
Danganronpa V3: Killing Harmony
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Danganronpa V3: Killing Harmony
In Danganronpa V3: Killing Harmony, 16 characters are imprisoned in a school, where murders lead to deadly class trials. Investigate crime scenes, gather evidence, and use logic, lies, and debate to expose contradictions. The Steam PC version supports single-player and full controller support. The positive player rating is 82%% from 22,198 reviews.
Credits
Lowest recorded in 36 months
$7.992025-01-16 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and languages
The Steam PC version is single-player and has full controller support. Listed interface languages include English, Japanese, Simplified Chinese, and Traditional Chinese; audio and subtitles vary by language.
Chapter structure
Chapters move between daily life, murder investigations, and class trials. Gather evidence and use logic, lies, and debates to expose contradictions.
03Frequently asked questions
What is the premise?
Sixteen characters are imprisoned in a school. After murders occur, survivors investigate and try to identify the culprit in class trials.
Can I play solo?
Yes. The Steam PC version is categorized as single-player.
What do the class trials involve?
Trials use fast-paced debates where evidence challenges contradictions, alongside lies, panic discussions, and minigames.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I have been a longtime fan of the Danganronpa series, and it pains me to say that I hated this game. And not just ‘well this title is bad but maybe the next one will be better’ but rather ‘I refuse to support this series and this developer anymore’. Short, spoiler free version is that the story is a mess, the marketing is a lie, and the ending is a middle finger to the series own fanbase. If you care to know more I will explain, but to explain why I have to explain how. Spoilers below. You have been warned. Coming into this series I had two pieces of information from the game's prerelease on my mind: the main character is female, and the game has a storyline separate from current ongoing Danganronpa world narrative (which was supposed to end in DR3 the anime). Both are lies, but not only that, they are not even compelling misdirection. Let's start with the first one. Kaede is not the protagonist: she is executed in the first trial. First of all, it is really a ♥♥♥♥ move to advertise your story as having a female lead, only to kill her off and replace her with some dude (especially for a series that has already had some image problems with the presentation of its female characters). But that is not the part that really gets me, because on a conceptual level I understand how killing off the supposed protagonist can be a compelling story line. My biggest problem is that this was slated to be the first in the main series with a main character who is NOT a generic every-man trope. Makoto was the self-proclaimed 'most average character ever', and Hajime's arc was learning is super talent was nothing. Kaede had a specific talent and a specific character, which set her up to be that most compelling protagonist yet. And they kill her off to replace her with another generic every-man. What makes Shuichi unique? Oh, he does detective stuff. You mean the thing I was already going to be doing anyway? Shame there is no other dimensionality to his character, like, I don’t know, a particular penchant for music? Gee, that would be interesting. Instead it is yet another protagonist that that only has character depth by being around other, more interesting characters. Rinse and repeat. But why is this a problem? Because the creative team decided to favor shock-value over engagement. As in: the value of marketing one main character and killing her for the shock value is more valuable than any potential backlash for having dishonest marketing. But maybe I am just dumb for buying a game based on what I was told it would contain. From the developers. My bad. But you know what the worst part is? The story built in its own back door to this issue in the first blood perk. The idea of a first blood perk is inherently dumb: it can never hold narrative weight because it would undercut the core engagement of the game. In other words, the first blood perk was never going to be used. But it could have been. With nearly no changes to the script, Kaede could still be the culprit and be permitted to keep in the game, spared from execution with just a slight change to first blood perk mechanism. She remains the protagonist, remains in the killing game, despite having committed murder. How compelling it would be if all of a sudden everyone detested the protagonist and she had to slowly work back into their good graces through the course of the story, performing good deed after good deed for the sin she commits in the story’s opening act. And the creative team do not do it, because shock value trumps engagement. Kill her off and bring in the generic everyman. And nuts to you if you expected anything different. Secondly, about the game having a different universe than the previous games. This is also a lie. Junko is back, and the game even stops itself to give the player a trivia quiz about the previous titles. The first time Junko appeared on screen I was so angry I had to stop playing. Junko 'worked' as the villain of DR1 only so far as a mechanism to make the events of the game happen. Junko as a character is bad: DR1 had either the good sense or limited budget to keep her 'character' to a minimum. Following titles ruined this. And so along comes DRV3 with the promise of new universe with a fresh start. Finally the series can come out from the shadow of Junko, the looming weight that has been holding the series back by its stubborn refusal to let this character go. We will get something new, something original, something... Lol, just kidding. It is Junko again. It is the same world and the same universe and the same villain. Why would you ever believe us when we said this would be different? I bet you secretly wanted this. I suppose there are people cheering at her return. Probably. I was so angry I considered cold stopping right in the middle of the game. I should have. The developers had created an expectation in me by marketing a game that I wanted, and then reveled in taking that away. I feel betrayed, like the developers are laughing at my misfortune for having the audacity to believe that the villain could be anyone other than Junko. And then there is the twist ending. There has been a concerted effort to make the end of these games wacky and crazy, and DRV3 decided to accomplish this by being meta. Hey, player, did you know you are playing a game? A game in a fictional world, where the characters are following a set script. We will have the characters acknowledge that they are fictional characters, in a game, following a script, for the enjoyment of the audience. You. Going into the trial I was numb, no longer finding enjoyment from the game but persevering that the end might make my frustration worth it. I have briefly read through some online discussion on the ending, and the defense that this ending is somehow NOT a middle finger directly to the audience of the game for wanting to enjoy the Danganronpa series. And I bet if I spent more time scouring the language and reading between the lines for the subtext I would find it. I am not doing that. The ending condemns the player and the audience, using its endless 4th wall breaking meta narrative to explain how the audience is there to watch characters die in killing games, where Junko has to be the villain and there has to be a hope/despair conflict and the characters have to overcome and save the day because that is the formulaic narrative that the audience expects. It ascribes to me, the player, opinions I have never held, and then decries me for holding them. In other words: the game slaps me in the face and demands I thank it for the privilege. I almost wish I had more to say about the ending, but the endless self-congratulatory revel in the series own history and narrative structure is not that complex despite taking hours to get through. There is the hypocrisy of the game both decrying the 'hope springs eternal' audience expected ending, then delivering the same ending anyway. There is the inconsistency of the characters both recognizing they are fictional entities in a fictional world following a script and yet lamenting their own circumstance as if they were actually people and not the meta defined characters they just decided they were. There is the inbuilt critique-deflection of 'that was just a lie/that was part of the script' to defer any criticism of the story, the world, the characters, and the motivations for anyone attempting to be critical. But if I had to sum up my problem with the ending, it would be this: You win Danganronpa V3 by not playing it. I guess I cannot offer any harsher critique than the game itself. Do not buy this game, do not play this game, and if you have somehow been tricked to see this ride through to the end, your reward is to put down the controller and watch before credits impotently wash over the screen.Show moreShow less
Rantaros hotShow moreShow less
TL;DR: the end completely destroys the game. even hardcore DR fans should stay away. (don't say i didn't warn you) before i start, i need to say that i really loved the first two entries in the Danganronpa series. which makes the disappointment, that is DRV3 even worse... i seem to be one of the first people to actually finish the game it seems. almost all reviews on the game seem to be from people who didn't finish the game yet (which explains the % of positive reviews) i normally don't write any reviews, but i felt that "The Biggest, Most Awful, Most Tragic Ending to a Game Series in Human History" deserves it. the characters are pretty bad in this 3rd game and the murders are, when compared to the last two games, way less interesting. but what really killed this game was the story. Right at the first class trial the game makes a huge mistake. it let's the MC commit the murder but hides most important information from the player, then they kill and change the MC to a different one. Explained by LastNonak in the comments: "The narration leaves out some important thoughts that would indicate her as the culprit. Wait, let me rephrase that. They leave out almost all important thoughts that indicate her. That means the protagonist has some secrets not even the player himself knows due to the support of the narration." it seems like that already killed the game for a few people, and those were the lucky ones, because they didn't have to read what comes after. the middle of the game is just normal Danganronpa how it normally goes but then...the end... never in my life did i have to witness such a bad ending. after DR1 and DR2 being serious about their story, DRV3 just completely destroys the 4th wall and makes one of the last surviving characters represent the Team Danganronpa staff. they declare DR1 and DR2 are non-canon (irrelevant to the story) because it was fictional and never happened. they then tell the characters that they're all fictional too and were previously normal people who volunteered to participate in the Killing Game and that the Killing Games will go on, because people like the franchise. also DR V3 is meant to be read as DR 53 (which absolutely makes no sense) because it is the 53rd Killing Game happening because of peoples' obsession with Danganronpa game characters then refuse to participate in the game (refuse to do minigames, don't vote for culprit, etc.). then the game ends. Team Danganronpa must really hate their fandom. I don't have any other explanation for why they would torture us so painfully with this ending.Show moreShow less
Gonta gentlemanShow moreShow less
Pros: + Trademark Danganronpa style and gameplay with an improvement or two here or there. The whole "neo-futuristic" aesthetic is mildly successful, with some areas looking particularly interesting. + The audio is great as always, with a few new tracks and some call-backs to the past games. + 30 Hour playtime for main story. + While I have not tried the mini-games (as I have no interest for them), I've read that they are actually very interesting and distinctly different from the main game, furthering your playtime by a potential 10+ hours. + First case was very impressive and I wish it was continued throughout, it was a fantastic way to start. + Removed a particularly annoying minigame mechanic from the second game with Hangsman Gambit (but replaces it with a tedious mechanic instead?) + A few of the new mechanics, such as mass panic or lying, are actually very interesting additions, albeit do not particularly add anything to the difficulty. Cons: - (This section says nothing too specific, but might be considered vague spoilers:) This game left a gigantic bad taste in my mouth. The story took a gigantically wrong turn. Without spoiling it, it trivalized the story you were following in the first two games while simultaneously lecturing you for it and 'playfully' mimicking your own arguments against it. Not only did it feel like lazy writing, but it also felt as if it came out of nowhere considering the tone of the series. It feels incredibly immature and insulting to the people who were actually invested in the series story. Then, it tries to "AH! BUT WHAT IF?????? WHAT IF THEY WERE LYINGGG????" you at the end, as if to pull you back in to the game. I'm sorry, DR, but you can't do that. You went all-in and then you tried to have your cake and eat it too. I think what makes it particularly so weak is that you could cut and paste the ending into any series easily, and it would be just as frustrating and alienating to your fans. - The cases are (overall) the weakest of the three games, and feel significantly lacking in depth and mystery. - A majority of the characters lack the varied personality of the last two game's characters, with exceptions being characters like Kokichi. In fact, it felt like a few characters had SO MUCH personality that they sapped it from the uninteresting husks surrounding them. Some, like Miu, had way, way, way, way, WAY too much personality. - Argument Armament is lacking in rhythm and mechanics. The panic/concentrate button has almost no purpose, it might as well not exist at all as it does nothing to help you except MAYBE at the very end of the game. The rhythm feels completely off for no particular reason, too. You'll end up having moments where you SWEAR you timed it perfectly but still get it wrong. - Psyche Taxi is a gigantic waste of time. In fact, a lot of the minigames feel this way. The minesweeper/matching block minigame is dull... The second game, while a tiny bit buggy, was a way more interesting time. - Like the last games, difficulty seems to be a significant issue with the series. I had one or two moments where I was at a loss, truthfully, but overall the difficulty never felt like anything resembling a hard mode, even on its hardest setting. - There are a few particularly annoying bugs, like having to open the config file to adjust controls and a bizarre glitch where your a and s keys switch. Overall: Not recommended. I really loved DR 1 and 2. I do not believe the company owes me anything beyond what any other game company technically 'owes me' for my money: a satisfying game. And most importantly, I can't say Danganronpa V3: Killing Harmony was an overall bad time. If you like Danganronpa, you WILL at the very least enjoy MORE Danganronpa. So why do I not recommend this game? It boils down to three things... * DRV3's biggest issue is that it follows up what I feel are two of the best visual novel games released with gameplay that isn't quite up to par, a story that spits in the face of the last two games, and an overall experience that, while longer, felt far less engaging or interesting to interact with. * The ending is a significant let-down. I had heard rumors it was disappointing but I did not believe there would be any merit to those rumors with how positively the game is reviewed. I was wrong. If you enjoy the series even a little bit, it will hurt to see the way they have decided to end it. Assuming this is the end, anyway. * The price tag feels as though it is too much for the quality of the content. I would suggest waiting until the game is cheaper if you are deadset in getting it.Show moreShow less
"Hey, this game can't be worth $60, especially since I've seen every twist DR can throw at me. After the first trial. "...There is no ♥♥♥♥♥♥♥ way that just happened." This is isn't your everyday normal despair. It's ADVANCED DESPAIR.Show moreShow less
this is my favorite game. i hate everything about itShow moreShow less
all my friends are deadShow moreShow less
I'm a big fan of the first two games, so I was excited when I heard this one came out. Overall, I haven't been disappointed. The story so far is just as good as the first two, and the class trial introduces some really interesting new mechanics. However, I can't recommend this game as it is currently. It suffers from several flaws that make it frustrating to play. First, tutorials automatically default to console controllers when explaining controls. You have to open the configuration tool to change this, and it can't be done in-game. This is a minor point, but it was still kind of frustrating. Second, the controls aren't always responsive on keyboard. It can sometimes take several hits of a button to accomplish anything, especially during class trials. This is frustrating since you have a time limit in those sections. Finally, it appears if you exit out of a class trial, there's a chance that the background art will simply be a solid black screen when you load back in. The text is still visible, but no art will be there. Unfortunately, I only had one save file, which mean's I'll have to start an entirely new game, as uninstalling and reinstalling didn't work. A $60 game should frankly have these issues worked out before release, and I honestly can't recommend the game at this price while these problems persist. At the very least, I would wait until an update fixes these issues before buying.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.