

Cruelty Squad
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Cruelty Squad
Cruelty Squad is a tactical first-person shooter set in the brutal corporate gig economy. As a combat grunt for a depraved subsidiary, you take on missions to kill or destroy targets before reaching the exit. Multiple routes, varied weapons, and lethal or non-lethal options let you shape your approach and equipment. Fight or sneak through offices, suburbs, police stations, and secret compounds; discover hidden gear and levels, then revisit earlier missions to improve your time. The Steam PC version is single-player and supports Steam Cloud. Steam player rating: 96% from 23,386 reviews. The supported interface language is English.
Credits
Lowest recorded in 36 months
$1.992026-06-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-10-18
02Before you buy
Mode and language
The Steam PC version is single-player and supports Steam Cloud. Listed interface support is English; full audio and subtitles are not listed as supported.
Tactical choices
Missions allow multiple routes and approaches, with lethal and non-lethal options and varied weapons and equipment.
03Frequently asked questions
What kind of game is Cruelty Squad?
On Steam PC, it is a tactical first-person shooter with stealth elements and single-player missions.
What do you do in missions?
Eliminate or destroy targets, then reach the exit. Missions support multiple routes and approaches.
Can missions be replayed?
Yes. You can revisit earlier missions to beat your best time and try for an S-rank.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Inflation guy said game goodShow moreShow less
I thought I should preface this, I am only putting a negative review so it is seen as a warning and NOT that it is a bad game. I played this in 2021, it was a great game, really cool and like nothing else. I then got a two week migraine that caused me to go numb in my left arm, slurred speech, nausea/on the verge of throwing up. I got sent to A&E unable to walk, talk, understand anything. I was in hospital for 7 hours under a flashing light that caused me to be more delirious. 2023, I now suffer with non-epileptic seizures and hemiplegic migraines. I believe this game triggered them AND that it was dormant in myself before this game, this game just seemed to make it all appear. Even though there is clear warnings for epilepsy etc, PLEASE be aware before playing this game as I am disabled for life now and not everyone who plays will have issues but the few who may be in my situation could have their health compromised.Show moreShow less
they made a game about that pyrocynical video wtfShow moreShow less
I got pulled into this game because of all the rave reviews it had been getting. I don't think those reviews are wrong, but I feel like they're aimed at a type of gamer who isn't me, because I didn't enjoy the 5 hours I played of Cruelty Squad. This is a game where the most interesting mechanics are gated behind grinding for money on tedious fishing and stock market minigames, where levels could be made a third of the size and lose none of their interesting elements, and where extensive parts of the game are spent roaming around mostly empty maps looking for targets or combing for secrets while banal music loops endlessly. Its critiques of the drudgery and soul-sucking nature of modern life are not made more salient by making significant portions of the game itself boring--it merely wastes my time. To dwell on that critique of society for a moment--I don't mind when media is deliberately ugly and unpleasant to make a point. Two games I really like are Kane and Lynch 2 and Pathologic 2, games that are often unpleasant to look at, to play, or both. One of my favorite songs is a remix of a washing machine. But this game's aesthetic and tone is like a late Kanye album -- brimming with confidence about its own artistic output that is only sometimes earned. Having your own employer try to kill you because of an accounting error is funny and incisive. Having a slot machine brand called "Jack Off Jack Pot" is GTA-level satire that undermines its own atmosphere. And the game constantly vacillates between a nihilistic critique of the emptiness of modern capitalism and having a double jump powered by yourself pooping, complete with farting sound effect. This game wouldn't be half as memorable without its aesthetic, and I don't think that's a bad thing, because the aesthetic is unique and interesting and I'd love to see imitators who refine it. But sometimes I wondered if the game was trying to make me forget about its flaws by attempting to provoke me, or even by implying that the flaws are part of the point. Most of the more obvious ways the game goes against the grain is by making a deliberately ugly interface and mapping some of the player actions to bizarre key combinations, the former of which you get used to quickly, and the latter is easily remedied just by remapping the keys. But it's parts like long stretches of empty space or having a game whose framerate drops despite being absolutely not a graphics- or CPU-intensive game that don't look like intentional flaws--or if they are, they're impossible to distinguish from simply amateur game design. The myriad of rave reviews this game has got is testament that a lot of people can really enjoy this game, and you reading this might be one of them. And this game is short and cheap enough that you're not going to have a big loss if you try it out, even if it's not for you. But if you play this game and you end up feeling bored and put off by it and feeling weird by your own lukewarm take on the game in the face of so many positive reviews: rest assured, you are not alone.Show moreShow less
Cyberpunk as a modern genre has an identity problem. The genre was originally meant to embody what technological advancement could look like if we don't pump the brakes, to show what rampant consumerism and capitalist grind culture could do to our human identity. For all intents and purposes, the "punk" side of cyberpunk was meant to imbue a sense that cyberpunk media is protest art. It's a bleak, but paradoxically beautiful mirror to hold up to our own society; unfortunately, that beauty often undermines its own message. This is where that aforementioned problem begins. I've recently been consuming a lot of cyberpunk media: the titular Cyberpunk 2077, Neon Giant's The Ascent, and Star Wars Bad Batch, which dabbles in some cyberpunk ideas from time to time. These works transport you to detailed, lived-in, ridiculously beautiful tech wastelands. The lights, the spaceships, the seas of people, and the constant sense of dynamic adventure are all there in many cyberpunk works. However, that feeling the sci-fi gloss often imparts can contradict with the real problems that the cyberpunk genre seeks to reveal. All the grit doesn't keep you from thinking, "I want to live there, or at least see it." A lot of cyberpunk fiction falls flat as a cautionary tale for this reason. Booting up Cruelty Squad for the first time took courage. I mean, look at this thing. The menus, the border around the screen, the massive blob of a health bar, and the brown note soundscape do everything in their power to grate on your senses. Dialogue sounds like something out of an Animal Crossing creepypasta, everyone is obsessed with Chunkopops and Gorbino's Quest, I could go on and on. Cruelty Squad is a deeply, profoundly ugly game; that's a strength, not a weakness. The world of Cruelty Squad is so far down the corporate hypercapitalist rabbit hole that it doesn't even matter anymore. The rich have figured out how to come back from death itself, so the value of human life has dropped far below 0. Everyone in Cruelty Squad's world is either obsessed with some product lifestyle, corporate fad, or doing enough drugs to be able to keep up with both. The player character is a member of the Cruelty Squad, a privately owned contract killer organization that does the bidding of larger conglomerates obsessed with their bottom line. This game's world is just oozing with venom for the corporate future we could be heading towards, and you can see that in every frame. Cruelty Squad's transgressive design doesn't keep it from being a damn good immersive sim. Each level tasks you with killing a target or two and escaping, which is simple enough on paper. In practice, your preferred playstyle could send you on a unique route through the level due to the game's open-ended design. Shoot open doors, break vents in the ceiling, grapple hook through windows, or barge through the front door if you'd like; Cruelty Squad's commitment to player freedom is strong, so strong that you can completely glitch out of the map to beat levels if you want to. There are heaps upon heaps of secret weapons, augments, and missions to find throughout the world, lending replay value to the game's campaign. Although the AI is ArmA 3 jank tier at all times, the enemies are dangerous and the time to kill is low. The secrets, the open level design, and the dangerous enemies all force you to really look at what you're playing, which is a great way to pull you into Cruelty Squad's twisted world. Where other cyberpunk fiction is bleak, Cruelty Squad is rotten. The game imbues its ideas and messages about corporate greed and consumer culture into its world so deftly that you could be mistaken for thinking the mess of textures and assaulting soundscape of its world were thrown together haphazardly; make no mistake, the hideousness, the true grit of Cruelty Squad's world is absolutely intentional. This is a cyberpunk (although some might call it biopunk but that's splitting hairs) work that actually has something to say, and expects you to agree; I don't want to go to Cruelty Squad's world, and the game nods along with my assessment. In its final hours, Cruelty Squad gets very abstract and existential. A huge portion of the community's discourse around this game involves Cruelty Squad's endings and what they imply about the game world and our own. This is one of those games I'd expect forums to light up about for years to come, debating its true meaning and finding value in the nonsense. Don't ask me to make sense of it because I barely could, but what I got instead was an experience both unique and truly cyberpunk. Cruelty Squad's critique of our world is laser focused and wrapped in a package brimming with secrets, and that makes me a happy little flesh ape. It's absolutely worth the price tag, and it's worth pushing through the grime to see the message just underneath.Show moreShow less
I'm glad this game exists and has found some success. It's different, and that's a good thing. I just don't necessarily think it's fun. Cruelty Squad is purposefully abrasive. That should be clear enough from the screenshots, but it's also evident from the default controls, the method of reloading weapons, the UI, and really the entire presentation. That abrasiveness is part of its theme, which also relies on a blend of social critique and fart-poop jokes. The level design is labyrinthine, and much of the game's more interesting parts seem to be gated behind grinds of bland exploration and resource harvesting. As for how it actually plays, the best comparison I can think of is low-budget FPS games from the late 90s. Hit scan enemies with the most basic AI, stealth elements that are more suggestive than practical, etc. I appreciated what the game was doing, but I didn't enjoy actually playing it. It's like a piece of modern art that looks interesting at a gallery, but you might not want in your home. I think Cruelty Squad could've played a little tighter while still standing out as the strange and chaotic thing it wants to be.Show moreShow less
normal day in finland.Show moreShow less
I got gaslighted into buying it by a British femboy with inflation fetish Not my personal tasteShow moreShow less
feels like it'd have come preinstalled on temple osShow moreShow less
The developer of Cruelty Squad shared on his Bluesky profile (@villecallio.csoftproducts.life) a custom map that lets players reenact the assassination of Charlie Kirk. To me, this looks like a celebration of politically motivated violence. The assassination happened only a few days ago and left behind a three-year-old daughter and a one-year-old son without their father. This is irresponsible and unacceptable. I cannot support a developer who promotes this kind of content and will not buy any of their future products. There is no coming back from this. They showed their true colors and are completely lost.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.