

Cuphead
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Cuphead
Cuphead is a classic run-and-gun action game built around boss battles. Its 1930s cartoon inspiration comes through in hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. On Steam PC, play as Cuphead or Mugman alone or in local co-op. Travel through strange worlds, acquire new weapons, learn powerful super moves, and uncover hidden secrets. The Steam PC version has full controller support. Player reviews: 96% positive from 200,216 reviews.
Credits
Lowest recorded in 36 months
$11.992026-06-05 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes and controller
The Steam PC version supports single-player and local co-op, with full controller support.
Language and style
English is among the supported Steam PC interface languages. The description highlights hand-drawn animation, watercolor backgrounds, and original jazz recordings.
03Frequently asked questions
What kind of game is Cuphead?
Cuphead is a classic run-and-gun action game focused heavily on boss battles.
Can I play solo or with someone?
Yes. The Steam PC version offers single-player and local co-op, with Cuphead or Mugman as playable characters.
What can I discover during the adventure?
The description mentions acquiring new weapons, learning powerful super moves, and finding hidden secrets.
“A seven-year craft masterpiece featuring 50,000 hand-drawn frames and a 13-piece live jazz orchestra, delivering 26 distinct boss fights without narrative padding.”
Our Verdict
Cuphead earns a 9.1 overall, and that score certifies it as a genuine landmark — one of the most beautiful games ever made, one of the best-sounding, and a phenomenon whose reach now extends far beyond the medium. It is a near-flawless act of craft with a single, deliberate limitation in its difficulty, and a story it never wanted to tell. The 9.1 reflects a game that does almost everything it attempts at the very highest level, gated only by a challenge that, by design, is not for everyone.
Buy it for the craft and the challenge

Buy Cuphead if you love any of the things it does so extraordinarily well. This is the game for action players who relish a hard-won victory, for anyone who appreciates art and animation as a craft, for jazz lovers, and for players seeking the pure, escalating thrill of mastering a brutal fight one phase at a time. The hand-drawn 1930s animation and the live-recorded jazz score are reasons enough to experience it on their own, a feast for the eyes and ears unmatched in gaming, and the boss design beneath them is some of the finest action design the medium has produced. It is also one of the best couch co-op games of its generation, a shared trial that bonds two players through repeated failure and eventual triumph. If you can meet its difficulty, Cuphead offers a complete artistic and mechanical experience that lingers long after you put it down, and the satisfaction of finally beating a boss that defeated you fifty times is a feeling few games deliver as purely. For the right player, it is essential — a modern classic that will be remembered for decades.
Skip it for story or if difficulty defeats you

Skip Cuphead, or approach with clear eyes, if its limitations are dealbreakers. If you play primarily for narrative, there is almost nothing here — the 6.5 story is a one-sentence premise, and the game makes no apology for it. And if you lack the patience or reflexes for punishing difficulty, Cuphead will frustrate more than it delights: dying thirty to fifty times to a single boss is the normal rhythm of the game, not a worst case, and the design deliberately gates its true finale behind the harder difficulty, so the Simple setting leaves you with an incomplete experience. This is honest gatekeeping rather than a flaw — the difficulty is core to the identity, and the game wants you to earn its ending — but it genuinely excludes players who cannot or do not want to climb that curve, and there is no shame in being one of them. A player who needs story, accessibility options, or a gentler challenge should know going in that Cuphead will not bend to meet them, because its uncompromising nature is exactly what makes it what it is.
A three-pillar phenomenon

What ultimately elevates the 9.1 from a great score to a verdict on something special is the scale of what Cuphead became. It is not merely an excellent game; it is a cultural phenomenon resting on three pillars — the game itself, a critical and commercial triumph with over ten million sales, a Metacritic 88, three Game Awards, a BAFTA for Best Music and two Annie Awards; the IP, expanded into The Cuphead Show!, a three-season Netflix animated series that gave the characters the life the game left implicit; and the culture, a vast and devoted community of fan artists, cosplayers, speedrunners and tribute-makers who have kept the world alive and growing. Few games of any budget achieve this kind of reach, and almost none from a tiny independent studio, which makes Cuphead proof of what uncompromising craft and singular vision can accomplish. The 9.1 is the verdict of a near-perfect artistic achievement and a genuine landmark — beautiful, brutal, brilliant, and beloved — held just short of the absolute summit only by the deliberate narrowness of its story and the steepness of the wall it asks every player to climb. For those who climb it, there is nothing else quite like it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Remember, when you were a kid, and you got sick? You got to skip school and stay in bed watching cartoons all day. But in the evening your sickness got worse. You had a fever, and when you fell asleep, these cartoons came back to torment you in colorful surreal nightmares. This game is exactly what you saw that night.Show moreShow less
Why the negative review? The game is perfect, isn't it? Yes and No. I have beaten the game and gotten the vast majority of achievements so why would I do that if I didn't like the game? There is a lot to love about Cuphead but I don't see anyone pointing out its faults. So that's what I'll do. I'm just going to skip over the part where the game is visually and audibly stunning and get into the cons. I'm sure these cons have the potential to ruin the game for some people. That is the only reason why I'm doing this. Con 1: The game is really a compilation of boss battles. Each boss battle is unique and cool. However a lot of the times bosses will have seemingly random moves that make no sense. Moves that you would only know about through trial and error. If you want to get the best score, you can't take damage at all which makes the game very grueling at times as you constantly open menu and restart because a random shark jumped behind you and took up half the screen instantly. Con 2: The items in this game are not balanced. Some are useful 90% of the time while others are good on paper but awful in practice (this doesn't apply to gun types really. there are only two useless guns but they are fun to use anyway. ) This includes one passive that if removed from the game I'm sure it would be impossible. (the smoke grenade, which makes you invincible when you dash allowing you to just teleport past enemies) There isn't a lot of variety in items to begin with, so this just makes it feel like you only have 2 - 3 choices ever. Con 3 : I feel like the game would be funner for everyone if the first few levels were easier. I'm not saying they aren't relatively easy, but to a new player it can be a frustrating experience and if it were easier it would make the transition a lot smoother. Something we can all learn from Super Meat Boy is that if you make a game that relies on being challenging, then you need to start the player off slowly. Con 4: Building on what I mentioned before, Cuphead relies on being challenging because the game itself is not very long. If you don't worry about stats or getting perfect score the game can be completed in no time. This means it is really only made for the type of player that always tries to beat their own score, which is not everyone. Con 5: Hitboxes and determining what object will hurt you and what won't can be really confusing. Usually you can tell because the game consists of the background, platform, obstacles that don't hurt you, and everything else that does hurt you. This is similar to my first Con that this creates a sort of artificial difficulty and encourages trial and error. However this is more due to the nature of the game's art style and outlining, which is usually consistent and not a problem. That's really it. The game is fantastic in every other way, however these problems need to be noticed. A score wouldn't do it justice.Show moreShow less
scroll back up and buy itShow moreShow less
There is no support for colourblind players, which unfortunately makes the game unplayable for me. Some enemy attacks need to be distinguished by colour alone, which is impossible for me because of my red-green colourblindness. A colourblind mode would probably be not too difficult to implement for this game, which makes it more disappointing that the devs haven't addressed this issue.Show moreShow less
I passed the tutorial, can I be a video game journalist now? Update: Got a job at IGN, thanks my dudesShow moreShow less
Overall Rating: ★★☆☆☆ This is going to be an unpopular review. This is only my personal opinion, but it is honest. Cuphead's aesthetic is incredibly charming. The art, sound, and music are all wonderful, in fact I believe it is these features that got the game traction in the first place. Once the game was off to a good start, I believe the popularity of it continued to grow because liking it was the “popular” thing to do. There is a stigma to going against games that are initially well received. Often biased fans will condemn you for criticizing their game with ad hominems like “get good.” When in fact, the objective dislike of something as an objective whole has no bearing on skill. What attracted me to this game in the first place, like probably so many others was the art and sound aesthetic. To me it is quite original, and I love the entire concept of it. These features alone almost baited me into giving it an extra star. But the game has some issues with the fundamentals. The game play itself. Before I begin, I would like to say there were only two points during this game where I found it somewhat difficult. Where I was able to point at myself and say, I need to do this faster, or time that better. That's it. I have finished the game, and beaten The Devil with an A ranking on my first completion having been hit 0 times and keeping all 3 of my hit points. In fact my lowest ranking on any boss was a B on first completion, and I am not even particularly good at video games. I started playing this game after what I understand was some patch in 2017-2018 that took away some damage exploits and things other people had been using. As well as change the Round About shot. So, I played this game straight. RNG Issues With this being said, the game is frustrating because it is too heavily RNG based. Where skill does not really ever come into play. Many times there are completely unavoidable hits based on what attacks a boss decides to put on screen at once, how long it takes the first attack to dissipate, where you happen to be when these attacks randomly spawn. There were multiple moments where I took a screenshot to verify that I was correct, and that there was absolutely no possible way to avoid the combination of attacks. This isn't skill. This is luck. This is a running theme in the game, and such heavy RNG brings me to a term I hate “artificial difficulty.” It's not difficult because of a skill requirement, it's difficult because you need to get lucky with what the boss does and when and hope you happen to be in the right position if those things occur in succession. This is a serious issue with many encounters in the game. Offscreen Hits Another issue which led to “difficulty” in the game, was that attacks would be completely invisible off screen. Thinking the area safe I would move myself to that edge, or corner, only to be surprised to get hit by the attack that had completely cleared the screen. Possibly because when you move to an edge or corner part of your character clips outside the screen as well, and maybe off screen the two touch? I can't say for certain. But this occurred frequently enough that it became a frustration and something that got my attention. When a graphic for an attack completely vacates the screen, you should not be able to get hit by moving to that area of the screen. Foreground Art This may have been intentional, but there were also a number of times where foreground art blocked the visual for a boss attack. As in, there was a foreground tree drawn at the edge of the screen, or a little bush along the base...A bullet or fireball would then be either concealed by this artwork until it hit you, or, thinking it had cleared the screen you would move into that area only to get hit by it. This may have been an intentional design choice...But a poor one in my opinion. If that is the route you want to take for making something more difficult. Why not just make the attacks blink in and out of existence, it would be the same effect. A fireball that is invisible for the first three seconds after it is cast, or for the last three seconds, or intermittently. In my opinion it was the above factors that made the game “difficult” in any capacity. None of which I believe have anything to do with skill. Just frustrating designs choices, unlucky RNG, or potentially oversights in hit box de-spawning. I believe if this were the exact same game with a different art/graphic style, sound layout, and music pieces, that it probably would not have been as popular and well received with these other same issues intact. While the game had some fun encounters and moments. I spent the majority of my time fighting against RNG than I did actually getting to display my skills or enjoying myself. Sometimes I would do everything perfectly, clutch dodges, optimized damage. Then I would get unlucky with a boss doing an attack that covered the safe section of the screen I was in while the previous attack was still covering the rest of the screen so I had no choice but to get hit. That kind of RNG made the game feel cheap and cheesy. I do think the game is beautiful and encourage others to buy it and try it for themselves if only to see for themselves what I am talking about.Show moreShow less
If you don't enjoy a good challenge, this might not be your cup of tea.Show moreShow less
Cuphead is a beautifully animated game, combined with great sound design and music to boot. Brought down by a sudden surge in difficulty around halfway through the adventure. I tried so hard to like Cuphead, and a lot of what StudioMDHR has done here I actually do think is fantastic. Cuphead's gameplay is divided across three islands with most of the content sharing some central theme on each one. When playing through the first island, I was really enjoying myself. It was challenging sure, I failed a couple of times, but it never felt unfair. That was until I managed to get to the next island. All of a sudden the mechanics in each level became more screwballed. Instead of challenging you, it feels more like the game is trying to punish you for daring to try. The deaths start to feel more cheap, and luck seems to start to play a big part in if you're going to win or lose. As an adult, I don't have the time or energy to put into Cuphead to get the fun out of it. When I sit down to play a game, I want to have fun and be challenged. Not smacked around for half an hour only to achieve next to nothing for my effort. I also don't think making a game "hard" or abstruse somehow makes it better, something people who like Cuphead seem to largely share in common. If you're someone who digs the awesome style of early cartoons, can't get enough of 2D sidescrollers, and doesn't mind failing dozens of times, sometimes through no fault of your own. Then I think you'll enjoy Cuphead, hell, I really hope you do.Show moreShow less
There was a game breaking bug that made me unable to get past the second jump in the tutorial so i refunded the game. I have 18 years of experience.Show moreShow less
This game is certainly not bad. And I enjoyed it to an extent. But I feel as though the majority are blinded by the game's novelty: The artstyle. Remove the beautiful art, essentially a facade, and you're left with a run-of-the-mill run and gun game. Another issue is the difficulty and how it plays into the game wholly. The bosses are hard, but since each boss is only a few minutes long, is dying even that much of an issue? You'll get right back to where you were in a matter of seconds. And this carries over into beating a boss. It doesn't feel like an achievement, my heart was never pounding. During a fight, I knew that if I were to die, I'd just start right over and make my way back in 30 seconds. And also, if this were an easy game, would it even be fun at all? Lastly, Cuphead was blown out of proportion for me, way overhyped. It is by no means a masterpiece. The gameplay is simple, and can often get repeptitive or stale. Each boss began to feel more like a chore on a to-do list to check off rather than a meaningul fight. All in all, I cannot recommend Cuphead. It's gameplay is simple and routine, the tough difficulty doesn't feel right and is likely a huge factor in this game's success, and while the artstyle is gorgeous, I feel like it contributed to the game's success as well. What happened to "never judge games on their graphics"?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
