

Crusader Kings III
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





















01About Crusader Kings III
Guide a medieval dynasty through marriages, rivalries, diplomacy, warfare and succession in a grand strategy role-playing simulation. Choose a noble house and shape its legacy as each ruler’s traits and decisions alter the realm across generations. Steam players rate it 90% positive from 93,345 reviews. Interface languages include Simplified Chinese, English, French, German, Spanish, Russian, Korean, Polish, and Japanese. Released September 1, 2020.
Credits
Lowest recorded in 36 months
$12.602025-11-28 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
Steam PC lists English audio. Its interface is available in {supportedLanguages}; other listed language support includes subtitles.
Ways to play
Steam PC lists both single-player and multiplayer modes.
03Frequently asked questions
What time periods can I start in?
The description names starting dates in 867, 1066, or 1178.
What happens when a ruler dies?
Play continues through the dynasty, with a new heir taking over.
What does the strategy involve?
You can pursue diplomacy, realm management, schemes, warfare, religious choices and cultural innovations.
“A grand-strategy RPG that turns medieval dynastic politics into a live drama generator, keeping all the depth while finally lowering the wall”
Our Verdict
At an overall 8.9, Crusader Kings III is a game that more or less redrew what historical grand strategy is supposed to look like. It kept every ounce of its predecessor's depth and, for the first time, made that depth something an ordinary person could approach. A contradiction on paper — and it pulled it off.
Where it stands: a benchmark on day one

Lay the cold numbers out. Metacritic locked it at 91. OpenCritic placed it in the Mighty tier — recommended by 98.9 percent of critics, the top one percent of all games. Nine in ten of its ninety-thousand-plus Steam reviews stay positive, and China's GamerSky handed it a perfect ten, calling it "the ceiling of historical strategy games." It posted the highest launch-month sales of any Paradox Interactive title in the company's history, and global sales have since passed four million. This is not a beloved cult miss; it is a critical and commercial winner that became a category benchmark the moment it shipped.
The thing it is least able to be replaced for, the six dimensions kept proving: personality traits, stress, tyranny and dread, lifestyles, marriage and de jure inheritance gear together into an engine that brews family drama live. Every run grows a family history no script could reproduce — that is its real moat.
Rivals can copy the map, the interface, even parts of the systems, but the chemistry of "stories brewed live by the system, written in part by the player" is hard to clone, because it demands so many systems meshed so precisely that their output lands both surprising and inevitable. Plenty have tried to bottle the same lightning; none have quite managed it. Which is why, years past release, it remains the coordinate this whole category keeps measuring itself against and never quite surpasses.
Who should buy it, and who should think twice

Who is it for? If you treat history as a family drama to manage with your own hands, and you value the stories the system improvises over the raw rush of conquest, you will struggle to find a second game that gives you the same thing. It rewards players willing to sink slowly into text and relationships, who relish watching one house rise and fall across generations.
Who should pause? If you are wired for clear goals and instant combat feedback, and a wall of text plus a finish-line-free sandbox sets your teeth on edge, the early information load may turn you away — friendly onboarding notwithstanding, this remains a game that asks you to read and to think rather than one that leads you by the hand. Its pleasure is not the spike of winning a battle but the satisfaction of looking back, after tending a dynasty for generations, at the winding line of fate you drew. If that slow, self-authored rhythm isn't yours, no score will make it yours, and recognising that honestly beats following the crowd.
Series footing and which edition to buy

As the third entry, Crusader Kings III's sharpest edge over its chief rival — the series' own second installment — is exactly this: a fresh tutorial and 3D characters that made the same depth approachable for the first time. The predecessor had depth to spare but was infamous for an opaque interface and a wall of systems; this one flattened that wall without sacrificing an inch of depth, and that is the root of how it crossed from cult to mainstream.
On editions: start with the base game, get fluent in the core systems, then add DLC chapter by chapter as your own taste dictates — with Roads to Power the highest priority, since its core-loop-changing play makes it the one to reach for first. Four straight chapters of expansion, global sales past four million, and a living ecosystem of thousands of community mods have already proven the point over time. This is not a game you set down after a few dozen hours. It is a medieval dynasty simulator that can keep you company for years.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
1. Get a rival 2. Create a religion with forced nudity 3. Imprison rival 4. Force rival to become nudist 5. Convert back to Catholicism In just 5 easy steps no one will take your rival seriously! 11/10 very fun game thx for all the free steam points ;) who knew reviews were perfectly balancedShow moreShow less
This is in response to the doubling of Flavor Pack pricing as announced by Paradox on 08/15/22. It's great you guys are making money, but your reputation seems to have really tanked since you went public. If this were to increase compensation for the workers, that would be a different story. However, there's no way you'd leave that out for the good publicity if that were the case. Then again, who cares about reputation so long as your shareholders get their short-term profits so they can eventually bail out and reinvest in their next victim once you've been taken for everything you're worth, right? You can keep debasing your currency all you want, but you're eventually going to have to pay off that corruption or retire your campaign. One of your moderators explained the reasoning as "These changes are being made on a company wide level to keep up with the increase on all Flavor Packs and related content." I'm reading that as you are raising your pricing because of the increase on your pricing. What an absolutely boneheaded excuse. And how bold of you to have this be your first announcement after your annual summer break. You don't lead with an exciting new announcement. You double the pricing on your DLC, the cost of which has already been an enormous cost barrier to new players. EDIT: To those who simply repeat the same adage, "Don't like it, don't buy it... They're a business...," etc., we are all aware of this ever salient point. We know they need money to continue as a business. I own every bit of DLC that Paradox has put out for EUIII, HOI3, March of the Eagles, CKII, EUIV, Stellaris, Imperator, and CKIII. I have done everything reasonable to give them my financial support as a customer. Pointing out that the decline in quality and value is only exacerbated by doubling the price for existing products isn't a result of lacking the understanding for business fundamentals. Companies pay to develop and maintain avenues for customer feedback. They take that feedback into consideration (some more than others) when making business decisions. As a steadfast customer of PI, I'm actually continuing my support by voicing my opinion. It would be much simpler to uninstall and forget, but I still care. While I know my singular opinion does not make even the most negligible impact, it has its use.Show moreShow less
This is a good game.Show moreShow less
The problem with Steam reviews is I can only give thumbs up or thumbs down and no "thumbs in the middle", because this is a "thumbs in the middle" game, at least at launch. Knowing Paradox, it'll be a 10/10 given enough free updates alongside staggering expensive amounts of paid DLC. But this review is a review of the game at launch. Keep that in mind. This game has the look, feel and intent of its predecessor, CK2, but lacks all of character that made that game so unique. My primary example is that hiring a court physician in this game means picking between an expensive but skilled candidate or a cheap unskilled candidate. When you get ill they either make you more or less healthy based on their learning skill and their disposition towards you. In CK2 hiring a court physician meant sending someone to scour the realm for the nearest blind man who is consumed by alcoholism and is also a lunatic. That or a mystic who has absolutely no medical knowledge, but who assures you the spirits of his ancestors are sure rubbing a cat against your spine will somehow cure your cancer. You just don't get that in CK3. You get some similar events in CK3 such as the "my spouse is cheating on me" event but it never seems to carry the same about of juice. When I read it I never feel as betrayed as I might have in CK2. It doesn't seem to carry as much weight because, at least in my experience, no amount of them cheating on me will lower their disposition of me and I'll still be able to use them to pump out heirs upon heirs. I mean I could imprison her. But why? There's literally no benefit. I could gain a strong hook. But why? She's not landed. She's not a vassal. It doesn't benefit me? If my wife in CK2 cheated on me, our heirs would be born bastards and I'd have to spend time consistently legitimising them (if she even liked me enough to sleep with me) unless I either killed/divorced her to remarry, or killed her lover. I've had three spouses incestuously cheat on me in CK3 and there's never been the feeling of lasting consequence. This is all what I mean when I say CK3 has those things that the previous game had, but with none of the character - with less of the heart, of the juicy, juicy drama. I mean I'm not going to pretend CK2 isn't a "paint the map your faction's colour" type of game, but the amount of variation between the events occurring in your characters personal life, between your conquests, which literally varied from adopting a dog to becoming bloody immortal, elevated the game above your typical game of snowball conquest. In CK3 more emphasis is put on the conquest; On the map painting. While the roleplay is still there, and admittedly excellently done in some places such as the skill trees and stress system relating to your character's personality, it just isn't as impactful as it was in CK2. Well, in terms of impacting gameplay it IS more impactful because your personality dictates how your character makes decisions and perks literally give you bonuses, but it doesn't feel impactful in the sense that it rarely merits a responce from me. In CK2 some random events make me go "OH ♥♥♥♥", like when I duel someone with far inferior combat prowess than me, but they either cheat the fight or take me down with them using their superior intrigue. While I don't think this means the game is that bad, it does make the game worse than CK2 in my opinion, because painting the map my colour was always a secondary objective to sleeping with every countess in England, to building a great wonder, to hording treasures, to writing a magnum opus, to literally giving birth to the anti-christ, none of which are things in CK3 that contributed to making CK2 so great. For me, Crusader Kings has always been about the roleplay and crafting personal story, whcih seems to have been swapped her for crafting the story of your nation. It's a matter of preference; If you enjoyed the conquest side of CK2 then you'll love CK3. If you were hoping for the same amount of warped humour, character, heart and juicy drama as CK2 then you'll be disappointed. Roleplay here isn't impossible by a long shot, as it can have it's moments, but it does take more of a backseat role in some regards. As such I give the game a thumbs down... Even though it definetly deserves a "thumbs in the middle".Show moreShow less
I am a 52 year old father, probably one of the oldest people playing this game. I am a single father to my son, who is now 14. My son recently downloaded Crusader Kings 3 and in less than a week, he had already played for over 20 hours. This was terrible for me, as it was already hard enough for me to spend time with my son, as he is always out with his friends or just watching videos on Tiktok. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, did the tutorial but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought my son and I closer again and now we actually spend time together outside the house as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.Show moreShow less
I know this will probably get buried under the pile pretty quickly but I want to at least give this game my thoughts. I'm really split on Crusader Kings 3. When creating a sequel, it only makes sense to me that you take what the previous one had already and try to build off that, adding new features and then slowly putting in more over dlc. Compared to ck2, with all its dlc included, Crusader Kings 3 is fairly shallow by comparison. Knowing Paradox, these features will probably be added in via expensive dlc packs later on, which is what frustrates me the most seeing as how I've already PAID for them once in the previous title. New Things I Enjoyed -The Life Focus skill trees are pretty cool and add some neat buffs, allowing you to tailor characters the way you want to -Inheritable traits is great. The ability to breed geniuses with amazons in hopes of spawning a demigod is always a welcome feature -Disinherit option is huge when trying to protect your empire from the chaos of gavelkind, especially when playing as Sweden -The dynasty feature is kind of cool, offering a chance to amass further and enduring buffs down the line -Overall, the game looks visually than ck2 imo Things I Don't Like or are Missing -Items. One of the cool things I liked about ck2 was crafting your own axes or suits of armor, pillaging relics from other faiths and hoarding them or stumbling across some cool artifact, all of which provided buffs -Interesting chain quests. In ck2, i once slew a cathulian like god in a chain of events that could have easily killed my character. I played a game of chess with death and succeeded, saving my own life. Maybe these kinds of quests are in ck3 and i just haven't run into them yet, but those i have encountered so far feel flat and repetitive, uninspired by the cultures you're playing as -Societies. I think these do exist in ck3, but they are nowhere near fleshed fleshed out. In ck2, you had warrior guilds and black magic covens, each with their own abilities and quest chains -Plagues and epidemics. Again, maybe i just haven't run into them yet -I was kind of hoping combat would've been altered a bit to make it a little more interesting instead of just ramming two little dudes together and then watching the resulting number crunch -Everything feels incredibly paced out in ck3. The game basically forces you to research techs in a certain order, limits your pillaging prospects, allows you to progress only so quickly. One of the great things about CK2 was that you could, once in a few generations, end up with that one guy who accomplished so much in his lifetime; reformed a pagan faith, created an empire, ect, leaping your entire culture ahead as a whole in a very short period of time. For me, this often happened unexpectedly with some character who was not even all that good, which leads me to my next point. -I feel like emphasis on the character has suffered, somehow. Stats seem to impact less, strange events seem to pop up less, both things that shaped unique and memorable members of a dynasty. -Tech stealing has vanished from your spymaster, meaning i can no longer strip Byzantium of their breakthroughs and create a hugely advanced pagan empire. -Music. Seriously, Paradox, you couldn't just import all the music from ck2? Listening to Viking Gods while storming the shores of England was epic... These are all just things I've thought of off the top of my head while writing this. There's probably more i've missed, or maybe some of these features are in the game but i just haven't encountered them yet. My point is, Ck3 feels fairly barebones right now compared to the previous title, like a lot of features have been purposely cut with the intention of adding them in later on; things that should have been in the game to begin with. in the end, I've already dropped the money and I'll still be playing it. It's not that it isn't fun, it's just that it feels bland by comparison to ck2 right now, and maybe after a couple years and another $300 invested, that won't be the case. My problem with this game is that it should have picked up where ck2 left off, not chopped its predecessor into pieces for resale later on. My opinion, wait for a sale, maybe after a few free updates come out or the first couple dlc packs. Paradox makes some pretty great games, the most recent of which have been utterly ruined by greedy and aggressive dlc marketing schemes, forcing you to pay huge amounts of money for a complete product. Right now, I don't recommend at full price. Edit: Well it's been more than a year now and we've seen the initial wave of dlc come rolling in and, surprise suprise, guess what's back... Items. For the small price of 30 USD, we got items back in form of the first expansion. It doesn't seem like Paradox will be pulling any punches this time around either. I have no issue paying for new mechanics via dlc, but doing it by specific regions at $8 a whack? C'mon guys, stop being greedy, just take your $20-30 dlc cut and incorporate the struggle system. You make some great games, Paradox, but your customers don't deserve to be treated this way.Show moreShow less
after trying for years to get into PDX games, buying expansion packs i never played with the knowledge that i would LOVE these games if i could just figure them out, crusader kings III came along and kicked me down the rabbit hole with its intuitive user interface, extremely helpful tooltips, and actually functional tutorial. now i can't get enough!Show moreShow less
Stop charging so much for DLCs. I want to play this game with my buddies but they see the price tag and they get spookedShow moreShow less
I wrote a love letter to the pope. I murdered my own uncle for making fun of me at a feast. I slept with my sister. I then sat down to play some Crusader Kings 3, it's a pretty good game.Show moreShow less
Awesome in the beginning, empty and boring after a while. In its current state I cannot recommend this game. Once you come out of the honeymoon phase of sinking hours upon hours into the game you realize it's an empty shell waiting for DLC. I was hoping they would implement a lot of features they delivered in CK2 via DLC, and while some few were put in the game (like child education) a LOT is still missing. All you do is wage war and stack your family with inheritable traits, which are really easy to pass on now. No council that bugs you with demands and vetoes, no funny events that spice things up, no ambitions to choose. Someone doesn't like you? Just sway them for a while and they love you. You can get a rival from -100 opinion to +100...why? The only spice right now is dying and losing a whole lot of land to your siblings because of weird succession laws you need to watch a video for to understand that resembles a mathematical conspiracy theory (primogeniture etc is available really late in the game, which makes the 867 start a chore) After a short while you have seen every event and just keep waiting for the next claim to go to war again. This game came out half a year ago and the only new content delivered is a ruler creator that is just as lacking as CK2's. Although you are not hemmed like with the weird CK2 system, you are able to create a super character with every trait in the game, Paradox's second try is also lacking critical options. While an overwhelming amount of bodily customization is given you cannot even create your own flag and many bad traits cost points (which makes it a bit tedious in Ironman where you are limited to investing 400 points into your character) All in all, I think in 2 years this will be a decent game if you are willing to invest in a bunch of DLC, as of now it feels more like an early access title and not a game that has 90%+ positive reviews Edit: Since people like to point out my playtime in the game, let me clarify. The reason I wrote this review was that the game is, in my opinion overrated at 90%+ positive ratings. More than half of my playtime was spent in MP, not singleplayer. I cannot get myself to enjoy the SP experience right now, but had some fun playing with friends, one of whom is new to CK and really enjoys it. I simply act as his greatest vassal, beating down his endless rebellions because he conquers everything he can claim. Time goes by really slowly in MP, which amounts to a lot of playtime if you play 2-3 campaigns. I did not adress this at first, because I wanted to review the game experience as a whole, which is focused around SP, as most people do not touch MP. Call me a hypocrite if you like, I'd rather play a bland game with my friends than just sit in discord and share stories about our boredom. This does not in any way change my opinion of the game. Even if I arguably did get a good amount of playingtime for my money. edit endShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
