Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon® draws its tension from grim expeditions and tactical, turn-based fights: you lead one party while stress and permanent death remain real risks. At GOG, it costs ≈ $1.65; its confirmed tracked low makes this a fitting time to buy if that solo challenge is what you want. At $3.74 from GOG, Darkest Dungeon® suits a solo-RPG plan built around stress management and the risk of permanent hero loss.

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91%Steam Reviews141.5K reviews84Metacritic/10084OpenCritic/100
Released: Jan 19, 2016
Turn-Based Combat · Dungeon Crawler · Dark Fantasy · Roguelike · RPG
Darkest Dungeon®+2·Platform:DRM-Free·~ $11.68-86%from~ $1.65(~ CN¥11.00)ALL-TIME LOWSave $2.09 vs SteamBuy now
Darkest Dungeon EN/DE/FR/CS Global+2·Platform:Steam·-92%from~ $1.95(~ €1.74)ALL-TIME LOWBuy now
Darkest Dungeon PC Steam CD Key+2·Platform:Steam·~ $25.83-91%from~ $2.31(~ €2.06)Buy now
Darkest Dungeon PC+2·Platform:Steam·~ $25.38-91%from~ $2.35(~ €2.09)Buy now
Darkest Dungeon Standard Edition Steam CD Key+2·Platform:Steam·~ $25.83-91%from~ $2.36(~ €2.10)Buy now
Darkest Dungeon Steam Key GLOBAL+2·Platform:Steam·-90%from~ $2.43Buy now
+2·Platform:Steam·United States Steam official price~ $24.99-85%~ $3.74Buy now
+2·Platform:Steam·~ $24.99-85%~ $3.74Buy now
All-time low ~ $1.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992024-11Current Low Across Stores~ $19.51Steamvs. Historical Low+880%
~ $7.97~ $14.14~ $20.31~ $26.4925-1026-0126-0426-0726-10~ $1.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Darkest Dungeon®

Darkest Dungeon® is a challenging gothic roguelike, turn-based RPG about the psychological strain of adventuring. Recruit and train flawed heroes, lead them through procedural dungeons, and fight monsters while stress, famine, and disease weigh on the expedition. Steam player reviews: 91% positive from 141,545 reviews. The Steam PC version supports twelve interface languages, including English.

Credits

Composer
Stuart Chatwood
Developer
Red Hook Studios
Publisher
Red Hook Studios

Steam player reviews

91%positiveVery Positive141,545 Steam reviews

Lowest recorded in 36 months

$1.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
EnglishYesYesYes
FrenchYesYes—
Show 9 more languages
LanguageInterfaceSubtitlesAudio
GermanYesYes—
SpanishYesYes—
CzechYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
ItalianYesYes—
KoreanYesYes—
JapaneseYesYes—

Steam PC edition data · 2026-10-22

02Before you buy

Language

The Steam PC version has twelve interface languages. English has full audio; the other listed languages have subtitles.

Play mode

This single-player RPG centers on turn-based combat, stress, and permanent character death.

03Frequently asked questions

What do you do in the game?

Recruit and train flawed heroes, then lead them through procedurally generated dungeons.

What threatens the party?

Alongside monsters, the party contends with stress, famine, and disease; stress can affect heroes' quirks.

Can heroes die or recover?

Heroes can die permanently. In town, the Tavern or Abbey lets them rest and manage stress.

8.5
Overall Score
External ratings91%Steam Reviews141.5K reviews84Metacritic/10084OpenCritic/100
Graphics
9
Audio
8.5
Gameplay
9.5
Story
9
Content
6.5

“The hardcore strategy roguelike that built party psychology into a system that turns on you, wringing real dread out of permadeath and negative feedback”

Our Verdict

A 2016 expedition that still has no understudy in 2026

Historical standing and reputation

Wind the clock back to January 2016, when Darkest Dungeon launched in full, and nobody on the market had dared to make a party's mental health into a core system that turns on the player. On an indie budget it did what the blockbusters would not touch — it put the psychological cost of adventuring on the table and made you answer for it. A decade on, imitators keep arriving (Iratus: Lord of the Dead is all but a direct homage to its rank-based combat), yet not one has truly reproduced that grooming-loss-guilt emotional loop. An 84 on Metacritic, a 93% recommend rate on OpenCritic across 80 reviews in the Mighty tier, a 91% Steam positive — those numbers are shorthand for a reputation that has outlasted the cycle.

Its commercial run is just as hardcore. A project that started from roughly ten thousand backers and 313,000 dollars on Kickstarter went on to sell over six million copies of the base game — sixteen million counting DLC — and pick up a NAVGTR award for role-playing along the way. It is a textbook case of indie long-game thinking, proof that a small team with a distinctive enough style and a coherent enough system can build a benchmark that stays green for ten years.

Who should buy in, and who should walk past

Who it is for

This is not a game for everyone, and its audience boundary is unusually crisp. If you relish a high-risk gamble, if you are willing to pour real feeling into a single squad, if a clutch Virtue flip on the edge of a wipe gives you a satisfaction nothing else can, then it will be the most unforgettable thing in your library — you will remember every hero who died on your watch. An 8.7 on Douban and a standing reputation in Chinese circles as the benchmark of the roguelike turn-based RPG are exactly that crowd's chorus.

But if what you want is a brisk push forward and steady positive feedback, if you cannot stomach the frustration of one random chain of crits wiping out hours of grooming, it will very likely send you ragequitting. Its negative-feedback design is a sharp double edge; some take to it gladly, some feel insulted, and even among the top Douban blurbs you find the wry line that you "go in a normal person and come out mentally ill." So before you buy, ask yourself honestly: are you here to enjoy control, or to experience losing it? Knowing which side you fall on matters far more than fussing over the exact score.

Which version, and where it sits in the series

Versions and series placement

If you commit, the version advice is simple: start with the base game, and once you have confirmed this loop is for you, add the two core DLCs, Crimson Court and Color of Madness, which expand difficulty and content substantially; the Shieldbreaker is optional, and the Butcher's Circus PvP is free, so just take the update. That combination gives you the fullest, longest-haul experience on offer.

As for placement in the series, one fact is worth weighing: the 2023 sequel, Darkest Dungeon II, swapped the estate-management premise for a road-trip expedition roguelike and landed an 81 on OpenCritic with a 75% Steam positive — both short of the original, with players visibly split. That is not to say the sequel is bad; it is to say the original's particular recipe — minding an estate, raising a band of people you cannot bear to lose, then watching them march off to die — has yet to be bettered.

So even in 2026, getting into this series through the first Darkest Dungeon is still the best way to taste its core appeal. The thing no one has copied — building a hero's breakdown into a system that turns on you and laces every retreat with guilt — is exactly why it still stands. And its most direct rival, Slay the Spire, for all its excellence, can never carry that weight, because a run there is discarded the moment it ends and leaves no emotional debt behind.

Expand to read the full review