

Cloudpunk
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Cloudpunk
In Cloudpunk, you take on Rania's first night shift for a semi-legal delivery service in the sprawling cyberpunk city of Nivalis. Explore its vertical districts on foot and by hover car, make deliveries, and meet humans, androids and AIs. Your choices affect the city's inhabitants, while hidden places and items reveal additional stories. Steam players rate it 87%% positive from 13,900 reviews. English voice acting and subtitles in multiple languages are available. Released April 23, 2020.
Credits
Lowest recorded in 36 months
$6.992023-08-12 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode and controller
The Steam PC version supports full controller support and single-player play.
Language
English voice acting is available, with subtitles in multiple languages, including English, German, French, Italian, Japanese, Polish, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
Who do you play as?
You play Rania on her first night working for the semi-legal delivery service Cloudpunk in Nivalis.
How do you explore Nivalis?
Explore the city on foot or in a hover car.
Do choices have consequences?
Your decisions affect Nivalis's inhabitants, while hidden places and items unlock additional stories.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
After playing Cyberpunk 2077 for several hours, I realized Cloudpunk is the game I truly wanted.Show moreShow less
I have a theory: The city, the artstyle and the engine was conceived of first. Then the devs sat down and tried to come up with a game (in the most basic sense - what is the objective and what challenges do you have to overcome) and failed. It is sad, cause I first learned of this game a long time ago on imgur by a very enthusiastic post by one of the devs talking about the beautiful city that you can explore in a hover car. Sadly what they ended up with is a walking simulator with NO game underneath. That is my first crucial gripe. There are no intellectual challenges, no puzzles, no skill challenges, no enemies, no meaningful choices - Nothing. Just a series of quests asking you to fly from point A to B. This will trigger some autorunning dialogue with no dialogue options or anything. There is no need to "explore" - all things are clearly labeled on the map. There is nothing to find, you just have to fly to the markers on the map methodically and you'll pick up every quest item or goodie in no time. This is the segway into my second gripe. Assuming that all of the above is true, and we're dealing with a "click through" story in a beautiful setting, then why is not engaging? We have flat voice acting, a lot of meaningless filler dialogue and a fairly run of the mill story. To top it all - the game devs either wanted to be as politically correct as possible or wanted to push certain worldviews. I do agree with the sentiments mostly, but I also don't like vegans lecturing me while I eat. And in a game where your only option is to play as the main character with no choice points, you have to adopt her stance on things. Oh, this action is petty? Good for you to decide that for me. Oh this reaction is obnoxious or toxic? Sorry protagonist, but I don't agree with you. If I were to read a book, I could always distance myself from the character, but in a game where I take on the role of the protagonist, this becomes less of an option. While I realize that this is no triple AAA title and more of a love project by a small indie studio and I do feel a bit bad about bashing, this is a failed opportunity. Creating enjoyable games is an art and just having a cool idea for an environment will not guarantee an amazing game.Show moreShow less
Despite all the flying cars, endless night, and blocky voxels, this is the most realistic open-world game set in a city, because a big part of almost every mission is just trying to find parking. I was a delivery person for 15 years. I am qualified to make this assessment.Show moreShow less
I'm a bit conflicted about Cloudpunk, but I'll go with a negative review since the negative aspects seem to outweigh the positive ones for now, and I'm not even sure If I'll be able to finish the main story. What I liked: Graphics and visual style. The game looks really fine and delivers that neon cyberpunk feel really well. Atmosphere. It's fun just to fly or run around, Nivalis gives you a great metropolis feeling, very immersive. Music. I mean it's no Vangelis, but still very appropriate and high quality soundtrack. I enjoyed it a lot. Ambition. This is a pretty big project for an indie studio to take on, so I'm happy they were able to complete it successfully. What I didn't like: Gameplay. I can't help it, but the game is just damn boring. The problem is, when you make a game that consists entirely out of chill fetch quests, you should either turn it into a fleshed-out sandbox, or compensate for the lack of variety and challenge in some other way. Cloudpunk does neither. It took me a couple of hours to get bored from driving from A to B and back. Also, I wanted to play a cyberpunk adventure, not Euro Truck Simulator. Story and writing. I honestly believe that writing is the weakest point of Cloudpunk. Can't say that it's abysmal, but the quality is very inconsistent and some cringe-worthy moments just straight made me want to turn the game off. Main character, Rania, could've been interesting, but the writer decided to dumb her down in order to prolong the story. The part that pissed me off was when she was super interested in figuring out what the mysterious CORA is, even risking her life to find it out, and then when she meets an AI that literally tells her "I AM CORA", she goes like "Yeah whatever bye lol", because I guess the writer decided it's too soon to reveal the secret. They've also tried to emphasize how much of a strong and independent woman she is by making her unironically use terms such as "cultural appropriation" and getting offended because a guy used the word "man" to refer to the human race. I mean come on, she was totally fine without suddenly turning into a stereotypical social justice warrior. Speaking of which, Cloudpunk handles social commentary very poorly. Most of secondary characters in the game are either extremely tired cyberpunk cliché, or silly over-the-top caricatures. Yeah, let's make an obnoxious streamer character who looks down on women and calls his fans "Bro-Brothers", how funny and original, especially for a cyberpunk game. How about a pompous CEO who is willing to pay for an illegal service because he dislikes pineapples in his pizza? Rich people are bad, amirite guys? Not to mention that the delivery is so bad that most of the time I wasn't even able to define whether what I'm hearing is supposed to be a joke or a dead serious dramatic moment. Main story is incredibly slow and not engaging at all. There are no stakes, no risks, no motivation to proceed. Rania is supposed to be extremely poor and fleeing from some kind of debt collectors, always mentioning about how she can't afford anything and how tough her life is. Meanwhile, over the course of what's supposed to be one night you collect enough money to fully upgrade your car and fill your apartment with all kinds of cosmetic stuff. There's no feel of urgency or deeper meaning behind anything you do. World building is also pretty lackluster. In this world people forgot what "Tokyo" is, but they still know about Arabic language for some reason. How come? Some guy throws away all his possessions in order to have a chance to look at the top level of the city - The Spire - because apparently it's impossible for a commoner to get there during their entire lifespan. Cool concept, huh? Yeah, Rania - a literal nobody from some village - gets there in a couple hours to deliver pizza. Fascinating. Lack of purpose. As I said before, a good game motivates you to finish it either with a good story or good gameplay mechanics. There's no good story to be found in Cloudpunk and the main gameplay loop gets old really fast. The devs tried to give the player something to do by filling the map with points of interest, mostly consisting of more dumb dialogues and different ways to make extra money. Except the only ways to spend money are either to buy clothes (which is completely useless if you play in first person mode like I do) or to buy stuff for your apartment (which is also completely useless and not even interactive in any way). In conclusion I can't say I hated the game, it certainly has great things about it, but I honestly wouldn't recommend it to my friends.Show moreShow less
cyberpunk 2077 waiting simulator 10/10Show moreShow less
Best thing about this game : The city and the way it looks Worst thing about this game : everything else I cannot reccomend a game where I'm just delivering packages, have no dialog choices, no combat, and picking up collectibles that do nothing for the most part. The only puzzle you will come across is having a certain item to make something like an elevator work again so you can go up to a rooftop. Don't get me wrong, if the game had actual elements of an adventure game like solving real puzzles and making actual choices this could have been something special, but as a full release title it does not have any of that.Show moreShow less
So there I was... years waiting for Cyberpunk 2077. Jumping through different titles without being able to find that game that could make me feel something... I thought I was done for. Then one day I discovered it. It changed it all. There I was, watching it as it was being streamed on Steam. I asked myself several times what it was about, it genuinely caught my attention. It was... something different from what I'm used to. I looked at its tempting price... it even had a discount that made me doubt whether to proceed or wait even longer. I decided on the latter. I wasn't sure it was going to offer me what I was looking for. A month later, however, I saw it again as it appeared on the main page. This time there was no streaming to be found. I decided to venture into what others thought of it... but only found concerns that made me hesitate. Consensus was that it was boring, repetitive, that the story was tremendously... unfinished? I hesitated even more as my hands started to shake a little bit. I didn't want to believe it was that bad. ... but I thought people were right. I saw enough good arguments to think about leaving that place for good, not to return... then I said to myself... your experience will never be the same as others... I didn't want to give in into what others said. I decided to accept the idea of giving it a chance. Against all odds I decided I was gonna do it. I bought it without hesitation. ... then I wondered if I had done the right thing. My backlog was huge, I was bankrupt, unemployed because of the damn virus... I had nothing but Mr. Cloudpunk waiting for me... but I didn't give up, I had to find what no game had made me feel in a long time. And so I fired it up. I asked it to give me the time of my life. I know I was asking far too much... I didn't have a choice but to do so. Was it gonna answer the call? I knew they were gonna to. It started... that simple but charming main menu. A great melody in the background that made me feel that every penny would have been worth it. Just the feeling of that song alone made my skin crawl. There I was, under a heavy rain, a HOVA that could barely keep afloat and a coffee by my side. I didn't care. The background music invited me to travel, to explore... to relax from the tensions of the new quarantined life. Going from point A and then moving to B. I wasn't able to ask about the packages... I was supposed to just do the job. What others found disappointing... I thought was entertaining. It was simple yet satisfying. So there I was driving across Nivalis delivering mysterious packages for mysterious even dangerous people. Soon I started to meet more people, androids, automatas, weird AIs... Even someone that I started to love, to appreciate very much. Camus... With several deliveries on my back... I decided I was gonna slow down for a second. This universe was a bit rough and big. I had to explore, so I started to meet even more people. People who had their problems, similar to those of real life, similar to those of me own character. That was when I connected with a game that... felt much more than that. It was complex, something I loved. Soon I realized I had explored almost everything. My HOVA was not a piece of flying junk but a vehicle full of splendor. My carefully decorated apartment... even I had someone new to look after. I had never felt so much responsibility. I had to do my best now that I was not alone. I couldn't risk failing. I wasn't gonna fail to 'em. My hours were increasing, secrets were decreasing, the end was near. My desire not to end was increasing as well. Like everything, there will always be an expiration date. Sadly this was no different. For a few hours, however, I experienced a really interesting story, crazy characters, as well as intelligent ones, or hateful in some cases. I was having the time of my life. For once I was glad I decided to pull the trigger when I had to. I was glad I decided not to believe what other people thought. Cloudpunk wasn't a game. Cloudpunk was an experience.Show moreShow less
Product received free for review purposes. Cloudpunk is a bit of a dream of mine. Cyberpunk, dystopian environment with cliche neon glows, constant rain, implants and... FLYING CARS! Ever since I've seen The 5th Element as a kid (yes, I know this is more like Blade Runner), I wanted to play a game where I would be some kind of a taxi driver having to navigate the sprawling city and chaotic traffic. And Cloudpunk promised that, at least on the screenshots and snippets of video. I wanted to really love this game. And, at first sight, it makes a very good impression. Everything is built out of voxels; large enough to give it a distinct art direction and small enough to allow for many details. The textures are also quite old-school and pixellated. And I really enjoyed those aspects. Flying is a bit... meh. It feels awesome to get into traffic at first but it immediately dawns on you that your HOVA (the flying vehicles in the game) isn't quite so happy to behave in a controlled manner. It takes a little bit of time to get to grips with how it controls. The flying traffic becomes less of an obstacle when you simply fly high on the 'highways', or avoid them altogether. You can also refuel your HOVA, which got me excited, as I love RPG elements in games. Having to earn money to repair, upgrade and refuel your flying car is a nice touch but it feels more like a slightly annoying fly you have to swat every now and then. The basic premise of the game is that you're working for an illegal delivery company - Cloudpunk. Naturally, this consists of mainly delivering packages, which is what you'll be doing for most of the game. If it weren't for the somewhat intriguing overarching storyline, the deliveries would really be nothing more than A-to-B. I would be fine with his, however (I've spent countless hours in European and American Truck Simulator games) the game brings a strange kind of narrative to the table. Everything is voiced (in most cases not very well, unfortunately, but we'll get back to this in a bit) and there are zero dialogue options. You sometimes can deliver a package to one of two destinations, but when speaking to NPCs, you are essentially watching a visual novel. This would not be so bad if it weren't for the incessant babbling of the city's residents. When you're listening to very much tongue-in-cheek dialogue (the game doesn't seem to take most of the NPCs seriously at all) and you're getting sick of the length, you can be sure you're probably only half-way done. A random street drug vendor is telling you about how he doesn't get enough customers? Get ready to hear exciting things such as what his cat is named, how your hero doesn't like cats, how cat food was far less expensive outside the city and what the drugs are made of. Then proceed to other bizarre things he might tell you. I've played plenty of text-heavy games such as Baldur's Gate 2, Fallout 1&2, etc. But I never had the urge to browse webpages on another monitor in the mean time (granted, because those old games usually didn't have much voice acting, but still). This problem is very much exasperated by the fact that the voice acting is... mediocre at best. What makes it even worse is that Rania's voice actress, the main character you play, just does not convey emotions very well. There is one shining beacon in this sea of averageness and that is the person who voices "Control", the NPC who gives you the delivery missions. He's good and lovely to listen to. All in all, the immersion-breaking dialogue, the painful voice acting and the somewhat boring play cycle of deliveries is enough to crumble my 'recommendation', despite the very nice graphical look of the entire game. I will say that, if you're getting this game for the looks and don't mind some very casual play (there's no combat as far as I'm aware of), you might actually enjoy it. For me, I got bored after about 4 hours. Shame. :( Video review: https://www.youtube.com/watch?v=LFpIbHuyBJIShow moreShow less
Cloudpunk- The Flawed Diamond Not too pretentious of a title, right? ♥♥♥♥, I hope not. Cloudpunk is atmospheric as hell, and it's beauty encapsulates you from the second you boot up the game and are greeted by the Vangelis-tier synths. From there, you drop into the city, Nivalis- a futuristic dystopian hellscape of a city, sardonically built above the clouds!... and apparently, the only city left. You're tasked with the less-than-desirable task of becoming Cloudpunk's new recruit, a delivery driver in the new city that never sleeps, and your packages will take you on some wild journeys through numerous distinct districts, from packed downtown areas to CEO towers to the abandoned, decrepit remnants of what the city was built on top of. The atmosphere of this game is amazing, and the support thus far has been phenomenal. The game originally launched with a really awkward, rare-for-a-reason, second person perspective camera that didn't hit well with most people, and the devs quickly pumped out first AND third person camera options. First person's definitely the way to play this game, and I'm beyond thankful that it exists. Here's to more great updates in the future! Cloudpunk isn't without it's issues by any means though. Cloudpunk is... an adventure game... that almost moreso plays like if Euro Truck Sim got a Blade Runner DLC. As a delivery driver, a whole lot of your gameplay consists of driving from Point A to Point B. You're free to explore, weave between megacorporate towers and dive down deep to coast right over the rising water of the flooded districts (these aren't abandoned, yet.) And you won't be alone! Cloudpunk has what feels like a huge cast of massively diverse characters, being that this is the last city on earth and all. Without giving much away, there's a charismatic android detective straight out of vintage noir, gang members "defying the system" by building playgrounds for kids, a passenger who grows "too good for you" after he ports his consciousness into a... vacuum cleaner? Maybe a trash can- seriously, the list goes on. The characters have unique personalities, and spark up your deliveries and downtime through the night, even if you don't get to spend much time with most of em- guess that's the point though. But to expound upon the consistently fetch-quest nature of the game, there aren't a ton of mechanics going on here. I have no clue why it's tagged as an RPG by the developers, and I'm sure that fueled the user-defined RPG tag confusion on release too. You can customize Rania's clothing, upgrade your HOVA, your flying car, and your apartment as you progress and... that's about it. There's a decent handful of choices, but none of em really impact anything. If you're lucky, you might run into the relevant NPC later or get a different line of dialogue. There are some merchants to interact with, few of which are unique, and a laundry list of items with no purpose besides being resold to other vendors for a higher price... an act which doesn't serve a particular purpose because there's so little to spend money on in the first place. All this being said, the oddest thing is Cloudpunk's main storyline is... barely present. As the game takes place all in one night, your first night working for Cloudpunk, Nivalis unfolds it's vastness to you just as much as it does to Rania, the main character, immediately. The main storyline is more nuanced than anything, doesn't take much time to introduce itself, and really is fueled by your seemingly unrelated interactions with various characters around the city amidst deliveries. It drops ya down in the city with clear direction, but very little purpose, and you... don't really get that purpose. And despite all this, I really loved the game. Because while Cloudpunk has some undeniable glaring flaws we can only hope improve in the future (support has been great so far!), it clearly sets out to do one thing more than anything else: create a gnarly, immersive, cyberpunk city to port your consciousness into for a few hours. While it may not quite be on par with Snow Crash's metaverse, it's one of the closest cyberpunk experiences we've got. I absolutely loved Cloudpunk, and I think it's just about every cyberpunk fan's wet dream until you-know-what releases. Turn the lights off, grab your controller, and let Nivalis consume you.Show moreShow less
It's alright, it's a bit hamfisted and preachy which is why it teeters on the negative side for me. Also the main writer for the game blocked me for suggesting a 'skip button' on the main dialogue would be useful. Guess he took that personally.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.