

Day of Infamy
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Day of Infamy
Day of Infamy is a team-focused World War II shooter where players secure positions, destroy enemy equipment and push the frontline forward. Its lethal gunplay and specialized classes make coordination central. Steam player reviews: 83% positive from 17,506 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Korean, Portuguese-Brazil, and Russian. Released March 23, 2017.
Credits
Lowest recorded in 36 months
$1.492025-11-24 · MacGameStoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Play modes
The game has seven PvP modes and three co-op modes against AI, with teamwork-oriented objectives and lethal gunplay.
Language
Steam PC lists English, Simplified Chinese and Traditional Chinese interface support, and English subtitles.
03Frequently asked questions
What multiplayer modes are included?
There are seven player-versus-player modes and three co-op modes against AI.
Where do battles take place?
Its 14 levels are based on World War II battles across Europe.
How many classes and weapons are there?
The game features nine specialized classes and more than 60 weapons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Better than COD:WW2 for sure.Show moreShow less
A highly lethal feeling game, as if the devs combined Red Orchestra 2's weaponry mechanics with the addictive wave respawns of Day of Defeat gameplay, and tossed them a meat grinder. The result is some truly great FPS mechanics that are tried and true. Walk down a street at your own risk. You will die, you will die horribly, and you will die horribly often. That is, until you run out of content to experience it on. Based on that, I can't recommend it yet. That doesn't mean it's not a good game with good features. It's just not enough new original content or concepts for what they are charging. We have $9.99 worth of content for $20.00. 32 max players also feels very limiting after playing Battlefield style games. With so few players per team, even when a few people leave a server, it can be felt pretty quick. I would've moved to Unreal Engine and shot for 64 players minimum. Pros: - Highly Lethal, good sounding and acting weaponry (are the cylce rates historical or copy & pasted for balance?) - No death messages add a certain fear you're not sure your target is down which is good - Artillery by Officer adds a good way to control territory - Fast paced, wave respawning gameplay - Great ragdoll effects Cons: - All the many, many, many limitations of the Source Engine, including player counts, lack of real-time lighting, poorly lit models, and all the same tired and recyled content from every other Source game they borrowed. - Can experience everything this game has to offer in less than 4 hours - Lack of maps. The maps they do have feel are the same tired maps & content from Day of Defeat Source - Inconsistant quality areas in maps range from Gorgeous to Laziness, some Half-Life 2 looking areas on some. - Player Models can look out of place at times, - Player Situational Audio banter is repatative and can get a bit annoying, and same voice actor from DoD (sigh). I dont like saying Fire-in-the-hole when I throw a grenade, it just gives away I'm there and about to throw one. Would you like to know more? This game is greatly held back by its limited map selection, and of which have the same tired feeling like I've played them before - because I have. There's the beach map with the oversized novelty bunkers. There's the standard DoD "S" style map with the bridge in the middle. The fact is this game is basing itself TOO MUCH off DoD, which is cool, if you create something new off the formula, and for long time DoD players you've played the maps so many times you can navigate through them blindfolded because they are either so similar looking and feeling they have no air of originality to them, even using many of DoD's props. What was missing from DoD were bigger historically based maps with open terrain, and this game is too. This new update brings what looks to be a fairly unfinished port of Avalanche, and it is a microcosm of the game in its entirety. Lots of good stuff mixed in with not so good stuff, mixed with we're just gonna port instead of bringing you something new and original. You look down one street and you think "gorgeous" then you walk in a room and you just go "meh". The result is a mixed since of product polish and focus. Interiors and destroyed walls are okay at best and in many areas just bad. An actual new map would've been nice, instead the devs opt for a port, and look to their very small community for more maps with a contest. Thats a red flag in my book and doesn't make me hopeful they are going to make this game grow in a timely fashion with new, refreshing concepts or original ideas. Because there is such a limited amount of maps, you can pretty much experience everything this game has to offer in a few hours, and I think unfortunetely the player count at this time reflects this. My best advise to the devs of this game if they are reading reviews is to create your own maps, that are completely and totally different from DoD style maps, because DoD veterans, likely your core audience, have already played the DoD maps for hundreds of hours (like Avalanche, even before it was on Source), and if we wanted to play them again, we'd load DoD. More larger, open, less linear maps with fields and hedges, arrange buildings in curves instead of 90 degree angles (less blocky), and go for more an open and realistic landscapes based off historical layouts and scenarios more akin Red Orchestra or CoD WaW. DOI is a very square, 90-degree blocky looking game needing much more custom modeling and props to separate it's look from previous Source based games. Devs need to open up their history books and create something historical looking. Large, realistic maps are both possible and look great on Source. Let the weapons breathe, we all know a thompson does good close quarters, let people learn how to use the weaponry on a open battlefield where your weapon choice is going to play a much more significant role on the outcomes, where Artillery and Smoke can make a difference and provide cover for an advance. If I were in charge of this game, I would immediately move to an Eastern Front Development, get Russians in with a new original map, and expand on that, then look to the Pacific, and get this game a diverse set of maps, weapons and scenarios in a hurry. Ports are not going to be enough to keep your player base active.Show moreShow less
got carried by some fkn legends. 10/10Show moreShow less
Its good but no one plays itShow moreShow less
Our officer wasn't using his abilities. I shot him in the back of the head. My team complained and I told them I executed him for impersonating an officer. My team was fine with that. 10/10.Show moreShow less
"10.000 people lived here, now it's a ghost town"Show moreShow less
It may not be the biggest Multiplayer game out there, but it still beats most of this year's Triple-A games currently out there with these simple reasons: - No lootboxes - No pay-to-win mentality - No shelling out absurd hours/cash just for one character - Teamwork is highly encouraged - Every class has a role - Pay once, and you'll get everything you need in the game (the game is cheap enough as is) - Almost every weapon is unlocked from the start - The only thing that needs unlocking are skins and a few melee weapons - You can always mod the game if you don't like certain aspects of it and most importantly: - It's not published by EA or Activision.Show moreShow less
Advice for Australians. Decent game. Australian servers are empty though. Servers that do have people playing are too laggy for Australians (Mostly American servers). Unless the Australian user base grows this really isn't worth it.Show moreShow less
10/10 Germans no longer scream Allahu AkbarShow moreShow less
50,000 people used to play this, Now its a ghost town. I wish this game didn't die outShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
