

Coffee Talk
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Coffee Talk
At a late-night café in an alternative Seattle, listen to customers’ troubles and prepare warm drinks from the ingredients on hand. How you serve each customer, rather than which dialogue options you choose, determines the branching stories. Pixel art inspired by 1990s anime and jazz and lo-fi music set the scene. On Steam PC, player reviews are 94% positive across 11,344 reviews. Steam PC supports full controller input. The release date was January 29, 2020. Interface languages include Simplified Chinese, Traditional Chinese, English, Japanese, Korean, French, German, Spanish, Turkish, Russian, and Portuguese-Brazil.
Credits
Lowest recorded in 36 months
$5.062026-10-02 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language support
Steam PC lists English, Simplified Chinese, and other interface languages. Full audio is not listed for these languages.
Play and controls
The Steam PC version is single-player and offers full controller support.
03Frequently asked questions
Where is Coffee Talk set?
It takes place in an alternative version of Seattle where humans and fantasy races, including elves, orcs, and mermaids, live together.
What shapes the story branches?
The drinks you prepare for café customers determine the branching storylines, rather than dialogue choices.
What kind of music is featured?
The game features jazz and lo-fi music.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Rest in peace, Mohammad FahmiShow moreShow less
I was lightly curious about the game and gave it a go with the demo and today's release, i wasn't sure what to expect. I'm giving a negative review because this game is clearly not for everyone but i don't mean it so badly. If you are the type that tends to avoid any type of news/social media, this game ain't for you, including me. Directly starting with what i disliked. My reason is that after playing the game almost 2 hours, i felt like the writing is all about common problems of our real world. within those two hours i've read about racial issues, immigration problems, parent/child talk, viral virus spread, meeting app, strikes/riots and world pollution (and probably more i missed) just like our own media. i get this kind of talk maybe every couple of days or weeks with people i meet and it's tiring me to hear about our world going upside down, i just don't want the same old routine with elves, orcs, mermaid, or any race this game has to offer. Basically the whole fantasy setting set on Earth 2020 located in alternate Seattle just feels like a façade to talk about real life topics, it does not offer any new insight about a "what if" situation between humans and other fantasy races. The game could have been made with only humans and the difference in dialogue wouldn't be so big. As for the positive, i like the pixel art, and the soundtrack. I can't give a rating out of /10, as i'm thinking maybe i'm just out of touch with life or something, but reading about first world problems is not my cup of tea and yet i get the same cup everyday.Show moreShow less
Rest in peace Mohammad Fahmi, your games helped me through the worst and I cant thank you enough. Thank you.Show moreShow less
Steam, for gods sake, give us a neutral recommendation button. Sooo, long story short, the game is nice and has beautifull artwork. It´s also massivly too short. This are the only objective things I can say about it. Now to be a bit more real here. I bought this game, because I played another game like this, let´s call it "Blue Sticks Bar". And that game hooked me into this genre. Normally I´m someone who likes extensive interaction with a Games Story more than anything else. For this reason I hated TTG and similar stuff. But that Barkeeping game had such a complex Story and such good Characters that I fell in love with it and by extension the Genre. So I got myself Coffee Talk. And boy oh boy let me tell ya, I´m seriously torn with this game. Partway through I thought I would give it a searing bad review. But then I played through it and noticed something. This game isn´t bad, just painfully average. And, I hate to say this, but I´m probably too mature for it. Now don´t get me wrong. Some things here are just wonderfull. The Artstyle? Fantastic (exept for a couple minor things) I´m guessing the music is also good if you like it. But already there are cracks there. Something (mildly) dramatic is happening and some coffee house tunes are playing in the Background. It´s honestly just laughable. And that word is a great segway into talking about the Story. You know that moment when you´re browsing and find (mostly on Tumblr) some really cute little story idea? This is that the game. Problem is, that a Story that deals with, for example racism, growing up, PTSD and some other really serious matters can´t be as shallow as this. You have to decide. Either you´re doing Babies first social awareness Storyline and leave out some of this stuff, OR you do a real mature story that I can´t sum up in one single sentence. I really want to like this Game. I´m a lonely little Geek, so a Story about interesting People in a Shadowrun-light Setting sounded right up my alley. But it was simply too dissappointing. I wouldn´t refund this game even if I could, since it had some good stuff in it. But sadly I can´t recommend it. Wow, I got through this all without swearing, nice one!Show moreShow less
therapy is expensive but this game isnt 10/10Show moreShow less
I really wanted to like it. I was thrilled by the demo and admired the concept. I kept on playing even when it got tedious in hopes of seeing something interesting finally happen and restoring my impression, but... it didn't. You play as a coffee shop barista who chats with customers, observes their conversations, and listens to their stories, occasionally chiming in. Most of the discussions revolve around interpersonal problems and social issues that are pretty clichéd and superficially portrayed, while the fantasy aspects feel like a disguise to gloss over otherwise mediocre characters, or make up for a vapid plot. Regardless, I totally loved the pixel art visuals, soothing tunes and the overall cozy vibe. Also enjoyed the short satirical stories that can be found in your phone's newspaper app. But there's not much to it beyond bland conversations that get old and tiresome over time, thus I cannot recommend it as much as I'd like to.Show moreShow less
Just when I started this game and was introduced to the mesmerizing and magical Seattle of Coffee Talk I heard the news. The death of a person is a sad event, it's even sadder when they are young, but when you know that they loved what they were doing in their life and shared that love with others and you... then it's a real tragedy. Rest in peace Mohammad Fahmi Hasni, I promise I'll continue serving my patrons with the same love and dedication you made this wonderful game.Show moreShow less
It's impossible to talk about this game without pointing out it's a shameless rip off of a better game, Va-11 hall-A. They're both visual novels with a (very) light gameplay element of mixing drinks. Va-11 Hall-A takes place in the far future in a mysterious glitch city. Coffee Talk take s place in Seattle, oh but there's fantasy races! It's here that coffee talk makes it's first failing. It's does nothing to immerse the player to the setting, and it having fantasy races seems to just be a window dressing to make the game more interesting, rather than actually adding anything of value. Coffee Talk is low energy. I found it hard to care about any of the characters, the conversations boring, the humor falls flat. I needed my own cup of black tea to actually power through game. Lue and Bailey are the only characters where the fantasy setting actually seems relevant, in addition, those are the only two characters you'll actually want to read about. Unfortunately, your coffee shop regular is also the most annoying, an immature writer who... has trouble writing. What a great trope. It also doesn't help that the player character, (you), is a bland self insert with no dialogue choices, but enough dialogue to be annoyed at, unlike valhalla which had a defined character. The music is chill, and pretty good, if a bit limited. The pixel art is also fairly nice, except for pretty much all the female portraits and their nonsensical noses. I'm used to minimal anime noses, but they're at least placed and sized normally. Instead in this there's a very tiny detailed nose right above the lip with a huge blank space between the eyes. It looks absolutely bizarre, and you can tell two different artists worked on the game because one of them can actually draw noses that don't seem out of place. tl;dr Play va-11 hall-a instead, and if you already did, just play policenaughts or something. Not this.Show moreShow less
It’s time to brew coffee and change lives! Coffee Talk is a visual novel centered around a late-night coffee shop set in a fantasy version of Earth where humans share the land with Vampires, Werewolves, Elves etc. You play as the proprietor of Coffee Talk and you provide hot drinks and conversations to your customers. It’s hard not to compare this game to VA-11 Hall-A, and there are definitely some clear similarities, but this game is definitely a lot more chill and it does feel like a very different experience (though if you have to choose between the two, you should definitely go for VA-11 Hall-A Positives: The pixel art here is great. I particularly like the way that the coffee shop looks, it creates a nice cozy atmosphere when combined with the nice music. The drink making part of the game is enjoyable. You have a few bases (Coffee, Green Tea, Tea, Milk, and Chocolate) and then flavorings like ginger and honey. You have an app that keeps track of the brews you know, and as you find new named recipes over the course of the game they get added there. It can actually be quite challenging to brew the drinks your customer orders when they order named drinks, I actually had to do research a couple of times to try and figure out what I was supposed to be making. It had more depth to it than I expected it to. There’s also the latte art minigame, personally I didn’t spend much time with it but I’m sure artsier people than me will enjoy it. There’s not a huge cast of characters, less than ten. I think that they’re well-varied and they all have well-defined personalities and you aren’t seeing all of them constantly with the exception of Faye. Faye is in the coffee shop for most nights and acts as a kind of catalyst for conversation, she’s a likable character so it works well to have her in this role. I thought that the dialog was pretty good throughout the game and the character arcs were pretty decent. Nothing here was super unique (apart from one character, who’s a real hoot) but the arcs are strong enough to keep the game moving along. I certainly enjoyed ‘listening’ to the other characters, seeing how their situation developed over the course of the game. Having a blank canvas protagonist helps keep the focus on the characters and I think it works well for a game where the game is mainly centered around listening to other people. As well as the main story mode, there’s also a free brewing mode and a challenge mode. The free brewing mode just lets you make whatever you want. The challenge mode gives you different orders to make (a mix between named drinks or just a list of ingredients the customer want) with a time limit that gets extended every time you complete an order. I was surprised by how enjoyable the challenge mode was, but don’t expect it to keep you entertained for hours on end. I think that the 4-5 hour length for a playthrough is a decent length and I think it’s priced well. Negatives: The game relies pretty heavily on the current state of our world for its setting. There’s mention of a virus outbreak, of Earthlings ignoring problems with the environment, gun control issues, there’s an event called Couchella etc. I felt that this relation to our reality spoils the game’s sense of immersion, it took me out of it when something like that came up. I would have liked it if they had worked a bit more to have the game have a unique sense of place. There’s some repetition of information in conversations that bugged me. For example, you might be listening to two characters talk, and then a third character will show up and ask about what was being said. Sometimes the screen will just go black and skip ahead a little bit, but there were enough times that I had to read something that had already been said that it bothered me. I found the ending to be a tad bit abrupt. This is fairly minor, but I found that some of the facial expressions of the characters were a bit overexaggerated, particularly Faye’s. Verdict: This is a nice, chill visual novel with pretty interesting characters and a surprising challenge in the drink making portion of the game. It's not perfect by any means, but it's worth getting. If you found this review helpful, please consider following my curator page: Kemo's Corner.Show moreShow less
I played this game because I heard it was similar to Va11hall-A, and I was desperate for a game with that sort of atmosphere. I feel like the writers took the write what you know adage a little too literally here. Half of the story is about writing stories, contemporary politics and video game production. The game's main character is Freya, a starving artist who is dedicating herself to writing a novel about the encounters she has in your coffee shop so a good part of her conversations are just meta "Wow this sure is an interesting story" and "Wow writing sure is hard" style commentary. There are some hints to political turmoil going on in the background thanks to a few headlines you get to read every couple of minutes and the comments of the characters. Most of these are pretty interesting but they feel so cliche. Why does the elven culture not like succubuses? Any historical context? Religious conflict? Wealth or class divide? No because elves are immortal di*ks fu*k you. Addressing racial conflict is fine, but there are more poignant ways to do so. Real life conflicts happen from families marrying into another race and culture everyday. Usually things go a little deeper than "My side are just racist di*ks lol" and since the characters in this story aren't just two humans of different skin colour but different races entirely, it's even weirder and more cliched. My favourite side stories were the ones about the idol girl not getting along with her father and the werewolf coping with his full moon rage. Sadly these are also two of the shorter and less fleshed out ones. There is definitely a good game here, but I came in with pre-conceptions about what kind of game this would be like and in those specific areas, the writing disappointed me. If you want a chill read about the lives of some other worldly Seattle-ites while listening to Lo-fi, this worth your purchase. If you're trying to find a game that can capture the setting of Va11 hall-a, I don't think this quite does it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.