

Cooking Simulator
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Cooking Simulator
Cooking Simulator turns a professional kitchen into an interactive physics playground. Prepare dishes, slice ingredients, flip steaks, and work with ovens, grills, pots, and mixers. Career mode offers more than 80 recipes, skills, and restaurant progression. Sandbox mode removes pressure and lets you experiment with tools, recipes, and over 140 ingredients. The Steam PC version supports single-player play and Steam Cloud. The current player rating is 84% from 17,867 reviews. The interface is available in Simplified Chinese, English, German, Spanish, Polish, Russian, French, Italian, Korean, Turkish, Portuguese-Brazil, and Japanese. Released on June 6, 2019.
Credits
Lowest recorded in 36 months
$3.992026-06-05 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and saves
The Steam PC version offers single-player play and Steam Cloud. Interface languages and subtitles include English, Simplified Chinese, and Traditional Chinese; English full audio is listed.
Modes and kitchen
Career and Sandbox modes are included. The kitchen contains more than 80 recipes, over 140 ingredients, and physics-driven interactions.
Steam PC features
The Steam PC version supports subtitles and Steam Cloud. Controller support is not specified in the supplied facts.
03Frequently asked questions
What does Career mode offer?
Career mode teaches techniques, unlocks more than 80 recipes, and lets you develop your restaurant.
What is different about Sandbox mode?
Sandbox mode lets you freely experiment with tools, recipes, and ingredients without career pressure.
How does the cooking system work?
Temperature, timing, and precision affect preparation, while ingredients and objects react through physics-based systems.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
100% needs to have a multiplayer so i can yell at my Mates for being Donkeys in the kitchenShow moreShow less
I really like the idea of this game. I like this game... but... man there are a lot of issues here. I will, likely, keep playing the game and really hope they improve things and maybe even take some of my suggestions below, but in this state, I cannot recommend this game to anyone else, and I'm pretty shocked it has a "Mostly Positive" rating right now. This isn't early access anymore... Let's break it all down: Pouring Pouring things into other things is cumbersome. Finally have gotten used to pouring soup from a pot into a bowl and getting close to 300ml, but would MUCH rather use a ladle, even if it was 50ml at a time; it's more realistic and much easier to control (unless I have to aim and tilt; just give me a "pour into thing" option). Also, there's no aiming help when pouring from a pot or other similar items (like there is for purchased liquids), and on a flat screen, the lack of depth perception really hurts this (more on that in cutting later). With the pots, however, at least you can see the liquid level, so it's not too hard to tell where the start of the pouring is. The bottles and cartons, however, are totally different. Because it's so difficult to stop the pour at the right moment, you want to have low volume things pouring slowly, and to do that you have to very slowly move the mouse until it starts to pour. If you could see the level, then it would be easier to tell when it was going to start. What I'd REALLY much rather have is the interface like the sink for all pouring situations (and the ladle idea above). Push button to start pouring, push it again to stop, done. There's enough other challenge that the current mechanic is just annoying. Spatula/Tongs Flipping food is a nightmare. Once you have the item on/in your utensil, you have to hold down shift, carefully maneuver the utensil forward, left/right, and down (but not too far or your pan will disappear into the stove and throw everything else in it, on the floor), then hold down the right-mouse button (still holding shift), and carefully move your mouse sideways to turn the item over. If you let your mouse go forward or backward at all it might crash into the pan and (again) cause it to disappear and throw it's contents on the floor. Then, assuming you did all that correct, you either release or drop it, and have to be careful where your utensil ends up because it might run into something and... cause your pan to disappear into the stove (worst case) or fling something to the other side of the kitchen. Leaving the spatula and tongs as they are would be okay (well the tongs anyway) if, at least, you couldn't accidentally push them into the pan or other objects and cause them to go flying, or really move at all. Knife Skills Cutting seems simple enough... put think on cutting board, grab knife, focus cutting board, align the line where you want to cut, and cut. Easy. The issue is, however, you can't really look around once you have your line where you want it, so getting perfect cuts is incredibly difficult for something that even a new cook could do more easily. In real you build up muscle memory and can improve on this, but here, it never gets any better. Sure, you can add a perk to slow down time, and you can add a perk to keep the food from moving, but that's only minimally helpful. Maybe a perk that eventually lets you cut things into even parts (you pick how many) automatically? Not sure... I don't want to take away all the feeling of getting in there with your hands, but the current implementation is just irritating. Moving Stuff Again, more awkward controls. If you want to just put stuff on a plate, easy, hold plate, click each thing, boom. If you want to arrange things, however, putting them in a particular place requires using the cumbersome shift mechanic, which I'm sure I will get faster at, but it will always be an un-enjoyable mechanic. Maybe better would be something like, hold down the right-mouse button, and then use WASD to position, QE to rotate, and just snap the Z to be above whatever is there (i.e. if you move a potato (with WASD) over another potato on a cutting board, the moving potato would just pop to right above the placed potato, and when you move off to only be over the cutting board, then it snaps down to just above the cutting board. The Mouse Similar to moving stuff, the mouse is a major detractor in this game. First thing that helped a lot was to turn off the mouse easing or whatever that setting was. The second is to turn the sensitivity almost all the way down (even on my gaming mouse that I can adjust on the fly, at its lowest setting still needed the game turned down). Other interfaces, however, still move way too fast or strange. The little mini-screen that appears when you deliver the food, for example, is crazy hard to control, which can really irritate you if you have just seconds left to deliver a dish. If you're going to base nearly EVERYTHING on mouse movement, then that mouse control needs to be dead-to-rights perfect; this game's mouse implementation is rough, at best. Tune the sensitivity better, and even it out across all interfaces, it shouldn't suddenly be faster in one area than another, unless you're going to allow for separate controls for each movement type's sensitivity. Menu Would MUCH prefer this felt like a menu I maintained for the restaurant, rather than just a series of unlocks. If a real restaurant found that a recipe was not meshing well (from a productivity perspective) they could drop it from the menu, but I can't do that. Also, I was hoping to be able to create a new recipe and add it to the menu, rather than just picking from a catalog. That would help it feel more realistic too. In Game Guide While there are "sticky notes" all over, and a tutorial, nothing really teaches you the mechanics. For example, it took a long time to figure out that 300g of potatoes, which require 6g of salt, should have 3g of salt put on each potato before you cut them or you will forever get "too much salt" or "not enough salt" critiques. What does it mean when there's a red border around an item, after the green bar fills up, but before the red bar starts? I assume it means it is at risk for burning, but nothing in the game ever talks about it (unless I've missed it). Miscellaneous If boiled potatoes should have 20g of salt, then adding that salt after the potatoes are in the water should be fine, but if you get the salt on the potato instead of the water then you get marked down. In real, you could just as easily add the salt after the potatoes... How many people, in real life, have opened an oven door into their plate and ended up shattering said plate all over the floor? I'm willing to bet significantly fewer people than the number of plates I've broken, in this game, at the oven. Speaking of broken plates... where's the broom and pan? Pick up one shard, throw away one shard, pick up another shard, throw away another shard, repeat about 8 times... ugh... An oven at 93% looks like it's crazy unhygienic. It took a while of rubbing 'wear' marks with a sponge to realize what that was. Rather than a progression of wear that shows visibly like that, why not have a progression that increases the chance of it breaking (can be reduced with regular maintenance), but doesn't necessarily show on the outside. Just know that the last time you had it maintained or fixed was x days ago or whatever. You can't fit a pan in front of a pot on the stove. This annoys me to no end because I like to keep my soups on the back burners, and use the front burners for active cooking. Instead, I can only use either two burners for soups, and two burners for pans, leaving two back-burners unused. Again... I really like the game, but it seriously frustrates me, and because of that, I cannot recommend it.Show moreShow less
Great Game Needs VRShow moreShow less
Game displays ads and makes you navigate through a menu of for-sale DLC content to get to the content you actually own. While I would expect and accept that from a free-to-play game, this is a deal-breaker in a game you actually pay for.Show moreShow less
great game, but it could use vr support and multiplayerShow moreShow less
Former Chef here The little I've played makes it hard to recommend unfortunately. A lot of things that should be fairly straightforward to perform are made unnecessarily difficult - for example assembling a burger. When attempting to place a slice of onion or tomato, the game defaults to placing them down vertically instead of flat, forcing you to spend a frustrating amount of time manually aligning and rotating each individual piece to place them down. Likewise if for example you wanted to pre season trout or salmon during prep to save yourself time later, you'd naturally think (or at least I would...) to place them all on a tray, except that the game will stack them up in the middle of the tray instead of laying them out. For a game that focuses quite a lot on getting things done quickly / in time, the game itself gets in the way too much and makes for a frustrating experience. I get that this is equal parts a physics sandbox, but I think there's areas where the physics adds to the experience, and other areas where it detracts. I'd also say, having ran shifts in a commercial kitchen solo, most of the dishes require too many steps for one person to tackle alone - there's a reason most kitchens of this size would have multiple stations and I don't feel like the game compensates enough with the timers for this. I'd love to see multiplayer implemented - not only would it share out the tasks in a way that makes more sense, but the derpiness of the physics also lends itself much better to playing with others and bantering about the dumb crap that's going on. To cap off these main negative points are smaller frustrations such as the oven being buggy and taking damage simply from opening and closing the door. One big thing however I will say that the game does well is the FEELING of being the middle of service - being halfway through one order when another comes in, and having to adjust the plan in your head on the fly to make a start on the next while finishing the current. Took me back to some of the (few) memorable moments of hitting the flow state and flawlessly throwing order after order through the pass. Feels good.Show moreShow less
Served a picky critic 7 day old tomato soup that I had forgotten about in a pot and left on the ground in the corner of the room next to the nasty floor mop. I threw it onto the stove and reheated it thoroughly. His only complaint was that it lacked a little salt. 10/10 game. Would serve floor soup again.Show moreShow less
I want to recommend this game. I really do. Food experimentation is something I usually just think about, and creating wacky, and sometimes just satisfying food dish is one of my dream simulation games in theory... but Cooking Simulator becomes a lifeless slong after barely 3 hours in without DLCs. Creating dishes is not enjoyable when you take in the fact you have to face against time limitations, hostile physics, and picky evaluation system. If I wanted a messy time-management game, I'd go play Cook Serve Delicious instead. What I dislike even more about this game is how it limits your creativity by forcing you to create recipes, and unfortunately, experimenting to see how well an original dish went doesn't work (unless you're playing the Cakes & Cookies DLC, which is, personally, how I think this game should have been from the get-go). You're stuck doing literal chores with an awful UI, following the same boring recipes. And that's not even the tip of the iceberg - Game breaking bugs, Unresponsive support team that ceased development for DLCs that have been released months ago. It's as if the game is dead, and yet, they're now focusing on the VR version, which is most likely going to be equally horrid. It's clear that whoever made this game had a vision, but they couldn't evolve beyond their nearsightedness and delivered this mostly broken mess for a quick cash-grab. It's overall a disappointing experience, and one that is not worth paying above 9.99$.Show moreShow less
Add multiplayer, period.Show moreShow less
Alright, hear me out on this. The game is really fun and I like it. It's nice and covers the "cooking simulator" theme really well. You own a virtual kitchen, complete requests and everything's fine as long as you do not run into any bugs. Sadly, there is A LOT of bugs. I do not want to sound rude but I am really dissapointed by the fact that instead of focusing on improving the optimization and smooth gameplay the devs would rather focus on releasing new DLCs that are more likely to contain the same annoying bugs and glitches from the base game. If you do not mind your items glitching into the textures and disappearing, fridge/oven's door getting stuck, really wonky physics (although I guess this is to be expected from "simulator" titles), some bugged recipies that need 100% pixel perfect cooking time or amount of ingredients, unstable fps and stuttering, etc. then I guess you are free to enjoy the game to your heart's content. Nevertheless it is still a fun game, just needs a bit of improving rather than new content which is not that necessary or so I believe. In the end I do recommend Cooking Simulator but I wish the aforementioned bugs and issues were addressed better.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
