
Crash Bandicoot™ N. Sane Trilogy
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crash Bandicoot™ N. Sane Trilogy
Spin, jump, and navigate obstacles as Crash through three remastered platform games. The collection includes Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back, and Crash Bandicoot™ 3: Warped. Steam player reviews: 92% positive from 16,814 reviews. Released June 29, 2018.
Credits
Lowest recorded in 36 months
$3.992025-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | — | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Three games, single-player
The collection brings together three fully remastered games: Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back, and Crash Bandicoot™ 3: Warped. Steam PC lists single-player and full controller support.
Language options
Listed interface options include English, French, Italian, German, and Spanish with audio and subtitles. Simplified Chinese is listed with subtitles.
03Frequently asked questions
Which games are included?
It includes Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back, and Crash Bandicoot™ 3: Warped, all graphically remastered.
Are there extra levels?
Yes. The description names Stormy Ascent as an additional level and Future Tense as a new level built for the original trilogy’s gameplay.
Does it support Steam Cloud?
Steam PC data lists Steam Cloud support.
“If you want to relive an era when games were hard but the rules were crystal clear, this faithful trilogy remaster is exactly where to come.”
Our Verdict
If you go purely by the media scores, the trilogy lands roughly between 7 and 8.5. What players actually face, though, is a product whose strengths and weaknesses are both emphatically old-school. The presentation and audio have already used modern craft to buff the memory to a high shine, and the content offering simply hands you three eras at once. Those parts are easy to be happy about.
The one question that actually matters
The real thing to ask yourself is whether you are willing to spend dozens of hours wrestling with a 90s level philosophy. This is not a breezy nostalgia compilation you can clear from the couch across a few cozy evenings. The linear, high-difficulty stages, the depth errors baked into the fixed camera, and the archaic demands of the jump feel all conspire to make this best suited to patient players who are genuinely interested in excavating old design. It is a commitment, not a casual snack, and the package never once pretends otherwise.
That framing matters because the trilogy will reward or punish you almost entirely on the basis of expectation. Walk in expecting a forgiving modern platformer and you will bounce off hard within the first few stages. Walk in expecting a faithful, demanding time capsule and the very same friction transforms into the whole point, the reason you came. Few games hinge so completely on what the player brings to them, which is exactly why being honest with yourself before you start is the most important step of all.
If you take more joy from each "I finally did it" than you take pain from the hundred failures leading up to it, there is a full season's worth of an emotional roller coaster waiting inside. If, on the other hand, you are used to the gradual guidance and generous judgment of contemporary platformers, the same rule set will read as merely obstinate. There is no universally correct answer here; there is only how well your temperament matches the trilogy's stubborn one.
A faithful, frame-precise time capsule
Unlike the more open 3D platformers in the vein of Super Mario 64, the N. Sane Trilogy plays like a chain of exam questions accurate down to the frame and the grid square. It asks you to memorize the rhythm, memorize the mechanisms, even memorize the length of a particular brick. That memory-platforming style looks, by today's lights, both obstinate and genuinely distinctive, a preserved specimen of a design school that has largely gone extinct.
Whether the forty to a hundred hours are worth it turns out to have a simple answer. If you want to relive an age when games were hard but the rules were perfectly clear, it is worth it. If you only want to skim a nostalgic checklist in comfort, it will feel a touch too earnest for its own good, too willing to make you earn every screen.
For me, it is the kind of game that has me cursing under my breath while my thumb keeps hitting retry anyway. It is not flawless, but it is sincere. It is not modern, yet it remembers, with total clarity, exactly where it came from, and it never once pretends to be anything other than what it is.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm split on this one. On one hand, it looks good and runs smoothly. On another....for a platforming game, the overall 'feel' of the controls is abysmal. Not good. Locked to 37 FPS, which suggests that input handling is tied to frame rate. Oh dear. For a lack of better words, the physics feels 'mushy'. Movement is delayed by a few fractions of a second whenever you press a movement key. There's also what feels like a 'snapping' to the nearest block or platform, which feels absolutely awful when you're trying to aim for a specific distance on a path. Sometimes, you might even get Crash moving a significant distance (1-3 crates' worth) when you tap a movement key to move a touch closer to an edge. Is it related to the fact that the hitboxes of the characters are now elliptical instead of cylindrical? Is that rounded bottom on their hitboxes somehow pushing the characters much further than they should? I don't know. But it certainly didn't feel better than the original trilogy of games. Unless you have strong nostalgia for this and no longer have the original PS1 versions, I would suggest thinking hard before purchasing this one. Is your nostalgia strong enough to overcome the design and implementation flaws? Maybe it's worth it then.Show moreShow less
Best birthday gift! Brings back N-sane memories ;P flawless Remaster 10/10 Next CTR please!!! who's with me!?!?!?!?Show moreShow less
In terms of graphics and music, the N. Sane Trilogy is a beautiful send up of the first three Crash games. Too bad the jumping is broken. Specifically, remake Crash has a pill shaped hitbox, whereas PS1 Crash had a rectangular hitbox. This is a problem because the levels were designed around Crash having a rectangular hitbox. Many jumps are only slightly shorter than Crash's maximum jump distance. If you've played the original games, then you've gotten a feel for jumping off a platform with the back edge of your hitbox and catching the next platform with the front edge of your hitbox. In the remake, you slide off the edges of platforms. While you can extend your jump in the remake by jumping mid air immediately after sliding off a platform, what actually happens is you land on the edge of a platform and slide off to your death. This is highly frustrating on its own but doubly so to anyone with muscle memory for the original games. This was and is a well documented problem that was noted all the way back in July 2017 right after the remake launched on PS4. I assumed that this obvious and glaring flaw would be fixed in time for the pc port and bought it on launch day. My dumb ass. Newcomers might enjoy the remake, but I can't reccomend it to anyone who grew up playing Crash. And for people like me who have wasted hundred of hours of their childhood playing these games, it's extremely off putting to play a game that looks and sounds so authentic but feels like crap. Also the fps is locked at 60. Not acceptable for a pc game in 2018.Show moreShow less
Bring Spyro to pC EDIT: They brought it to PC! https://store.steampowered.com/app/996580/Spyro_Reignited_Trilogy/Show moreShow less
This is a time where I really wish Steam had a "Meh" or "Just OK" rating. I had really fond memories of playing Crash 1 and 2 on the PS1. Unfortunately, Vicarious completely screwed up the jumping physics for Crash 1 (despite each game originally having slightly different jumping physics, they applied the same physics for all three remasters), making the first game a lot more difficult than it was originally. Also, the rounded geometry, while prettier, doesn't do you any favors, causing you to slip off ledges that you'd have been able to stand on with the lower poly count of the original games. While it was easy to overlook terrible camera angles in the original games, since they were innovative at the time, it's much harder to forgive now. The vast majority of the difficulty has nothing to do with the actual platforming, and much more to do with frustrating camera angles that make it hard to judge distances. I was really looking forward to this remaster, but unfortunately it doesn't hold up. If you had good memories of the originals, you should probably give this a pass. If you'd like to see 20 year-old gaming limitations presented with a fresh coat of paint, I guess give it a go.Show moreShow less
Love it! NOW BRING CTR TO PC PLZShow moreShow less
Platform hitboxes are broken compared to the originals, making it very easy to slip off the edge due to their cone shape in this version. For a platformer to have worse platforming than before and not have it patched at all then it deserves to have a negative rating.Show moreShow less
DEVELOPER GODS, PLEASE GIVE US "CRASH TEAM RACING NITRO-FUELED" FOR STEAM PC *smash like if you agree :D* TAKE MY MONEY! TAKE IT!!!!!! I am smitten. lol if you grew up to this definitely get it. Can still reccomend even if your totally new to the Crash universe. Everyone should have some Crash in their life lol. Its faithfully the same exact Crash you've known just with 2018 graphics. Nothing else has changed which is perfect. Controls exactly like OG Crash, feels exactly like OG Crash, plays exactly like OG Crash; but he never looked so good :3. Still pretty hard in later levels as I remember. I think maybe even slightly harder; so I've heard xD, but I cant really tell. I can also vouch for their Spyro remaster as well here on steam (same publisher but instead of "Vicarious Visions & IG", its "Toys for Bob & IG" for the devs). All the nostalgia's. July 4th EDIT: Don't forget to annoy our totally separate developers "Toy's for Bob" (not the same developers as this game) about a PC version of "Crash 4: It's About Time" (it really is). It cannot suffer the same fate as CTR :P!!! -- Edit to my Edit: WE DID IT BOIS. Godspeed my comrades and thank you all so much for all the support on this review :'D. Yet another EDIT: Activision, Vicarious Visions, Iron Galaxy. Yall need to setup your Developer / Publisher Homepages on Steam so I can follow you guys c: You too Toys for Bob :PShow moreShow less
♥♥♥♥ activision blizzardShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.