
Crushed In Time
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crushed In Time
Join Sherlock Holmes and Dr Watson in an unusual point-and-click adventure through the stages of a game's development. You investigate the mysterious disappearance of a character. The story combines meta-fiction with time travel. You grab, pull and release objects to solve puzzles. Humor, surprises and new characters accompany the investigation. The Steam PC version is single-player and supports Steam Cloud. Its current rating is 90% from 1,342 reviews.
Credits
Lowest recorded in 36 months
$19.992026-06-10 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version is a single-player point-and-click adventure with subtitles in multiple languages. Full voice audio is available in English.
Mode and controls
The Steam PC version includes Steam Cloud. Controller support is not specified in the supplied data.
03Frequently asked questions
What is Crushed In Time about?
Sherlock Holmes and Dr Watson investigate a character who mysteriously vanished from a video game.
What kind of puzzles does it include?
You explore stages of the game's development and solve puzzles connected to a meta time-travel story.
Can it be played cooperatively?
The Steam PC version is designed for single-player play.
“Fancy a different kind of Sherlock? Here you and Watson dive into a half-built game that keeps glitching, solving cases by stretching objects like rubber bands. The comedy and voice work steal the show — you will just have to forgive the fiddly controls.”
Our Verdict
Holmes, Watson, and a rubber-band cursor somehow make 2026 point-and-click feel awake again

Here’s the thing with Crushed In Time: on paper, it sounds like three ideas that shouldn’t fit in the same room. You’ve got Sherlock Holmes and Dr Watson doing the detective routine. You’ve got indie game development jokes, broken builds, draft worlds, greybox spaces, and all that meta nonsense. And then you’ve got this elastic grab-pull-release mechanic where solving puzzles is less “use item on door” and more “stretch the world until it gives up.” Weird mix. But that’s the whole reason it works.
Point-and-click adventures have been doing the same basic dance for decades. Click the hotspot, pick the dialogue option, combine the thing with the other thing, repeat. Crushed In Time doesn’t throw that away, but it messes with it enough to feel fresh. You’re still exploring side-view scenes, still poking at puzzles, still chasing clues. But now the world bends, snaps, stretches, and sometimes looks like it’s still being made while you’re standing inside it.
And that’s where Draw Me A Pixel’s old There Is No Game energy really shows. The joke isn’t just “haha, games have bugs.” The joke is that the entire investigation keeps slipping between a Sherlock story and a game-in-progress having a public breakdown. Draft art, unfinished spaces, busted logic, development-layer gags — that stuff turns exploration into the best part of the ride. It’s not just decoration. It’s the hook.
The numbers back up the vibe, too. Steam has it at 89% positive from 983 reviews, sitting at Very Positive. OpenCritic has it at 80, with a 75% recommendation rate across 20 critic reviews, in the Strong range. That feels about right. Players seem a little warmer on it than critics, and I get why. If the humor lands for you, especially the Holmes and Watson bickering, you’ll forgive a lot.
The laughs carry hard, but the mystery doesn’t pull its weight

The biggest win here is Holmes and Watson themselves. Robert Paterson and Daniel Francis-Berenson are back on voice duty, and they carry a lot of this game on sheer timing. Their arguing, their little jabs, the way Watson reacts when the game world starts behaving like a cursed prototype — that’s where the funniest stuff lives. If you’re here for character banter and fourth-wall chaos, you’re eating well.
But if you’re coming in because you want a serious Sherlock Holmes mystery, slow down. This is not Sherlock Holmes: Crimes & Punishments. That game is the more traditional detective fantasy: clues, deductions, suspects, moral choices, the whole classical setup. Crushed In Time is way more interested in bending the format than in delivering a heavy case with real investigative weight. The actual mystery is pretty thin. The meta shell is flashy, clever, and funny, but the sleuthing underneath doesn’t hit that hard.
That’s why I’d point this toward a very specific crowd. If you like point-and-click adventures, if you enjoy meta jokes, if you want something you can finish in one or two evenings, this is an easy recommendation. It runs about six to seven hours, and that tight length helps a lot. There’s not much filler. It gets in, does the bit, throws new visual ideas at you, and gets out before the premise completely wears out.
And for There Is No Game fans, this is clearly in the same family. Not the same trick again, but the same confidence in making the game itself part of the punchline. That’s the good version of studio identity: you can feel the fingerprints without feeling like you’re replaying the old thing.
The stretch mechanic is clever until the controls start fighting back

Now, let’s talk about the catch, because it’s a real one. The elastic puzzle system is the reason Crushed In Time feels different, but it’s also the thing most likely to annoy you. The drag-only controls can feel laggy, and when a whole puzzle depends on grabbing, pulling, timing, and releasing just right, that little bit of delay matters. Sometimes it feels playful. Sometimes it feels like the interface is chewing gum stuck to your thumb.
And the stretch mechanic doesn’t stay magical forever. Early on, it’s fun because it changes how you think about a point-and-click scene. Later, it can tip into gimmick territory. There are moments where you’re not thinking, “Ah, I solved it.” You’re thinking, “Okay, I guess that’s what the designer wanted me to do.” That’s a very different feeling. Some solutions just aren’t signposted cleanly enough, so the game occasionally swaps puzzle logic for trial-and-error fiddling.
The roughest bits are the timed QTE-style sections. When you fail, the puzzle can reset, and then you’re repeating steps you already understood. That’s not challenge. That’s busywork. For a game this polished in so many other ways, those moments stick out more than they should.
So my overall score lands at a 7.8 out of 10. I like it. I’m glad it exists. I think it gives a very old genre a real jolt in 2026, and that matters. But I wouldn’t hand it to everyone. If you’re sensitive to control feel, or you want hard detective work, or you’re chasing a big, dense, dramatic story, this probably isn’t your case.
Play it on PC, finish it over a weekend, and don’t overthink the assignment

Platform-wise, this is simple right now: the main place to play Crushed In Time is PC, through Steam on Windows. That also feels like the right fit. It’s a single-player, side-view comedy adventure built around clicking, dragging, reading the room, and catching the jokes. You don’t need some giant setup for it. You need a quiet evening, a mouse, and enough patience for a few control hiccups.
It also supports Simplified Chinese, so the language barrier is pretty low if that matters for you. And because this is such a joke-driven game, that support is important. A lot of the fun is in timing, wording, and the weird little meta turns. If you’re missing the text, you’re missing the game.
My advice is: don’t treat this like your next massive backlog project. Treat it like a sharp indie adventure you clear across one or two nights. That’s where it shines. The six-to-seven-hour runtime is a strength, not a weakness. It doesn’t have the mystery depth to justify dragging on for twenty hours, and thankfully, it doesn’t try.
So yeah, Crushed In Time is messy in places, but it’s also one of those original indie games that reminds you point-and-click isn’t dead, it’s just been waiting for someone to yank it out of shape. If that sounds like your kind of weird, you should try it. If you want classic Sherlock, go play Crimes & Punishments. If you want Sherlock trapped inside a collapsing game dev joke with rubber-band puzzles, this is the one.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I really like Draw Me A Pixel's ideas, and the production on this title is gorgeous. Unfortunately those alone didn't lead to a fun experience for me. The story was... okay. The gameplay however is just a pain in the butt. The puzzles are largely either blindingly obvious or trial-and-error until you find the one sequence that works. And due to the range of possible stretching actions and the fact they often cause mini cutscenes, this can take a while. I had no 'aha' moments, only 'oh ok' moments - the solutions usually felt pretty illogical or arbitrary. A couple of the chapters / sequences seemed so obviously tedious and dreadful to me that I wondered how they made it into the final release in this state. And yet there were some parts I really liked. So overall I'm disappointed, but I'm still interested in what this dev / team does next. p.s. Sherlock is such a prick I can't believe he dissed Electro GirlShow moreShow less
A Point-And-clickStretch --- Before I say anything else, have you played this? https://store.steampowered.com/app/1240210/There_Is_No_Game_Wrong_Dimension/ There is No Game Wrong Dimension is a modern Point-And-Click that spins out a game that isn't a game into a meta-story with depth and humor. A fully fleshed out version of a previously free project that had been spun out in a matter of days for a Game Jam contest, it's available free now on Steam: https://store.steampowered.com/app/1241700/There_Is_No_Game_Jam_Edition_2015/?curator_clanid=45170152 Why do I bring those up? Because that's the path we're on to reach Crushed In Time. This is an indy developer that started with a free game, scraped together enough funds to make a real game out of it and now has enough momentum to make another. Crushed In Time borrows the characters Holmes and Watson (introduced in a small section of Wrong Dimension) and gives them their own narrative here. So, what is there to say? The story is really bizarre to the point of being nonsensical at times. It's fun, but not nearly as coherent as Wrong Dimension. The gameplay attempts to innovate. Instead of point-and-click it's point-and-stretch, you'll grab and pull and spin and manipulate things in a gimmick you'll either find mildly innovative or slightly creepy, or maybe a little of both. Comparatively this also plays with the meta but from another direction. Wrong Dimension trying to solve the mystery of why a game isn't working from the outside. Crushed In Time trying to solve the mystery from inside a game while the characters don't even understand how to progress without you and nothing quite works correctly. Both share substantial overlaps in humor style with completely different narrative approach. As fun little stories I highly recommend both games. As for gameplay, There is No Game: Wrong Dimension is superior. Crushed In Time has a difficulty curve that thinks hitting you in the face with a hammer is the joke, while expecting you to laugh when the solution is using a sheep to move a tree, because the sheep is dusty and the birds are scared of cameras. When the narrative is moving along, I'm really enjoying the French Farce (a subgenre of theatrical comedy characterized by rapid pacing, chaotic physical humor, and highly exaggerated, improbable situations) which is what the game does best: Present strange interactive meaning from chaos. What I'm not enjoying as often is the brutality of some of the puzzles being obnoxious non-logic, non-sequitur leaps. There's such a thing as a "Frustration Simulator" in gaming where you're faced with a difficult test just for the sake of proving you can do something. But it feels a little out of place in a game like this that is otherwise such a casual misadventure into comedy. That dual tone may be a bit off putting for some, a casual farce story with non-traditional point-and-click/stretch gameplay that occasionally just beats you over the head with difficulty and calls it the joke. Judged purely on its own, I'm not sure I'd really "love" Crushed in Time, though I do respect it. However, as an extension of the world created by There is No game: Wrong Dimension, I do love the story and its extended universe at play here. If you've not played any of the games from developer Draw Me A Pixel, start with either of their previous: the free There is No Game or more importantly There is No Game: Wrong Dimension, which is a real gem in the point-and-click adventure genre providing both humor and a heart warming story. Then decide if you want the side story for that version of Holmes and Watson which has been spun off into Crushed in Time and be prepared to work unusually hard just to claw your way through the story while it alternates between trying to be funny and trying to stretch your patience. --- Bottome line: A fun farce of a story that may stretch your patience with some of its rather obnoxious puzzles. --- While you are here, would you consider following my curator page? Want to read all of my reviews and not just the curated ones?Show moreShow less
A bit of a mixed review. Crushed In Time has a silly and somewhat charming story and feel to it but the characters can be a bit too silly at times which ruined a few moments for me, as well as the characters not feeling like they have much of an investment in what's happening except for a few select cutscenes. It's a bit of a short game but that is to be expected from these kind of games. My main complaints about this game and the reason its not a positive review is because there were several really frustrating moments in the game where there was annoying quicktime events and really slow sections which you just have to bear through. The other complaint was that the puzzles were so random with their solutions that even using all the hints in the specific puzzle often was not enough to clarify what I was supposed to do and without looking up the solution the game would have been several hours more of trying to guess what is supposed to happen and what the solution is. I've played my fair share of puzzle games, point and click adventures and hidden object games and still I could not understand half of the puzzles in the game without using hints or having to outright look up the exact solution to a puzzle. If you buy this game don't expect it to live up to There Is No Game: Wrong Dimension, that game was so much better designed with clearer and more fun puzzles as well as a story that felt so much more coherent and interesting to experience.Show moreShow less
If you played "There is no game: Wrong Dimension", then you might remember a short point and click segment with a bumbling and completely oblivious Sherlock and a paranoid Watson that was having a existential crisis about realizing he's a video game character. The devs apperently liked the characters so much that they made a full game and here it is. But if you played their previous game, you can probably figure out that this is no ordinary point and click game. Instad "Crushed in Time" is a click-and-drag adventure, where your most common way of interacting is clicking somewherfe on the screen and drag to have things move in one direction or another. At first it might not look like the mechanics can have that much depth in a full game, and that it would lose it's novelty quickly. But then the other layers of the game comes in and the game keeps surprising you all the way to the end. There is a hint system if you need it, sometimes you might because it's not entirely clear how things will interact even if you only have a handful of interactable points you in each area. A lot of missable achievements, but you have several chances in different chapters for several of them and you will need two playthroughs anyway since one is a >5 hour speedrun and you are not going to do that the first time around I think (it's even called, you definitly used a walkthrough), but having finished it it feels like it's plenty of time now that I know what to do. Usually hate speedrun achievements but this feels doable.Show moreShow less
Great puzzle games work off sound logic with consistent results. Where Crushed in Time fails in its design is in requiring tight skill-based actions to solve puzzles. The player ends up in situations where they have identified the logical solution, try it, and then it fails because some timing element wasn't exactly right. This in turn makes the player believe their logic must be incorrect, moving onto other solutions and getting frustrated. It's a shame, because there's a lot brilliant ideas here, but the skill-based elements, constantly babbling characters, and try-and-try-again mechanics to solve anything makes it tedious and a bit boring.Show moreShow less
Just beat the story, so peak cant wait to get the 100% i REALLY hope a chapter select gets added later on though EDIT: just got the 100% so fun. Surprisingly fast to run through the game after knowing all the puzzles replayed it for the under 5 hour achievement in only 2 hoursShow moreShow less
As someone who genuinely enjoyed both the Game Jam and full versions of There Is No Game, I wanted to like this game. The meta elements are intriguing, and I suspect that at some point I will likely watch a playthrough video to catch the full thing. However, the gameplay itself is painful, the puzzles are riddled with minor inconsistencies that render the in-game hints nearly useless at times, and the unique and interesting interface quirk that defines the game frequently turns any timing-dependent puzzle into a herculean effort. I reached my breaking point in Chapter 5, where the step-by-step manipulations (artistically chosen to demonstrate the unique difficulty the character is facing) rendered the entire gameplay a chore. In particular, the "Alert" mechanic's random location and timing renders it almost impossible to interact with using a trackball, and in general I get the sense that this game's design might have been intended primarily for use on touchscreens. Maybe younger gamers with better reflexes will disagree, but I can't in good conscience recommend the game as it is now.Show moreShow less
Draw Me a Pixel CRUSHED It! Yet another hilarious point & click — click & drag? — adventure with all sorts of delightful twists and turns, and great callbacks to their previous game. I mean non-gameShow moreShow less
The puzzles gave me such a headache trying to make sense of them sometimes (and the hints were mostly no help at all, just restating obvious points) that I unfortunately refunded. Everything else about the game so far is lovely with the designs, dialogue, and world building, but wow did I get frustrated WAY too early on for my liking. Though I will say, even though I give it a thumbs down, try and play it for yourself if your curious! It could just be user error on my end.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.