

Cossacks 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Cossacks 3
Cossacks 3 is a real-time strategy game about historical wars of the 17th and 18th centuries. Gather resources, build cities, research technologies, and command large armies on land and at sea. Terrain, economy, buildings, and varied unit types shape your tactical decisions. The Steam PC version offers 20 playable nations, 100 research opportunities, and more than 220 historical buildings. Five single-player campaigns recreate historical battles. Multiplayer supports up to eight commanders. The Steam PC version has 82% positive reviews from 12,453 reviews.
Credits
Lowest recorded in 36 months
$4.602026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Czech | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes
The Steam PC version includes five historical single-player campaigns and multiplayer matches for up to eight commanders.
Features
Battles take place on land and sea, and captions are available. Controller support is not specified.
03Frequently asked questions
What do you do in Cossacks 3?
You gather resources, build cities, research technologies, and command large armies.
What campaigns are included?
It has five single-player campaigns based on historical events from the 17th and 18th centuries.
How does multiplayer work?
Up to eight commanders can compete or form alliances against an AI opponent.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game is awesome. I rarely play games that is about the 17th and 18th Century. It's amazing to see different playable Nations and discover what their buildings, armies and sometimes their cultures look like. Futhermore, the designs of the maps and soldiers armours and uniforms are very lovely. Plus, the stories are very interesting and fun(I also love the jokes they've put in there). Finally, the music is hyper addictive. I can't stop listening to them. This game sometimes reminds me of my childhood when I play flash games. I'm glad that I bought this game, I can't wait for the next DLC to come and I hope they finish the Editor mode.Show moreShow less
Grew up playing this game as a kid and I loved it then. But unfortunately this game hasn't stood the test of time and does not stand up to modern rts games. This game is nothing more than a HD reboot of the original game and I am really disappointed with it. Awful AI, every faction is exactly the same, every scenario or custom battle will play out in exactly the same way, cannons are incredibly OP(just like in the originals), graphics are only slighlty better than the originals, no new mechanics what so ever. It is honestly just a huge rip off in my opinion. I appreciate the fact that they tried to reboot this series and I was really excited for it, but they should have made it a modern rts game from scratch instead of just repainting their old stuff and calling it new. *EDIT* I'm not saying this game is bad. Of course I enjoy it just like I enjoyed the originals. But I was expecting a game titled the third in a series to be a new addition to the series. I didn't mean to imply I wanted a completely redone game that doesn't even resemble the originals, just something more than what feels like a simple remaster. Diverse factions, a real editor mode, an ai that requires real strategy instead of just throwing numbers into a fight, and just something with more depth put into it. I am disappointed with this game because I was hoping for a game that took what was great about the originals and expanded on it instead of just leaving it as the same game. If you have never played a cossacks game or american conquest, I would reccomend getting this. But if you've played the old ones and are thinking this is a reboot of the series, pass on it. Because it is exactly the same as the old ones. You should buy the package they have on steam that have all the originals and ac I believe it is the same price and you'll get multiple different games. Also replying to the developer. With all due respect, you shouldn't be relying dlc to make the game more expansive than the originals when the intial release should have done that to begin with.Show moreShow less
I feel like I need to throw my review into the stack due to the bad press this game is getting. The game is genuinely fun. If you're an old school RTS player where you like to upgrade stuff, build some walls and invade with a massive amount of units then there's no reason why this game won't be fun for you. The biggest thing about this game is it is priced so well. There are several early access games that will never even begin to get 10% of the content this game has for more money. If you snatch it on a sale like I did, then you're doing even better. Grab the game, enjoy it, and don't be a hard critic or we'll kill off the RTS genre and be stuck with early access flops for the rest of forever.Show moreShow less
EDIT: I will not delete this review because they are working on SOME of the issues I had. This review is for the game I played and uninstalled. Not the game that "could be" 10 patches from now. If the game is significantly better in the future, and I play it and enjoy it, I will change my review It pains me to say this because the game would be so fun if it worked. But it feels like the developers hit a dealine to put Cossacks 3 on the store, were a year behind, and just put what they had up. The game was released with some of the funniest most game breaking bugs (a handful are fixed now) I have ever seen: 1. You could copy and paste units in campaign and multiplayer 2. You could move buildings with the num pad 3. You could change which player you were and control the other team with the num pad 4. Upon selecting your workers at the start of the game, sometimes (like 25% of the time) they would all die and you lose 5. You could press P and get an instant build menu for buildings 6. Several music tracks would play at the same time and overlap 7. Often units shoot at buildings and do zero damage 8. You would not longer be able to box select after attempting to build a wall (for the rest of that game) 9. You could not close lobby seats, kick players, select an AI for a seat, or password protect lobbies 10. It is possible to spawn in the water and you can't issues commands to workers because they are just stuck 11. Fishing boats sometimes do not move from where they spawn 12. If a fishing boat is stuck at spawn, you cannot build more boats from that dock ever again 13. Archers are not single target. An arrow strike all overlapping units where they land (small aoe on every shot) 14. If a host leaves a multiplayer game, the game ends for everyone with a disconnected message 15. Typing in all chat in multiplayer games is bugged. Not every letter registers and you need to type letter by letter, making sure each goes through, sometimes pressing them 2 or 3 times 16. Multiple campaign missions have broken triggers or objectives, which means they cannot be completed This list DOES NOT include all the ways the game can simply crash (another long long list for some players), or cause memory violation errors, or have graphical glitchs. For example, horses often lose their model and are invisible. A little rider floats around and looks like they are flying. Sometimes the same with artillery and they become completely invisible. Sometimes water becomes invisible and you can't tell where the shore is, it all looks like ground.Show moreShow less
My father is 56 part 3. A few things about my father: -Can't speak english. (Note, the game has no Dutch translation.) -Usually plays AoE or Knights & Merchants non stop. -Used to play Cossacks alot a decade or so ago. -Currently unimployed. -His birthday is in November. And so I bought my father Cossacks 3 for his birthday. Fast forward 2 months and BAM, 130 hours played. 130 hours of him waking up at night to play. Countless hours of hearing loud gunshots in the house during the day. But it's worth it, because he loves it. And that's what matters. My father is 56, and always plays Cossacks 3.Show moreShow less
Not a third game in the series, just a remastered with bad execution. https://steamcommunity.com/sharedfiles/filedetails/?id=1704871929 I played original Cossacks and I liked the game a lot. I passed all campaigns and single scenarios. I spent a lot of hours in game editor. You could create hundreds of units and they started fight in the real time in the editor. It was very fun. Cossacks 3 is the same old Cossacks but with new graphics. Devs even didn't changes prices of upgrades and amount of these upgrades. It was cool in 2001 to play it. I got very sad when realized there is no improvements in the game balance. Campaigns are unclear and long. Most of the time you move you army around the map. Army walks slow (even on fastest game speed). I had some situations when you don;t know how to achieve goals. For example, in the first French mission you need to destroy 4 forts. You need artillery for that, but you have no options to produce. What should you do? And it is the first campaign missions of the game. On other hand, I liked Russian campaign. I had huge visual bugs at every map. I had gameplay bugs when units refused to shoot and other minor things. It is 2 years since the release and these bugs are still in the game. It is nonsense. I played some PvP matches. First of all 15 minutes of Peace is a boring feature. I had significant lags, spikes. Also, if there were more then 2000 units on the map, game speed reduced. It was 10 fps game show. Another bad part, Devs decided to remove regional discount for Russia region. The game costs same money as Prey (AAA game). In overall, I had mixed feelings about the game, but all factors I write above won't let me to recommend this game. https://steamcommunity.com/sharedfiles/filedetails/?id=1704871982 Pros - The game looks nice - Non-ordinary gameplay in RTS games - History based. Story, missions, visuals of units and buildings Cons - Huge visuals bugs - Significant gameplay bugs. Sometimes units refused to shoot (I had coal and iron). I don't know if it is a bug, bug units shoot in each other through stone wall. And others - Lags and delays in multiplayer. When more then 2000 units are on the battle, game speed reduces significantly - Learning curve and missions diversity in campaigns are bad. First mission in the first campaign takes much more time than the last mission in Russian campaign. Also, you will had a lot of situations when you don't know where need to go and what to do - Low gameplay differences between nations (except visuals) https://steamcommunity.com/sharedfiles/filedetails/?id=1704872044 Resume The game is a remastered. It brought advantages and flaws of original Cossacks. Devs didn't make changes in the gameplay and balance, but added new bugs and unstable multiplayer. Also, they significantly raised the regional price in Russia, so I completely won't recommend this game. People in other countries can give it a try if you see it with 75%+ discount, but be aware of bugs and outdated gameplay.Show moreShow less
My playtime is not nearly as high as I would like it to be, but I believe it's enough to be able to properly review an RTS. There is not much to say, really, but being a long-time player of the Age of Empires franchise my recommendation could be useful for those who are experienced with those titles. So here's what changes from the AoE saga: 1 -A degree of realism: while age of empires, in my opinion, has a historical accuracy of 1 or 2/10, the Cossacks series usually mantain a higher level of realism. Why? Well, first off, there's no universal and homogeneous balance between Nations. 1.1 -You will never see some african unit kill an elite european soldier in a 1v1, and in equal numbers an Algerian army is no match for your average european armies. Muslim and to some degree Eastern European nations excel at early rushes, short peace-time games. 1.2 -While some nations are powerful in the early game, they are completely weak in the later phases of a match and therefore are unbalanced with certain game options. This is realistic because the Ottomans and the other middle eastern or north african nations were very weak in the mid and late 18th century. Any European power had the strength to conquer their lands and in some cases that's what happened with colonisation. 2 -Armies are very huge, even 400 units are nothing. Mid game armies are massive with thousands of units. Be sure to remember that, because I've seen a people including myself, getting slaughtered by the AI because they didn't produce an army big enough. Produce a lot of peasants, depending on the game mode, but to say the least you must get a few hundred. Your transition shouldn't be too hard. 3 -Defensive buildings don't allow for too much creativity or base building. The problem is caused by a few not-so-pleasant features (but indeed, realistic): 3.1 - Towers can't shoot through stone walls (this is the only stupid feature, as they are visibly higher than walls, it doesn't make sense). 3.2 - Walls and towers have a maintenance cost, respectively of stone and gold. Gold is like in AoE the most looked-after resource, so along with point 1 this feature makes turtling hardly a efficient. 3.3 -Artillery fires slowly but has a great range, so it is indeed more annoying than trebuchets. Mortars have an immense range, and they can force your army into a sally. As a positive note, artillery is not cheap, and almost all other units can't fire at buildings. The units who can are grenadiers and algerian archers, both must do so at short range so you can easily dispatch them. 4 -The game speed must be set to your liking, otherwise I think the standard one is going to drive you crazy. The series was originally based on very fast gameplay, and Cossacks 1 was a pain in the ars* to set to the proper speed each time. Find the speed setting and adjust to normal or slow, depends on you. 5 -There is absolutely no shallow rock-paper-scissor logic here, something I totally hated in Age of Empires II and that, God be praised, is not featured here. Units have a different efficiency based solely on their: 5.1 - Stats: speed, firepower, defensive attributes 5.2 - How you use their formations and the way you micromanage them. 6 -Features you've never seen before will be a bit unpleasant to you, like the building and peasant 'conversion' which requires no monk, but simply for an enemy army to kill off all your nearby military in order to take it. A feature that I deem somewhat realistic, but that does not take into account that at the time town-dwellers were much more loyal to their Nation than the serfs of the middle ages. French folk wouldn't simply stroll away enslaved by the ottomans just because a few pikemen with a turban walked over them. Buildings also, don't have a firing attack and there are no deployable militias. If you want to add realism features, you must add them all. 7 A lot of upgrades lack any real explanation on what they do, and some hidden game mechanics favour more researched players. In a sense that, to be good at this game you MUST look up the wikia, the Steam guides, etc. So much info is missing in-game and you'll want to plan your strategy well. The C3 wikia is really lacking, so I advise using the content at Telenet.be, though some users reported that the C3 scripts have a commentary which describes which changes were done between C1 and the new game. A couple of things that I don't like: 1 -Peasants don't automatically complete nearby under-construction buildings. They simply finish the one you send them to and mess around. This makes micromanaging building construction a time-wasting thing. 2 -Some features make game-play a little bit too focused on certain strategies, therefore making battles look all the same and player armies be composed of the same few units. A common example of this would be the 17th century pike wars; musketeers build at an incredibly slow speed (12.5 seconds compared to the 4..68 of 18th century ones!). This results in all the early game being pike vs pike and little else, unless you set a decent Peace Time. Despite the PT, 17th century units remain nonetheless futile for the most part, so European nations are a tad more boring to play if they have special units that are exclusively efficient in the early game, or that have an immense build time, which is the case of the Austrians because their early game Croat Hussar is surpassed by the Hussar in many respects, and their Pandur sharpshooter trains in some 18 seconds... 3. As for building and peasant capturing, it's a feature that I hate - it is bad implemented IMO and I always have it turned off. A comment on the game price and C3 compared to C1: C3's price is not high, and the replay value is very high for RTS lovers. The developers are going to implement all C1's content and add more C3 exclusive nations and units (some of which they have added already, it seems), the graphics are really gorgeous and while yes, C3 is insofar a remake of the first game, you get a fully re-textured, new game for a modest price. AoE II HD was and still is (after over 3 years) set at a quite high price for the work they've done with the Conquerors remake (actually very little work). That's all I can think of. I'm going to update this guide as I come up with some more relevant comments on the game features. Feel free to ask me anything about the game, buy it and you won't regret it!Show moreShow less
Nostalgia doesn't make this playable. At this point in time this is a product not worth considering. The stability comes closer to an alpha. And even a beta should not be sold outside of early access. In a nutshell: The game crashes every now and then. The game always stops responding after I leave a match. Loading and match-starts fail 50% of the time. If you select units early in a match sometimes they all die like someone pressed delete. Multiplayer connections drop after minutes of gameplay. There are different multiplayer lobbies to which you join randomly. (try and error to find friends) Server browser is non-sortable and non-searchable. No server passwords for private matches. Dropdown menus for bots/kicking/locking are broken. The gameplay and overall game is a pure HD remake of the classic one. I bought it for that reason. But the developers failed to improve on old problems. That is possible when doing so carefully and without changing core mechanics.Show moreShow less
Video Review: https://www.youtube.com/watch?v=tP-VLyRqEAQ Summary: The game is essentially a reskin of the first cossacks game. It's still just as fun today as it was 15 years ago. However, the game does have a few bugs left to fix and the multiplayer servers are currently broken. If you care about multiplayer wait for a fix. Otherwise it's a must buy for strategy fans. Edit: multiplayer seems to be fixed now.Show moreShow less
I never played the classic Cossacks games, but I was drawn in by the beautiful graphics and the overall old-school appeal in the trailer. I was also encouraged by the mostly positive reviews. The base building is simple but fun. You have your mines, training facilities, research, defensive buildings, etc. Nothing spectacular but that's fine by me. The units and buildings look beautiful and there is some distinction between the different nations. The formation system requires a lot of micro-management and it's a pain to replenish them once they take casualties. Formations of melee units to "ball up" when facing each other which looks a bit dumb. One thing I was a bit weirded out by was the strange blend between 17 and 18th century units. Over the course of the game you 'advance' to a new technological age where you can continue to produce units from both ages through separate barracks buildings. That broke my immersion somewhat. Personally I'd rather have a game pick one or the other, but I can live with it I guess.. My first major disappointment was that I couldn't zoom the game out as far as the sales video led me to believe. The trailer shows a screen which is at least double the size of the actual gameplay. I find this very deceptive advertising. My second letdown was the AI. The massive battle formations facing off against eachother in the video are nowhere to be found in the game if you play against the computer. I am by no means an RTS guru but 10 hours into this game I absolutely murder the AI on every difficulty level and I feel like I'm already over it. I'm not interested in multiplayer, so I'll just have to abandon the game for now and hope that the AI will get patched by the developers at some point. The computer opponents are extremely weak in every regard. The AI is especially poor in combat, which is unfortunate because that's pretty much all this game is about. Computer opponents will never create the massive cohesive battle formations in the trailer. Instead I face small groups of skirmishers which all fight their own hopeless battles rather seeming part of an overall battle plan. Some of the things I've seen: - I kid you not: priests will form up into military formations (wtf?) and are put in the vanguard of an advancing army only to be mowed down. - Enemy artillery units roll right up to my lines to be captured by my troops. - The AI will send endless waves of workers to repair doomed buildings under artillery fire rather than trying to take out the guns that are shooting at them with the troops that are litteraly just sitting right next to said building. - Building a wall completely breaks the AI. It will no longer be able to even continue it's pitiful suicide raids. - Trust me on this: don't play on a map with water on it. It makes the AI even worse. - Officers (both mine and the enemy) seem to think they are Rambo and without constant babysitting they will break formation to rush to their deaths. Drummers will hillariously keep running towards the enemy after their regiment has been destroyed. Overall I can't complain too much for 20$. And I may keep playing this from time to time as a relaxing tower defense game. But overall I can't recommend this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.