DARK SOULS™ II

DARK SOULS™ II

DARK SOULS™ II remains a deliberate action RPG with dark exploration, customization and online co-op or competitive play. The Steam PC version supports single-player and full controller support, so it fits players who want a demanding solo run or coordinated online sessions. At Steam, the tracked price is $39.99; use it alongside the live Steam price and your own play plans rather than assuming a trend.

Player reviews stand at 87% positive from 33,431 reviews, which gives a current snapshot of how the Steam PC audience receives it. If you are weighing the purchase, compare the merchant offer with Steam and confirm language details first. The current offer activates on Steam, with payment methods such as Visa, Mastercard, and PayPal.

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87%Steam Reviews33.4K reviews91Metacritic/10088OpenCritic/100
Released: Apr 24, 2014
Souls-like · RPG · Difficult · Dark Fantasy · Action RPG
·Platform:Steam·United States Steam official price~ $39.99Buy now
Dark Souls II PC Steam CD Key·Platform:Steam·from~ $168.65(~ €149.87)Buy now
Dark Souls 2 Steam Key GLOBAL·Platform:Steam·~ $198.30Buy now
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Price History

Past 36 months · Updated daily

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Current Low Across Stores~ $39.99Steam

01About DARK SOULS™ II

DARK SOULS™ II is a Steam PC action RPG from FROM SOFTWARE, built around deliberate combat, dark exploration and punishing enemy encounters, with single-player and online co-op or competitive play. Player reviews stand at 87% positive from 33,431 reviews. The Steam PC version supports single-player, multiplayer and co-op, plus full controller support. It was released on April 24, 2014. Interface languages include Traditional Chinese, English, French, Italian, German, Spanish, Polish, Russian, Korean, and Portuguese-Brazil.

Credits

Composer
Motoi Sakuraba
Developer
FromSoftware, Inc.
Publisher
BANDAI NAMCO Entertainment · FromSoftware, Inc.

Steam player reviews

87%positiveVery Positive33,431 Steam reviews

Lowest recorded in 36 months

No reliable history available

Language support

LanguageInterfaceSubtitlesAudio
Traditional ChineseYesYes—
EnglishYesYesYes
FrenchYesYes—
Show 7 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
PolishYesYes—
RussianYesYes—
KoreanYesYes—
Portuguese-BrazilYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Play modes and controller

The Steam PC version supports single-player, multiplayer and co-op, and it has full controller support.

Language and audio

English full audio is available; additional store-listed languages provide subtitle support. Check the current interface language list before buying.

03Frequently asked questions

Can I play DARK SOULS™ II solo on Steam PC?

Yes. The Steam PC version lists single-player alongside multiplayer and co-op.

Does it support controllers?

Yes, full controller support is listed for the Steam PC version.

When did it release?

The Steam PC release date is {releaseDate}.

How are Steam reviews?

Steam player reviews are {rating} positive from {reviewCount} reviews.

8.0
Overall Score
External ratings87%Steam Reviews33.4K reviews91Metacritic/10088OpenCritic/100
Graphics
8
Audio
6
Gameplay
9
Story
8
Content
7

“Veterans willing to wrestle sixty hours of harsh rules get hooked, while players wanting easy guidance should look elsewhere.”

Our Verdict

Dark Souls II is, in the end, a very clear multiple-choice question put to the player. Are you willing or not to spend sixty hours — likely more — locked in a contest of wills with a rule set that does little to flatter you yet remains entirely self-consistent? Everything else flows from how honestly you answer that.

From the moment-to-moment combat to the storytelling, on through the scenery and the sound, it holds a single line throughout: it does not pander, but it respects every ounce of serious effort you bring. The fights are hard, the penalties heavy, the routes many, and even your healing ceiling can be converted into psychological pressure — none of which exists merely to crank a difficulty dial. All of it keeps asking you the same underlying question: do you actually want to keep walking this road?

What You Take Away If You Stay

If your answer is yes, those sixty hours amount to far more than grinding numbers and ticking off a completion bar. You will carry away specific roads, the particular menace of certain regions, and the story threads you teased out of an NPC's scattered half-sentences. The "mystery" and "magnetic atmosphere" so many reviews reach for do not come from grand spectacle; they come from these small, continuous, accumulating signals that the game trusts you to notice.

That is the quiet contract at the center of the whole experience. The world gives sparingly and asks much, and in return it makes the things you do earn feel genuinely yours. Players who lean in find a setting that keeps paying out long after the credits, precisely because so little of it was handed over for free. It is the kind of game you end up talking about in specifics rather than slogans — not "the combat was good" but "the second time through the harbor I finally understood why that bridge was built the way it was." The memories it leaves are granular, and granular memories are the durable kind. That texture is the real return on the sixty hours, and it is why the people who finish it tend to recommend it in the same low, deliberate tone the game itself speaks in.

Who Should Stay Away

Of course, this is not a work everyone can enjoy without friction. The steep difficulty and the oppressive temperament will turn a portion of people away, and the nonlinear structure and restrained narrative have no intention of catering to every palate. Yet if you are willing to accept those terms up front, a journey of genuinely solid quality is more or less guaranteed.

Measured against the evolution its faster, more polished successor represents, this entry still holds ground its sibling cannot quite occupy. The third chapter refines the swordplay and tightens the spectacle, but it walks a more linear, climactic road; it lacks the free rerouting and the relentless, vitality-decaying pressure that make the second game's high-density exploration feel so distinctly its own. It will not necessarily become the singular masterpiece of your year — but the odds of genuinely regretting the time you put into it are slim indeed. Think it through before you step into Drangleic. Once you are in, it is very hard to pull yourself back out.

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