
Nioh: Complete Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Nioh: Complete Edition
As a lone traveler stranded in samurai-era Japan, William fights his way through hostile warriors and supernatural Yokai. The Steam PC game centers on brutal action combat and a journey through a turbulent historical setting. Player rating: 78%% positive from 29,713 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Portuguese-Brazil, and Russian. Released November 7, 2017.
Credits
Lowest recorded in 36 months
$4.202026-04-24 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Modes and language
The Steam PC version lists single-player and multiplayer categories, including co-op. English audio is available, and supported languages also include subtitles.
Included content
The Complete Edition contains the full game and the three expansions Dragon of the North, Defiant Honor, and Bloodshed’s End.
03Frequently asked questions
What is Nioh: Complete Edition about?
William, a lone traveler in samurai-era Japan, fights hostile warriors and supernatural Yokai.
Does it have multiplayer or co-op?
Yes. Steam PC categories list single-player, multiplayer, and co-op.
What comes in the Complete Edition?
It includes the full game and three expansions with additional story chapters.
“A Souls-like action RPG fusing Sengoku history with yokai fantasy, offering ki-management combat and dense loot progression across punishing, replay-worthy levels.”
Our Verdict
Is it worth dozens of hours? Yes — on the condition that you are willing to accept its temperament.
A Blade, Not a Crowd-Pleaser
Nioh Complete Edition is not the kind of all-rounder that everyone falls for on contact. It plays more like a blade honed to a fine edge: concentrated strengths, a vivid personality, awkward and abrasive in the wrong hands and very hard to set down once the grip clicks. The combat system is the absolute core. High difficulty, clearly defined rewards, and a steady churn of shifting foes and bosses keep the whole run locked in a state of constant engagement, where every encounter feels like it is asking a real question.
Exploration pushes that thrill one step further, tangling danger and secrets together so tightly that you are perpetually nudged into "one more try, one more look." The ki frame and stance system mean no exchange ever runs on autopilot, and the loot economy guarantees there is always a next build to test. This is a game that rewards curiosity and punishes complacency in equal, deliberate measure. The longer you stay with it, the more you appreciate how little of that difficulty is arbitrary; almost every wall it puts in front of you is teaching you something about its systems, and clearing that wall feels like mastery you actually earned rather than a number you out-leveled. That is the difference between a game that is merely hard and a game that is hard on purpose, and Nioh is firmly the latter.
The Trade-Offs and Where It Lands
Its visuals and art do not chase technical showboating; they instead sew Sengoku history and yokai fantasy into a genuinely effective atmosphere, one that serves combat legibility more than it serves postcards. The story is not top tier, and the lead carries a little less weight than he should — but the overall journey, the supporting cast, and the consistency of the narrative tone still carry you to the finish. The audio follows the same logic: it is not the main course, yet it is the layer of salt the dish cannot do without.
Against its closest rival, Sekiro: Shadows Die Twice, the contrast is instructive. Sekiro narrows combat to a single, exquisitely tuned parry rhythm — pure and razor-sharp, but narrow. Nioh trades that purity for breadth: multiple stances, randomized affixes, and guardian-spirit synergies open up a far wider space of viable approaches and long-term build progression. Where Sekiro perfects one answer, Nioh hands you a workshop of them, and which you prefer says a lot about what you actually want from a Souls-like.
Media scores land it squarely in the strong-but-not-flawless band — IGN's 9, an 88 on Metacritic, steady eights elsewhere — which matches its opinionated profile exactly. If raw narrative impact is what you prize above all, Nioh may not make your year-end list. But if you are hunting an action game that is well-built, mechanically hard, generously stocked, and possessed of a flavor entirely its own, it falls comfortably inside the recommended range. The time you sink in is not wasted. At worst, it is lost to something that earned it. Takes a beating that genuinely stings — but winning feels even better.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
After beating all the Souls games I had a mad itch for more. I beat Lords of the Fallen but Nioh seemed way more promising. And it was, I was hooked hardcore by the combat system and overall fidelity the first 10 hours or so. The combat is fluid, versatile, and deep. The world is interesting, colorful, and a great twist on historical fantasy japan. The graphics and maps look great, all the abilities and enemies sound great and are well animated. Then after playing more and more I start to notice something..... Its not deep. The maps? Since they're 1-shot missions and not open worlds they get re-used for all the side missions. They're incredibly linear and tight. Open areas don't exist because that would give you room to actually dodge attacks. You'll get sick of the same reskinned level being used over and over and over and over and over The enemies? Re-used constantly. Even the bosses are re-used constantly (in a souls-like? really? bosses are a main draw...) to the point where some are just random enemies in levels. And after you get to about level 50 you just can run through the maps one-shotting everything you come across, so the game's idea of balance is throw more and more and more fodder enemies at you. Like fighting 6 enemies in a tiny loot room? get used to that times 10000 The loot? Everyone talks about how grindy it is but that's not my problem. My problem is how useless it is. It doesn't matter if you're a light armor or heavy armor user, bosses WILL one-shot you. Spec'd into blocking? Bosses WILL drain all your stamina in one attack. +100 life? +500 yokai damage? You can't tell. There's no feedback on anything and you can play the entire game without learning that your gear is garbage. There are no tutorials, no testing areas to check your damage. Like I said, you can run through levels, upgrading gear as you play the story, 1-combo-ing almost every enemy except the large oni, so its impossible to tell if you're bad until you reach a boss. The lack of information is just appaling. You see everything the game has to offer very quickly, and then it becomes a tedious grind. I feel like Team Ninja just didn't have a good grasp on how to scale the game difficulty/late game up compared to other Souls-likes. You can't just add more numbers like in Diablo. Honestly, if you're a video game masochist who likes Ninja Gaiden and don't rage quit easily its worth checking out, but don't expect to beat it. Its so long that you just get tired of the monotony and forget to play it every again. As a Souls fan its not what I wanted.Show moreShow less
This game is great but recently the servers haven't been working so it's mehhh atm. Please Dev's fix the game pleaseeeee. I was really enjoying my first co-op run through. P.s. Up vote this so they can know and hopefully do something about it soon.Show moreShow less
Almost 60 hours poured into this one, so I really feel bad thumbing it down, but ultimately the negative outweighed the positive for me. What is Nioh? Many call it a "souls-like", but that is only partially true. Nioh is MUCH more than that. It's incredibly deep with layers upon layers of gameplay mechanics. The best summary I have is a combat system that resembles a souls-like, but is much faster paced, but brutally punishing + a diablo-esque mission structure with constant loot drops with affixes und suffixes and set bonuses, etc. You will constantly replace or upgrade weapons and armor, which is incredibly frustrating if you have found something that works, but the resources to keep it up to date to current enemy levels are just way too expensive. The only option here is to just farm, farm, farm...and that is annoying. A big problem I had that even more so than with Dark Souls the game tells you almost nothing, but has hundreds of different skills. At least there ARE ways to re-skill, but damn...you better decide on a weapon from the beginning if you want to get the most out of your points. Each weapon has different skills you can learn and of course has different move sets, but there aren't really any "unique" weapons, they're all just variations. You can reforge values, but a) it's random and b) it costs a lot and c) if you don't know what you're doing you're ♥♥♥♥♥♥. On the technical side the complete edition port generally runs fine, until it doesn't...and that has nothing to do with your computing power...it's just terribly optimized in some areas. The controls also sometimes do not feel as responsive as they should, because there is no animation cancelling, so accidentally pressing light attack 3 times instead of 2 locks you into a long animation loop, even though you've only attacked with the first move and want to dodge now, so you have to be very deliberate. This isn't as big of a problem in souls games I think, because the input does not matter until the animation starts. My biggest gripe with the game, however, is how uninspired and bland most of it is. Nioh is fun, yes, but it overstays its welcome. The sub missions are just filler content, often ridiculously hard challenges, like fighting 2 bosses at once...or beating 100 enemies, including many bosses, without dying. While the main missions also just get samey...you see the same sort of level aesthetic and design over and over again. Same with the bosses. The first few bosses are great (even though Hino-Enma as a 2nd boss is ridiculously hard if you have no idea what the game is even about yet), but then the game throws about 3 dozen differently named humans at you, you will not remember, because they all blend into on. And they're all overpowered and can often kill you in 1 hit or kill you with a combo you can't get out of. Blocking is mostly pointless, dodging has to be 100% on point. THAT being said though: Pretty much all human bosses can be cheesed as hell. They can be parried for instance and their stamina can be depleted for an extra powerful attack. IF you know something about the game you will spec into magic to stop them from recovering stamina (Ki) and make them move slowly. If you want to be a real ♥♥♥♥♥, you will choose the "bull" guardian spirit and just knock them down constantly. Once you lock a boss into this death spiral (apply magic, break guard, knock down) they become trivial unless they can one-shot you. Nioh has a lot to offer any this review is already too long, but be prepared for grinding on end. The complete edition includes 3 DLCs, which just "continue" the story, but which are SO overtuned that the game expects you to be 4 times as powerful as you can reasonably be at the end of the main campaign (you basically have to farm "the Abyss" for better loot and "defile" your gear and level up a lot...especially in the HP department. At the end I had 4,500 HP and was still one-shot more often than not). Overall I think that Nioh is a rough gem that is hopefully improved upon a lot in the sequel, should it ever be ported to PC...Show moreShow less
Free on Epic StoreShow moreShow less
As much as I'd like to recommend this title, it's too niche to appeal to most players. Someone once referred to this as "Annoying Dark Souls" as opposed to "Better Dark Souls" and I'd have to say that's even saying it nicely. When I finished Dark Souls 1 a few years back, I felt genuinely accomplished and wanted to try more and more on harder difficulties. Eventually jumping into other similar titles. When I finished Nioh, I just felt numb at the end. Nioh has the foundation of Souslike games and starts pretty solid for the first few hours, but eventually turns into a slog of game mechanics that you have to constantly be aware of if you want to succeed. The biggest difference between Nioh and other soulslike is that in order to becomes "gud" or successful in this game, you don't focus on your skills as a player as much as learning the inventory system with all of the buffs and benefits all of the randomly dropped loot provides. You also always stay underpowered as the monsters grow in level with you, which means they continue to one/two shot you even as you gain 10s of new levels. It all comes down to spending hours upon hours staring at your inventory screen and trying to forge/reforge a perfect item (you'll usually need at least 5 though) and spending more hours reading/watching videos to copy what others have done. Without these perfect builds (based on TONS of obtuse mechanics) it becomes so frustrating to play this game. Not dark souls frustrating where you learn with every fail, more "so I have to go and grind for that perfect drop in some other level so I can reforge it for hours before I can proceed" frustrating. And since forging isn't even fun or interesting it makes Nioh a very obtuse game. To make things more difficult/worse, wiki for this game is very limited and there have been multiple nerfs over the years to make many builds useless, so all of this becomes a frustrating rather than enjoyable experience. And without a strong build that can survive a few hits or decimate opponents quick, you end up constantly underleveled and frustrated as even the basic monsters with usually one shot you in higher difficulty levels. So even though the game starts as a soulslike and is quite enjoyable at first, once you reach the end of the first playthrough and start to replay some of the missions or do extra content, it just becomes plain tedious as you're forced to start looking up build guides and mix/match stats in your equipment, which in many cases may have already been nerfed. I'd probably only recommend this to someone who REALLY likes theorycrafting and min/maxing their character in games and enjoys staring at inventory screen for days, rather than actually playing the game. If you want to just go through the game with random drops and don't want to worry about the numbers, there's only so far you'll get before becoming way too underpowered to proceed. And to make things even more difficult, after every missions you're showered with 100s of pieces of equipment that's often useless but MAY contain that one bonus you want so going through most equipment becomes a must too...so yeah....ugh...just frustrating, can I just play the game instead? I really wanted to get Nioh 2 before playing this, but now that I've read it's basically Nioh 1 but with more mechanics to worry about, no. I think I'll just skip I honestly think this game would be SO MUCH BETTER if they did the following: -reduce the number of mechanics players have to worry about -add an actual difficulty setting for people that don't want to worry about min/maxing -make loot more meaningful or at least make a good inventory system where we don't have to scroll through 100s of items per mission in what seems to be a console era inventory screen -maybe stop the nerf updates? what's the point? it's not a PVP game -provide some other way of fun for people wanting to go through the game that don't care for min/maxing It's a fun concept wrapped in poor game mechanics and even worse UI Edit: finished NG+ and DLC to see if I would be missing some more fun and well...the game does become different in a sense that you mostly focus on perfecting your build and honestly there's only one major build everyone goes for - damage reduction using heavy armor. So the game becomes a bit too repetitive after and considering that all you get is more difficulties and a 999 floor dungeon, but no additional missions or endings, I just don't see the point of playing past NG+ It's ok overall, but the mechanics and the level design make it a bit less fun than other Soulslike and a lot more frustrating in the first playthroughShow moreShow less
i wish japan was realShow moreShow less
After 10 hours, I'd recommend this game wihout any second thought. 90 hours into the game, I'd rather not. Also I'm not sure if I'll be finishing it or not. PRO - Gorgeous visuals, especially characters and gear. All the samurai armors and weapons look fantastic, and character models and animations are very well done. - Nicely designed levels. Linear, but the freedom of movement is enough to not get you the 'running in s tunnel' feeling like in Code Vein. - Equipment crafting and upgrade system - A bit unusual, but quite deep combat system. Spamming R1 won't get you anywhere so you'll have to develop some skill in order to progress. Except the KI (stamina) regeneration which is outrageous (see further on). - Boss designs. All different, all gorgeous. Not boss fights though (see further on). Neutral - The plot. It's kinda there, but you really loose nothing if you don't pay any attention to it. - Music. It's there, it fits the setting, but it's not even close to the level of Nier: Automata. - Reused levels. You have to go through every area at least 2 times, and sometimes up to 3-4 times. Doesn't annoy me as much as other people though. - Enemy varieties. A bit more diversity would've been welcome. CONTRA - Any stronger enemy can kill you with at most 2 strong attacks, regardless of your gear. And they throw those attacks in series of 2 or 3. This in turn leads to 2 consequences: * The life bar is useless. You've been hit - you heal. Otherwise, the second blow is guaranteed to kill you. * Getting better armor doesn't do anything. At any point in the game you still die from at most 2 strong hits. - You can get stunlocked indefinitely. In other words, consequtive attacks can nail you to the spot, unable to dodge. You mash the dodge button in rage while your character is helplessly standing still while being sliced to bits. - Your attacks don't interrupt attacks of most enemies. A bummer for a veteran DS3 player like myself. - Because of the previous 2 issues, you can't trade blows. If you try, you get stunlocked while your enemy doesn't. And even if you strike first, you don't interrupt enemy's attack so you still get hit. 2 hits and you are dead. - Very 'thick' enemies. All the enemies and bosses heve enormous amounts of HP, which effectively devaluates your weapon upgrades. At no point in the game you have a weapon which is powerful enough to oneshot even regular weak enemies, let alone stronger ones. - Some of the normal, non-boss enemies can (and will) oneshot you. I think this is especially unfair towards the player because of the amount of health the enemies have. You have to hit a large demon like 50 times while he just oneshots you. I'm sorry, but this is a game, not Olympic figure scating where a single error costs you a medal. - Souls-like system where all your 'souls' are left where you die and you need to go and retrieve them. Imagine getting to your body when all the enemies can kill you with 1-2 hits. And you have to do that time and time again because any little mistake gets you killed. - Stamina recovery delay. Let's take DS3. When you get out of stamina, you wait a tiny bit, and it starts regenerating. As soon as you have even 1% of the stamina bar, you can already so something, i.e. dodge/roll. Not in this game! When you run out of stamina, you can't do anything until like 40% of the entire stamina bar has regenerated! Now, imagine having to stay still for 3 entire seconds in a fight against an enemy that oneshots you at full health. OMG, SO MUCH RAGE! - Grind. All but absent in the beginning, the amount of it increases as you progress. Further into the game it becomes increasingly difficult to reach the recommended level for plot missions. So you have to do some missions over and over again multiple times, as even with EXP gain bonuses it takes ages to get enough for a level-up. - Boss difficulties. Some of the bosses are disproportionally powerful compared to the overall difficulty of the mission. You can reach a boss without breaking a sweat, then die 30 times in a row. And the more you die the harder it gets because you run out of consumables. - Consumables don't always get consumed. You try to heal, but it doesn't work because the swing animation didn't finish completely yet, or you are in the last few frames of a roll, or sometimes for no apparent reason at all. - Detection range of the enemies is quite small. For meelee enemies it's around 15 meters. You can stand there in plain sight aiming the bow for a pefect headshot, and the enemy won't notice. This doesn't apply to shooters which have adequate detection ranges.Show moreShow less
This game is a god among peasents. I'm fairly certain most of the negative reviews for this are technical problems and shouldnt be a review, but instead a message on a help forum. This game is an absolute blast and has easily rose to my top 10 list (Sorry Bastion). The story, gameplay and combat all fit perfectly into one little bundle of joy. I dont like comparing games to other ones, but it does help explain certain aspects. I would say this is a type of Borderlands loot system, with For Honor Stances, and Dark Souls combat. HEAR ME OUT, the only reason I am saying Dark souls is because the combat revolves around enemies that are much stronger and larger than you and the player resorts to either blocking or dodging. Borderlands because all the loot is random, but there are certain traits and rarities that weapons fall under all with purpose for certain builds. For Honor because the games combat equips you with 3 (4 technically ) stances that very how you block, dodge, attack and move. Those are just a few of the many beautiful mechanics the game teaches you, have fun learning the rest! Nioh is a content packed banaza of entertainment that will easily go over 40 hours for your first playthrough. Plus there are many end game arenas and challenges as well as amazing co-op and fully loaded DLC (which is included free). I HIGHLY recommend this game.Show moreShow less
TLDR: Nioh was disappointing for me. A very good combat system undermined by pretty much everything else. The game is way too long for the amount of content it brings to the table, and it ends up recycling the same enemies, weapons, armors and level design over and over through the whole experience. If you wanna buy cause you heard it's like Dark Souls, i'd suggest you not to. Review: Nioh is overall a decent game, but if you wanna play it because you heard that it's like Dark Souls in ancient Japan, then the game might let you down. I think this game indeed suffered a great deal by being compared way too much to Dark Souls, just because Souls-like games are quite in fashion lately, but other than the combat system, the similarities are over. Let's begin with the good, and in my opinion, only redeeming aspect of the game: The Combat System with Stances. Brilliant, very well done, engaging and fun. You'll have access to 7 or 8 type of weapons in the game, all with their own mechanics, 3 stances each that can be swapped mid-combat and allow you to execute a wide range of attacks. The downside of this is that if you decide to go down the path of Odachis (heavy 2 handed swords), all Odachis are gonna share the same moves from start to finish, making the combat feel a bit stale after many hours. Another good mention goes to the Ki Pulse and Purification mechanic. Initially i found hard to remember to do it after each combo, but after a while it becomes a quite interesting mechanic that makes combat a lot more technical and interesting. Now the BAD parts or better to say the parts i didnt enjoy: Enemies, Exploration, Loot System & Weapons, Story. Enemies: human enemies are jokes, they barely pose a threat in early levels, after that they are just meat for your sword. Yokai (Demons) are SO recycled it hurts. You'll see pretty much the same 2 or 3 types (sometimes recolors of the same version) with the same moves through 90% of the game. It's a shame! Bosses are cool overall, but they also get recycled in later levels, and that's a shame too, kills a lot of the uniqueness that a boss should have. Exploration and Level Design: Some levels are good, but i feel like the designs make way too much use of the same type of shortcut "to be opened from the other side". It becomes really predictable and just lazy after a while. Few levels are really interesting and explorable, most of them are just straight forward, with a couple of shortcuts to open so you can access easily a previously discovered Shrine. I'll also add here that the fact the game is all structured in enclosed levels/missions completly disconnected from eachother is a bit of a let down for me and doesnt help at all for the athmosphere and world building. Loot System: taken straight out of Diablo, which might sound good, but it certanly isnt for a game like this. Let's go back to the Odachi example i was making before. All Odachis have the same moves, so you'll never get attached to a particular one because you feel like you fight better with it. You'll find yourself switching weapon pretty much everytime you find one that does 1% more damage than the previous one. Weapons have also levels, so it's pretty much assured that you'll leave a lower level weapon for a higher one eventually, considering also that you'll find WAY TOO MANY! Seriously, through the game i had to empty my whole inventory (500 items cap) about 5 times, cause i couldnt pick up any more stuff. The game throws objects at you like it's a County Fair. Result: your items will have no personal value to you, you'll just look for which one is the better one at the time being. One last thing. All Weapons of the same type look pretty much the same weapon recolored. JUST LAZY! Story: Also here, Meh! I didnt emphatize with the story at all until almost the end, and even there it was just "meh!" It all begins with Edward Kelley kidnapping your guardian spirit (which we saw for about 10 seconds before this moment) so it's really hard to care at all about this event. After this the whole setting moves to Japan where you chase Kelley for pretty much the whole game, meanwhile you do alliances with Shoguns, Ninjas, Magicians, and help them do whatever they need, for honestly no apparent reasons to me. The main storyline is honestly quite slow and uninteresting, if you add the tons of side-missions this game's pace becomes unbearable. I wanted to finish it and i did, but the later levels felt like a huge slog. Overall: if this game was half as long as it is i think it would have been much better. The whole game suffers from a limited amount of ideas that are spread and recycled over an 80 hours game. If you buy and play it, just do yourself a favor and skip the side missions. Again, my mistake was getting into this game expecting something like Dark Souls, and i got disappointed, so if this is the main reason for you to buy it, just dont.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.