

Cyberpunk 2077
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Cyberpunk 2077
Cyberpunk 2077 is an open-world action-adventure RPG set in Night City, a dangerous metropolis in a dark future. Power, glamour, and ceaseless body modification shape this setting. Steam player rating: 87% from 890,759 reviews. Released: December 9, 2020. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Czech, Hungarian, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, Thai, Turkish, and Ukrainian.
Credits
Lowest recorded in 36 months
$17.992026-06-17 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 16 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and control
The Steam PC version is listed as single-player and has full controller support.
Language
English is supported for interface, audio, and subtitles.
03Frequently asked questions
What kind of game is Cyberpunk 2077?
It is an open-world action-adventure RPG set in Night City.
Can I play solo?
The Steam PC version is listed as single-player.
Does the Steam PC version support controllers?
Yes. Full controller support is listed for the Steam PC version.
“Three years of rebuilding turned an industry punchline into a benchmark; post-2.0 Night City is the modern yardstick for first-person urban RPGs”
Our Verdict
One of the rarest redemption arcs in the medium
Pull the lens back and Night City matters far beyond a single game. It launched in December 2020 as one of the most anticipated titles ever made and came apart on arrival — the worst-hit last-gen builds got yanked from storefronts and refunded, and a studio co-founder had to record a video and apologise in person. It was the industry's most brutal cautionary tale about treating a release date as a finish line. And then, over three years, CD PROJEKT RED patched it back inch by inch, until three years after launch it lifted Best Ongoing Game at The Game Awards, took a BAFTA for Best Evolving Game, crossed thirty-five million copies sold, and became the most profitable thing the company had ever made. A complete arc from industry joke to genre benchmark is vanishingly rare in this medium, and it gets mentioned in the same breath as that other famous comeback for good reason.

Look at Night City now and players no longer argue about clipping and frame drops. They argue about the ache the ending leaves, the fates of the characters, and that sleepless city forever burning in its own neon. That shift in what the conversation is even about — from technical embarrassment to genuine emotional reckoning — is, by itself, the best footnote those three years could ask for.
Who belongs in this city, and who should drive past
So who is it actually for? If you are the kind of player who rates narrative density and character writing above raw spectacle, if you are willing to sink into a first-person view, sit through dialogue that carries real weight, and lose yourself for a while in a vertical city, then Night City is close to tailor-made for you. The payoff it hands back — an emotional aftertaste few games can manage — is the rare kind.
Flip it around. If all you want is a clean, tidy sandbox, if long stretches of conversation wear you out, if a dense city gives you a headache the moment you step in, this one will tire you. Its pleasures need you to slow down, to listen, to take the forks seriously; chase fast, snappy fun instead and Night City's wall of information and slow-burn storytelling can turn into a burden. That is not a flaw, it is a refusal — the game knows it is offering immersion, and immersion is welded to a threshold by nature. As for which version to buy, the answer is simple: the base game plus Phantom Liberty is the complete shape of Night City, the expansion folding in both a top-tier spy narrative and the whole 2.0 system rebuild. Skip it and you simply have not seen the city at its best. Three years ago it was a punchline; three years later it is a yardstick — a road it walked the hard way, but it got there, and getting there is worth taking seriously.
Latest news about Cyberpunk 2077
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
DOWNLOAD THE NVIDIA GAME READY DRIVERS FOR THE LOVE OF GOD I crashed like twice but didn't have a problem after I got the new game ready drivers. I'm literally making this review as a reminder. Had a blast so far but jesus guys, update your nvidia drivers. ULTRA EDIT: A Flawed but Fun Experience I might as well actually review this game in its current state considering the attention this got, while I have not finished it I feel I have experienced enough of the core mechanics to formulate an accurate opinion at least on the gameplay. It is a Witcher 3 reskin with a cyberpunk setting, considering that Witcher 3 was amazing (and I still have yet to get through it entirely) it does translate. Narratively this game excels, the dialogue is well written and acted and the characters are hard to not fall in love with. Walking around the world is exhilarating although unengaging, it is lacking interactivity. That being said the gameplay itself is a lot of fun. The guns pack a huge punch, very satisfying to use. The melee with katanas specifically is fun but broken, I did a body and reflex melee build and was able to behead TONS of foes before they even had time to react. The game is unfortunately plagued with bugs, less severe bugs especially after the recent hotfix but there are a myriad of small immersion raping bugs that pop up here and there Bethesda style. Ultimately I invest in player agency/good writing and fun gameplay at the end of the day, the graphics are important but less so. The decision-making of Witcher is here and that's really what I like the most HOWEVER this game was clearly not ready and considering recent events with the dev I will be hard pressed to trust them again. This is an incredibly bad launch. All of that being said, if you're the type that is a fan of Deus Ex, Dishonored, or Fallout: New Vegas you will love this game warts and all just for the godlike quest design those and this game offer. Plenty of skill check dialogue to be found. Suffice to say that I have had a good amount of "That actually worked?!?" moments so far which is a really hard feeling to nail down with games like this, you usually only get that out of CRPGs like Age of Decadence or Divinity, etc. At the same time I do not judge anyone that refunds this game or waits for a more stable version to come out because CD PROJEKT RED really dropped the ball and should not have released the game in this state. In conclusion, this game is mostly what I expected it to be and it is a shame that people expected this game to be the second coming of Jesus. I was banking on the decision making and quest design and this game delivers on those fronts. Everything else though, it does fail here and there but, in my opinion, not enough to make the game genuinely bad. If I had to give it a score out of ten it would be a solid 8/10. Hopefully CD PROJEKT RED can iron out all of these problems in a timely manner and elevate its standing. Also driving anything is just plain awful, it depends on what you're driving but in my opinion it should just be the same for whatever you're driving but I'm just talking out of my ass at this point.Show moreShow less
Everyone complained about the bugs and glitches but the real problems are that the game's systems are terribly outdated. People were promised a next-gen experience. I've played games from a decade ago that have better open worlds then this. - Police appear out of nowhere. - Police are amazingly easy to escape. You can walk a block away and lose them. - Civilian NPC's appear and disappear when you're not looking. - The A.I. is alot my artificial then intelligent. The only reaction they ever have is to duck or completely disappear in thin air. - The A.I. is basically on rails; they will not drive or walk around anything you put in front of them, they'll just stop and sit there for eternity. - The world doesn't actually feel alive (no random encounters). NPC enemies spawn in the exact same place every single time without fail. - Bars and food are exactly the same vendor with a different coat of paint. No matter where you go you can't sit down and eat something, or sit and enjoy a virtual drink (unless it's a talking-scene tied to a quest). - You can't interact with shop keepers beyond buying something or receiving maybe two lines of chit-chat. You can't rob them. You can't kill them. You can't get quests from them. They won't even react if you lob a grenade at them. - The "car chases" are on rails and there's only 3-4 prescripted car chases in the game. - Only 2% of "choices" your character makes in dialogue has any effect on the story. The rest are just alternate dialogue to give the appearance of choice and replayability. - Character starting paths (Street kid, Nomad, Corpo) have little to no affect beyond the first 20 minutes of the game and simple dialogue changes. - Player characters have no reflection unless you use the specific mirror located in your apartment. - You can't alter the look of your character after the initial character creation. Not even a haircut. - Can't customize your apartment in any way, shape, or form. - There's almost no reason to ever go back to your apartment after being there the first time. - Vehicles can't be customized; no new paints, liveries, or body-pieces. - There are 4 mini-games total: Hacking, shooting-range, boxing, and car racing. There are only two shooting-range quests, only 6 boxing matches, and only 4 races. That's it as far as mini-games go. You can fix bugs but unless CD somehow improves the lack-luster world and experience they created, I can't recommend this game to anyone.Show moreShow less
They made a 18+ game They also waited for everyone to turn 18+ How convenientShow moreShow less
All the negative reviews thus far are about the graphics. This one's about the gameplay. I was so hyped at the start of the game. So much to look at, such a cool city to explore. I loved The Witcher 3, and couldn't wait to see what CDPR had learned in the past five years. Then I started playing the game, and felt my excitement slowly decay into frustration. You start working for Guy X, that job goes wrong, so you start working with Guy Y, then you get a job with Guy Z, who needs you to talk with Girl X so that you can get Object Q from Guy R... I was immediately lost as to who any of these people were and why I should care about any of them. Every mission I was like, "Wait, what am I doing? Who is this for?" The game grabs you by the arm and yanks you along without giving you any time to get your bearings. It piles mechanic after mechanic on top of you without giving you enough time to get the hang of them. Combat is, somehow, *even less* interesting than The Witcher 3. Basically your run-of-the-mill bullet sponge shooter a la Borderlands or Destiny with some awful tacked-on stealth mechanics. My efforts to be a sneaky hacker have thus far proven completely futile--the most I've been able to do is get the drop on one or two enemies before I'm spotted and have to blast my way through 20 copy-pasted bullet sponges with no way to return to cover or avoid combat. As for CDPR's improvements on their formula, I was disappointed to find that many mechanics that should have died with The Witcher have made their unremarkable returns here--tedious crafting, an overabundance of meaningless loot clogging an already overcrowded HUD. A character skill tree that requires reading a hundred different skills before deciding, "I guess I'll go with the 10% damage increase upgrade" or something equally statistical and uninteresting. Hundreds of weapons that ultimately boil down to "How much DPS does it have?" Oh, and carry weight, as the cherry on top. Beyond the lackluster combat, the tedious and dated game mechanics, the world just feels uninteresting. Don't get me wrong, it looks *amazing.* But there isn't really anything to do other than the quests/content put there for you. I remember playing GTA for countless hours without touching a quest, just driving around, or blowing things up, or getting into escalating stand-offs with the police. I had a similar experience playing games like Fallout and Elder Scrolls. I believe the hallmark of a truly great open world game is when it can create a world you can have fun just hanging out in. I wasn't expecting Cyberpunk to be the next GTA/Skyrim, but I was expecting it to be a game you could have fun with just exploring around, getting into trouble... a game you could vibe to. As of now, the setting merely feels like a backdrop for a bunch of story missions, nothing more. Perhaps those story missions will get better, but as of now each one has been a variation on "Spot the person who's going to screw you over," and I have a feeling that isn't about to change. As a huge fan of The Witcher 3, of the cyber punk aesthetic, and of open world games, 2077 feels like a huge miss.Show moreShow less
Just remember: Angel is a dude. Skye is a chick. Thank me later! 😃Show moreShow less
The game looks absolutely amazing, Night City is probably the most visually stunning environment I have seen in a game. The problem is, that's about all this game has going for it. Yes it looks amazing, but everything else is lacking. Let's start with the character customization. In all the marketing we saw, style and body modification were shown to be a huge part of what this game would be about. What we got, however, was unremarkable. Aside from customizable genitals (which except for in the inventory menu, you will never see again after you've created your character) this character creator had no more depth than your average character customization in games, and in a lot of areas, it had less. Many of the NPCs in the game have cool looking cybernetic eyes, arms, and legs, but your character has no access to any of that. In terms of cybernetics that affect your appearance, all you really have are the little bits of metal on your face. To make matters even worse, once you've created your V, that's it. You can't change your appearance any more. Despite the fact that the ads implied in Night City, you could change your appearance and and body on a whim, you can't. Not even your hairstyle or tattoos, let alone cybernetics. The next thing I want to talk about is character choice. Aside from the intro mission, and maybe a few bits at the end of the game, you really don't have much control over V's personality or choices. V essentially becomes the same character no matter what you choose. For example, I chose Corpo as my lifepath. After the very first introductory mission, V went from being a cold, calculating Corpo completely devoid of morals, to being a passionate, tough talking mercenary. I had no say in the personality shift, the change just happens, and it happens in literally minutes. The world itself was also a let down. I went into this thinking it would be a sprawling open world with lots of exploring to do and interesting things to discover. But what I found was, while it is clear that tons of effort went into crafting the beautiful city, it really doesn't go deeper than the surface level. Yes there are tons of NPCs walking around, but the city does not live and breathe. It is completely static, and the AI leaves a lot to be desired. As many have already pointed out, the AI seem to be the absolute bare minimum, they walk, talk, and run away if you scare them. That's it. The police AI are a complete joke. If you get in trouble with the law, police just spawn feet away from you, no matter where you are. In the middle of the desert, on a freeway, on top of a building, police just materialize out of nowhere. The story definitely had it's moments, and I did very much like the ending I got. I was very disappointed that you do not get to go back to Night City afterwards, and see how your decisions affect the world. Instead, you are simply given the opportunity to go back to your last save before starting the final mission. I found that story missions, side missions, and gigs all played pretty much the same way. Accept a job, go in either guns blazing or silently, find something, then get out and accept your payment. The cybernetics and gear system was weird, to say the least. Even playing on hard, I never had any reason to get into crafting or cybernetics to be powerful enough to get by. I wanted to get into cybernetics more, but even doing all the side missions and gigs didn't yield enough money to be able to afford the good stuff. By the end of the game. I had only added one or two new cybernetics to my character. I was also disappointed with V's apartment. You get one apartment, you can't get new or nicer ones. On top of that, there is no reason to ever return to the apartment you do have. Yes you can stash stuff there, but that's it, other than that it is pointless and you can forget it even exists. I also found it strange that there was no way to customize or upgrade cars. You spend so much time in your vehicles, but you can't do anything with them besides drive from point A to point B. This is tough, because if it had been advertised as what it is, I might have thought it was a really good game. But aside from visually, this game was not nearly as deep as I got the impression it would be. Part of the blame lies with me, after the Witcher 3 I had faith that CDPR would deliver another masterpiece. That was an unrealistic expectation I realize. But at the same time, I don't think anyone can deny that this game is not what we were told it would be. Yes it was probably largely the media that made expectations so high, but I do believe that CDPR did, in this case, overpromise and underdeliver. If Steam had a numerical rating system, I'd probably give the game a 7/10. But because I have to choose recommend or don't recommend, I have to choose the negative option. I might reconsider later on after patches and DLC, but I believe many of the problems cannot be fixed in that way.Show moreShow less
You can adjust your penis shape & size!Show moreShow less
im a clown for pre ordering thisShow moreShow less
Although its buggy and feels poorly optimized, I still sunk 40 hours into the game just doing side missions without even trying. The game has its issues sure, but the game itself certainly is something special worth at the bare minimum open mindedness that CDPR will address the issues in a timely manner, as they did for The Witcher 3 on release as well. Remember Roach the roof horse?Show moreShow less
McDonald's Ads - The game You see a juicy, delicious burger advertised on screens. You buy the burger, open the wrapping, and find the bun squashed, the meat thinner, lettuce wilted and some of the condiments are missing. You eat it and it's still a decent burger. But every time you see that ad, you feel like you got screwed. Thats what Cyberpunk 2077 feels like. Edit: And then you got people telling you that you didn't eat the burger properly, and that it would've tasted way better if you had.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.



