

CLANNAD
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About CLANNAD
At school, guarded student Tomoya Okazaki meets Nagisa, who is repeating her senior year. They set out to revive the drama club and encounter other students as they seek connection and belonging. CLANNAD is a single-player visual novel centered on friendship and life in a small town. Player rating: 98% from 9,979 reviews. Release date: November 23, 2015. Supported interface languages: Simplified Chinese and English.
Credits
Lowest recorded in 36 months
$13.492023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Japanese | — | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay
CLANNAD is a single-player visual novel about Tomoya Okazaki and Nagisa trying to revive their school's drama club.
Language and audio
The Steam PC version supports English and Simplified Chinese interfaces and subtitles, plus English full audio.
Steam features
The Steam version includes the Dangopedia, Steam achievements, and upgraded visuals at 1280 × 960.
03Frequently asked questions
What is CLANNAD about?
Tomoya and Nagisa become friends and try to revive their school drama club, meeting other students along the way.
Are Steam achievements supported?
Yes. The Steam PC version supports Steam achievements and has an in-game menu to review progress.
What is Dangopedia?
Dangopedia explains terms related to Japanese tradition and pop culture. It is exclusive to the English version.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Dango, dango, dango, dango, dango, daikazoku~Show moreShow less
*sigh* I really wanted to like Clannad. I really did. Other visual novels I had completed before this are YU-NO and the Muv-Luv trilogy (not to mention countless real novels), and I fully expected this to be superior to those two due to dealing with something as serious as family and coming-of-age themes in a realistic setting. I waited over half a year for the Steam release and instantly bought this when it arrived. Well, having reached the True End after 50 hours of reading, I have to say I was disappointed. It was extremely difficult for me to enjoy the story because it's riddled with so many dramaturgical blunders, the major ones being: Cartoony characters and forced drama. Most of the cast is made of generic moe/harem characters, and not very good ones at that. There's a Shy Clumsy Girl, a Tsundere, a Kind Woman, a Manchild, a Dumb Comic Relief Friend, and so on. Many of them don't behave even remotely like real, complex people do (with a few wonderful exceptions like Yoshino and Tomoyo). The worst offender is Nagisa Furukawa, who is the first girl the main character meets and the main love interest, and the likability of whom the After Story section relies on. To put it bluntly, she is an imbecile. She acts like a five-year-old, never achieves anything by herself, constantly needs support from the protagonist Tomoya, doesn't have interesting chemistry with him, and is just plain useless. The last straw for me was this: At the moment when she - who is supposed to become the president of the drama club she wishes to recreate - revealed that she had never even SEEN a play before, I instantly lost EVERY SINGLE BIT of remaining sympathy I had towards her. Hence In After Story, when she dies of childbirth, all I could think of was "Good riddance." The pacing is also far too slow relative to the amount of actual story content. Most of the time is spent on these so-called "slice of life" sections, which are supposed to develop the characters, but are mostly filler in actuality. The result is that the plot takes ages to get going. After Story is not much better for the first few hours: Tomoya starts life as an adult, getting a job and his own apartment and so on. Aside from an admittedly good mentor-apprentice relationship, this part is not told in a particularly engaging way, it just... happens. Slowly. Most of the routes in School Story (first half of the VN) follow roughly the same formula: Tomoya meets a new character, many hours are spent getting to know their gimmicky personality, then Sad Stuff happens, and finally Tomoya fixes everything. Maybe we learn their parents are dead, or maybe something unfortunate is about to happen to them. Real drama comes from CHOICES: it grows naturally from elements of the plot such as the protagonist trying to attain an objective, interactions between characters with possibly differing goals and worldviews, mistakes they make due to weaknesses in their personality, and difficult decisions and consequenses. The "drama" in Clannad on the other hand usually comes from the authors forcing misfortunes onto the characters (Muv-Luv Alternative is also highly guilty of this) and appeals to the lowest common denominator, the prime example being Kotomi's backstory. I believe the problems of the drama come from the mindset the stories are made in. You see, Key, the maker of Clannad, is a company that specialises in producing these things called nakige, "crying game" - that is, games that are supposed to make you cry. There's nothing surprising about the "sad" stuff once you can fully expect it due to the genre, and it's even more ineffective when I couldn't care about most of the characters. It's just poor melodrama and feels shallow and exploitative. One of the most famous, supposedly tear-jerking scenes happens near the end of After Story and deals with Tomoya's relationship with his father. Well, after 45+ hours of waiting for that payoff, I found that it resolved it in an incredibly contrived and anticlimactic fashion. Tomoya basically has a sudden epiphany after a talk with his grandmother (whom we've never seen nor heard of before, making her a deus ex machina) and decides to become a better person, just like that. (And there's some crying thrown in to make it more "moving". Jeez.) The themes and lessons taught in Clannad are safe and inoffensive, aimed at making the reader a better person. "You should be considerate of your family and the people around you." "Hard, honest work pays off." "You should accept that things don't always go the way you want and must look on the bright side." "You should search for a better solution in situations that at first don't seem to have one." And so on. I gained very little from these as they were either something I myself already had figured out a long time ago or even some cases fundamentally disagree with. In real life I've dealt with far more complex and nuanced social situations than I encountered in Clannad. With all this this complaining, you could get the impression that I think Clannad is bad. Not quite. While I find it incredibly overrated, it does have plenty of redeemable qualities. There are well-written characters and routes (Tomoyo Sakagami's, Mei Sunohara's and maybe Kappei Hiiraki's), and there are demonstrations of good responsible behaviour and life wisdom here and there. Tomoya has beliavable, interesting relationships with Tomoyo, Yoshino and Ushio. Youhei Sunohara is a good source of slapstick and comic relief. In the end, I felt I had most of my time wasted and wish I had watched the much shorter anime adaptation instead, and I recommend you do just that. Or maybe you will enjoy this more than I did, who knows. EDIT: I found these insightful articles on the Internet that discuss much more in-depth than I the weaknesses and strengths of Clannad (based on the anime version). Beware as they contain spoilers. http://wrongeverytime.com/2013/04/27/clannad-a-critical-overview-on-character-development-dramatic-structure-and-thematic-dissonance/ https://subtlechaos.wordpress.com/2012/12/03/why-clannad-is-overrated-in-the-form-of-a-review/ https://subtlechaos.wordpress.com/2014/10/01/why-clannad-after-story-is-also-overrated-in-the-form-of-a-review/Show moreShow less
Click start. Music begins playing. Already out of tissues. 10/10Show moreShow less
I want to love this Visual Novel but the artstyle just makes me want to rip out my eyes. Faces look really unnatural, weird (Yes even for an anime style) and doesn't even stay entirely consistent depending on their angle of view. As you'll be spending a lot of time in front of these i honestly can't stand it. If only i could get over the art quality i'd be totally happy with this as i liked the anime adaptation a couple of years back and have been dying to try this one out. But i just find it unbearable and therefore i'll refund it considering the asking price isn't what i'd call on par with the quality i'd expect. Though if you are a person who finds all the screenshots appeasing enough then i'd say go for it. Edit: Just to clarify. This is simply my opinion and impression. I'm not saying it is objectively bad, just wasn't what i expected.Show moreShow less
CLANNAD is one of the most well-regarded visual novels in the world, boasting an epic 80-120 hours of content; about twice the size of the Lord of the Rings trilogy. It starts off at a very slow pace with lots of light-hearted comedy, but once you begin getting involved with each of the characters' individual conflicts, the story ramps up into some gripping emotional storytelling, sometimes sprinkled with a tinge of supernatural intrigue. The character routes are very worthwhile in their own right, but the true value of CLANNAD is to be found in its final route: After Story. It doesn't matter how emotionally hardened you think you are; After Story will hit you like a sledgehammer with its relentless emotional impact, and you won't come out unscathed. So, yeah, CLANNAD is kinda cool. Changed my life / 10. You can read my full review at Kazamatsuri below: http://kazamatsuri.org/clannad-review/Show moreShow less
CLANNAD is a good story, let me start there. TL;DR Amateurish writing and too long. Anime is the better experience. Play 'CLANNAD Side Stories' instead. I think it's important to note some important things up front that I wish I knew. First, there are two halves to the story, the main high school story that's played out when you select 'NEW GAME' and the post-high school story that unlocks with specific criteria when you select 'AFTER STORY'. Second, in order to unlock the second half of the game, you need to obtain Light Orbs at the end of each character's route. Obtaining a Light Orb usually signifies reaching the good ending of a specific route. However, there are two Light Orbs hidden in other routes that only unlock after you've received the appropriate ending and trigger an event in a different route. Because of all this, it's highly recommended to use a guide and the Complete Clannad Acheivement Guide by HH currently on the Steam Community page is very helpful and recommended. However, I'd also recommend *not* using a guide until you've organically received as many endings as you can, or if you're particularly stuck on progressing a route. So why 'NO'? Why can't I recommend this game? First off, you're mileage on this game will really depend on your media literacy. What I mean by that is how much you as a reader have experienced. The younger you are or just less exposed to various types and genres of media you are, the more likely you'll like CLANNAD. The writing is, I would say, roughly a middle or early high school reading level and is often flat and bland or trying to be silly by being loud rather than funny. Nearly all of the subtlety of word choice gets swept away with another line explaining exactly what they meant. This game is also dripping with anime tropes over originality and if they're recognized too often, it can be hard to engage with. Some of them do work in spite of themselves, though. There's also constant incongruity with the visuals/audio and the text. This isn't such a problem with the visuals since that's when imagination should come in to play, with audio and saying a character sounds like their on the verge of tears and their voice is hoarse should probably actually sound like that in the VO. Better yet, it should just sound that way and we don't need to be told. I hope most of these issues are with the English translation, but I don't know. In any case, I recommend turning voices off to avoid these issues, not to mention I personally don't like the baby-like style voices of many of the girls that's common in Japanese anime. If you are not familiar with anime visual language, there are some gags that won't make much sense like when lines like “My eyes turned to dots” or how often “**THUMP** Everyone fell out of their chairs” is used for comedic effect. If you are more used to traditional novels, these kinds things sound more like amateur fan fiction or will at least read as very odd, especially considering this kind of exaggerated cartoon style isn't expressed often and can take away from the believability of the world. One character is permanently injured/handicapped due to a fight and is a major element of the story, but another can get kicked into oblivion repeatedly for laughs. Incongruity. As a dating sim, it's odd when, as a player, you choose your preferred girl and follow through to the ending just to be incentivized to start over and essentially cheat on her with a time machine. Won't bother most people, especially if you treat it as a “what-if” scenario, but seeing my character sharing an emotional, very personal kiss with up to seven different girls, feels bad to me or, at the very least, cheapens the experience of each subsequent route. Then again, there is merit to picking the "correct" girl Nagisa first and experiencing the rest of the game's routes and experiencing her absence is meaningful in it's own way. But if you aren't a fan of her, it just sours the experience all the more, especially considering 'AFTER STORY' *requires* you to date everyone first only to commit to Nagisa. There is the fact that the anime exists. Yes, it came later and has the benefit of hindsight and the liveliness of animation while sticking to a single timeline (mostly) for consistency. By comparison, the visual novel is not respectful of the player's time and often drags through days just because the time needed to be filled or it's not sure which route you'll pick yet. The anime will take roughly 10 hours to finish, while the visual novel will take you 60+ (took me around 90 as I read slowly and didn't use a guide until the very end). There's just a lot of 'fluff', writing that doesn't matter or affect anything plot-wise. If you're just here for the characters and enjoy anything they do, it's fine, but if you're looking for some meat or a "point", it's frustrating. Also want to briefly mention Tomoya, the protagonist, speaks for you and can often have opposing feeling of the player, especially in the later segments of AFTER STORY. The one character I couldn't escape was the one character I actively disliked. (Side note: Why are Tomoya and Tomoyo almost the same name?? So confusing sometimes!) It also needs to be said that the game is often homophobic. One ending has Sunohara's attraction to another guy being a joke, while the “bad/joke ending” is when your character falls in love with Sunohara. Both are treated as predatory and the whole thing is gross. Not to mention occasional jabs at various characters in general. Sign of the times, sure, but it's aged very very poorly and isn't funny. If you're a fan of the anime and just want more of the characters, play CLANNAD Side Stories. Unless you specifically wanted to do the romantic route of a specific character, there is no reason to play this. To end on a positive note, the music is incredible, especially the good old Dango song, and there are several good emotional moments, some of them crushing. My favorite routes were actually the-- from what I can tell-- less popular routes like Kappei, Ryou, Yushino's stories. I suppose that means I have weird taste and don't like what other people like. I am an anomaly and, please, don't let me stop you from experiencing a good story.Show moreShow less
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English here, French review below. After all this time I heard good things about it, it was about time I read it myself. Well, people who are saying that it's among the best VN ever written must not have read a lot of them. It's not bad, but it's far from being among the best. Little Busters, from the same studio, is better in every aspects. Can we say that it's an overrated game? Yes, despite its qualities. This Visual Novel can deliver good stories (Tomoyo, Fujibayashi) as well as mediocre ones (Yukine, Kappei) and the rest (Kotomi, Fuuko, Mei...) is just average in regards to others Visual Novels. Note that if you play without following a guide, you might end on a badly written route and be left with a bad impression. As for Nagisa, she's supposed to be the central female character. The most developped, the best written one, but she's not. She's obnoxious, her personality is boring and her way of talking too. You have to really fall in love with her to put up with her for five minutes. It's a shame to fail such an important character in this story, since you don't care nor feel anything when she meets problems. After that, the After Story part is not much better. It's long and often boring, to the point that anything can happen and you won't care because you have no emotional bond with the characters, especially Nagisa. Although the psychological evolution of Tomoya follows a logical progression until the birth of his daughter , what happens next is unbelievable, in the wrong way. It destroys the relationship between the player and the protagonist, making him do stupid actions, incoherent and out of character. It's hard to keep relating to him when he suddenly acts like a pr!ck. I understand why the writer did it the link with his father but it's very badly written. And above all, there's a lot of junk. What I'm calling junk is all those hours reading nothing. For hours and hours, neither the story nor the characters gain anything. There's no progression. That's exactly the kind of junk that must be cut in a real novel. There's no reason to keep it in a Visual Novel. It feels like the game has been written to boast "we've made a X hour long game with X characters!" only that it's an example of what should be cut (some characters add nothing at all) and the game would have been better without those millstones. The other game, Side Stories, makes a better job at telling its stories because it goes straight to the point. No fillers, no useless characters. If only the original Clannad had been written like Side Stories... I'm putting a red thumb on it, not because the game is bad, it isn't, but because for the same price and mostly for all the hours you'll spend on it, it's better to read another VN. ----------------- Depuis le temps que j'en entendais parler en bien, il était temps de le lire moi-même. Et ceux qui disent que c'est un des meilleurs VN n'ont sûrement pas dû en lire beaucoup. Ce n'est pas mauvais, mais c'est loin d'être parmi les meilleurs. Little Busters, du même studio, lui est supérieur sur tous les plans. Peut-on parler de titre surcôté, overrated ? Oui, malgré ses qualités. Ce Visual Novel est capable de proposer de bonnes histoires (Tomoyo, Fujibayashi) comme de médiocres (Yukine, Kappei) et le reste est juste dans la moyenne de ce qu'on peut attendre d'un Visual Novel (Kotomi, Fuuko, Mei...). Du coup, si vous jouez sans guide, vous risquez de tomber sur une histoire ratée et avoir une mauvaise impression. Quant à Nagisa, elle est censée être le personnage féminin central. La plus travaillée, la plus réussie, mais en fait, non. Elle est pénible, sa personnalité est fatigante et sa façon de parler aussi. Il faut vraiment être amoureux d'elle pour la supporter plus de cinq minutes. C'est vraiment dommage de rater un personnage aussi important dans l'histoire, car du coup on ne ressent rien quand il lui arrive des problèmes. Finalement, l'After Story ne relève pas vraiment le niveau. C'est long et souvent fatigant. Du coup, il peut arriver n'importe quoi, on s'en fiche parce qu'on n'a pas de lien émotionnel avec les personnages, surtout Nagisa. Et si l'évolution psychologique de Tomoya suivait une progression logique jusqu'à la naissance de sa fille , ce qui suit juste après est illogique et détruit toute la relation entre le joueur et le protagoniste, en forçant des décisions incohérentes et stupides. Difficile de continuer à s'attacher à lui quand il agit subitement comme un abruti fini. Je comprends les raisons de l'auteur le lien avec son père mais c'est très mal amené. Mais surtout, surtout, il y a énormément de déchet. Par là, j'entends toutes ces heures de lecture qui n'apportent rien, ni à l'histoire ni aux personnages. C'est exactement le genre de truc qui doit être coupé dans un vrai roman, aucune raison de le garder dans un Visual Novel. On a l'impression que le jeu a été écrit pour dire "on a un jeu qui dure X heures et avec Y personnages !" sauf que c'est un exemple de ce qui aurait dû être supprimé (certains personnages ne servent absolument à rien) et le jeu en aurait été meilleur sans ces boulets. L'autre jeu, Side Stories, s'en sort beaucoup mieux pour raconter ses histoires car il va droit au but. Pas de remplissage ni de personnages inutiles. Si seulement le jeu Clannad de base avait été écrit pareillement... Je mets un pouce rouge, non pas parce que le jeu est mauvais, ce n'est pas vrai, mais parce que pour le même prix et surtout toutes les heures qu'on peut y passer il vaut mieux miser sur un autre VN.Show moreShow less
I said the 50 tissues in front of my computer was from masturbation, but it was in fact tears from playing this VN. 10/10 would punch a wall to feel manly again (I finished the fan translated version before)Show moreShow less
"specifically because i'm like this, god may have left you here specially for me... as my... eternal lover." - girl one day into dating the main character clannad's critical acclaim with writing like this makes me think i've been transported to a planet where everyone suffers from brain damage. however, i wonder if i'm really the idiot here, still playing, because i want my money's worth. bit by very small bit.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.