

Cities: Skylines
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

































































01About Cities: Skylines
Build a city from the ground up and balance its systems: utilities, education, public safety, healthcare and a functioning economy. Shape districts, set policies and plan traffic while residents respond to the way the city is run. Steam player rating: 92% from 219,343 reviews. Release date: March 10, 2015.
Credits
Lowest recorded in 36 months
$2.842025-03-13 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and play
The Steam PC version is single-player and lists ten interface languages, including English. Listed languages have subtitles; full-audio details are not stated.
Running a city
City planning covers traffic, public services, the economy, districts and policies. The day-night cycle affects traffic and operations.
03Frequently asked questions
What do you do in the game?
Build a city and manage services such as education, water, safety, healthcare and its economy.
Can districts have different rules?
Yes. You can designate districts and apply policies to them.
Does the time of day matter?
Yes. Traffic slows at night, and some zoned areas operate less efficiently.
Does it support modding?
The description states that players can create, import and share maps and structures through the Steam Workshop.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is an outstanding game. This is an exceptionally outstanding citybuilder game, in a genre that for too long, has been deeply troubled with over-casualization, poor optimization, ill-thought out concepts, microtransactions, and general publisher shenangans. Positives * Excellent Performance. I find that my city runs extremely well on my laptop even as it grows. I have not really noticed any dips in performance. The game seamlessly transitions between following an entity, and zooming out to broadly appreciate my traffic network. * Intuitive game mechanics. I was able to jump straight in and make assumptions about mechanics that made sense, and those were reflected in the game. As an example, I assumed people would use a variety of methods to get to work (hop on the metro, then take a bus), When I tracked people, they would do this. * Full Simulation. Things just make sense, you build a dam - the water level raises. People go to the store. People go to work. The water gets dirty from pollution. I get a sense that the city is a living and breathing entity - it gives me context to the experience. * Free, Focused Construction. You place roads and zones freely, focused around the placement of the roads. The zones are indelibly linked to this. It was a great design decision and simplifies the more annoying aspects of construction. It also makes the transport very obvious as one of the key aspects of the game. Negatives * The listed city population seems much lower than it should be. My city looks like it should be about 100,000 people, but the listed population is only 30,000. * Not enough snapping options. This makes it really hard to make your own cloverleaf in highways if you are particulary OCD about this kind of thing, it's almost impossible to make angles of a similar basis repeatedly. * The Metro + Bus placement lacks feedback and is difficult to expand once done. I feel that you are really fairly blindly approaching this, at least at the start. Over time I might grow to understand this more. Also the numbers don't often line up well. My metro station might say "100 per week" but in the overall transport graph only 20 people are said to be using the metro. Conclusion If you like citybuilders, buy this game. Not since SimCity 4 Rush Hour have I enjoyed an experience this much. I find it hard to suggest major ways to improve the concept. I strongly dislike casual approaches to the genre, and this is not one of those. Yet I also think it makes the genre more accessible.Show moreShow less
It's atrocious that you're selling DLC's for a 10 year old game at full price, given that you already made a sequel, they should be sold as a one expansion pack for at least 50% off.Show moreShow less
Let me give you a history lesson. In 1989 Simcity was relased. And it was great. In 1994 SimCity 2000 was released and it was great. In 1999 SC3k was released, and it was also, great. (Are you seeing a theme here?) In 2003, SimCity 4 was released, and it was perfection. Now... it gets sad. 2007 brought us SimCity Socities, which was a thing. And in 2013 brought us Sim City. And Im sure you know what its miraid of problems was. Now finally, 12 years after the last great city building game comes Skylines. By NOT trying to do all the interconnected and multiplayer garbage that sunk a decade of titles, Collossal Order has hit one out of the park. Runs great on older machines, looks great, and has GREAT mod support. In all honesty, while writing the introduction I was trying to think of a negative element that came up. Still dont have one. Buy this game.Show moreShow less
After years of owning this game and somewhat enjoying it, this game changed it's privacy policy which I'm sure not many will read or care. However, I am seeing this more and more in games where they will force you to accept their policy of collecting your information including certain private information otherwise you won't be able to play the game. What happened? I don't want to have my private information and data tracked and used with third parties just to play this game. I'm sad that they decided to do this now.Show moreShow less
Saw this game on the front page, never knew about it. As of writing this review, I've only played for six hours and I've already restarted four times because the streets weren't straight enough and I went into debt rebuilding them. PROS: No EA. No EA Origin. Did I mention no EA involved? Also no EA. -New land purchasing now gives players a choice of when and where to expand, not just confining them to a small square of limited development. -Road tools give players much more freedom to create and weave around the city, upgrading also made easy as well. (Simcity 2013's upgrade roads had an idea going but you had to level an entire street to get anywhere, completely negating the point) -Being able to relocate a civil building for much cheaper than destroying removes the hassle of trying to redo roads around a public service due to a single building. -Still has well-working fluid and sewage dynamics, taking what SimCity 5 attempted with their pollution system and actually turning it into something good. -Parks affect the lives of citizens without taking ungodly amounts of space, and much like a real park one large park that is easily accessible more than a few hundred small parks all around the city wasting space. (cough cough SimCity 2013) -Even though the water dynamics are a little rough as of right now, the game still gives an option for a hydroelectric dam; a feat previously impossible in SimCity 2013 and unimaginably difficult in SimCity 4. The only thing I don't like about this game so far? @Developers #The #twitter-like #announcements #and #the #constant #usage #of #hashtags (I get the point but I feel like my city is composed of preteens.) So far and still hours later, 10/10. **EDIT 5/23/2015** I've found that the developers of the game themselves are very active and receptive in their own community at r/citiesskylines and actually listen to their users. Developers also cranked out FREE and well-done DLC, like it's supposed to be. Game still kicks ass!Show moreShow less
Ive played Cities since release. well over 5000 hours on Console and about 100 on pc. It saddens me to say this about what USED to be on par to be the greatest city building game of all time but Cities: Skylines doesn’t just have a DLC problem. it has a full‑blown DLC addiction, and the players are the ones footing the rehab bill. 72 DLC. Let me say that again, 72. That’s not a game, that’s a car note. The total cost? $453. For a city builder. Not a luxury cruise. Not a GPU. A city builder. And the wildest part? The last time they gave players a free DLC was 2017. That’s almost a decade ago. Since then, the only thing they’ve built consistently is a paywall tall enough to cast a shadow over Mordor. They dropped two tiny free DLCs in 2017 and one in 2016 and then decided, “Yeah, that’s enough generosity for the next ten years.” Everything since then has been monetized like they’re trying to fund a private space program. And now, because the DLC list is so bloated it needs its own public transit system, they’ve introduced a recurring subscription so players can “afford” the content. Imagine creating so many paid add‑ons that you have to invent a monthly payment plan just to soften the blow. That’s not innovation, that’s a hostage negotiation. Meanwhile, other studios are out here dropping free updates for a decade straight (No Man’s Sky says hi), while Cities Skylines is busy selling you a $5 pack that adds three new trees and a slightly different parking lot. At this point, the real city you’re building is Paradox’s financial district, and every DLC is another skyscraper in their skyline. Edit: Currently the game is on sale for $19.99 with Mass Transit and Industries, +3 additional DLC. At that price, its absolutely worth paying and playing. Those are core components that should have been included into the base game. They vastly improve the quality of life. The game is bearable without DLC due entirely to the tireless efforts of the community. The smartest thing Paradox did was allow mods. Also, they are soon releasing 4 more DLC's as we speak.Show moreShow less
It is a great game but has one huge flaw. The DLC's. They are overpriced and two of the more costly DLC's should be in the base game. Pros - Good gameplay - Fun tax system - a good budget system - no lag until later stages of game - good way of finding out what your people need Cons - Bad DLC prices - foundation is in the DLC's The game is worth the price but the DLC's are bad in price and content for the price they giveShow moreShow less
To be honest, I really like the game. It has some rough edges and some odd design decisions on occasion, but overall it is a good quality game that I have enjoyed playing. Yet.. I'm appalled by the data collection that this game does, especially since it is a single player game. What is being collected and how it is used is all in the privacy policy for Paradox, but it is required to agree to the terms of the agreements to play the game now. Effectively, this holds the game hostage so that Paradox can use your data about you, your hardware, and the other software on your computer for its own benefit just so you can play the game you purchased. This makes me question purchasing and playing other products owned or published by Paradox now. Through this change, Paradox has effectively lost me as a customer because of their boneheaded data collection policies.Show moreShow less
1st day A friend buying this game, intrigued, ask him to share it with me. 2nd day Playing this game after office hour whilst waiting for my wife 3rd day Starting to play on-work hour, thankfully it's linux supported 4th day playing as soon as I got home, wife complaining alot 5th day wife complaining a lot more, watching me play every time 6th day wife starting to ask question and give suggestion 7th day wife starting to play on her own 8th day wife complains the game unplayable because my friend who share it is currently playing 9th day wife cannot take it anymore, finally give the order to buy the game 10th day cannot access my own computer, wife is playing all the time, starting to regret playing this game....Show moreShow less
I used to love this game. After the failure of SimCity this had appeared as the game I wanted straight from the beginning... but now I just can't bare to play it a second longer. The way Paradox runs this game is such a parasitic and greedy way. And that has to do with their DLC The DLC is getting ridiculous. Paradox is really getting lazy on their work to milk as much money as they can out of their fanbase. Even the trailer video for their recent financial DLC shows their lazyness with how lackluster and boring it is. And the more they release these little content packs, the more you realize how much they've been setting this up from the start. You want a financial institution in your city management game? Well buy it as DLC. Want airports? Buy it as DLC. Want shipping and tourist boats? Buy it as DLC. Want to really design the industry in your city? Buy it as DLC. Want some cool tourism features in your city? Buy it as DLC. Want some universities in your city? Buy it as DLC. Want some night life for you city? But it as DLC. Want some weather system in your city? Buy it as DLC? Want catastrophes that have been a trope of city management games since Sim City? Buy it as a DLC. DLC DLC DLC DLC!!! I'm getting so sick of all these little bits of DLC. What happened to the older generations of games where a company sold maybe 3-4 expansion DLC at most that were a solid 20-40$ each, but individually had enough content equivalent to half of the base game? We're at 330$ worth of DLC everyone, but don't worry. I'm sure they'll have a subscription service here soon like they've started doing for their other games as they continue to release more overpriced little micro DLC of content you'd expect to be apart of a simulation game by default.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
