

Clair Obscur: Expedition 33
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 is a turn-based RPG where timed actions add dodging, parrying, counters, combo rhythms, and free-aim attacks to battles. Build the expeditioners with gear, stats, skills, and character synergies, then explore a fantasy world inspired by Belle Époque France, uncovering secrets and hidden quests as you pursue the Paintress. Steam players: 95% positive from 183,214 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Czech, Spanish-Latin America, Thai, Turkish, Ukrainian, Vietnamese, and Arabic. Released: April 23, 2025.
Credits
Lowest recorded in 36 months
$24.652026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 16 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
English and Japanese have full audio; the other listed interface languages have subtitles. The interface language list is available in the language section.
Combat and controller
Combat combines turn-based choices with real-time dodging, parrying, counters, attack rhythms, and free-aim targeting. Steam PC lists full controller support.
Play mode
The listed play mode is single-player.
03Frequently asked questions
What is Expedition 33 trying to do?
The expedition sets out to destroy the Paintress and end the cycle in which people above her painted number fade away.
What can I explore?
The fantasy world includes places such as the Island of Visages and the Forgotten Battlefield, along with secrets, hidden quests, and special companions who open new ways to travel and reach secret areas.
How can I shape the party in battle?
Gear, stats, skills, and character synergies can be combined into builds; real-time actions include dodging, parrying, countering, chaining attacks, and aiming at weak points.
“If you're willing to learn its parry timing, Expedition 33 pays you back with first-class combat, a career-best score, and an ending that lingers for days. Come for the turn-based RPG, stay for the heartbreak.”
Our Verdict
The Wild Part Is, The Hype Is Mostly Real

Look, when a game comes in with a Metacritic 91, an OpenCritic 92.1, a 97.5% recommendation rate across 206 reviews, and a 95% Steam rating from 175,870 players, your first instinct should be skepticism. That kind of pile-on praise can turn into noise fast. But with Clair Obscur: Expedition 33, the annoying thing is… yeah, the crowd’s basically right.
This is Sandfall Interactive’s first game, published by Kepler Interactive, and it somehow landed like a full 3A prestige RPG while clearly coming from a smaller, AA-scale team. That matters. Not because “small team good” is some automatic excuse, but because this thing has an identity most giant-budget RPGs would kill for. It takes turn-based combat, welds real-time parries and Gradient Counters onto it, then wraps the whole thing in this Belle Époque France-inspired oil-painting nightmare. You’re leading Expedition 33 against the Paintress, trying to stop her from painting death again, and the game actually earns that melodramatic setup.
And the industry treated it like a moment, not just a good release. It won Game of the Year at The Game Awards 2025, pulled 13 nominations and 9 wins, and became the first debut game to take the top award there. It also became only the second game after Baldur’s Gate 3 to sweep the five major Game of the Year awards. That’s ridiculous. But I get it. Compared to Persona 5 Royal, which is still the cleaner, slicker pure command-based RPG, Expedition 33 has more danger in every input. You’re not just choosing attacks. You’re reading, parrying, punishing, and trying not to panic. That gives the tragedy more bite.
Buy It If You’ll Learn The Parry, Skip It If You Just Want Menus

Here’s the catch: this is not the RPG I’d hand to someone who wants to chill, select Fire, heal every few turns, and vibe through the story. The real-time timing is not decoration. If you hate action-game reflex checks, or you’ve got no patience for tight parry windows, this game can absolutely rub you the wrong way. It’s turn-based, yes, but it’s turn-based with a raised eyebrow and a knife behind its back.
If you are willing to meet it halfway, though, this is one of the easiest recommendations of 2025. The combat loop is the hook, but the atmosphere is what sticks. Lorien Testard and Alice Duport-Percier’s music is massive, with French vocals and a 154-track score that people are already talking about like an all-timer. The UE5 staging and painterly art direction give it that “moving canvas” look without feeling like empty art-school posing. And the Pictos gear plus Lumina passives give build nerds a lot to chew on, especially if you like finding nasty cross-character combinations.
Version-wise, don’t overthink it. This is a single-player RPG, roughly a 30-hour campaign, not a forever game trying to live on your hard drive for three years. If you’re on PC, Steam is the easiest recommendation because the player sample is huge and brutally positive. Just know the late game can snap in weird ways: strong builds can flatten bosses, the post-game can spike hard, and some critics felt the final stretch loses pacing control. Also, the AI asset controversy should stay in the record: its Indie Game Awards win was rescinded over that issue. That doesn’t erase the game’s craft, but it does complicate the victory lap. For me, the overall lands at 8.7 out of 10: brilliant, bruising, occasionally messy, and absolutely not for everyone.
Latest news about Clair Obscur: Expedition 33
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
When 30 (!) French devs escape from Ubisoft to build their own game, they proved that the real issue with big studios isn’t lack of talent or heart, but horrendous corporate leadershipShow moreShow less
I'm leaving a negative review purely so the devs can address accessibility problems with the game. I am mostly blind and lack of distinct prompts for dodging make the QTE events largely impossible for me to complete without a huge amount of dumb luck on my side. We're meant to rely on sound effects and animations, but this window doesn't feel consistent or well telegraphed to someone with a visual impairment. I can't see the enemy animations well enough to determine what their pattern or timing is meant to be. I didn't have these issues with the Mario RPGs or Lost Odyssey with their QTEs. Sandfall, you gave jumping a prompt icon so people would know when to jump vs dodge or parry, can you please add a similar prompt for dodging so that I can play the game like everyone else? Sekiro managed this mechanic, why can't you? How did this game get to the end of production and no one commented on this as an obvious problem? Mario RPG and the Paper Mario games got away with this due to insanely high levels of telegraphing and enemy attack design consistency that this game lacks. Please fix it so those of us with disabilities can have the same experience as everyone else. I see I need to add this for those who haven't played the game - there is no option in game to fully disable QTEs in spite of the devs stating that this was the case. They misrepresented the nature of the feature. There's a button to fully disable attack QTEs, which isn't required as they are prompted, but there is no option to have clearer indicators or the full disabling of the dodge/parry QTEs which are the actual problem. Jumping is fine as that already has a prompt indicator and I don't see why further prompts can't be added for the dodge/parry when jumping was deemed worthy of one (likely because there's no real distinction in the animations). Please stop spreading false information that this feature exists already in the game - it does not.Show moreShow less
Clair Obscur feels like one of those games that shouldn’t exist, but somehow does because a bunch of passionate weirdos decided “yeah, why not?” The dev story alone is wild: A French dude who speedruns Sekiro gets tired of his job at Ubisoft and just… quits to make his dream game. He calls his old university buddy, who ends up becoming the lead tech. He finds a musician on SoundCloud who makes the entire OST. He finds a girl on Reddit who agrees to voice the demo for free and she eventually becomes the lead writer. Then they hire like thirty fresh grads who are all in over their heads but clearly giving it everything they’ve got. And member number thirty-three? A dog. Literally credited as the Happiness Manager in the end credits. And the crazy part is: the game actually turned out great. Stylish, unique, full of heart, exactly the kind of thing you get when people make something because they want to, not because some exec told them to. Clair Obscure is a win for gamers and a big, beautiful middle finger to AAA companies that fill their games with garbage and micro transactions.Show moreShow less
I was hyped for this game, I saw a few pictures and 1 trailer, was told by many people not to look up too much because even seeing the party could lead to spoilers, I was told, if you love turn based RPGS you will love this. I do love turn based RPGS, but I do not love this. I have never seen a game have literally everything be perfect yet absolutely fumble the landing. The dodge and parry system can make or break your experience. If you are good at games like Sekiro or rhythm games ignore everything I said. If you play turn based games because you appreciate the slow and calculated gameplay or have bad reaction time this game will be a nightmare. I do not enjoy having a win or loss be entirely dependent on if i can press a button fast enough, this feel like a bunch of people sat in a room and said that turn based was boring and tried to make it fun. They didn't, they took away what is fun about turn based games for me. In the early stages a few missed dodges or parries will straight up kill you because the game is balanced around you basically being able to never be hit, but as you go on you can level to reduce damage, but this doesnt mean you can ignore the mechanic now, enemies will start inflicting statuses, attack down, defense down, stuns that take away your turns, marks that make you take more damage, some of their attacks chain up to 5 times making you weave dodges, parries and jumps. I could maybe understand if there was a flash or a button prompt to help you dodge, but there is none of that, or a setting to make dodging easier without setting the whole game to story mode, but there isn't. The devs realized people may not be able to do quick time events for attacks so they added an option to do them automatically, but nothing for dodges, if you cant do one you cant do the other. I sadly cant recommend this to anyone who likes a turn based game for being turn based.Show moreShow less
This game is special. Over the years I have played hundreds of games with thousands of hours of playtime and I have never been compelled to write a steam review. Clair Obscur: Expedition 33 is so good it's the first time I've wanted to. The art style and story are beautiful. The combat is very engaging even considering it's turn-based nature and the music is stunning. Une vie à t'aimer is my favourite game soundtrack of all time, hands down. I can already tell I will be replaying this game multiple times. This game really shows what kind of masterpieces can be made outside of large studio corporate oversight. 10/10, GOTY for sure. Amazing.Show moreShow less
Most overrated game in a while. Story has a good setup, but becomes awful the longer you play, most characters literally becoming meaningless, the dialogues are absolutely boring and the game pulls some of the worst cliches in fiction. The gameplay is fun at first, but gets worse the longer you play as well, it becomes a rhythm game devoid of any real strategy.Show moreShow less
Goes to show what the industry is capable of if you arent under the thumb of a greedy company, These devs left ubisoft and the first game they make is a masterpiece.Show moreShow less
Decent Game, Laughable GOTY Talk Thoughts on The Reception of the Game In an ocean of ♥♥♥♥, even the most mundane rock will be viewed like a diamond. Some developers of Clair Obscur: Expedition 33 are ex-Ubisoft developers (and everyone loves to hate Ubisoft these days), and these devs left Ubisoft because they were bored there and made a decent, no DEI, not anti-consumer game and suddenly it's a masterpiece? So let's all rate this as a 10 without finishing it so that'll give Ubisoft a lesson. What does these have to do with the quality of the game? Just look at the floods of 1, 2, 5 hour reviews on Steam calling it the GOTY. 9.7/10 User Score on Metacritic? So that means, according to players, this is the best game of all time? These days, a game just needs a strong first hour to fool everyone. Recency bias is an extremely dangerous problem right now and is killing game criticism. This is exactly why I say Metacritic and Steam reviews have no credibility anymore. This kind of shallow hype cycle lowers the standard for games every day. Finish your games. Experience them for yourself - not by watching your favorite YouTuber or streamer, then drop a 10/10 review if you still think like that. When did people forget to form their own opinions without even experiencing the whole thing? When did people's standards get so low? The Story - Great Promise, Bad Execution Contains Major Spoilers The prologue instantly caught my attention with its presentation, and the characters were genuinely interesting. The dialogue felt natural, and I enjoyed seeing them interact and getting to know about Lumiere and its people. Seeing Sophie's story unfold was pretty amazing, it was well told. I liked the main character, Gustave, too. Just a normal adult trying to survive for his people. He's strong, but also fragile in ways that made him human. Ben Starr did a great job voicing him, and honestly, so did most of the cast, especially Maelle's VA. Overall, Act I was well told, not flawless, but it genuinely worked for me. But then Act II happens, and it falls apart fast. It's rushed. A new major character gets introduced without proper build-up. The problem is that this new character's relationship with the rest of the crew is rushed as hell. You can even speed-run through the persona-like conversations with them one after the other, which is a terrible idea for storytelling. Worse, the crew stops interacting naturally, which they already didn't do much in Act I. Outside of a few cutscenes before or after a boss fight, it's like the characters forget each other exists. All the charm and dynamics I loved in Act I are just... gone. The finale of Act II tried to be shocking, but by then I was losing interest because of the bad storytelling. Then comes Act III, and that's where it really lost me. Suddenly at the 80%- ish of the game, we learn that there's a confusing parallel canvas world / multiverse-ish plotline. And honestly? I rolled my eyes. It's not exactly a multiverse, but it's a similar "worlds inside worlds" concept. Worse yet, major side characters like Lune, Sciel, and Monoko end up playing no real role. They're irrelevant by the end. Turns out the 30+ hours you spend with these people didn't matter because the story decides it's actually about the Dessendre family. Oh, and that world you explored? It's not even real. It's a painted illusion. None of it matters beyond this one family's drama. We get introduced to the details of that story way too late, and only for a short time. It's honestly kind of tragic. This was a promising narrative that got butchered 3 quarters of the way through. What started as an intriguing, character-driven expedition devolved into a rushed, undercooked multiverse plotline with a bunch of wasted potential. Graphics & Optimization - Great, But When you Can See Around The art direction is pretty good. The graphics look decent, and some environments are genuinely beautiful... when you can actually see them. Because here's the thing. This is another Unreal Engine 5 game with awful optimization. Performance is rough, the image quality often looks blurry and muddy, and there's no frame generation support in 2025. The visuals aren't sharp, and the framerate doesn't hold up. Gameplay & Combat - Surprisingly Good Now, here's what impressed me most. The turn-based combat system, clearly inspired by Persona, is actually pretty good. And honestly? I think it beats Persona's system. Each character you recruit brings unique mechanics and abilities. Building your team and strategizing around their skills makes battles feel quite fun. The enemy variety is also impressive. Unlike most JRPGs, you don't get stuck fighting the same monsters in the same biomes for 10+ hours. This game constantly introduces new enemy types, keeping battles fresh and forcing you to adapt your strategy. Music - Outstanding The music is easily the best thing about this game. There are tracks here I'll be listening to for years. Even if I forget the story, characters, or world - the music will stay with me. Massive respect to Lorien Testard, Alice Duport-Percier, and the rest of the audio/music team at Sandfall. Conclusion Clair Obscur: Expedition 33 is obviously a work of passion and talent. It is a good game, but nothing about this game is extraordinary or something new. It's nowhere near a GOTY candidate this year, and frankly - it's not one I'd recommend. The reason is simple: this is a story-driven RPG, and while the premise hooked me, the story's quality drops over time, and that was the one thing keeping me in it since the rest wasn't particularly fresh or amazing, even though the combat was cool. In a game like this, where the narrative is supposed to be the heart of the experience, that's not something I can overlook. That said, I'll be keeping an eye on Sandfall Interactive, because they clearly have talent and the game turned out to be a success story. If they learn from this (I doubt it with this overhyped reception) they could deliver something special. BRONZE MEDAL Follow My Curator Page For More Reviews ⚜️Show moreShow less
This game is about "Mes amis"Show moreShow less
I honestly feel like I am crazy for not enjoying this supposedly "game of the decade". I want to love this game, and I was sure I would, yet somehow this game managed to bore and disappoint me. I love story driven game. I love turn based RPG. I love parrying. But this game made me realize that just because the two things are good, doesn't make it a good idea to smush them together. It reminds me of that one Family Guy meme with Noah saying "What the hell is this?" to a child product of an elephant and a penguin. The long wind up of some of the attacks to bait your parry/dodge drove me crazy. It's almost impossible to tell what's the correct timing for them, unless you memorize each of these attacks. The lack of camera angle freedom means that some attacks does not telegraph well which "phase" it's in at all. Also your character is locked to one place, so that stripped away any decision making ability you can have in a normal dodge/parry fighting game and turned the whole system into a glorified QTE. Even if you decide to ignore the mechanic and just focus on the turn based strategy part, you still have to sit through this slow ass animation every turn. It's excruciating. Speaking of strategy, there is no strategy. I quickly realized this when I ran into a miniboss way over my level that can one shot my characters, but was able to win on the second or third try anyway thanks to well timed parries/dodges. What's the point of building for anything else if your characters are able to be impervious to all damage? Just optimize for big damage and git gud at dodging. Somehow they made the QTE the most powerful ability you can have in a turn based game. I am not against dodging but I'd rather take a 5% chance dodge/counter armor over this mechanic. That being said, the world is beautifully crafted. The story is intriguing - the prologue was a super strong opening. It even managed to make me re-examine and look back at my relationships with some of the people around me and that's really something. The music was haunting. But all that couldn't save this game from boring gameplay. Maybe I will revisit the game at a future time, but right now it's a pass from me.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.




