
Crimson Desert Enhanced
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crimson Desert Enhanced
Crimson Desert is an open-world action-adventure set across the continent of Pywel. Kliff sets out to reunite the scattered Greymanes and rebuild their faction. Explore wilderness, cities and ruins, take on quests, and fight with weapons, skills and close-quarters attacks. The journey also includes camp upgrades, gathering, cooking, fishing and hunting. Steam players rate the game 83%% positive across 116,742 reviews.
Credits
Lowest recorded in 36 months
$49.292026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Controls and languages
Steam lists full controller support. The language list includes English, German, French and more; English has full audio.
Beyond combat
The description combines exploration, combat and quests with camp upgrades, gathering, cooking, fishing and hunting.
03Frequently asked questions
Who can you play as?
Kliff is central to the story. Oongka and Damiane become additional playable characters as the journey unfolds.
What can you do outside combat?
You can gather resources, cook, fish, hunt and upgrade the Greymane camp, among other activities.
How do you travel around Pywel?
The description names horses, dragons and mechs as mounts, and also mentions climbing and gliding.
“Pearl Abyss's first single-player blockbuster crams fighting-game combos into an open world that barely holds your hand; the combat and visuals genuinely pull you in -- if you can survive the early flood of systems and a story that never coheres.”
Our Verdict
Korean single-player gaming just took its first real seat at the global table

Pull back far enough and Crimson Desert matters beyond whether it is good. For years, Korean games meant MMOs and mobile to most of the world, with single-player triple-A all but a blank. Then this one sold two million copies on day one and crossed six million in eighty-three days, hauling a Korean single-player blockbuster onto the global mainstage for the first time. That is a node the industry will remember.
The most telling thing about it is that great split. The press landed in the middle — a 6 from IGN, an 8 from IGN China, an aggregate stuck near 77 — while players handed it Very Positive on Steam and a sales tear.
Critics fixate on the fractured story, the steep entry, the contentious bosses; the players spending real money care more about the thickness of the world, the depth of the combat, the sheer mass of content. The two scorecards are aimed at almost entirely different things.
Who should charge in and who should wait: putting the money where it counts

So, should you buy it? Here is the breakdown. If you love chewing on hardcore action, will happily spend a hundred hours slowly excavating an open world, and can stomach the early system bombardment, then those 70 dollars are well spent — the combat depth and the scale of spectacle it offers are genuinely hard to replace at this price.
Flip it around. If what you want is a coherent story, a pick-up-and-play rhythm, a controller that feels right, this game will most likely lose you inside three hours. The slack main thread, the keyboard-first controls, the threadbare guidance — every one of them sits squarely on a casual narrative player's landmines. There is no shame in bouncing off it; this is a game with sharp edges, and it never pretends otherwise.
It is worth being honest about who Pearl Abyss built this for, too. The studio's instincts are forged in the long-haul, deeply systemic world of Black Desert, and that lineage is all over Crimson Desert — the density, the grind-adjacent loops, the assumption that you will live inside its menus for weeks rather than blitz it over a weekend. Approached with that mindset, the friction reads as depth; approached as a tidy weekend blockbuster, it reads as obstinance.
As for timing, today's build is already smoother than launch, with performance, difficulty, and cutscenes patched; but the confirmed major DLC and more systems are still incoming, so if you are in no rush, waiting for that first big DLC or a riper version buys you a fuller experience.
It helps to be plain about most of the flaws people pin on it — the scattered story, the brutal onboarding, the cluttered UI. A lot of them are side effects of that long-haul mindset. Pearl Abyss is used to the Black Desert cadence of players living inside systems and excavating them slowly over months, and it ported that same logic into a single-player game: stack the content first, build the depth first, leave the guidance for later. Judge it by the standard of a brisk, tidy triple-A and the flaws glare; judge it by the standard of a game you settle in with for a season and that thickness starts to paper over them.
The thing no rival can easily copy is exactly that stitch-up — fighting-game physics combos sewn into a vast open world that barely holds your hand, a combination so bold almost no one has dared try it, and the very reason it deserves a serious look. Overall, a 7.5: a game with a towering ceiling and a fierce personality, one the right player will fall hard for.
Latest news about Crimson Desert Enhanced
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Ngl, the visual clarity is terrible. I tried all DLSS modes, as well as native, with everything on Ultra, and it still looks poor. My GPU is also at 100% usage, so it is not a GPU issue. There is definitely something wrong with this game. It has a lot of potential, but it needs some TLC, plox. My specs are not the issue, and FPS was not the issue either. It is the visual clarity that is terrible — it looks blurry, combined with visual noise and graininess. Also, yes, I did change multiple settings, and it is not a hardware issue or user issue. To @CrimsonDesert_Official, I look forward to changing this review and playing again after the first few patches are out. I have been super excited for this game — much love! UPDATE: I am now using Upscale Mode: NVIDIA DLSS 4.0 with Upscale Resolution: DLAA, which helps remove some of the noisiness and graininess. Also, turning NVIDIA DLSS Ray Reconstruction on helps image quality a lot, but most people unfortunately will not be able to run this option due to how demanding it is on performance. Unfortunately, there are still parts where the image quality is not up to scratch, and the foliage quality is awful in many areas, along with the fire quality, hair quality, and many other things. I am going to file another report showing evidence of these claims and see whether they get patched. Also, do not get me started on the artifacting problems in this game. Not to mention, the controls are still terrible. I have not tried it on controller, but damn, mouse and keyboard feels bad. It honestly has so much potential and, not to sound pessimistic, but out of all the new games I have played, this has to be the most glazed game I have ever seen that still has so many issues. I get that the average NPC or console gamer will not spot these issues, but the more advanced users will. I hope the small percentage of people who do notice them file reports about these issues. I look forward to your future patches, @CrimsonDesert_Official, and to turning this negative review into a positive one. An example of the artifacting: https://www.youtube.com/watch?v=9ig5PT5yDDk&t=1451s FYI: I have linked my hardware to the review, when you view a game and all its reviews. It only shows there as steam has not implemented into when you click on the review itself.Show moreShow less
A MESSAGE FOR THOSE WHO CAME HERE BECAUSE OF THE TRAILERS Before buying you must know one: it’s game not classical RPG in open world like The Witcher 3 or Skyrim. It originated from an MMORPG project from which the online and MMO elements were removed. And since I’ve spent around 1,000 hours playing this studio’s game (Black Desert), I feel I should warn you about something. This is a fantastic game with an open-world setting and a wealth of mechanics. You need to be prepared for the fact that progression in this game is more gradual and wide-ranging. If you’re just looking for a great action game with stunning graphics and an epic storyline, you’re likely to be disappointed when the game forces you to engage in typical MMORPG activities: grinding and gathering. Conversely, if you were expecting a laid-back, leisurely RPG sandbox, you too risk making the wrong choice, because, as the successor to Black Desert, Crimson Desert features a fairly dynamic and expansive combat system. I wouldn’t expect the game to have a particularly engaging storyline either. I wouldn’t dare judge it until I’ve played through the game, but I know that in Korean games, the storyline usually scores around 6/10. I’d love to be proven wrong, but miracles are rare. But if you’re looking for a deep game with a wealth of mechanics that you’ll want to get to grips with and immerse yourself in for hundreds of hours, then this is most likely the game for you. I’d like to congratulate the developers on the release of their new project! And I very much hope that after a couple of dozen hours, I won’t change my mind.Show moreShow less
Im convinced gaming has entered an era where studios seek to draw people in with only surficial characteristics - the most delicious candy you've ever seen - just to find out after 5 minutes of sucking on said candy that its filled with mud. PROS: 1. This game has a breathtaking map that rivals skyrim. The fidelity and graphics of the game make your PC run hard, but it takes a step towards a level of realism not yet experienced. Pure eye-candy, and gorgeous in its entirety. 2. Some of the music (i.e. Pailune) is also good enough to warrant an emotional reaction, but they are few and far between. 3. It feels good to hit stuff with your weapons. You feel powerful. You feel skilled. The sounds are loud and crisp. You feel like a god taking on 30+ enemies, and the character automatically engaging in a finishing move is addicting to experience. CONS 1. The bosses are some of the worst i've seen in my 30 years of gaming. No, not because they're difficult. How can they be difficult? We have [infinite] heals and revives - thats the problem. This is balanced with bosses who are hyper-aggressive, littered with one-shots, and who's every landed attack will cause your character to be ragdolled on the floor for 2-3 seconds of incapacitation. Imagine everytime a boss in Elden Ring damaged your character, you were CC'd for 3 seconds as you had to watch your character get off the ground, slowly. Infinite heals and infinite revives should be removed, so the bosses can be tuned for some give-and-take. What we have now just feels like cheese when the challenge is overcomed. You almost feel guilty for healing more than 10 times with the food. 2. The controls are just terrible. Some people may consider it a positive that we have ~30 different combinations of buttons to press to do some action, but this just creates a mess. There are far too many keybinds to do all the stuff you can do. This is a problem in a game where comboing your various skills should be done. Most players are probably only using 25-50% of their entire kits in combat, because who wouldn't? More options isnt always better - quality over quantity. 3. The puzzles are not fun. While the puzzles themselves aren't bad, the game does nothing to introduce the player to the possible interactions of all your skills with the various objects in the game. The devs fail to understand that the basis of puzzle-solving is pattern recognition - once you're exposed to the interaction between a skill and an object, you can use that interaction as a building block for the next puzzle. However, every new puzzle seems to introduce a new object to interact with and solve. This is normally done by players cycling through all their aforementioned ~30 skills to figure out what skill is meant to engage with this new object. This is a huge waste of time, and adds nothing to the game. When the solution is finally found, there are too many instances of the solution being utterly non-intuitive and making no sense. There's literally steel cauldrons in the game you're expected to STAB with your sword to drain the liquid out of, instead of pushing the thing over with axiom force, or slaming it with a giant tree via natures grasp. 4. The story is soulless. The characters are not interesting. The plot is stale. The entire narration of the game just seems like filler that was required to be made. The black bears (riding giant cave bears) are a kind of cool antagonist faction though. 5. Not much unique content. The problem with massive maps like these are often they are not filled with meaningful content - this is no exeption. This beautiful world is filled with capital cities and small towns that are filled with the exact same NPCs in their exact same roles. The butcher will always be a female orc wiht the same voicelines. The blacksmith will always be the same blonde-haired viking with the same voicelines. Compare this to something like Skyrim where every NPC in every role was randomized town-to-town. The laundry list of quests you will do in every large city is literally the exact same. You will arrest 10 outlaws. You will solve 1 investigation by talking to 5 NPCS. You will ask local townfolk about the tailors clothing to give her feedback. You will deliver a bundle of hides to some NPC that keeps moving around town, but leaves you letters so you can follow them. This becomes utterly jarring for people attemping 100% completion, and you start to see the lack of unique content filling up this huge map. 6. Progression is confusing. The game does very little to tell you where you should be going to explore. While this seems like a positive in the form of freedom - make your own story and follow your own path - you will be constantly hitting random roadblocks where you're just outright told, "you cannot progress further at this time". This is super common in the abyss puzzles themselves, where at one point, I literally had 3 different paths that were simply blocked saying "you cannot go further at this time". An open world with constant restrictions in progression isn't exactly open. I don't mind not being able to progress because the enemies are too strong - that is desired. The physical barrier of the game breaking the 4th wall and simply telling you, "no" is just lame. 7. There are two points where the game forces you to play as another character to kill 1 boss. I would surmise that most people are leveling and gearing Kliff. This is utterly detrimental when you suddenly have to use the other 2 characters that have no talents or gear, and a different playstyle altogether. Never should a player be forced to drop their main character - ever. This is simply annoying, and feels like the devs dont have the confidence in their game to let players try the other characters on their own accord. 8. Money is a gimmick. I'm not sure if its supposed to be this easy, but the accessibility to stealing gold bars from certain NPCs makes money-making utterly trivial and pointless. Furthermore, the person who formed the banking system doesn't understand math - heavy investment (for example) should be rated at -50% to 110% to achieve the positive bias affect they're aiming for. With the rates set to what they are now (-50% to 55%), it is a statistical certainty that your money will go to 0. Thus, only low-risk investing can be utilized without save-scumming. This is one of those games that peaks in the first 50 hours play as you start to leave Hernand and witness other biomes. However, shortly after that moment, the cracks really start to hit you again and again and again. By endgame, the magic is gone entirely. I cannot stress this enough with games like Starfield, and now this - quality is more important than quantity. Sadly, a big map and nice graphics get those initial sales rolling in, and by the time you see under the nice shiny hood, you cannot refund.Show moreShow less
Game has issues, no doubt abou that. But this is first game in a few years where I am actively thinking about it in work. I am enjoying my time.Show moreShow less
I wish I liked this game. Truly I do. I love Breath of the Wild. I love fun open worlds. I love deep character action. But... this ain't it. It's a jack of all trades, master of none. The story is bad, the characters are bland, moving the character around doesn't feel great, the puzzles are obtuse in a not-fun kind of way, the boss fights aren't great, the user interface is one of the worst I have ever seen in a AAA game, the inventory system is weirdly obtuse, and worst of all it is tedious. The cool stuff you see from the trailers is way deep into the game, so don't expect mechs or jetpacks anytime soon. I think the combat is stylish as hell though. I love the different wrestling moves you can do. I love the look of the open world, and exploring it can be interesting. I can see this game clicking for a lot of people, but it did not for me.Show moreShow less
This is a classic example of one game suffering from the similar aspects that other games are praised for. It's clear that PA took inspiration from other games - it really feels like RDR2 in many ways but in a fantasy universe, and Kliff is no harder or more frustrating to control than Arthur, the base-systems are no more complex or confusing or clunky on the controller than RDR2 and the world is as beautiful or more. Yet this game gets slammed for those things, whereas RDR2 is a 90+ game. It's once again one of these example of a game that down the line will be LOVED for what it does, but for some reason has to go through a weird phase of hate first. We should all praise PA for making an old school game like this. If we don't, and don't prove that there is still an audience for this kind of thing, another game like this may never get made. Why? Because they're near impossible to get over the line. The sheer scope, depth, world quality, and variety is mind blowing. Is it a bit janky? Yes. Does it matter? No. I love it.Show moreShow less
After playing for over 100 hours, I've unfortunately come to the conclusion that it's difficult to recommend this game. It has some real pros: + An incredibly beautiful world (aesthetically, perhaps the best I've ever seen); + A variety of mechanics, such as camp management, trading, fishing, cooking, gambling, puzzles, and much more; + Great attention to detail in the world's interactions; every small action is accompanied by contextual animation, and the animations themselves are superb; + A variety of ways to navigate the world, including various mounts, boats, dragons, a "bird" cloak, enhanced jumps using nature magic, a magical grappling hook, etc. But, unfortunately, the cons of this game still outweigh the pros for me. - Narrative. It's not just bad, it's terrible. It's probably one of the worst narrative experiences I've ever had. In a game with so many cutscenes, characters, quests, and dialogue, it's surprising the developers didn't bother to flesh these things out. After playing for over 100 hours, I still can't even get the main story. I don't remember a single character, except for a fellow camper who constantly drinks and curses. Faceless rulers asking you to clear outposts, faceless antagonists whose motivations are unknown — during various battles, I often felt like I didn't understand who we were fighting or why we were doing it. A faceless protagonist who barely knows any words other than "yes" and "hm." I could forgive the lackluster main story if the side quests were handled at a digestible level, but they're not. 100% of the quests in this game are just primitive – bring an NPC a hat, ask a woodcutter to make a mannequin for the clothing merchant, pick flowers for an NPC so he can give his beloved a gift. These are completely filler MMO quests, lacking any idea, artistic merit, or interesting execution. And 80% of the gameplay is devoted to completing these quests. - Exploration. At first glance, it seems captivating; a vast world awaits you, promising a wealth of adventure. But after a couple dozen hours, you realize that in this world, besides the aesthetically beautiful landscapes, you can only find three things: an outpost, a puzzle, and a cave behind a waterfall. There will always be a resurrection item and a piece of equipment in the cave, and the reward for solving a puzzle, regardless of its difficulty, will always be 1 leveling point. Yes, always, without exception. In this world, you won't see random encounters like in RDR2, or accidentally find an interesting quest like in Skyrim, or useful loot like in Zelda. All loot is stored in caves behind waterfalls, that's the only way. It's impossible to find it by accident. And all quest are fetch quests. - Clearing outposts is incredibly boring. Enemies always attack in groups of 300, and all we have to do is hold down one button to make the character swing his sword automatically and periodically press another button to heal. The game has some combos and special attacks, but they're pointless; the basic attack is faster and more effective. - Some things just feel like they're left over from an alpha build. For example, the investigation quests are simply a form of mockery. We're asked to investigate some event, for example, who committed a theft. To do this, we need to interview about 10 NPCs and listen to their utterly boring monologues, running back and forth between them for an hour, and remember what they said. Then, we return to the quest giver. A completely broken, half-baked cutscene begins, where the NPC opens his mouth, often without sound, and asks us to recount the messages of the NPCs we've interviewed. A menu with answer options appears; the goal is to correctly recall, one by one, what each NPC said. This has to be done mostly at random, as often all the answer options are completely different from what the NPC told us. If we answer incorrectly, we repeat the process until we accidentally click the correct option. All this without animation, without voiceover, through a clunky menu. I don't understand how this was allowed into the release. Or eavesdropping quests. We're given the task of eavesdropping on an NPC conversation. To do this, we need to position ourselves, with pixel-perfect precision, near the NPC the developers intended. If they decided to eavesdrop through a crack in the wall, then we need to be right next to that crack for the "start eavesdropping" button to appear. Even if the NPC is perfectly audible through the open window they're standing next to, the quest won't start until we're positioned exactly where we need to be—near the crack in the wall. There's something odd about the dialogue in this game, even without regard to the content. Characters almost always pause for a few seconds between sentences. Sometimes, they ask the protagonist a question, and after a few seconds of silence, they react as if they've heard the answer, even though the protagonist hasn't spoken. This could be the result of lines cut during development. Sometimes, you can sell or lose quest items; in this case, the quest remains permanently uncompleted because the item wasn't marked as a quest item in your inventory. Sometimes, characters give you a task you don't need to complete, which is likely also a consequence of early builds. For example, in one quest, a companion tells you to infiltrate the enemy camp stealthily, otherwise the enemy will kill the hostages. But the stealth system in the game barely works, making it impossible to do as the quest giver asked. So, I simply entered the camp openly, killed everyone, and none of the hostages were harmed. ++++ And so on. The list of complaints goes on and on. Overall, the game, despite its beautiful technical execution in terms of graphics, feels raw, unfinished, extremely inconsistent in terms of story, and quite boring, once the initial excitement of admiring the beauty of the world and the diversity of mechanics wears off. It's a shame this has turned out this way; this game had every chance of becoming a masterpiece for years to come, but alas. ++++ 07/05/2026 P.S.: Some people keep asking in the comments how I ended up spending so many hours in a game I don't like: I can't say Crimson Desert is so bad that it's completely unplayable. Overall, it's like 5/10 game for me. This game is quite addictive; it activates some primal dopamine triggers in the brain whenever a new point of interest appears. It's similar to the feeling that motivates us to scroll through short TikTok videos. It's not particularly interesting, but it can captivate us for a while. Besides, the game does have its positive aspects, which I mentioned above - a beautiful world, a variety of mechanics, well-implemented puzzles. The problem is that for every pros, there are two cons, so I can't leave this game a positive review. The good think is that devs are actively fixing and improving the game, and I hope that within a ~year, many of the annoying moments will be gone. However, the game's main drawback for me remains its storytelling approach, and unfortunately, it's unlikely anything can be improved there.Show moreShow less
---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
INTEL ARC GPU USERS BEWARE: Error Message: "Graphics device is currently not supported" There was no information from the developers prior to launch that Intel GPUs would not be able to run this game at all. Will change my review if Pearl Abyss decides to add support/drivers for Intel GPUs. GPU: ASRock Intel Arc Steel Legend B580 OC 12GB GDDR6Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.




