
Crashlands
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crashlands
Crashlands is a story-driven crafting action RPG about galactic trucker Flux Dabes, stranded on the alien planet Woanope after an attack derails a delivery. Gather resources, craft gear, fight enemies, complete quests, befriend locals, tame creatures and build a home while pursuing the story. The crafting system includes more than 500 items, and character growth comes through making increasingly powerful equipment. Steam players rate it 90% positive across 5,574 reviews. The Steam PC version lists Simplified Chinese and English as interface languages. Released January 21, 2016.
Credits
Lowest recorded in 36 months
$1.492024-05-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-11-08
02Before you buy
Language and controls
Steam PC supports full controller support. English and Simplified Chinese are listed as interface languages, with full audio and subtitles in both.
Play modes
The game supports single-player and co-op. Its crafting, combat, quests, creature taming and base building form the core loop.
03Frequently asked questions
What is the story about?
You play Flux Dabes, a galactic trucker stranded on the planet Woanope, and pursue a story involving its inhabitants and a plot for world domination.
Can you tame creatures?
Yes. Creatures can be tamed and raised as combat companions.
What can you craft and build?
The game features over 500 craftable items, an inventory described as infinite, and base building.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
3/5 Stars. If you like crafting games like Terraria or Minecraft - you probably want to ditch this one. While Crashlands is well polised the crafting part is really lacking. You basically just open up a new type of ressource node like wood, stone, leather or plastic and then grind it for an hour to craft a set of weapons and armor out of it. Or grind 2 hours and craft a few spare parts hoping you get some higher tier equipment. The teaser promises 400something recipes - ain't no lie but 50% of that is just decoration objects and the other 50% is the same thing over and over again, with a different material. Like weapons, armor, bombs, walls and even some deco elements. Bought the game after watching the trailer and I did actually expect a bit more creativity after watching it. It's a nice game, but it too feels grindy and get's boring fast.Show moreShow less
** Key was provided by developer for review purposes ** Review will continue to be updated as I play through the game Crashlands Crashlands is a humorous and well-done large world RPG set on an alien landscape. Combing elements of survival, story, and humor to create an amazing title. I will add a TL;DR at the end. Gameplay You are Flux and you are handling a urgent delivery with your robotic companion Juicebox. Your ship is destroyed by quite the purple head thingy... yeah. You are now stranded on an alien planet and have to try and establish communication again and survive on the planet with its hostile environment. The controls within this game are fairly simple using the mouse to either click and you will move there or hold it and you character will move where your mouse is. Crashlands also utilizes the A S D F and C V buttons as quick buttons, the A S D F buttons can be changed to quickly use your items while the C and V buttons are for your wonderfully murderous pet. The game mechanic is done well and I can see how easily it is converted to its mobile counterpart. Crashlands has a large amount of customizable floors and walls with useless furniture to behold. The game does a nice job of guiding you through everything and learning the game with rather comedic moments with Flux and Juicebox whether it be between themselves or the non-hostile inhabitants of the planet. The combat mechanic in the game is very fun as it requires you to be intelligent about you approach with every creature you see, which wants to kill you.... which is almost the entire planet. This game also removes the hassle of having to manage you inventory because apparently you have black hole pockets, just don't question it and be happy. Other than the expected do quest, get gear, and farm stuff mechanics you would expect of an RPG you can also rip the eggs from the creatures you kill and then raise their baby to murder their past brethren, overall very nice as long as you don't think too much on how STWOMPY (My personal Wombit) killed over 100 of his own kind already along with other creatures (so proud). The only problem is having to go back to old areas to remove bits of black so I can see the whole map, as it's quite the long process. Graphics/Sounds The graphics are cartoonish and more innocent than anything else. They are polished and very smooth and the evolution screen while you evolve your pet is quite majestic to watch. The music is alright and the sounds match the creature well. Pros/Cons Pros + Great survival element + Good amount of customization + Large game allowing you to play for hours on end + Cross-platform saves Cons - Annoying to have to go back to previous areas of the map to fill it out without black areas - Moments where a crafting recipe I was tracking is replaced by a quest item track when I talk for the quest (slightly annoying, perhaps an option to not automatically change the tracked recipe?) - Grinding is existent and prevalent within the game Suggestions These are my personal suggestions that I feel would improve the game. - With the editor major update (when it is released) there should be an option to create custom player models and creature models to help create a true sense of freedom through customization in the update. - If the created creature is hostile the ability to select its attack patten would be amazing - Workshop for maps and mods with the large scale update - Ability to have "Vanity items" meaning that you could be waring one item for stats, but you can use another item that you prefer visually to be seen on you - Ability to see pet stats. To be able to see stats such as growth (Ex 26/100 and when it is evolved #/300), damage, and unique attack chance. - Future Co-op feature Final thoughts I played Don't Starve and it was nice, but it wasn't my cup of tea. Crashlands however dragged me in and keeps me there. The game is fun and even though it is meant more for a mobile platform with its control scheme it does not take away from its value as a game in itself. It's a challenging game and makes you a bit more alert as you try not to get stomped out of existence. I love Flux and her attitude along with Juicebox and I think this game is something I could easily recommend to those who like Don't Starve but want something different and a bit more lighthearted. Also the trailer is just perfect. TL;DR The game is a more lighthearted version of Don't Starve and is able to keep you in a way Don't Starve couldn't. The game has mobile controls but it really doesn't hurt the game as a whole. There is a large amount of customization and the RPG element is great. This allows for the game to be a large, more open world, RPG survival game. It's actually cool that the main character is a female and the interactions she has between the non-hostile inhabitants of the alien planet, or her robotic companion Juicebox are very humorous at points. There are not many issues I am able to find as I play through the game. The only issues I see people having is that there is a grinding element to the game and that there are times on the map where you have to move to previous areas to have a fully exposed map without any black spots. I would definitely recommend this to people who want a different take on the Don't Starve survival technique or simply want to try something new and love an RPG element with customization. If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator GroupShow moreShow less
This rating is based solely on the 2 player coop aspect of the game. Nothing more. I purchased this game because a friend and I were looking for a couch coop game. This looked right up our alley. However, upon playing for a couple hours I noticed this isn't a true 2 player coop game but instead a 1 player game with a 2 player sidekick. Let me explain. The 1st player can craft, battle, die, equip and do everything in the game as it should be. However, the 2nd player can only battle and pickup items. He cannot partake in anything else especially crafting and equipping items to increase attack and defence. Also 2nd player cannot die but instead gets stunned. So the 2nd player has no fear of death, cannot equip anything, cannot craft...let's just say the second player has a long list of things he cannot do. In other words you're a side kick with limited functionality. I could see how this might be a good thing if you have a younger brother or sister who just wants to hang out with their older sibling and you don't want them causing problems. But if you have two serious gammers who want a piece of the action and all its glory this won't happen with this type of 2 player coop. If Butterscotch Shenanigans changes the way the 2nd player partakes in the game, allowing for items to be equipped, giving the option for the second player to craft items and actually have a life bar and can die, I could see this being a great coop game. But as it stands it's childsplay.Show moreShow less
My playtime: 73.8h (based on steam, 100% achievement) Grindy Achievement(s): Yes (~3 achievements). Optional Achievement(s): Yes (~29 achievements). Difficult Achievement(s): Yes (~2 achievements). Intro Crashlands is a game where you have to gather resources, kill enemies, and craft items to defeat bosses. Pros: - 4 difficulties - 3 game modes - Unique bosses - You can finish quests in any order that you want - A lot of craftable items, including the ones used for decoration purposes - Pets with different abilities Cons: - Gear crafting is luck-based - Sometimes the game might feel too grindy - Too many gadgets and devices to choose from - Hardcore mode beats the point of the game - You need to wait for minutes to craft or hours to wait for a resource to respawn - Auto-lock tends to lose target Should you buy this game? Yes. If you like games where you have to gather resources, kill enemies, and craft things, this is your game. The game has some difficult achievements in the hardcore mode though so you might want to reconsider if you aim for 100% completion. ------------------------------------------------------------------------------------------ In-Depth Review Graphics The designs are simple and clean. Most enemies are cute-looking and everything looks comical. I also liked the pet evolution screen that looked like Pokémon, although it's executed differently. Story The game has a unique storytelling. Instead of taking everything seriously, everyone talks nonchalantly and jokes around - even to the final boss. There were times when I had to reread the conversation twice though; sometimes it's kinda hard to get what they were talking about. The game Modes The game has 3 game modes: story, hardcore, and creative. Story mode is the standard game where you will get an actual story and quests. Both hardcore and creative mode will be unlocked after you reach a certain point in the story mode. Hardcore, on the other hand, is a story mode without quests and extra life. Yes, you have to restart the game if you accidentally die from an enemy. Since there is no story in this mode, I found that the recipe gathering took too much time. The perma-death also made the mode to be frustrating; it seems that it beats the purpose of the game where you have to take your time to craft the ultimate gear and explore the map. Creative mode isn't an actual game. It's more dedicated to those who want to get... creative. You have unlimited resources and no objective. You can either build your dream home base or draw something from the floor tiles or... anything. Exploration The game focuses on resource-gathering and exploration. You'll be thrown in a land, gather some resources, and craft new items from the said resources. The game has a very vast map and it's almost impossible to uncover everything. I was even surprised that the game ran smoothly even though I had revealed a lot of portion of the map; it only took longer to wait when I opened a map or traveled to a different land. The game has 3 lands to explore. Each land has a unique theme, quests, crafted items - everything. It's as if you're playing the same game 3 different times before you finished the actual game. Crafting You can craft pieces of equipment, tools to gather better resources, and even decoration items that serve no purpose except to make your base looks better. Crafting becomes vital in the game if you want to do almost anything because you can only obtain most items by crafting. Although you can craft some items at the start, some items require a recipe to craft. In story mode, these recipes are dropped either from gathering resources, killing enemies or bosses, or completing quests. You will have all recipes from the start in creative mode and you can get the recipes from all but the latter in hardcore mode. Crafting takes time. There are some items where you have to wait for a few minutes to craft. I felt like I was playing a Facebook game because of this. Luckily, you don't need to wait that long in hardcore mode and you can also do other things while you wait. Resource Gathering Resource gathering takes time, especially if you don't know where to look for an item. The game might have a feature to track how many items that you need, but the game fails to tell you where you can get the said item. Even if you know where to get it, it might still take some time to gather since some items are not common in the land. There are even some resources that take hours to respawn. Battles Apart from resources that you can pick up, there are times where you have to battle enemies to gather resources. Some enemies are easy to beat, some might kill you if you're not careful. Each enemy has unique attack patterns and since you only have melee attack at the beginning of the game, you have to do your best to hit the enemy while dodging their attacks that are indicated by red marks. Enemies have a lot of variants of the same type. A higher variant will sometimes drop an egg that you can hatch and keep as your pet. There are also evolved variants that will drop some essences that you can use to evolve your pet. However, I found that the egg drop rate is very low, especially in the latter part of the game. Equipment You can only level up by switching gear. However, crafting gears are RNG-based; there are different qualities and bonus stats that will only be revealed after you craft them. Saving and loading become vital if you don't want to gather the resources again to get the best gear. The game also has other items called gadgets and devices that you can place in your hotkey to use. These items have different effects - from hitting the enemy from a long distance to making you invulnerable for a few seconds. However, I found that there were too many of them and most of them were useless since you only need to get ranged items to kill end game enemies. I never bothered to test new items after I filled all of my hotkeys with the ranged ones. Bosses The game has 11 bosses with different attack patterns and element types. You also can't outgear the bosses in the hardest difficulty so you need to learn the attack pattern properly to finish the fight. Since it's risky to melee most bosses, I found that I ended up hitting all bosses with items in my hotkey slots from afar until they die. However, sometimes the auto-lock loses its target that I had to spam click on the bosses whenever I could to make sure that I didn't lose the target. Difficulty The game offers 4 difficulties that you can choose before you start the game. I played the game in the hardest difficulty and I didn't have any problem with it. The monsters take a long time to kill though; it might even take minutes to kill a stronger monster than your level. You also can die in 1 hit by an enemy that is weaker than you. Length It took me 55h to finish the game in story mode and an extra 4h to obtain all of the grindy achievements. The rest of my playtime is spent in finishing hardcore mode, which might take longer or faster based on your skill. Conclusion It's a game where you can do a lot of things to craft and kill enemies. The game has a lot of unique bosses and vast maps to explore. Follow our curator page Alexander's Club Curations, if you like and want to see more reviews like this one.Show moreShow less
Devs said that WASD was "on the horizon" but unfortunately now they've changed their mind and will not be implementing it. [EDIT: Devs have changed their mind AGAIN and said they may look into this - only time will tell..] Combat consists of clicking on the enemy then clicking on a safe patch of land when they attack. Due to their fast attack speed you will only get 1-2 hits in before you have to move. So you're constantly clicking from side to side. Combine this with the fact that some enemies have an enormous amount of hp that takes a few minutes to wear down, and abilities that kill you in 1 shot, and you have a very frustrating experience. Further combine with with the fact that you only have 1 other ability (a short stun on a long cooldown), and combat gets very tedious very quickly. You can craft bombs that do 75% of your damage which is useless on single targets (and you can't fight more than one with the speed of their attacks and the dodging required). The rest of the game is running around collecting things and crafting. That's literally all there is to the game. Tedious oversimplified combat and lots of padding. There is no real game here. The humor is great and really drew me in, and there is lots of grinding/padding/crafting/upgrading to keep players looking towards the next big thing, but the game itself is not fun to play. Also, the game suffers with controls designed for mobile. I didn't have any crashes and the graphics are colourful, although there is almost no variety in the ground types or mobs. and no real biomes to speak of. I ran south for 1 hour and everything was basically the same except some of the mobs changed colour and got larger. In terms of stability the game is mostly good, but it does freeze for up to a minute when you open the map if you have not opened it in a while which is really annoying. Overall, the game is polished, looks nice and has humorous elements, but is a padded grindfest with no real gameplay to speak of and ultra tedious combat. Grab it on sale to relax with but don't expect too much. Right now I cannot recommend it.Show moreShow less
This game has been on my wishlist ever since I heard of the premise and especially after seeing the documentary on the making of this game. My only concerns were that some reviews said it was basically a mobile game and was best played on mobile. These concerns almost made me skip the recent Humble Bundle middle tier it was in but I took a leap of faith and I am so glad that I did. I know the mobile version is probably good since Butterscotch is primarily a mobile developer but the PC version is top-notch as well. It works great with both K&M and controller and looks glorious on my 4K 42" monitor. This is not a roguelike survival craft-em-up. Rather, it is a RPG-lite craft-em-up with quests and a storyline. You probably won't get as much replayability with it as much as those roguelike survival games, but I tend to drop those games after the first death or so. Not so with this one. The structured quests are always driving me towards my next goal instead of pottering around aimlessly. Crashlands - the game I would also be proud of if it was the last game I ever created.Show moreShow less
its fun it looks fun for 5hrs max the whole game is just grind grind grind to get ''up to level'' to your quests thing wouldnt be so bad if 3/4 of the time in this game wouldn't be spent bashing some Ressources nods, to craft armors and weapons, wich, you may have to craft more than 1 similar headpiece to get decent stats. Don't buy unless you get it for 2 $Show moreShow less
I wasn't sure what to expect from this game. Whatever it was I was expecting, this game FAR EXCEEDED my expectations. This game is fun. It oozes a special something, and it just makes me happy. You can tell this game was made by people who love games. It respects your time. There's no level grinding. There are generous teleport pads across the open world, and you can teleport to any of them at any time (once you've discovered each one). You have infinite inventory, so you never have to worry about managing what to collect or not-collect. You want to just collect everything. The game lets you play however you want, at your own pace. There's no penalty for dying. You WILL die. You will drop some of your items when you die. Simply go back to where you died, and you instantly pick them all up again. You move on. This game is about enjoying the world that has been created by the team at Butterscotch Shenanigans. The story seems really large, with many side-quests. It's all open world, so you can complete anything at any pace you want, and any order. The game just feels good. I also recommend picking up the mobile version of the game. Your save will automatically sync between both versions of the game, so you can always play wherever you go. That's another sign of a game developer who truly cares and respects the player! If you're looking for a game to get lost in, this is the game to be playing.Show moreShow less
Boring, uncreative game with nothing else to it than "grind for a better weapon" or "grind for some better armour" add a pinch of totally cringy, uncreative puns which you could see from a mile away and a little bit of "fetch" quests or "kill that guy" quests and you got yourself this.... game? Let me explain. The grinding in this game is repetitive and boring, and the only interesting part about it is the "combat" that you get into every once in a while while trying to get some resources to get some COMPLETELY RADICAL armour (a.k.a. beat some trees for ten minutes then craft some wooden armour which boosts your health by 1) Seriously, the combat in this game is atrocious and feels like a mobile game. OH WAIT... It's a port! Oh boy! You just know its gonna be a great game when its a port!.... Besides that, the combat is literally just dodge the red area and smack your enemy a couple of times, then run away like a ♥♥♥♥♥... repeat, repeat, blah blah blah. It's fun at first, but then it gets boring. Building in this game is non-existant. You place down a couple of grass foundations and thats all you'll need for the rest of the game.... literally. No enemies attack your base, and the foundations just provide somewhere to put the ten trillion crafting tables that youll make throughout the game, so whats the point of actually making a house other than some foundations? Sure, maybe you'll get a couple of stray animals wondering into your house, but by the time your base is that big that animals start wandering into it by accident you'll already have a weapon that can one-shot them in that area that you built in. Building any more than a couple of foundations is just a waste of precious resources. The UI is slick and clean, easy to get used to even in PC, nothing to complain about here. The story is rather predictable. Your ship gets highjacked by some super powerful alien creature, you crash land on this planet, blah blah blah. Just bland and predictable. The.... "jokes" and "dialogue" is, well, a joke! The "jokes" consist of, like I said, puns that you can see from miles away, even before the dialogue starts. And the dialogue is nonsensical. Unknown space aliens that speak a completely different language than you? Fluently speak english no problem! I know thats a little nitpicky, but I couldn't help but just notice that whenever I spoke with them. It just felt wierd. There are overpowered creatures in noobie areas with essential resources. Its not bad to have a challenge in a game at all, heck, a nice overpowered enemy is great to have in games like these. But when thier widespread in the exact area as the place you need to be in, it's just stupid. I cannot tell you how many times I was killed by those stupid octopus ♥♥♥♥♥♥♥♥♥♥♥♥♥ every single time I tried to grind some stone to progress a little in the game. Its just so stupid! Why would you have them in such a key area! Like I said, it's nice to have a challenge, it's just the fact that you have it in such an area that it's just stupid! Speaking of challanges... There is no immenent threat! There is no reason to grind, build a house, find something to eat, nothing! You can win this game by standing completely still! They say they removed everything that made a survival-rpg bad, but in reality instead of keeping the core essence of a survival game (starvation, thirst and immenent threats) they just removed it all and they still called it a survival-rpg in the end. A survival game is not a grind simulator, it's a game where you need to eat and drink and build a shelter to survive, not slap some grass until you get a new weapon or piece of armour. This game is just, in reality, a grindy RPG that feels badly executed, trying to be something it isin't. If you like ♥♥♥♥♥♥ puns, fetch quests and smacking ♥♥♥♥ with various objects for multiple hours on end then this is the game for you!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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