Days Gone

Days Gone

Days Gone fits players drawn to an open single-player world built around riding, scavenging, and changing threats. Deacon explores wilderness shaped by weather and the day-night cycle, sets traps, and improves equipment and skills. At Kinguin, the offer is ≈ $12.90; the Steam PC version supports full controller control and includes New Game Plus and other modes. 92%% positive reviews from 83,132 reviews provide useful context without replacing your preference for this particular mix. With $39.99 as Steam’s current price, you can compare ≈ $12.90 at Kinguin directly as the same edition before buying.

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92%Steam Reviews83.1K reviews76Metacritic/10072OpenCritic/100
Released: May 17, 2021
Open World · Zombies · Singleplayer · Survival · Post-apocalyptic
Days Gone PC Steam CD Key·Platform:Steam·~ $44.89-71%from~ $12.90(~ €11.49)Save $27.09 vs SteamBuy now
Days Gone Steam CD Key·Platform:Steam·~ $56.11-77%from~ $12.75(~ €11.36)Buy now
Days Gone Steam Key GLOBAL·Platform:Steam·-68%from~ $12.92Buy now
Days Gone PC·Platform:Steam·~ $49.99-73%from~ $13.29Buy now
Days Gone Global·Platform:Steam·-67%from~ $13.39(~ €11.93)Buy now
Days Gone·Platform:Steam·~ $39.99-50%from~ $19.99Buy now
Days Gone·Platform:DRM-Free·-32%from~ $27.15Buy now
·Platform:Steam·~ $39.99-10%~ $35.99Buy now
All-time low ~ $9.86across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $9.862023-12Current Low Across Stores~ $35.09GameBilletvs. Historical Low+256%
~ $18.77~ $26.64~ $34.52~ $42.3925-1026-0126-0426-0726-10~ $12.11

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Days Gone

Days Gone combines open-world exploration, combat, survival, and a personal story in a dangerous wilderness two years after a global pandemic. As Deacon St. John, you scavenge abandoned places, craft equipment, and improve weapons, skills, and your motorcycle. Gangs and Freaker hordes demand traps, weapons, and careful use of the environment. The Steam PC version adds ultrawide support, unlocked framerates, and improved graphics details. 92%% positive reviews from 83,132 reviews.

Credits

Composer
Nathan Whitehead
Developer
Bend Studio
Publisher
PlayStation Publishing LLC
Voice
Bernardo De Paula · Al Coronel

Steam player reviews

92%positiveVery Positive83,132 Steam reviews

Lowest recorded in 36 months

$9.862023-12-22 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Traditional ChineseYesYes—
EnglishYesYesYes
FrenchYesYesYes
Show 20 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
KoreanYesYes—
PortugueseYesYesYes
Portuguese-BrazilYesYesYes
Arabic——Yes
CzechYesYes—
DanishYesYes—
DutchYesYes—
FinnishYesYes—
GreekYesYes—
HungarianYesYes—
NorwegianYesYes—
PolishYesYesYes
RussianYesYesYes
Spanish-Latin AmericaYesYesYes
SwedishYesYes—
TurkishYesYes—
JapaneseYesYesYes

Steam PC edition data · 2026-10-20

02Before you buy

Mode and controls

The Steam PC version is designed for single-player play and offers full controller support.

Language support

Confirmed interface languages include English, Simplified Chinese, and Traditional Chinese.

PC features

The PC version includes ultrawide monitor support, unlocked framerates, and improved graphics details.

03Frequently asked questions

What is Days Gone about?

You play Deacon St. John, a former outlaw biker and bounty hunter, in an open wilderness in the Pacific Northwest.

Can you ride a motorcycle?

Yes. The motorcycle is used for exploration and is an important tool across the large world.

Which modes are included?

Alongside the main campaign, it includes New Game Plus, Survival Mode, and Challenge Mode.

What makes the world dynamic?

Weather, the day-night cycle, and adapting Freakers change how the world behaves.

7.0
Overall Score
External ratings92%Steam Reviews83.1K reviews76Metacritic/10072OpenCritic/100
Graphics
8
Audio
7
Gameplay
8.5
Story
5.5
Content
6

“A motorcycle survival loop carries the post-apocalyptic road mood and the Horde sieges are its signature, at the cost of a story dragged by template missions”

Our Verdict

Critics cold, players hot — a split that ran for years

Deacon overlooking the apocalyptic horizon

The most interesting thing about Days Gone is the rift in its reception. On the press side: Metacritic 76 on PC, a 72 aggregate on OpenCritic, a recommendation rate that barely clears half. On the player side: a 92 percent positive rating on Steam, an unambiguous "Very Positive." The gap between those two is not noise. It is two evaluation systems pulling in opposite directions.

Why? Critics in 2019 met an over-long, technically rough, narratively saggy open world, and inside that review window the repeated tasks and the bland structure got magnified to fill the frame. A review has to render a verdict on a clock, and this game happens to be a slow burn — its best horde fights are buried in the mid-to-late game and its opening drags, so a deadline writer can easily file before tasting the payoff. Long-term players weighted the motorcycle survival loop and the horde sieges, that one-of-a-kind experience, and were happy to pay in for atmosphere and feel; they also caught the PC build and the wave of patches that scrubbed out a mountain of problems. Put plainly, critics graded launch completeness and players voted on the long tail — two rulers measuring different objects.

Who it is for, and who should ride around it

Riding toward the end of the road

This game is picky, so the advice should be blunt. If you live for the post-apocalyptic road mood, if resource management and survival-on-the-move are your idea of fun, and if you are willing to wait out a slow opening, you will very likely ride this Oregon wilderness to your heart's content — what it does uniquely, nowhere else gives you.

Flip it around. If what you prize is narrative momentum, if checklist repetition wears on you, and if you want the thrill up front, it will probably start tiring you somewhere past the midpoint. Its strengths need time to ferment and its weaknesses arrive early, and that temperament settles it: this is not a game built to please everyone. It asks for patience — you have to treat the first dozen hours as an investment and trust the horde fights to be worth the wait. Ask yourself one thing before buying: do you play open worlds for the tight narrative peaks, or for a slow, sinkable survival journey? If it is the latter, this wilderness pays you back.

A regretful one-off with no sequel

The historical footing is distinctive too. In 2019 it took Golden Joystick wins for Best Visual Design and Best Storytelling, sold 7.32 million copies, and sat in the same weight class as fellow first-party title Ghost of Tsushima — yet the press treatment was worlds apart. The sequel ultimately collapsed, leaving this a passably finished one-off with no second chance to iterate; every structural flaw it exposes goes uncorrected by a follow-up. It proves that critic scores and long-run player satisfaction are not always the same thing, and that some games only develop their value once time has passed.

What you see is the whole of it — no "wait for the sequel to complete it" hanging in the air — so whether you ride out has to be judged on what it is right now. One closing verdict: it is not a flawless game, not even one without obvious weak spots, but it owns one thing nobody can take away. When hundreds of Freakers come pouring at you and all you have is a bike low on fuel and a head full of improvised math, that pressure and that rush are its alone, and they buy back a fair number of its faults.

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