

Company of Heroes 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Company of Heroes 3
Company of Heroes 3 combines tactical real-time battles with a strategic campaign map across a Mediterranean World War II setting. Two campaigns and four factions support single-player, skirmishes, multiplayer and co-op. Flanking, infantry breaching, elevation and destructible environments shape each engagement. Optional Full Tactical Pause lets solo players plan attacks and queue commands. Steam PC players currently see 59% positive reviews from 24,741 reviews.
Credits
Lowest recorded in 36 months
$9.792026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes
The Steam PC version includes single-player, multiplayer and co-op. Its campaigns and skirmishes combine real-time battles with broader strategic decisions.
Language support
Interface languages include English, Simplified Chinese and Traditional Chinese. English full audio and subtitles are supported.
03Frequently asked questions
What setting does it use?
You command ground, air and naval forces across a Mediterranean World War II setting.
Is there a strategic campaign map?
Yes. The Dynamic Campaign Map supports supply lines, strikes, town liberation and company upgrades.
Can single-player action be paused?
The optional Full Tactical Pause lets you stop single-player action, plan attacks and queue commands.
“If you already love real-time strategy and the tug-of-war over front-line points, this sturdy WWII RTS will reward your forty hours.”
Our Verdict
If you are willing to spend thirty or forty hours, Company of Heroes 3 gives you a clear return: a still-solid, still-punchy WWII real-time strategy core, plus a layer of grand strategy structure that is willing to try something new. Its most valuable quality is not that any single system is earth-shattering, but that the whole package of capturing points, suppression, unit counters, and front-line tug still tastes good after all this time. It is like an old restaurant that never swapped out its signature dish and merely added a few new items to the menu. Not every one of them is perfect, but the main course is still steady.
A valuable reworking, not a total overhaul
It also genuinely does not reach the point of making you slam the table in excitement. The visuals are not bad, yet they do not lead. The narrative is watchable, yet it lacks a gripping character center. The audio is responsible for holding the battlefield together, yet it leaves few extra memories behind. Against Company of Heroes 2, this is not the kind of sequel that completely steamrolls its predecessor; it is more a worthwhile reworking of a classic formula. Against a more hardcore, scale-focused tactics rival, it is less punishing and more approachable. And against the broader hybrid route of grand strategy plus real-time combat, it has not yet matured enough to stand as the new benchmark. The media scores cluster around eight out of ten, and that clustering matches the read exactly: strong, dependable, and a step short of stellar. This is a game that knows what it is and executes it with confidence rather than reinvention. That self-awareness is worth something. Rather than overreach and stumble, it doubles down on the front-line combat that has always been its strongest hand and bolts on a strategy layer that genuinely adds without distracting. The seams show, but the core never wobbles.
Worth the hours, with expectations set
So is it worth the few dozen hours? If you already have an appetite for real-time strategy, the answer is yes, and the odds are you will only get smoother and more comfortable the longer you play. The combat opens up as your reads sharpen, the strategy map keeps the campaigns from staling, and the factions give you reasons to keep coming back. If, on the other hand, you weigh story-driven design more heavily, or crave audiovisual spectacle, or expect a sequel that completely reinvents the series' character, then set your expectations a little lower going in. This is not a masterpiece. But it is a sturdy, hard-wearing work that is also willing to take a step forward, and that combination is rarer than it sounds. For the player it is built for, the front-line regular who lives for the back-and-forth over a single contested point, it delivers exactly the experience promised, and it delivers it for a long time. Set against its own ambitions it falls a little short, but set against the simple question of whether it is a good real-time strategy game worth your hours, it answers clearly and well.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Can I ASK why in the "F" do developers force us to a zoom level like this game.... one would think, with all of the tech, that gamer 's would like to see what is actually going on instead of guessing or looking at a weird map with icons on it..... what is it with zoom levels? Please create a level of zoom that allows us SOME field tactical intel. geez its not that much to ask with all the things you want to do ,,,,I just want to be able to see if from at least a chinese balloon levelShow moreShow less
Yikes. This has the bare bones of a good game, but it feels more like early access than a finished product. The score is incredible; definitely a candidate for best soundtrack. The addition of the campaign map is nice, but the unit animations are still rough around the edges. I'm seeing units low-crawling at super-speed, commanders doing the funky chicken in their tank turret, C-47 Skytrains defying the laws of physics, and tanks being hit in the front while reporting hits in the rear. I understand this may all sound over-critical, but with the pedigree of this franchise, for the budget this project had, and for the amount of money dumped into advertising it I expected something at least on par with CoH2. I want a functional product; not CoH3 branded 5.11 gear. I'd wait for a few bug passes before picking this up; especially at this price point.Show moreShow less
I legitimately can not comprehend the hate this game gets. I've been playing the CoH franchise since the CoH1 pre-release demo. I have all the expansions, dlc's, etc of 1 and 2. Each entry has similarities and differences from the previous. CoH2 was a major departure from CoH1 and it didn't get the hate this is getting. CoH3 combines the best of CoH1 and CoH2 while providing improved graphics and an amazing soundscape. The devs worked hard to provide realistic gunfire noises, no more hollywood bang bang bangs. And there's even different engine sounds for the M4A1 and M4A3. Seeing as one was radial and the other was v8, it's a great attention to detail. We've got the commander ability tree of CoH1 with options vs the linearity of CoH2's, which I was never a big fan of. Colorful voice overs with occasional quips is closer to 1's than 2's. Is it more 'colorful' than 1 and 2? Yes. Because it's set in early war Italy and North Africa. Not the uber-depressing later war grey-filtered eastern front or ardennes. The game looks amazing, plays great, and runs beautifully. I get over twice the FPS of CoH2 while looking miles better.Show moreShow less
test the game......Show moreShow less
Some of the criticism is deserved but don't listen to those saying the game is lesser than the previous games. That's not true at all. Graphics and animations are way better but still a bit buggy at launch. Sound is actually a lot more realistic but people prefer the fake bang I guess. Performances are very good. As usual Relic will improve it over time and add features. The only problem is people don't know how worse CoH2 was at release and most of them never played CoH1 so they think the game is bad. Relic tried to keep the best of both previous games and I think they made it. A must buy for any fan of the series or any RTS fan!Show moreShow less
I am very disappointed by the state of this release, Relic has really fallen low, they had a real gem on their hands and the good will of the community and this is what we get in return. A STEP BEHIND on a DECADE old COH2. DO NOT BUY. Looks EARLY ACCESS. 1. Decade old graphics and ugly art style(running on RTX 4080 maxed out 2k) 2. Very buggy all over from graphics to game play. Arcade feel. 3. Absolutely horrific UI, and it takes most of the screen AND its not SCALABLE as it was in the previous COH2. I looks like something from a mobile game. Something unfinished. 4. Sound is mediocre at best. This game either released 6 months too soon or they are just this ridiculously incompetent. It has some potential but only after a huge amount of fixes and a UI rework. Save yourself the disappointment and dont buy it yet, especially if you liked 1 and 2.Show moreShow less
Comparison is the Thief of Joy If I had not been playing the Company of Heroes franchise since its inception, I would see a mountain of negative release reviews and move on. I forget which graphics card I bought, that the original CoH was bundled with, but I remember holding the paper CD cover. Looking through the clear plastic and seeing three G.I.’s looking back at me. For a teenager low on money, playing Counter-Strike 1.6 scout sniper maps and the Battlefield 2142 multiplayer beta. These three strong men offered something new; the chance to master a battlefield and lead a platoon to victory. Not having yet seen Saving Private Ryan, and who’s only media experience of WWII was Call of Duty: II. It felt like an isometric masterpiece, a symphony of strategy. At least, until I dipped my toes into 1v1 competitive multiplayer. The combination of hormones and an undying competitive streak, saw me put a hole through a rotting wooden floorboard next to my computer. The game that I will never forget. My opponent; probably a much older Wehrmacht player, exclusively playing veteran upgraded pioneer flamers and snipers. I had no counter and got a whooping, this was too much for my teenage rifle spamming brain to handle. I swore off 1v1s for a long time and wandered in and out of regular play. Playing every iteration of the franchise, including the pay to win Company of Heroes: Online. The reason I tell you this, is because for me and I suspect a large number of Company of Heroes veterans. The rose tinted goggles are strapped on tight. Nostalgia and experience are difficult things to tease out when you’re trying to give a comprehensive and impartial review. Did Company of Heroes 3, suck on launch? Yes. I want to tell you a little bit about neurochemistry. When your brain sends a signal to your nerves it does so with gates. There is a period of time just after the message has been sent, where it is harder to send a subsequent message. This is called the refractory period. Nostalgia I believe is a long term refractory period, where nothing ever hits as good as the original. Addicts experience this with their chosen substance, the feeling becoming weaker with time and repetition. Playing the Company of Heroes 3 dynamic campaign — a decent adaption of a Total War campaign. You control Corporal Conti’s squad, scaling the cliffs of Normandy, dodging hot lead spat by a Machinengewehr Zwei und Vierßig. All seems lost until Conti underhands the perfect pineapple, setting off a series of secondary explosions that craters all three Flak 88s. The mission continues with Easy Eight Shermans saving the day and rolling over the coastal defenders. It is pure Cinema. Was it as good as the first time I played this mission in Company of Heroes 1? No, but how could you compare something so steeped in nostalgia, that the experience has become removed from reality of 2006. The reality of 2006 was a considerably different landscape for the gaming industry. THQ had not yet gone into administration which would lead to a corporate takeover by Sega. Patches would have to be downloaded from the official site and installed in release order. Social media wasn’t really a thing, neither was the 24 hour media cycle and the need to dominate it. The world felt like it moved slower, and it did. Over time, like with all things, the gaming industry has been taken over by the money men. Profits first and quality somewhere after corporate bonuses. Perhaps this drove the need to release a game with four factions, two separate and different styled campaigns, simultaneous console and PC versions. All firsts, in the franchise's history. Did Sega bite off more than the development team could swallow? Almost certainly. It’s hard to see a release state that would have delighted every part of the player base that enjoys this game. It would have been more palatable in open beta, but profits would not allow a second missed deadline. This combination saw the game monumentally review-bombed. It’s been a tumultuous year with the end result being a Sega-less Relic and a very competitive and playable Company of Heroes 3. With Relic solely at the helm, despite harsh staffing cuts, the game is better than ever. Updates are now coming monthly to the game, feedback is sought on all socials and implemented quickly. The in-game store is about to undergo a major revision, and the next update will nearly halve the responsiveness of the game. The community managers are active and prolific with memes. The slow behemoth of decision by committee has ostensibly been removed. The Graphics are the best you’ll find in a modern RTS with Dx12 and AMD FidelityFX Super Resolution, which means it runs great on my limited gaming laptop. The colour palette and creative vibe mirror the Italian Mediterranean. With the dreary browns and greys only dominating the game, at the end of a long match, with lots of artillery cratered moonscaping. The audio is still the game's Achilles heel, but a great base of voice-lines is slowly growing on the community. Etching out their own nostalgic feel already. I haven’t had a crash during normal play for at least 6 months. The TL;DR is: The only thing that kept me playing Company of Heroes 3 was nostalgia and hope. It’s finally paid off. As a long time player, it’s refreshing to have monthly updates that add new content to nearly every patch. It’s exciting to see what an independent Relic will do with a small team and how they’re going to grow the game.Show moreShow less
As a CoH veteran from years ago I must say I am really disappointed in this. The overall production quality is very mediocre. The art is bland and cartoon-ish. The sound is weak and un-immersive. The game is zoomed in so much and you can't zoom out (despite hundreds of community members requesting it). The lobby is a joke (you can't even host a comp stomp and label it as such, and no chat in lobbies). AI pathing is broken. Balance is pre-alpha. Unit abilities do not compliment each other or feel well thought out. Everything just feels rushed. It's like they just made a really bad console port of the original game, except the original game was in better shape. I WANT to love this. It's a real shame. My recommendation is to wait another 6 months to a year and hope they fix this rushed beta of a console port.Show moreShow less
Updated since it's been a good year or two since this was originally posted. If you want the original review I have a saved copy and a dropbox link (which steam declares as suspicious to post, lol) This is a review of reviews with a mix of my own opinions here. TL;DR: COH3's reception has been sub-par but most of the critiques I have seen are sort of.... Fickle without cause? ====================================================================== The points I have been seeing: The graphics are bad: Are they? How so? They seem fine to me. The textures look at or near the quality in the screenshots on the store page; maybe there's some more bugs on specific hardware? If so I'd probably report that as it seems unintentional. Is there a desire for more god rays? More fancy shadows? More bloom? Motion Blur? I really don't know what the ask is here. UPDATED INFO: Through a few game updates, the graphics have supposedly been improved. I can't speak to how much or in what ways; though things do seem to have sharpened up a bit perhaps? The game lacks features: What features? This is usually done in comparison to COH2, but as I recall, COH2 launched with only 2 factions and only a single campaign with just minor little missions for the other faction. They then trickled in other modes and factions as dlc for 10-20 bucks a pop. There are also more maps than the launch of COH2 as well; What exactly is missing here? UPDATED INFO: Apparently the answer to this question were things like Replays and customization. Though it seems like both of these are actually in the game as of right now, with more features and QOL on the way. "everything is here". Also, as far as map quantity, there's about an average of 8 per mode (1v1, 2v2, etc). With more on the way. Seems like a solid spot to be here. The sound design is bad: My original interpretation of this was that the sound design was fine; the emphasis on it seemed to be trying to mimic more of "real life" sound than the more hollywood style massive explosions booms and crackles. Everything really just sounded, fine, nothing to write a review about, negative or positive. Nothing made me go "wow that sucked" or "wow this is amazing". UPDATED INFO: Sounds for a lot of things have been changed to give everything a lot more oomph, it definitely sounds cooler than before so if this was a major issue of yours it has probably been addressed? The UI is bad: There was some bugginess back in the day related to the interface menus being a tad non-responsive; but as far as UI/UX goes this seems entirely subjective here. I don't look at these interfaces and see methods of improvement in how they are designed; they do exactly what they are supposed to do and provide all the info needed. These complaints usually don't seem to have much to offer in the way of suggestions, and so I tend to just ignore them. ====================================================================== True Critiques: There are a few complaints I can actually get behind for sure though. Method of progression is baaaadd: Yikes, seriously, of all the possible ways to handle progression and unlocks they went with the halo infinite approach of dailies/weekly challenges ONLY? Seriously? In truth progression here isn't really that important but it still definitely sucks that they somehow did worse than COH2's lootboxes (which at least rewarded you more or less for playing rather than on some artifical timegates). Why does a 60 dollar game have a cash shop: This is self explainatory and generally just unacceptable. I know Relic is hemoraging money and staff like crazy and is in a real rough spot; but this ain't it chief. Also they do the thing where you can't just equip your entire army with a skin, you have to buy them individually unit by unit. Just, ugh. ====================================================================== Objective improvements over COH2 Responsiveness: Units seem to be vastly more responsive than they were in the older coh games; everything is snappy and tight. Performance: This one is huge. COH2 stumbles and fumbles when it comes to matches with more than 2 players, and struggles to keep the framerate at where my usual standards are. In COH3 I'm happily at max without any real studdering or drops that I noticed. You can really feel the frames. Rebindable Controls: Did you know you can't rebind your controls in coh2? Lol. Gameplay Improvements: The ability to haul weapon teams around or let units ride on tanks is extra nice. The idea of height based cover is solid, a lot of unit abilities and upgrade paths are also just generally a lot more interesting. Commanders harken back to the COH1 days and are also a massive step up. Lots of other minor things too. Moddability: Modding tools seem to still have some limitations compared to the COH1 days, but you can do vastly more here than not. There's a mod that lets you pick and choose abilities from all the commanders to build your own "deck". There's a mod that lets you play an entire custom campaign if you want. There are mods that let you change the interface and add new menus. There's a lot more here than 2. ======================================================================= Anyways. If you're concerned as to whether or not this game is good while looking at the reviews, don't be. It is. Its quite good. A step up over COH2 in a lot of ways. Maybe some work to be done but the game in the exact state it is at the time of writing this review is enough to get plenty of enjoyment out of. The only thing I'd suggest is maybe not buying it at the full 60 dollar asking price (seems like a bit much)Show moreShow less
Takes a lot of balls to release a game in this state when your last game was DoW3Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.