

Crypt of the NecroDancer
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












01About Crypt of the NecroDancer
Crypt of the NecroDancer combines roguelike exploration with rhythm action: every move follows the beat as you traverse a changing dungeon and battle dancing skeletons, zombies, and dragons. Steam player rating: 95% from 23,639 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, and Korean. Release date: April 23, 2015.
Credits
Lowest recorded in 36 months
$1.492025-06-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version has full controller support; keyboard and USB dance pad are also named as input options.
Modes and characters
Steam lists single-player and co-op modes. The description names 15 playable characters, each with distinct play styles and challenges.
Language
English, Simplified Chinese, and Traditional Chinese are listed as interface languages. English has full audio; subtitles are listed for the other two.
03Frequently asked questions
What is the gameplay like?
You move to the beat through an ever-changing dungeon and fight dancing enemies.
Does it support co-op?
Yes. Co-op is listed as a supported mode for the Steam PC version.
Can I use my own music?
Yes. You can choose songs from your own MP3 collection.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The shopkeeper's name is Freddie Merchantry. That's all you really need to know.Show moreShow less
I see a lot of praise for this game, and to be honest I can see why. Hell, I enjoy the "rhythm" aspects a lot, the soundtrack is absolutely amazing and the tileset is decent and cute, however, it fails at being a Roguelike. Sure the dungeons, loot and encounters are randomly generated but that's the end of it. Don't be fooled by the roguelike-esque appearance, this is at heart a "rythm" game, with little to no emphasis on micro-management and rich possibilities during your run. Sure there are a lot of objects unlockable, but most, if not all of them don't change between the runs making their effects and efficiency predictable. Runes, magic items and spells are easily remembered. The combat mechanics are solely based on pattern memorization, which makes a lot of sense given the rhythm aspect of the game, but that gets old fast. All that is especially sad because there is a real sense of urgency created by the music and the need to do every action quickly but in a timely fashion, an element often missing in traditional Roguelikes. One of the redeemable aspect for Roguelike fanatics is the Hardcore mode which pits you against a dungeon without the interference of the unlockables, thus making the whole thing a lot harder, a bit closer to a real Roguelike experience. Bottom line I don't recommend it for Roguelike fans and that is my perspective on the game. For everyone else it's an enjoyable experience for a little while. If you manage to get past the fact that the game takes big liberties with the genre, basically doing away with most if not all its interesting aspects, it's a nice little game that won't get your attention for long but with a great soundtrack that clearly makes the experience worthwhile.Show moreShow less
all i have to say: look at my hour countShow moreShow less
Just becuase your game is hard, doesn't mean it's good. Great concept here, total lack of content hidden behind frustrating layers of difficulty. Edit: To clarify since people seem to think I'm "just doing it wrong". I love a lot of the ideas in this game... a unique rhythm based dungeon crawler is right up my alley; but when you strip it all back what we have here is a shallow rougelike experience wrapped behind some incredibly charming art / style and a great soundtrack. There are 4 levels and a handful of enemy types, and no matter what the folks in the comments say you're going to die... a lot. The soundtrack is good, which is nice because you're going to be listening to the same 3 songs over and over as you attempt to master the enemy movements. I don't personally recommend it because I found the experience frustrating and unrewarding. Judging by the fact the current store shows the ratings as 98% positive I'm obviously the minority here. There are folks with hundreds of hours sunk into this game, so take my negative opinion with a grain of salt obviously.Show moreShow less
In the store page, it says the price is 14,99 €. But this is not true. The actual price includes your soul.Show moreShow less
Wanna buy a game you're not gonna play? Then you've come to the right place. This game is not meant to be finished. Look at the insane statistics. Only 44% beat the first level. Only 1% of all players beat the DLC. That's some of the lowest scores out there. Look at all the modes and characters. Most of their achievements are well below 1%. Literally no one played the modes and characters. Everyone buys it because it's such a cool idea for a game but no one actually plays it beyond the beginning. The reason for that is obvious. They pumped up the difficulty so much you never gonna see all content. Not even half of it. Sure, this transforms an one hour game into a 20+ hour game, but at what cost? Most people don't bother. They play it an hour and leave a good review cause it's cool. I think a game everyone buys but no one plays has fundamentally failed at being a good game (but still props to the marketing team). It's an entirely different genre, but 50% of all owners finished The Evil Within 2 (a relatively new game) but only under 5% finished this games story with at least one character (a game released over 2 years ago). This is the pinnacle of the trend to squeeze out as much as possible out of as little as possible. Run after run with only minor changes but with the same spiking obstacles. You could argue that this makes every run "unique". But it can also be viewed as lazy game design. This is not to say that this approach is inherently wrong. I personally loved it in games like Rogue legacy. Here it's just taken way too far. Suggestions - Bard should be an option to switch on, not a character - Save system - Extended shop This would lower the play time but increase the enjoyability of the game. Yeah i know, i could use the tutorials and training to learn all the enemy moves. But i'm not here to spend 10 hours preparing to play a game. This feels more like work than fun. Clarification I know that the review is a bit harsh but someone has to adress this. Since everyone moves on without playing there isn't nearly enough discussion about this issue At last a shout out to the soundtrack. Really good and worth a buy.Show moreShow less
I've been playing this game obsessively for a couple months now, and still can't get enough of it. Learning the patterns of all the enemies is one of the most satisfying things I've ever done in any game. When you start out, you're just fumbling around, faceplanting into enemies and getting torn apart. If you practice enough, though, you'll be able to take on any situation without suffering so much as a scratch. Every part of the game is very doable with the default equipment, so you're never just screwed because the right items didn't drop for you. The weapons and spells that you can find all work differently and cause you to change your method of attack, but they're all pretty balanced. There are a ton of different weapons types with their own unique advantages and drawbacks, rather than traditional "tiers" of weapons (1 damage, 2 damage, 3 damage, etc.) And there's an instant replay feature upon death, where you can look and see what you could have done differently to save yourself (there's always SOMETHING). This is quite possibly the most well-balanced game I've ever played, and I adore it. Pick this game up right now if you can. Edit: If you have any doubts, just look at how many hours I've logged on it ;) Edited again, after launch day: Early access is over! The game is complete and it's AMAZING. I cannot believe how much better the game has gotten with time! The final area and extra bosses have been added, and they really went all-out with the monster designs for the last zone. And suddenly there are two entire new soundtracks to choose from? Yes, please! I cannot tell you how happy I am with how the final product came out. I still play this all the time :)Show moreShow less
1/10 Why? Because that's how many people finish this game. The global achievements show 7% finish zone 4, which is less than 1/10 but I'll round up. The overwhelmingly positive reviews and the amount of time played are linked. At the 10 hour mark I would have rated it highly too. But the awful truth, and what no-one has the guts to tell you is: this game hates you. Which would be fine, if it said that on the box or any game reviewer pointed it out. Don't Starve is brutal, Path of Exile is for people who like it tough, Total Biscuit says not to play SpaceChem unless you want to feel stupid; ALL of these game I've played and NONE of them would I give 1/10. But this game doesn't say it on the box, no one points that out and so it gets 1/10 from me. When you start you unlock trainers, you buy items to show up in drops and shops, you unlock training rooms against monsters and bosses. It all seems so promising, like you'll get out what you put in. Welcome to the 10 hour mark, where like every sycophant before you, you too will rate the game 10/10, blather on about the shopkeeper, and not dare say anything bad because the herd decided this developer was one of the good guys. At the 30 hour mark you'll realise: it doesn't matter how much health you buy it never shows up in drops or shops, the training rooms are 1v1 but in the zones you will be mercilessly ganked (one wrong move could put you in a room with 4 minibosses for which there is no training, and two super boss fights spawn mini bosses like mad), and that shopkeeper everyone loves will kill you if you happen to open the door without noticing the colour of the bricks on his shop, perhaps because you were too busy noticing 8 other ways to die. Play the Bard, the herd say, for you can move whenever you like and it is easier. Except that 4.2% have finished the game as the Bard and I'm one of them. The other 95.8% were probably too busy writing overwhelmingly positive reviews. This game hates you, it is trying to kill you, it wants you to fail. Know that. And now you can decide if this is the game for you.Show moreShow less
Who the hell thought this was a good idea? Because that person is a bloody genius.Show moreShow less
There are quite a few things to like about Crypt of the NecroDancer, and there's no question that it is the result of having an interesting crazy idea and running with it - and I love seeing game writers taking risks and doing crazy interesting stuff. But. This just doesn't work for me. I'm probably not really the target audience - I have never gotten into the rhythm/dance games at all, and am now probably a bit old and just not generally able to slip into the "zone" when playing. Playing the game 'properly', with the beat (not as Bard) is frequently just too chaotic and confusing - particularly when starting out with this constant time pressure (not just the urgency of keeping to the beat, but also knowing there's only a limited amount of time until the song ends and you get forcibly moved on). I frequently couldn't work out what items were - reading the text was problematic at times, and if I'd picked something up that I didn't already know I found it quite difficult to work out what I had picked up and what to do with it. Playing as Bard (not the default for a Newbie, and I understand why because it doesn't really represent the 'core experience' of the game) sort of solved a lot of this - the time pressure is removed so you can spend as long as you need to look at items and play around with them and learn the enemy behaviour. But playing as Bard is just dull for the most part. Removing that core mechanic does drain the game of any particular interest. I thought it would make sense to play as Bard enough to learn what I needed to learn and then go back in with the beat to enjoy the game, but frankly it just didn't hold enough appeal to do this. The music is great. The graphics are ok. The roguelike stuff is ok, although the upgrade system is a bit thin, a bit poorly implemented and a bit ... I don't know, just patchy. Not enough richness to make it feel worth crawling through the dungeon again and again like a good dungeon crawler does. And there are bugs. Playing on Windows it just dumped me out of the game every other hour or so. Not such a big deal, but not great. And a few possibly deliberate gameplay choices that seem like bugs - the mimics that reveal themselves when you stand next to them, but are still counted as "fail" moves to attack until you take a step and get them to move off their square. It's sitting right there pulsating, I know I need to kill it, but you just fail me for swinging at it? Minor, but annoying nonetheless. I think there are people who will enjoy this, but it frustrated me too often for too little reward and too little motivation to keep playing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
