Cities: Skylines II

Cities: Skylines II

Cities: Skylines II is for players who want to design roads, infrastructure, and an entire city while balancing districts, economy, and budget. At the lowest price tracked here, the offer is $27.74 from Eneba, a fitting opportunity if you are ready to invest in planning how your metropolis develops.

The simulation ties citizens' needs to economic decisions and changing environmental conditions. On Steam PC, it supports solo play and full controller input, making it a self-contained city-building project. At $49.99 from Eneba, this is a timely chance to start shaping a city and managing its economy.

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57%Steam Reviews63.9K reviews74Metacritic/100
Released: Oct 24, 2023
City Builder · Simulation · Building · Sandbox · Management
Cities Skylines 2 (PC) Steam Key GLOBAL·Platform:Steam·-45%from~ $27.74ALL-TIME LOWSave $22.25 vs SteamBuy now
Cities: Skylines II Global·Platform:Steam·-44%from~ $28.14(~ €25.11)ALL-TIME LOWBuy now
Cities: Skylines II PC Steam CD Key·Platform:Steam·~ $56.02-49%from~ $28.54(~ €25.47)ALL-TIME LOWBuy now
Cities: Skylines II PC·Platform:Steam·~ $55.57-47%from~ $29.46(~ €26.29)ALL-TIME LOWBuy now
·Platform:Steam·United States Steam official price~ $49.99Buy now
All-time low ~ $30.75across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $25.892026-07Current Low Across Stores~ $27.74Enebavs. Historical Low+7%
~ $30.72~ $38.15~ $45.57~ $52.9925-1026-0126-0426-0726-10~ $25.89

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Cities: Skylines II

Build a city from the ground up, laying roads and infrastructure while guiding districts, industry, and the budget. Its simulation connects citizens' needs with economic choices and changing environmental conditions, making planning and adaptation central to shaping a growing metropolis. Steam players rate it 57%% positive across 63,921 reviews. Release date: October 24, 2023. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Japanese, Korean, Polish, Russian, Portuguese-Brazil, and Spanish.

Credits

Developer
Iceflake Studios · Colossal Order
Publisher
Paradox Interactive

Steam player reviews

57%positiveMixed63,921 Steam reviews

Lowest recorded in 36 months

$25.892026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
Traditional ChineseYes——
EnglishYes——
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYes——
ItalianYes——
GermanYes——
JapaneseYes——
KoreanYes——
PolishYes——
RussianYes——
Portuguese-BrazilYes——
SpanishYes——

Steam PC edition data · 2026-10-11

02Before you buy

Play and control

The Steam PC version supports single-player and full controller support.

Interface languages

Listed interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, and both Chinese variants.

03Frequently asked questions

What do you do in the game?

Design roads and infrastructure, guide district growth, and manage the city's economy and budget.

Can I play solo?

Yes. Single-player is listed for the Steam PC version.

What affects the city?

Your city faces changing weather, seasons, pollution, and other environmental challenges.

7.0
Overall Score
External ratings57%Steam Reviews63.9K reviews74Metacritic/100
Graphics
5.5
Audio
7.5
Gameplay
8.5
Story
7
Content
6.5

“A living mega-city simulation with a genuinely deep core, but a catastrophic launch and thinner-than-the-original content keep its ambition from landing on day one.”

Our Verdict

A game that badly wants to become a better game

Is Cities: Skylines II worth dozens of hours? Yes. But that yes carries a condition you must accept going in: this is a game that desperately wants to become a better game, not one buffed to a smooth shine in every part. OpenCritic's 75.3 average and 52.6% recommendation, Steam's 55% "Mixed" — those numbers already tell you the reception is split, and the split comes straight from the gap between its ambition and its finish.

The pull is clear: larger maps, deeper city systems, a long-term stewardship space that runs from small town to mega-city. That sense of growth is solid and durable; the city keeps forcing you to catch up, you keep handing yourself new tasks, and the loop is genuinely addictive. The real way to judge it is to separate potential from present. By potential, it is nearly the blueprint for the next decade of the genre: a breathing population model, a traffic system with visible cause and effect, a mod ecosystem that keeps growing. By present, it did not cash that potential in at launch — the technical state and content depth both fell short of the ambition. A fair review has to hold both: neither dismissing the direction for being rough, nor excusing the launch because the direction is right. It is flawed good material, not a finished good work.

Who should buy, who should wait, and whether the original wins

So who should buy in now? Split the answer. If you already love interlocking systems, treat city-building as a creative tool, and can tolerate some unfinished edges, it is worth it — its systemic depth and simulation ambition sit at the top of the genre, offering not light entertainment but the satisfying friction of inheriting a city that throws tantrums of its own. If instead you prize smoothness, stability, and low fuss, and want city-building as after-work decompression, wait. Stutter, clipping lots, and the tedium of stacked systems will all reach out and tug you exactly when you are most invested — like driving a powerful car whose tuning isn't done: glorious on the straights, clearly unfinished the moment you hit a corner. And if you are the waiting type, you lose nothing by holding off; this is the rare game that gets cheaper in completeness over time, where later arrivals inherit every pothole earlier players paved flat.

Which brings the unavoidable question: will the original outlast it? Its most direct rival is its own predecessor. In systemic depth, urban scale, and simulation grain, the sequel clearly surpasses that long-evergreen classic; in launch polish, content thickness, and Workshop ecosystem, the original — riding years of accumulation — is the steadier, rounder package. That is this game's most awkward and honest position: using a better direction to fight a more complete predecessor. But time is on the sequel's side. The Economy 2.0 rework, the steady performance patches, the ecosystem of nearly 7,900 mods — all of it says the game is improving at a pace you can watch. A sequel owns one thing the original cannot: a higher ceiling. My verdict is plain — a game whose foundation and direction both deserve respect, but one you should play with patience. It hasn't set every brick straight yet, but it is laying its wall in the right direction, and for a city-builder, "still growing" is itself in perfect harmony with the core joy on offer.

Expand to read the full review