
CODE VEIN II
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About CODE VEIN II
In a post-apocalyptic world, a Revenant hunter travels between past and present with Lou to prevent the world's collapse. Explore with partners, read enemy attacks and use skills gained by draining blood. Customize weapons and abilities to shape your combat style. Steam PC player rating: 68%% positive from 5,613 reviews. Release date: January 29, 2026. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$36.492026-09-14 · PlayerLandBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-11-11
02Before you buy
Mode and controller
The Steam PC version is single-player, has full controller support and Steam Cloud.
Language
English has full audio; other listed languages include interface and subtitles.
03Frequently asked questions
What is the story about?
A Revenant hunter and Lou travel through time to avert the world's collapse, exploring with partners and fighting powerful foes.
How does combat work?
Draining blood from enemies grants skills, while weapons and abilities can be customized for different combat styles.
Are there companions?
Yes. Partners can fight alongside you or enhance your abilities.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you are coming into this game hoping for a successor of the first game, you are going to be horribly dissappointed. PROS: -The visuals in certain locations is amazing. -The boosters you can get is really cool feature. -You could have a partner follow you around or you can dismiss them and instead get a buff. -You will have a good laugh at how bad alot of the things in this game are. CONS: -There is like a total of 15 enemy types, where they change outfit when you get to a new zone. -Bosses are more recycled than any plastic bottle you can have, and you see them as normal mobs all over the place. -The story has potential, but its sadly written very poorly and the characters are very bland. -Characters have absolutely 0 emotions during cutscenes, where only the voice actors are giving emotion. The model has the same face all the time. -They looked at elden ring, saw it got GOTY and thought they would make a similar game with an open world. Just to have it be 60-70% empty or place one mob defending a lemon or something. -You have kind of 2 HP bars, one red and one blue. But they function the same just with different names and some dmg goes through the blue bar. Could have just put them togheter since you wouldnt notice a difference. -You have a cheat death with like 10-15 sec cooldown, then it goes up to like 25 sec and probably caps out at 60 sec cooldown. Dont know if you are forced to have it all the time or not, didnt bother looking into it tbh. -There is a keybind to see where you have walked before, cool i guess. but if you missclick it during a fight you are now getting your screen full of blue and orange lines that are pulsing and cluttering your screen. -Partner NPC's have like 3 voice lines when you are fighting... I really really wanted to enjoy this game, but at this point i am just trying to finish it so i can say i atleast tried my best to enjoy it. One part of the game was disgusting since it revolves around this loli which is in her underwear and a little jacket that dont cover anything. Hoping there is atleast somewhat satisfying ending to the game. For its current price its not worth at all, i would be down to pay 30 bucks for it if that was the price. Having finished the game now, it doesnt really get better... one part felt just weird playing through since all you do is walk from one hot spring to another bathing and getting exposition on a character you have no relation built up with. Last area looks cool, but same issue as rest of the game. You fight same mobs as the first area just with a different outfit. All in all, since the combat itself is kind of enjoyable i would give the game a 4/10 total score.Show moreShow less
Review Normally I don't write reviews, but sometimes a game gets judged unfairly by people who only look at it on the surface. As a result, these good qualities are often overlooked, leading to the wrong impression. Performance issues can seriously hurt a game and needs to be addressed, but they don’t erase what the game does well, which is why I wrote this review. I hope my experience over the last 25+ years carry at least some weight Important note: If you are in doubt about buying game: I highly recommend that you read further than just the bad section. The Bad Performance Graphical Setting: High Resolution: 1440p GPU: 5070Ti Average: FPS 60–70 DLSS: ON, Balanced Performance varies by location, feels like Elden Ring's launch Enemy Variety Very similar to the first game. If you compare it to Elden Ring, then the variety is pretty mid. Many enemies are often reused with different looks, but with identical move-sets. But the base amount is decent. Mini-Boss Design Mini-bosses = Stronger variants of enemies you’ve already encountered or are about to. They feel lazy and uninventive. Some are simply copy-pasted, with faster attack speed, more health, and visual recolours or remodels. Occasionally there are one or two new moves, nothing ground-breaking. World Design Optional areas feel soulless or uninspired, whereas quest and side-quest locations are noticeably better. Character Creator Limitations Certain outfits let you remove parts of them, while others don’t. Some accessories don’t have mirrored variants. A lot of the accessories have the "could've been better with minimal effort" vibe to them. Why we have such strict limitations to accessories and similar on the second game in the series, baffles me. Notable: Deluxe edition outfits are the same outfit, with different cloaks, very limited customisation.. simply disappointing. Bad Facial Animations (Male Characters?) For some reason the female player character model has a lot better facial animations, that the male counterpart, by a rather large margin. No Multiplayer Yes, coop can make the game easier — but that should be the player’s choice. Removing co-op doesn’t just limit gameplay, it also hurts an already small community. Removing one of the only ways players use to connect with each other makes no sense. Frustrating Key-bind For some reason the "skip dialog outside of cutscenes" button is the same as pick-up/interact. Often accidently skipped dialog. Please, make this a separate key-bind at least. Some Cutscenes For some reason some characters/companions have better or worse cutscene quality. For example "Lou" usually has a lot more facial animations than any other companion. Rushed When you get about halfway through the game, you can both see and feel the game is semi rushed. Loot placement, lore and exploration skyrockets. Difficulty also feels unbalanced, because you get so many unlocks within a small amount of time. The Really Good Weapon Variety The weapon variety in this game is: phenomenal. In the first game you knew exactly how a one handed sword would play. In this game, weapons within the same class often feels completely different. Some have katana move-sets while others have rapier move-sets. Same goes for other categories most of them feel distinct. This was very often not the case in the previous game. Better Build Crafting Surprisingly, build crafting is simpler than in the first game but i feel its a good thing. Coming from someone with over 1,000 hours in POE 2, this system feels closer to Dark Souls 1–3: understandable, readable, and enjoyable for both casual and advanced players. Some systems have either been completely re-designed or just been removed. Usually i really like deep build-crafting but its also very refreshing to be able to play a game without 13 browser fans open on the wiki. Its a good middle ground. Bloodcodes Bloodcodes work very differently this time around — and I like it. Bloodcodes are unlocked frequently, can be leveled up through use, and reward boosters that can be applied to other Bloodcodes. These usually have the benefit the original bloodcode had, which strongly encourages experimentation without feeling grindy. Some Bloodcodes are tied to Actual bosses and function similarly to “boss weapons” in Dark Souls. Powerful but not upgradeable. Several of these is obtainable through different story choices. Bosses Bosses (not mini) are well designed and their attacks are well telegraphed. Good variety in both mechanics and visual design. Very good spacing between different types of bosses (big and slow, small and fast, flying etc.). The mechanics feels like a mixture of Elden Ring with a hint of Final Fantasy. Heavy and Fluid Combat Combat feels fluid, responsive, and satisfying. Compared to the first game, it’s a massive improvement. Animations are better. Combat and movement has shed its floaty feel in favour of a heavier, grounded sense of weight while adding some depth without overcomplicating things. Notable: Backstabs are no longer as dominant as before, and that’s a good thing. They’re harder to pull off, forcing players to adapt and explore other combat options. The Time-Travel Mechanic The game’s core mechanic — time travel — is a breath of fresh air. It works extremely well both mechanically and narratively. I won’t go into detail for spoiler reasons, but trust me: it’s handled remarkably well. Lore Delivery and Experience Characters and Story The memory-peek system from the first game returns in this one, with more polish and feels just as effective but more importantly better than before. The cast of characters and companions is exceptionally well made. Every character is memorable in their own way both in the means of looks and personality. This is further reinforced by the extraordinary work from all the voice actors who make the characters feel believable, charismatic and alive, simply 10/10. The story and its writing is marvellous and memorable from start to finish, with very good twists and turns. Final Thoughts Code Vein 2 is far from perfect — it has its flaws, ranging from performance issues to rushed design choices that feel unfinished. These problems are glaring and should be learned from, not just another reason to give up. But sadly now adays we have a tendency to focus only on the flaws instead of the heart of what a game accomplishes. Beneath the rough edges lies a story and game that truly deserves to be experienced. Combat is responsive and satisfying, mixed with meaningful build variety. The characters don’t just exist — they feel genuine, and sometimes real. Their struggles, humour, and growth are handled with care. The voice acting alone brings the characters to life in a refreshing and good way. These emotional moments hit with a force even I myself couldn't predict. Code Vein 2 in my opinion is passionate, even if the polish isn’t perfect. If you let yourself immerse in its world and connect with its people and take your time, it becomes something far richer and more memorable than the surface problems suggest. This is a game that deserves more than a typical "dismissive UE5 flop judgement". It deserves recognition for the ambition, care, and heart poured into the memorable moments of it. It might be completely delusional, but I hope this story isn’t over yet — some journeys deserve to continue. Should You Buy It? Yes, I will recommend this game — but I highly recommend waiting for performance patches, or buying it if you have a 4070 or better. I got almost 70 hours fun and memorable moments from it.Show moreShow less
Code Vein 2: Technically Fine, Spiritually Hollow Code Vein 2 isn’t broken. It isn’t unplayable. It isn’t a disaster. And it isn’t badly made. But it lost the soul that made Code Vein matter. CV1 wasn’t special because of mechanics — it was special because of identity: gothic melancholy, tragic atmosphere, emotional weight, and a world that felt damaged in a meaningful way. CV2 feels like a modern systems-first game wearing the Code Vein name. Technically: Performance is smooth Stability is good Visuals are clean Systems are polished Exploration is structured Design-wise: competent. Identity-wise: sterile. The world is prettier, cleaner, safer. The darkness is aesthetic, not psychological. The tragedy is visual, not emotional. The atmosphere is diluted into genre design. This doesn’t feel like a sequel — it feels like a different IP reskinned. Censorship & Artistic Direction The censorship is real: outfits altered DLC designs modified extra layers added under costumes stylized fashion expression sanitized This isn’t about “fanservice.” It’s about artistic coherence. You don’t build a gothic anime IP around stylized bodies and visual expression and then redesign it with fear-based visual safety. That’s not evolution — that’s aesthetic sterilization. It’s like making a fashion show where no skin is allowed: not ethical, not progressive — just lifeless. Simple truth: CV1 had a soul. CV2 has systems. One is identity-driven. The other is safety-driven. Verdict: Code Vein 2 is not a bad game. But it trades identity for design safety. It doesn’t evolve Code Vein. It rebrands it. Not a failure — just a spiritual replacement instead of a sequel.Show moreShow less
So like me you probably saw the mixed rating and negative reviews and hesitated to buy this weird not sequel, but after finishing the game I genuinely wonder if the negative reviewers even played the same game. So lets break it down Does this game suffer from modern game performance issues? Yes, I personally didn't have any issues but if you have concerns about your system opt for getting it on console or waiting for more bug fixes. Is it completely separate from Code Vein 1? Yes Is there some jank with the new lore, world and plot? Sure, some things aren't explained as much as they could be early on and some of those explanations happen in side content. Is this game unfair or poorly designed? Not really, people complain that the enemies are too fast or have unfair moves, from my time playing i noticed a lot of said enemies have their attacks timed to hit you again if you just spam the dodge button, encouraging you to learn the moves instead of just roll spamming along with giving a fairly consistent parry timing on the enemies for you to exploit once you get a feel for it. Some enemies also have different resistances based on their body part that make them take reduced damage but balance it out by having weak spots for you to hit for increased damage, along with the game giving you plenty of tools fairly quickly to try different strategies. Are the character designs weird? The main heroine has hips wider than her shoulders and a negative cup size. But in all seriousness the proportions are a bit weird, necks being a bit longer than they should, but overall nothing really bad about the cast. Is the story good? Yes, it takes a bit to really get going but the plot of the story is that you have no real info at the moment and have to go into the world and learn more about the Heroes and how to fix the problems facing the world. The cast's story arcs are all engaging and help build up the new world and lore, as well as lead to great emotional highs and lows. The time travel aspect of the story helps with the theme of fighting for a future worth living with the end game really instilling the feeling of refusing to accept a tragic outcome. Is the open world bad? No, Code Vein 2 strikes a good balance on world density where checking out a building or group of enemies will usually net you a piece of equipment while avoiding the failings of other recent open world games of just having the big point of interest and nothing in the world or tons of invisible walls to prevent you from exploring. Further more open world as a genre means you'll spend time exploring without fighting or running into enemies every 10 seconds, even big name open world games like Skyrim and Elden Ring have periods of just exploring without fighting. The Sunken City for example has a good amount of equipment and upgrade materials in the many alleys and run down building making it actually rewarding to explore and check everywhere while creating the immersive experience of scavenging an abandoned city with enemies lurking everywhere. How are the weapons? Added this section since people asked and Code Vein 2 is a fast paced action game closer to Bloodborne than Dark Souls. Enemies can get pretty fast and aggressive making slower weapons riskier while one handed swords have multiple weapon arts you can slot in for I frames and the "daggers" (floating swords) get weapon arts that send them out to attack while you do other things. This restricts weapon choice a bit but doesn't make it impossible to use the slower weapons and formae, only one boss was mobile enough for me to feel like slow weapons aren't usable against it. Hitboxes in this game feel pretty accurate and I only had a few questionable hits or misses, largely from the big hammer guys' slam shockwaves lasting longer than they should. Should you buy Code Vein 2 and at what price? If you like faster paced souls-likes, lots of customization options for both your character and your build, truly exploring the world rather than just clearing points of interest and moving on, heart wrenching emotional moments and overcoming despair, characters that are absolute gremlins at heart, and creative ways to reach the ending of the game, then yes you should absolutely get this game, it carried me through a case of covid and I feel its worth the full price. Edit: I'll figure out this formatting stuff eventually. Edit 2: I guess giving a nuanced review and knowing the difference between an open world game and a musou game makes me a bot. Added a bit more to the open world section and added a section on weapons. And fixed a spelling mistake.Show moreShow less
First and foremost, I should really play the game more thoroughly before leaving a review. However; I already see glaring issues I have with the Sequel. I played the absolute ♥♥♥♥ out of Code Vein(1), I fell in love with it's characters, it's themes, it's gothic vampire aesthetic, and it's story. A lot of people didn't like the original's Story, can't say I agree. When Code Vein 2 was announced I was ecstatic! I kept wondering what we'll do outside the Goal of the Mist? What will become of Io's legacy? How will Revenants interact with the rest of the God Eater universe, the Aragami, the locations, or Humans for that matter? What will become of our beloved Characters like Yakumo and Mia? WHAT ABOUT IO'S LEGACY? Now imagine my dreams and excitement absolutely obliterated when I am first; not even given a similar tutorial and explanation of who my character is like Code Vein(1). Game opens up with exposition of the current setting, another calamity?! One that is completely removed from God Eater's and Code Vein(1)'s?! Despite literally being in the same universe: we see an Aragami in the base story, then 3 MORE in the DLC's referred to as "Horrors" which was the lore reason for the creation of the Revenants; kind of like pseudo-God Eaters. But... apparently we're set in the future where revenants are commonplace and even have Revenant-Hunters(vampire hunter), which are revenants, suppose thats nothing new considering Jack. But this game's setting already feels completely disconnected from the source material. With MY current understanding of this Installment's setting, plot, and lore: it has nothing to do with the code vein lore or story; and even if it is mentioned later in the story, it would only be fanservice for those that played the first game! Because nothing is relevant. Different Calamity. Different themes. Different setting. Different conflict(traveling back in time?!). And god forbid we stick to Original Dark Souls instead of the new hot Elden Ring style of gameplay. As for more comments on the GAME itself rather than story or what became of the franchise: It's miserable. The easy to read and simple UI of the first game? Thrown out the window, now instead we have a more stylized and chaotic character menus and significantly inferior HUD. I'm not a fan of the Gift system being drastically changed. Bloodveils?! Nope, Gone. Now just the drain weapon part: Jails. On that matter, where is all the blood? It's CODE VEIN, the game known for; idk, vampires and blood? Moody grungy and edgy? It literally has VEIN in the title! The aesthetic changes feel like a complete abandonment of the source material in every regard. Our bloodveils are no longer here for us to drain blood, no mention of blood or bloodbeads, No blood aesthetic but instead GOLD?!, VAMPIRES?! I generally do not like some of the game design conventions taken to make it more like Elden Ring. Or the reworking of Gifts and new Forma Def/Off. It's not that they're bad or ♥♥♥♥♥♥♥ in theory or even play: just, not Code Vein. If this was a completely different IP, that'd be pretty cool I suppose. They're just casting magic. Which brings my rambling upset elsewhere: If Code Vein 2 is so insistent on being detached in both themes, lore, gameplay, and BLOOD. What makes this Code Vein? Like; the lore of Revenants is that they're corpses implanted with the BOR Virus, a bio-engineered parasite that inhabits your heart and revives you. It requires blood to keep going and has exotic abilities to fight back against the aragami. All of your Gifts and Abilities are described as using blood or other alchemical methods to perform: shooting a ball of lightning out of your hand, which WOULD be straight up magic in any other setting; but code vein explains everything as biological and slightly eldritch. In Code Vein 2, theres a revenant, Lou, that can travel across time... thats just straight up magic... like there is no explanation just that she can and she is the only one. Now, to be fair: Fantasy explanation of how characters perform basically magic as "Biological" is a stylistic choice; but we all know it's just magic under a different name. However, never does Code Vein imply it's "Gifts" are reality breaking let alone High Fantasy spells like: TIME TRAVEL. In a more coherent conclusion: I feel as though Code Vein 2 has significantly departed from the Source material in a attempt to chase the Success of Elden Ring and it's gameplay. Many of pre-existing mechanics somewhat unique to Code Vein are either butchered or removed. The Deep and Heavy Gothic Vampire aesthetic that defined the Franchise is just gone. It runs on Unreal engine 5, which is a cancer. It's opening hours suck, nothing to do with the original setting, and it just doesn't feel like a Code Vein sequel to me. It feels like a completely different IP with Code Vein's corpse of mechanics and character maker latched onto it. Edited 1/28/2026: A little extra information I didn't cover in my original ramblings; I didn't really cover combat gameplay or open world stuff in modern gaming. Mostly because the long-term gameplay loop and combat depths isn't my primary concerns or gripes with the game, merely supporting reasons that contribute to my feelings of a detached identity. However, the combat seems pretty fun and designed for mass-appeal. I don't really have much to say on the matter, it could go either way if it's changes are good or bad depending on what was important to you from CV1. As for censorship? There's good points and bad point. Complaining about not being able to see up skirts is a gooner thing to say. However, remaining to the identity/raunchy design conventions of a franchise which results in the dilution of a IP's identity for broader appeal. It can be done well and bad by a case by case basis; I really don't mind they censored some underwear from previous outfits. Now, while I would be interested to play more through the game to finish out of disdain: yet at that point, I feel as though I would just be playing a random Elden-Ring-Like(Is that even a genre at this point?) with Code Vein painfully integrated into it. It's a sequel, just not the sequel I was hoping for. And for that it really disinterests me. Me also purchasing it for $100usd for a game I don't even like spiritually, was definitely a motivating factor to refund the game and not continue further. Also, retail of $70?! Elden Ring, which is proven to be an amazing Game which starts it's own story and unique identity apart from Dark Souls is $60... Clearly inspired if not chasing it's success, Code Vein 2 may not be the "Lies of P" of this "genre"(Again is that even a describing factor?). Not even remotely worth choosing over Elden Ring, but that's a moderately unfair statement since Elden Ring was a huge blockbuster and inspired a new iteration of the Souls-like Genre. So if you've already played Elden Ring, enjoyed it. Played Code Vein 1, enjoyed it. Code Vein 2 would be an awkward fusion of the two, if anything: Buy it when it's on sale. As much as I am a absolute SUCKER for the first Game, I kind of don't care about the OG outfits and extra cosmetics; I might pick the game back up in the future when it's heavily on sale. It'd make digesting it solely to sate my curiosity more palatable.Show moreShow less
Yes, the game runs bad and I had to do a bit of tinkering to make it run well enough. Got 60 fps with great looking visuals, but there is always a stutter here and there. Even the cutscenes, which are locked at 30fps, stutter here and there. But I've seen this from a mile away, since basically every single trailer stutters. That being said, it absolutely doesn't kill my enjoyment of the game. It feels vastly different from the first game, but the exploration and the combat are so much fun! Tinkering with your build is better than ever, even if it feels even more complicated. I did expect a janky Souls (or 'Elden Ring') with a less than stellar performance, and it's what I got. But I also got nice performances from the voiceactors, neat cutscenes, rewarding exploration and a great combat system. Oh yeah, and I really don't give a damn about toned down fanservice. My char looks awesome and I don't need to peek underneath every single skirt in existance. And I LOVE lewd games. But here, it's just not needed. EDIT: It's so good. SO GOOD!!! Man, the first game in a very long time that makes me nearly forget to sleep. EDITEDIT: Just felt the need to add that after using a mod that fixes the engine, the game ran significant better. There wasn't stuttering at all anymore and it was smooth 60fps all the way through. Doesn't excuse the state the game is without the mod, just wanna say that there is the possibility to have a better experience. Mod name: 'Ultimate Engine Tweaks' And meanwhile, I've also finished the game and got all achievements. Despite my huge library, this is the first completed game and it was worth it every damn second. Over 80 hours and it was fun all the way through.Show moreShow less
Not Recommended (for now) I bought Code Vein 2 for anime vampire action. What I got instead is Framerate Anxiety + The Censorship Conspiracy DLC. Performance: I’m running RTX 5090 + Ryzen 7 9800X3D and some areas are barely holding 60 FPS for 4k. My PC is basically a nuclear reactor and the game is like: “Best I can do is almost smooth, sometimes.” Censorship (this is the weird part): Player outfits and character creator sliders are censored so hard it genuinely feels like the developers are being held at gunpoint. Like there’s an invisible guy behind them going: “Blur the outfit. Nerf the slider. Cover the pixels. DO IT NOW.” And the devs are just quietly tapping YES SIR while sweating. Meanwhile the NPCs look way less censored, which makes it even funnier, because now it feels like the devs are asking for help through the NPCs. I swear some NPCs are basically blinking Morse code: “IF YOU CAN READ THIS, SEND PATCHES. WE’RE NOT SAFE.” So my playable character is dressed like it’s a school field trip, while NPCs are walking around like they installed a different game. Subtitles / localization: English subtitles are sometimes weird too — not unplayable. The game has a fun core, but right now it needs performance fixes, subtitle cleanup, and remove the censorship rules it doesn't make any sense.Show moreShow less
I simply loved this game, it exceeded my expectations!! I made a point of finishing the first one right before starting the second, and at first I was disappointed to learn that the stories of both games are not related at all, and that the second takes place in a different universe, being a separate adventure with no connection to the first game. Because of that, I can honestly say that when comparing the two, the first game has a much better campaign story, the lore is also better constructed and more grounded in logic and science fiction, while the second game is more fantastical and magical. I also found the world-building to be better in Code Vein 1; the post-apocalyptic atmosphere there is unique and far more oppressive and immersive in the overall context. However, in my opinion, Code Vein 2 surpassed the first game in everything else. The combat is much better and more fun, frenetic and responsive. The music (especially the boss themes) is wonderful and memorable. The narrative focus is more centered on the characters than on the main plot itself, and they truly built several amazing characters.. you grow attached to practically all of your allies, and each one has an entire past to be discovered and a present full of rewarding adventures that allow you to get to know and grow closer to each of them naturally, without forcing it or rushing things too much. There are many side quests and additional dialogues with each character so you can deepen your connection with them, and I can basically say that the story of the game revolves around this and these moments of friendship and unity; everything else and the major events do not take away from the shine of the magnificent character development they achieved in this game!! And it doesn’t stop there: the map is large, but even though it’s open world, it still manages to feel somewhat linear at the same time. There are several extra locations to explore and additional bosses to defeat in search of experience and loot, but during the main campaign and side quests you end up visiting almost the entire map, and free exploration on its own ends up being quite specific and limited. It’s not a Skyrim-like experience, but rather a large map with little content beyond what is already visited and used during the game’s missions. Even so, there is freedom to ride around on a motorcycle in a standard day-and-night cycle, with annoying monsters everywhere. As for the side quests, although most of them are simple and repetitive objectives like going to a certain place to collect an item or defeat a boss, it’s worth doing all of them, because the most important part is the unlocked dialogues and cutscenes, through which you dive deeper and get to know your companions and the game’s characters better.. this completely changes the experience and the game’s dramatization. My perception is that those who didn’t like the game very much didn’t invest enough attention into the conversations or genuinely take interest in the characters and side stories, because for me that was the game’s strongest point. Even with beautiful graphics and environments, the crucial point for me was the character-focused narrative development. As for the difficulty, I recommend using WeMod if you want to focus only on the story, exploration and missions, removing the soulslike factor. After all, once the game is yours, you have every right to play it the way you want and prefer. What matters is having fun and not forcing yourself into stress because of other people’s opinions. With that said, I highly recommend this game.. it already made 2026 start off strong with quality above expectations!! And it’s worth noting a spoiler-free tip: after finishing the game, you can choose “continue” to unlock the second ending, and then use the other continue option in the main menu to unlock the third ending, which is the true one. And yes, it’s very worth doing all the endings. PTBR - PORTUGUESE Simplesmente adorei esse jogo, superou minhas expectativas!! fiz questão de finalizar o 1 logo antes de começar o 2, e de início me desapontou saber que a história de ambos os jogos não estão nadinha relacionadas, e que o 2 se passa em um outro universo sendo uma aventura separada e que não tem nenhuma relação com o primeiro jogo. Com isso, posso dizer francamente que ao comparar os dois, o primeiro jogo tem uma história bem melhor na campanha, a lore também é melhor construída e mais voltada para lógica e ficção científica enqnto o segundo jogo é mais fantasioso e mágico. A construção do mundo também achei melhor no Code Vein 1, a atmosfera pós apocalíptica lá é única e bem mais opressiva e imersiva no contexto geral. No entanto, na minha opinião o Code Vein 2 superou o primeiro jogo em todo o resto.. o combate ficou muito melhor e mais divertido, frenético e responsivo.. as músicas (principalmente dos bosses) são maravilhosas e marcantes, o foco da narrativa é mais voltada para os personagens do que para a trama principal em si, e realmente construíram vários personagens incríveis, vcê se apega a praticamente todos os seus aliados, e cada um tem todo um passado a ser descoberto e um presente cheio de aventuras gratificantes e que permitem que vcê conheça mais e se aproxime mais de cada um deles sem forçar e sem avançar rápido dms.. há mtas missões secundárias e diálogos adicionais com cada personagem pra vcê se aprofundar com cada um deles, e basicamente posso dizer que a história do jogo é voltada para isso e para esses momentos de amizade e união, todo o resto e grandes acontecimentos não tiram o brilho da magnífica construção de personagens que fizeram nesse jogo!! e não acaba por aí, o mapa é grande mas embora seja mundo aberto ainda consegue ser meio linear ao mesmo tempo, há vários locais extras para explorar e bosses adicionais para derrotar em busca de experiência e loot, mas durante a campanha principal e missões secundárias vcê visita praticamente o mapa todo, e explorar por si só acaba sendo algo bem pontual e limitado, não é um Skyrim da vida, mas sim um mapa grande mas com pouco conteúdo além do que é visitado e aproveitado nas missões do jogo. Ainda assim há liberdade pra andar por aí de moto em um ciclo padrão de dia e noite e monstros irritantes por toda parte. Com relação às missões secundárias, embora sejam em sua maioria objetivos simples e repetitivos de ir em tal lugar coletar algum item ou derrotar algum boss, vale a pena fazer todas, prqê o mais importante são os diálogos liberados e as cutscenes as quais vcê se aprofunda mais e conhece mais dos seus companheiros e personagens do jogo, isso muda toda a experiência e a dramatização do jogo. Minha percepção é que qm não gostou mto do jogo não investiu pesado em prestar atenção nas conversas e em realmente ter interesse nos personagens e histórias secundárias, pois pra mim esse foi o maior ponto do jogo, mesmo ele tendo gráficos e cenários lindos, o ponto crucial pra mim foi o desenvolvimento da narrativa voltada aos personagens. Já sobre a dificuldade, recomendo usar wemod caso queira focar apenas na trama e na exploração e missões, tirando o fator souls like.. afinal a partir do momento que o jogo é seu, vcê tem todo direito de jogar da maneira que quiser e preferir. O que importa é se divertir e não se forçar ao estresse por conta de opiniões alheias. Com isso, recomendo fortemente esse jogo, já fez 2026 começar bombando com uma qualidade acima do esperado!! e vale a pena registrar uma dica sem spoilers, ao finalizar o jogo vcê pode por “continuar” pra liberar o segundo final e depois a outra opção de continuar no menu principal pra liberar o terceiro final, que é o verdadeiro. E sim, vale mto a pena fzer todos os finais. #ThanksBatsy #BatsyApproved #BatsyStrikesAgainShow moreShow less
*I've updated this review, with the addendum appearing down below* This is written as someone who is a fan of CV1 and a longtime fan of the God Eater franchise. Against my own better judgement and personal policy, I preordered the game and went both barrels on the ultimate edition. So like the other 9,000 people who played this game on Steam, I'm somewhat of a fan. Or was a fan, at least. I would have refunded this game if not for the fact that it took me 11 hours to determine it wasn't any fun and that it wouldn't redeem itself further into the game. I've now made it to Chapter 1 and have unlocked more gameplay options, but none of them are any good. The game isn't what was advertised, insofar as it is a downgrade from its predecessor in terms of combat, balance, world, design and story. What's good about it? Well, the Character Creator is stellar and is probably a 9/10 in terms of the options it gives you. Lou is charming and the NPCs look cool...albeit some get into uncanny valley with the unusual design-choice they decided upon when it comes to how revenants look. The voice acting is good also. As for the bad...well, that's just about everything else. The world has no music. The sound effects are weak, ranging from footsteps, enemy soundbarks and weapon strikes. This seems minor but you'll be hearing these *a lot*. The artstyle of the game is...I dunno. It's feels like an asset flip a lot of the time. The open world layout adds nothing and actually detracts from the game, and this is said as somebody who loves open worlds. There's no reward for going off the beaten path and most areas are gated until you progress the right story beat or quest, so all that the open world achieves is to make it take longer to reach where you need to go. There is rarely any hidden item or treasure for exploring nooks and crannies. In fact, I'd say I haven't found anything of the sort. The character sheet and stats are bloated, and the endless tutorials for every page make it clear that they over-designed how character builds work. Enemies hit hard. Real hard. And really, really fast. One hit will chunk your health by 30-50%, and being stunlocked or input-read is frequent. Parrying is in the game but it lacks intuitiveness, like you have to parry too early compared to when the animation actually occurs. Coming from MHWilds, where blocking and parrying feels perfect, in this game it feels punishing and you'll miss most of the time. Enemies are spongey, so follow-up attacks feel unrewarding and not worth the risk - especially on bosses. Bosses have the annoyances of regular NPCs dialled up by 10x. What else...? Well, the rating is Teen and the game is indeed censored. Some people are straw-manning that complaint by saying that upset fans are just gooners etc. etc, but it's not about that. The problem with the censoring is that they have stripped the game of gore, blood, (some) sensuality and a lot of the maturity that gamers hope to see. People don't like being infantilised, and this is a vampire game so there should be lots of those things that have been removed but in CV2, there isn't much of any of it. There's no blood at all, and not even any themes related to being a vampire since everything is concealed on that front. Revenants don't seem to really need blood to survive, enemies bleed golden, and even then they don't bleed so much as they explode into wisps of golden dust. Combat is less of a power fantasy and more of a powerless fantasy. Once you encounter the first boss and from that point forward, prepare to get your arse kicked frequently. My refund request was denied so I'll stick with this a little longer since what else am I going to do with the $150~ AUD that I spent. If things improve later then I'll change my review, but at the moment this game is not a recommend, it's not very good, and it's certainly not good enough to justify the price tag or being a retconned follow-up to CV1. *Addendum* I've more than doubled my playtime since leaving my initial review and have made some headway into Chapter 4 (or at least the fourth main zone of the game). In some ways my initial impressions were too critical, while in other ways I was correct the first time but need to expand upon what I found. So, a major misstep that the game makes is in its tutorial zone. Trash mobs in this area take some getting used to while you're familiarising yourself with their movesets and attack windows. The issue is that while you're learning the patterns, your healing resources are very limited since you have no 'flask' upgrades yet. This, coupled with the fact that these trash mobs hit way too hard relative to the quality of gear you have, means that even small combat errors on your part will see you severely punished. This isn't so much a problem in the tutorial open world, but the first boss is grossly overtuned for that stage of the game and will lead to much frustration for many. Mobs and bosses are recyled often, so the final result is that the tutorial area and boss feel much harder than what the rest of the game has to offer. That said, even though these recycled enemies will become more familiar and predictable as you play the game, many of their abilities remain poorly tuned and tested. As I said previously, enemies have significant poise while you will often feel like you have significantly less. Enemies continue to input read (especially bosses) and stagger lock. Their attacks are very difficult to interrupt while your own can be very hard to execute. i can't speak for mage builds, but in melee it is often safest to buff yourself up and 'one-shot' enemies before they have the chance to attack, as getting into a protracted 'duel' will often go against you; for example, even if one puts aside the matter of poise (to which your Balance stat contributes very little), if you and an enemy exchange an attack that would connect at the same moment, the hitbox of their weapon vs the hitbox of your own character invariably results in their attack landing while your own does not register, even if it would appear as though your weapon connected with the enemy model. I have found that the easiest way to progress through the game is to equip a greatsword, buff it up the wazoo before each encounter, hit the enemy with Dive Bomb while they're still winding up an attack, and repeat this against every enemy. Cheesing enemies in this way doesn't feel particularly satisfying, but it's better than taking the risk of letting them input read and stunlock you. On the matter of stunlocks, the problem isn't just about poise but also one of animation cancelling, of which there is almost none. I have found that some abilities and your drain attack can be woven in to shorten some of your attack animations, but generally if you start an attack then you are fully committed. This also applies to the dodgeroll, which is stamina-gated (which is fine) but cannot be fluidly chained (which is not). This wouldn't be as much of a problem if not for the fact that some enemies have attack patterns that seem timed to get you on the second or third swing just as you're exiting your first dodge animation but before you can input the second one. Some enemies fire projectiles that home in on you in sequence; you'll often perfect dodge the first one, but then be unable to avoid the second or the third because of the issues described above. I mentioned that the world isn't particularly attractive and remains largely empty; this is still true, and there has only been one vista in the game that I looked upon with awe. The asset flip problem persists. The main cast character models look superb though, even in cutscenes, and I should pull back some of what i said about the game lacking sensuality. The waifu game is quite good; not the best I've ever seen, but still quite good. Josee is popular for good reason, and Holly is too for two good reasons. Any extra thoughts I'll put down as a comment.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
