DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

The appeal of DARK SOULS™: REMASTERED is the journey through Lordran and the satisfaction of mastering its challenges. At ≈ $10.30 from GAMIVO, the current low is a timely opportunity if that demanding solo adventure or multiplayer for up to six players suits your plans. The player rating of 92%% across 101,664 reviews adds context, but the key question is whether this style of challenge is what you want. At $39.99 from GAMIVO, Lordran’s challenging journey may fit your budget, whether you plan to play solo or with others.

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92%Steam Reviews101.7K reviews84Metacritic/10084OpenCritic/100
Released: May 23, 2018
Souls-like · Dark Fantasy · RPG · Difficult · Action
Dark Souls Remastered - EN Global·Platform:Steam·-74%from~ $10.30(~ €9.18)ALL-TIME LOWSave $29.69 vs SteamBuy now
Dark Souls: Remastered Steam Key GLOBAL·Platform:Steam·-55%from~ $18.05Buy now
Dark Souls: Remastered Steam CD Key·Platform:Steam·~ $22.43-19%from~ $18.13(~ €16.15)Buy now
Dark Souls Remastered PC·Platform:Steam·~ $46.49-60%from~ $18.59Buy now
·Platform:Steam·~ $39.99-30%~ $27.99Buy now
DARK SOULS: REMASTERED Steam Altergift·Platform:Steam·~ $44.89-21%from~ $35.54(~ €31.66)Buy now
·Platform:Steam·~ $39.99-10%~ $35.99Buy now
·Platform:Steam·~ $39.99-10%~ $35.99Buy now
All-time low ~ $12.98across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $15.952024-02Current Low Across Stores~ $34.79GameBilletvs. Historical Low+118%
~ $21.78~ $28.65~ $35.52~ $42.3925-1026-0126-0426-0726-10~ $16.56

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED returns to Lordran, a dark universe built around exploration, varied possibilities, and learning to master challenges. Each ending can lead to a new beginning, while the journey emphasizes overcoming obstacles and earning a sense of accomplishment. Steam players rate it 92%% positive across 101,664 reviews. The interface is available in English, German, French, Italian, Spanish, Polish, Portuguese, Japanese, and Chinese. English full audio is available. The Steam PC version supports single-player and multiplayer for up to six players. The description specifies high-definition presentation at 60 fps.

Credits

Developer
QLOC · FromSoftware, Inc.
Publisher
FromSoftware, Inc. · Bandai Namco Entertainment

Steam player reviews

92%positiveVery Positive101,664 Steam reviews

Lowest recorded in 36 months

$15.952024-02-08 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-20

02Before you buy

Modes and controller

The Steam PC version has single-player and multiplayer for up to six players, with full controller support.

Language

English interface and full English audio are listed. Supported interface languages also include German, French, Italian, Spanish, Polish, Portuguese, Japanese, and Chinese.

03Frequently asked questions

How many players can play together?

The description lists multiplayer for up to six players.

What frame rate is stated?

The description specifies high-definition presentation at 60 fps.

Where does the game take place?

The game returns players to Lordran.

7.7
Overall Score
External ratings92%Steam Reviews101.7K reviews84Metacritic/10084OpenCritic/100
Graphics
7.5
Audio
7.5
Gameplay
9
Story
8
Content
6

“Lordran's interconnected map, the Ornstein-Smough fight, and the genre's founding spark make this the complete edition of the Soulslike starting point”

Our Verdict

Founder of the Soulslike Subgenre

Dark Souls occupies an unusual seat in the history of the action RPG. It was never a universal phenomenon in the Minecraft sense, nor a narrative benchmark like The Witcher 3. It is the foundational text of a brand-new subgenre — the Soulslike — and that distinction is what makes it matter. After the 2011 original, "Souls" became the studio's defining series and lifted Hidetaka Miyazaki from a second-tier director to one of the most respected designers working in games. In 2018 QLOC and the original team rebuilt it so every modern platform could run this classic at a stable 60 frames, and on Steam its roughly 97,000 reviews still hold a 92% positive rating, keeping it among the studio's steadiest sellers.

By 2026 the subgenre's influence has hardened into a full industry. The descendants run from the studio's own Dark Souls II and III, Bloodborne, Sekiro, and Elden Ring to outside entries like the Surge games, the Nioh series, Lords of the Fallen, Code Vein, Mortal Shell, Hollow Knight, Lies of P, and Black Myth Wukong. Every one of them traces a root back to Dark Souls in 2011. On the strength of it, FromSoftware climbed from a second-tier outfit into a top-flight first-party-caliber developer — one of the most striking studio growth stories of the past fifteen years.

Target Audience and the Reverse Portrait

The cultural seepage is the clearest proof of its standing. "Lore scholar" became a fixed term in the player vocabulary, "suffering" became the universal shorthand for hard games, "bonfire" became a synonym for a checkpoint, "Souls-style" became the name for fragmented background storytelling, and the red "YOU DIED" screen became an outright cultural icon.

The intended audience is sharply drawn: players who want a hardcore challenge, interconnected map exploration, and a clean entry into the Souls series. If you have played Elden Ring and developed a taste for hardcore open-world action RPGs, or you have heard the legend of "Souls" without ever touching one, or you are drawn to the narrative archaeology of Lordran, this is close to essential. The reverse portrait is just as clear. Players with zero tolerance for death penalties will tap out after dying repeatedly to the first handful of bosses; players who require official simplified Chinese will be turned away by the localization gap; players accustomed to Elden Ring's modern feel will find the scripted animations and i-frame rolls archaic; and players who prize plot-driven storytelling will be lost in the fragments. One more group deserves a direct warning: a complete newcomer to action RPGs should not start here, and would be better served warming up on something like Breath of the Wild or Horizon first.

On the buying decision, the path is simple — the Steam Remastered plus a community translation patch. Follow the main line in order rather than skipping ahead, lean on a straight sword and a medium shield for a steady first clear, and save the Artorias expansion for the late game, where its encounters function as a boss-design textbook. The closing verdict returns to the angle: Lordran's interconnected vertical map, the Ornstein and Smough mechanic, and the founding status of the Soulslike are three things that fifteen years have not truly replaced. Elden Ring stretched the fragmented storytelling across an open world but lost the compressed vertical essence; Bloodborne is a gothic spiritual offshoot trapped behind a PS4 wall; Sekiro runs a wholly different parry system. For the hardcore action RPG player, this is still an unavoidable must-play in 2026, and its place in history is an accumulated asset that cannot be copied.

Expand to read the full review