
Crawl
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crawl
Crawl turns a dungeon run into a shifting contest: friends control the monsters and traps, and whoever kills the hero takes their place. Gather XP and loot before facing the hulking final boss, controlled by the other players. Steam player reviews: 95%% positive from 5,634 reviews. Supported interface language: English.
Credits
Lowest recorded in 36 months
$2.992023-08-12 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-11-05
02Before you buy
Solo and local play
Crawl supports solo play and local multiplayer for up to four players. On Steam for PC, full controller support is listed.
Controls and language
The description lists controllers, keyboard and mouse as control options. English is the listed interface language.
03Frequently asked questions
Can I play solo?
Yes. The game includes a single-player mode with AI.
How does multiplayer work?
Up to four people can play locally. When a friend kills the hero, they take that player's place.
What is unusual about the dungeons?
Dungeons are randomly generated, and other players can control their monsters and traps.
How many monsters are there?
The description mentions more than 60 monsters that can evolve.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A great concept of a game carefully crafted and bundled into an easily set up multiplayer game. There is character progression, adversity which shifts constantly as other players take the role of the hero and the others take the role of the monsters trying to turn him into floor paste and some great bosses which allow for some nice action. Overall, a solid concept. Now the reason for the no recommendation; I played local multiplayer with a bot or two (not having more than one other person immediately available) and the result was a frantic scrabble after the AI, trying to figure out what to do. This itself did not take long, but the frantic scrabble continued on and on and on. Normally, frantic in a game is good, but this just felt like always playing catch-up and never progressing. At the end of each floor, regardless of character advancement, it always felt like we were not quite sure what had been achieved, what happened or what we were even trying to do. We continued on for a while, had a few boss encounters and played as both the monsters and hero a few times each. It was around the time my friend said "I'm bored" that I realized that I was too and had just been forcing fun onto the session. The ghost characters constantly felt like they were dragged from room to room, rather than chasing the hero, often never having the chance to even attempt the various awesome traps in the corridoors between some of the rooms. The blob drops were a nice touch, enabling the ghosts to stay in the action, but not overwhelm the hero too much with mobs. But it still felt a bit bland and it was hard to relate to any of the characters with the constant control switch (mostly with the AI bots getting in there 9 times in 10). Overall, for two of us playing with two bots, it was not fun. Other people with three friends to play with may very well have an awesome time with Crawl, but I think it needs a little more balance, maybe some humor or something, anything to bring it to life. Players need something to work with to get fun out of a game. Other than that, the devs have done an awesome job (love the boss intros, they looked awesome!) and I hope I get chance to have fun with this in the future.Show moreShow less
Crawl can be a great, even amazing, split-screen local multiplayer game with one caveat: you need the right group of people for it, because Crawl is definitely not for everyone. It's a fast paced game which could be described as a competitive multiplayer dungeon crawl. One player is the hero, who attempts to kill monsters, get gold, buy items and defeat the boss to escape the dungeons. The other players? They play the monsters. The gimmick is that when one of the monster players kills the adventurer, they swap roles and thus everyone keeps going around in circles until someone is finally strong enough to kill the boss. In many games this might mean the monsters are just downtime between turns getting to be the hero, but not so in Crawl. The monster gameplay is quite in depth with each player being able to level up their stable of hand picked monsters, activate traps and so on. I personally probably prefer being the monsters to being the adventurer! Of course not everyone will like this confrontational and increasingly high stress gameplay, and those who don't will probably hate Crawl. Otherwise what you have here is a unique, amazingly good looking and sounding multiplayer game which has tons of content and will keep challening players for ages. Even lonely players can have fun with bots, who are perhaps even a bit too challenging.Show moreShow less
A multiplayer game with no online capability.Show moreShow less
GIVE US ONLINE MULTIPLAYER!!!!!Show moreShow less
A game so terribly hindered by lack of online multiplayer I cannot in good conscience recommend it. Singleplayer is nigh unplayable, especially given the poor tutorials, and the game is entirely designed around multiplayer, so no online option just brings this down to a wasted purchase. I know netplay is a difficult thing for indies to add, but when the entire game revolves around it, and it's the #1 thing requested for over a year of early access, it really needs to be a priority. Especially in the PC market, local only is baffling for an entirely multiplayer game. Will revise review if netplay becomes available, otherwise, absolutely do not recommend.Show moreShow less
I've never been much of an online multiplayer kind of guy, in my household we couch co-op and that's just always been our tradition. Playing side by side with friends and family, bulky plastic controllers in hand is a lost art and one that deserves a lot more attention. We've seen many titles try and bring back this passion for a more human gaming experience in the living room recently with successful titles like Nidhogg and TowerFall Ascension reminding us of that feeling of intense person-to-person competition and friendly rivalry we were able to get with console games in the past. With the rising popularity of online PC gaming where does this close and personal human interaction go, is there still room for the local multiplayer experience? Crawl thinks so, and it answers the call by pitting man against monster, friend against friend, in the darkest and nethermost of dungeons of the most replayable player on player brawler to date. You will die many times by the hands of your most trusted acquaintances but as Bram Stoker once wrote, "We learn from failure, not from success!” The heavy, ominous chip melody evokes a feeling of terror and haste as the monsters swarm about the mortal player for their own chance at sweet humanity, and must tear it from the cold dead hands of their cohort before losing the chance to turn the tables. All sound direction is incredibly fitting, with voice samples sounding as if straight out of an authentic 80's pinball machine or arcade cabinet. Suspenseful horror aesthetics and the doom-impending tone of the music compliment the tension, chaos and madness of the multiplayer struggle for supremacy all too well. You begin by choosing one of the Gods of unspeakable horrors, determining which set of ghastly familiars you will be taking control of and leveling up throughout your mad grab for humanity. Blood is gained as you spill it from your human target to be exchanged for gold and used at merchants to buy an array of varied equipment and skills, ranging anywhere from double-daggers with fast speed but short reach to floating glyphs that fire lasers on your command. This puts a lot of motivation on the monster players to bleed the human as much as possible, in order to better prepare themselves with loot once stealing back humanity. Monsters themselves add one of the deepest layers of the game, each with branching sets of evolution trees to play around with. Evolving your monsters is dependent on Vitae which is acquired through enemy humans leveling up, and keeps the playing field between the two more or less balanced. Honestly, though, I don't think anyone is capable of explaining the mechanics as well as the trailer does. Before even getting a chance to sink my teeth into Crawls' gritty and visceral gameplay I couldn't stop watching the trailer, it sent chills down the spine. It's really the most captivating I'd seen in awhile and the narration nails the urgency of your doom-ridden quest. I had to know how such an effective voice actor was acquired. After questioning the developers on the subject, it turns out that the narration wasn't hired or professional help at all, but the contributions of a close friend they had previously worked with and this fact just fortified in my mind the strong bonds behind the creation of the game and it's origin of a personal and human nature. According to Dave, "The voice actor from the trailer is a friend of ours, Adrian Vaughan. He’s a 3d artist who we met at the first game studio that Barney and I worked at together. He’s one of those guy’s who’s always putting on funny accents and I got him to do some voices for an adventure game I made for a competition (called The Unicated)." Apparently they weren't expecting the trailer to gain as much attention and praise as it did for the game, as Dave goes on, "We were incredibly pleased with how the trailer went, we had no idea if it would be received well or not while we were working on it. We thought it might be too long, or wordy, and it was difficult getting a balance of the tone and the explanation of the game. We’re so glad we did it that way now though." Crawl clearly has some heavy retro arcade influences, and upon discussing the game with the developers the sources of inspiration were confirmed. "For Barney, two big inspirations were Bomberman and Gauntlet, and they shine through in the gameplay most of all." and with it's blend of the dungeon delving hack'n'slash action of Gauntlet and the rage-inducing competitive aspect of Bomberman, I'm inclined to agree that both of these examples shine through. He continues to explain, "We’ve grabbed inspiration from tonnes of games though really, old RPGs like Legend of Zelda, the gothic tone of the first Diablo, and a bit of Dark Souls’ brutality to name a few." All being perfect representations of where Crawl takes its grim and savage direction. This is a game that will bring together the most unsuspecting of players, serious-minded people who don't even game will forget themselves and get caught up in the blood-boiling clash for mortality. Not only does it bring friends together but it tests the limits of your friendship, edging you closer to feelings of vengeance on your once trusted peer. Similar to the feeling of having the excitement of 1st place in Mario Kart swiftly crushed and ripped from you by a friend lucky enough to get that one Blue Shell and take your place of glory, leaving you with nothing but the desire to track them down and kick their ass. Crawl is a game made by friends, for friends. A multiplayer experience unlike anything seen since the 90's. A game made by two close compatriots who wanted to rediscover and reinvent what gathered them around the tube so many years ago. The kind of entertainment we've lost sight of after so many years of growing into adults, getting jobs and families, and in general forgetting what made us really have fun as kids. Despite being its best around warm-bodied experiences I can still wholeheartedly recommend the game even for those who might be too busy or too far from friends to partake in the multi-person mayhem. With bots and their adjustable difficulty, I was still kept on the edge of my seat during every attempt to steal the victory from the intelligent computer opponents. With even more balancing on the horizon as well as constant updates to content, and a serious community involvement from the developers on forums there is pure determination shown in shaping the game how players want and proves that Crawl is already one of the shining examples of Early Access done right.Show moreShow less
Fun game, cool style, but I feel like I paid for a demo. While I realize I bought this early access, in less than half an hour I had beaten the final boss and completed the game, Even with multiple players playing against you there is no allure to continue playing until the developers add more content. Hopefully it will get there soon as the mechanics feel rather shallow.Show moreShow less
This game needs online co-op!Show moreShow less
I'll rephrase what I mean about this game, It's in no way BAD. The game itself is spectacular and the idea is something new, refreshing and quite unique however, the lack of online multiplayer feels like the game is shooting itself in the foot. It feels by design to be a game that is online multiplayer a lot like Risk of Rain. It's just not there though. As I understand the game was developed by two people and I bow my hat to both of them, the game is amazing in itself, it can be played quite happily in single player mode but for myself and I'm sure for others, IT NEEDS ONLINE MULTIPLAYER.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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