
Dead Age
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dead Age
Survive a zombie outbreak through turn-based combat, permanent death, and difficult choices. Manage survivors, scavenge dangerous areas, craft gear, and defend your camp from the undead and hostile groups. Steam player rating: 83% positive from 4,409 reviews. Release date: November 4, 2016.
Credits
Lowest recorded in 36 months
$0.532026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| German | Yes | — | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Polish | Yes | — | — |
| French | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Ukrainian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controller
The Steam PC version has full controller support.
Languages
Steam lists English, Simplified Chinese, Traditional Chinese, and other interface languages; the full list is not provided here.
03Frequently asked questions
What does gameplay involve?
Survival combines turn-based combat, scavenging, and defending your camp.
Is death permanent?
Yes. Medals earned in earlier runs can buy upgrades for a new character.
Do decisions shape the story?
Choices affect the story, and the game has six possible endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I expected the rogue-lite qualities of this game to put me off, or perhaps the high reliance on bartering and crafting with tight resources, again influenced by the "rogue" aspect of the game. However, something turned me off on it far sooner: the combat. The idea of the combat was a strong point for me, because I've killed zombies in top-down shooters, first person shooters, third person shooters, and even turn-based cover-shooters (Shadowrun Returns/Dragonfall's cemetery and sewer, respectively, more or less). There are probably other gameplay arrangements that I also tried and had some good fun with throughout the years. Heck, even turn-based RPGs in the style of Final Fantasy have fights against zombies, of course, but seeing a game done with western stylings and Final Fantasy-style turn-based RPG combat sounded pretty intriguing. I had to give it a go! And I did, but found it entirely underwhelming and devoid of enjoyment. Certain things make sense in the setting, but don't translate to be quite as fun as I would have hoped. For instance, since it's not a high sci-fi or high fantasy setting, there's no cool tech or magic. Instead, everything is quite plain, with special attacks consisting of a leg sweep or a group shotgun blast. Games like Shadowrun Dragonfall managed to make generic attacks that lacked spectacle feel cool and fun, but here, I did not get that sensation. Moreover, the random party members and limitations on ammunition with finite resources made combat less about getting creative or using diverse strategies, and more about just meleeing everything with every character, except when absolutely necessary. Again, it makes perfect sense from a zombie survival ideology, but from a gameplay stance, I found it dreadfully dull. Furthermore, the worst part of it all is that the battles drag on. Each battle takes a couple of minutes or longer. I understand that my characters are new to the zombie apocalypse and everything, so they're not zombie-killing machines, but having to spend more than a minute killing every zombie just made the game drag such that I lost all drive to play for any significant length of time at all. Zombies are one of the few enemy types in gaming where you kill swaths of them quickly and with endless amounts of them to replenish their numbers. If the game wanted longer battles, it could have just implemented more attacks per character per turn, and many more zombies per battle, etc. Gamers who are completely sold on rogue and survival stuff may go head over heels for Dead Age, but folks looking for an exciting new-ish take on turn-based RPGs or lots of zombie-killing has a good chance at being disappointed. Obviously, most folks who played seem to really enjoy the game, but I find it helpful when people who don't like a game speak up and let others know why. If my reasons aren't something that would bother you, and any other negative reviews are for reasons that don't concern you, then this game may very well delight you! However, gamers who see negative reviews that set off personal "red flag" issues they know may ruin their fun can make use of these blemishes in the eyes of fans.Show moreShow less
First of all, let me say that i like this game very much. As a guy getting older, i am always on the look out for a game that isn't a fast twitch-fest. I find that i also like to multi-task while gaming. This combined with a game that i have to consider the moves involved is a welcome addition to steam. It hightens my enjoyment when i have to ponder the next move and then see that move played out. This is much more enjoyable than the stream of concousness, seat of the pants action of so many of todays games. Don't get me wrong, they have their place. All in all i would say this an excellent game for the price point.Show moreShow less
This is my first negative review. This game is not for everyone. I saw zombies, I saw turn-based-combat, I buy. It stays fresh for the first five or seven hours, until you realize how mediocre the UI design is and the rest of the crappy design decisions keep stacking as you play. This game follows a "rogue-lite" style with perma-death but that does not fit in with the rest of the story elements it contains. It's got a dull design, dull world, dull graphics, and dull animations. A turn-based combat game usually means having amazing animations to make up for the lack of movement based gameplay, well this has none of that. The base management is tedious, and the game really is just all about repeating the same few levels for 40 days to reach the end game. The game does not reward you and works against you, and even missing some quests can literally just end your playthrough without any warning. The game tries hard to be "Hardcore" with its mostly sadistic unforgiving nature, but that can only be executed by a game that has good gameplay to make up for it. You're rewarded with starting classes and get to spend permanent skill-points everytime you die and restart to make your next playthrough easier, this already hints at a "Groundhog Day" approach where the developers expect you to play through the game again and again to finally make some progress, and not everyone has time for that. People are going too easy on this game, but in reality, half the good reviews have not crossed past 10 hours of playing because its just one of the games that looks good at first, but ends up collecting "dust" in your library. Take my advice, just wait for Dead Age 2, which is currently under-development, hopefully it'll improve on everything wrong with this game.Show moreShow less
I started off with this game with a mindset of "Oh this can get repetitive. Not for alot of people, Lets give it a shot." but... The more and more I play it. The more and more I find myself loving this game and I dont even know why. It's such a nice simple Rpg game with survival and I got addicted. It took me 83 hours to finally win this game. If you know what you're doing it could take alot less time. All in all, I know this might not be for everyone but if you want a game where you just want to sit back and strategically play something while watching youtube or something. This game will not dissappoint. I give it a fair rating and would recommend others to giving it a try for a few hours. Don't be discouraged, its not that repetitive and there is a varity of enemies to kill. :D I hope others will enjoy this game as much as I have.Show moreShow less
This is sort of a one night stand kind of a game. It's almost fun for awhile but get old pretty quick. More of the same the whole time and when the same gets boring it's no fun anymore. If a game is repetitive it should be addicting otherwise it'll just be like a relationship you want out of. There are many problems with the game, nothing game breaking but just so you get an idea: - Terrible UI - The game is full of Illogical moments. This is a selection: (1): If your guard dies while defending your base against zeds you will lose his/her equipment. Ladies, fish and gentlemen we are talking about a post apocalyptic scenario here, we live by and die by our equipment so this does not compute at all. Hello! Anybody home? (2): You can use the first aid skill to heal your companions while combating zombies but not outside of combat because why would we want that? Doh! (3): You cannot split resources like ammo or first aid supplies. (4): Revolvers and semiautomatic pistols use the same ammo but submaching guns and pistols don't. Because this is a different alternative reality where there are only 4 different calibers of ammo (I know a lot of games are guilty of this but that is no excuse). (5): There are no bolt action or lever action rifles but there are Uzis and AK47s because it's dear season in zedtopia. (6): Tiny winy spoiler: At some point there will be a moment of betrayal and you have to choose one person to throw out of the camp excommunicado-like without any investigation and hope that is the real Judas. (7): Gold-tipped bullets do more damage than steel or brass. Must be gold poisoning. (8): Money has been replaced by resources like rations, material and tools. For some reason you always carry the tools with you on your missions so thieves can steal them instead of hiding them under your mattress. (9): You can eat food items to replenish health during missions but not (food rations). (10): You cannot eat food items between missions because they are not rations so you can go starving while you have tasty burgers in your backpack. (11): A failure to pick a lock will result in an ambush even if there are three guys on the mission because apparently it takes three guys to pick a lock and no and can be a look-out. (12): If your guard fails to defend the base other people within the base might also die because apparently the guards are too stupid to raise an alarm. Apparently there are several endings. I got two the first and last time I played it. Hope you enjoyed the review. Have a nice day.Show moreShow less
This game was reviewed using a code sent by the developer/publisher but this did not affect my opinion on the game. Dead Age is an early access turn-based survival RPG developed by Silent Dreams and published by Headup Games. It was released on 14th July 2016. Dead Age is set in a post-apocalyptic world filled by zombies. Your character partakes in a storyline to uncover the mystery of the whereabouts of your wife and to do so must engage with other survivors. The game is turn-based, labelled in days, so day one, day two, and so forth, and it has a current limit of 20 days. This review will cover Dead Age's content, gameplay, performance, and issues and developer engagement. Dead Age incorporates both linear and freedom approaches to the game. To begin the game, there is a very solid prologue that achieves its task in introducing you to the setting, characters, and the gameplay mechanics. Furthermore, it allows you to transition into the main game, but it specifically lacks in teaching you the management aspect of the game of running your camp. The game acknowledges in the prologue that there is permanent death and death results in a restart. I personally like this approach to the zombie survival genre because it adds realism by fitting survival and one life. Each restart allows you to accumulate medals, which will help you level up skills to help with future restarts by making it easier. I digress, permanent death showcases the need for preparation as on my first play through I entered a battle, survived with 150 health and then was ambushed by enemy survivors. The game assists you with preparation through game mechanics. For instance, each day all of your camps will recover 20% of your health, which is very helpful. Lastly, there is a level progression tree. Currently there are 10 levels and each level gives you a skill point that can be spent on improving aspects of your combat or aspects of your personal job skills, such as improving melee or increasing your ability to craft various medicines. I personally enjoy the system as it adds variety and strategy to your survivors. Overall, Dead Age incorporates a lot of content that uses small game mechanics to balance out those features. Dead Age features very refreshing and engaging gameplay. I have not played turn-based zombie survival combat so it is fun to play against zombies. Battles use action points (AP). AP accumulates per round in combat and you use AP to use your abilities that you unlock when you level up. Abilities have different outcomes such as breakthrough reducing the enemy defence, allowing for them to take more damage. Likewise, zombies possess different abilities as there are a variety of different zombies. For instance, nurse zombies can heal their team mates. I think that abilities and turn based combat add a new flavour into the game that differentiate from other games. For some context into my next point, Dead Age incorporates a map with five locations and each location has 20 areas. When you win battles you gain loot and you progress onto the next area in that location which makes the game harder by having stronger enemies. I think the loot system needs to be reworked because you gain too little for too much risk. It is all part of the early access process and the developers using feedback to improve the game. As for performance, I maintain 60FPS while managing my base and when in battle around 38-45FPS. Regardless, 45FPS in combat is relatively good but it can be improved and I am sure it will over time. Loading times are surprisingly good as well taking about five seconds to enter the game and less to progress throughout the game. Dead Age does not have many specific issues but broadly it can be improved. I encountered a game crash and I have noticed several spelling errors as I progressed into the game. Otherwise, I generally think the developers need to focus on balancing the game mechanics such as the rewards system because it feels uneven and sloppy in its current state. I can say that for a lot of other things. As I have said above, that's all part of the learning process of developers using feedback to improve the game in early access. In saying that, the developers are active on the Steam community hub, which means if you buy this game expect regular patches with new content and improvements. Conclusion Dead Age is a very solid early access title. It incorporates a fresh approach on the zombie survival genre through permanent death and turn-based mechanics. It features some fresh combat with level progression and abilities being a prime feature in combat. Furthermore, there is some diversity through the variety of enemy zombies. Judging by the Steam community hub, the developers are active with any consumer query, and performance is rock solid. There are issues with the game, but nothing that detracts from the experience. I think there needs to be improvements to game mechanics such as the loot system and the health system, but for a very new title, the game does a commendable attempt at those features. At USD14.99, it is currently light on content to justify the price tag, however, if you look at the long-term potential of this game, we may have a gem on our hands. Therefore, I recommend this game, particularly if you want to be involved in how the game turns out. Rating 7/10 Pros • Turn-based days. • Turn-based combat. • The characters and their dialogue. • Tutorial. Cons • Sloppy loot system. • Difficulty of certain missions. If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group Antwog's Analysis (Reviews). I also write reviews for TeamTom's Reviews. http://store.steampowered.com/app/363930/Show moreShow less
Imagine yourself, hands and torso tied to a column, with flies buzzing around your head. This is exactly how this game feels. This game wants you to feel bad for not solving problems which didn't really have a satisfying solution to begin with. As an example? Sheriff says it's urgent that you clear punk camps before they attack yours, he goes as far as giving you a deadline. Once you do it? He says "Well you've done your job but I suspect you may have started a war they are going to want revenge". The controller support is a prank from the developers upon the dirty peasants who dare not to play this with a computer mouse. My bet is that the developer went so lazy as to test for 5 minutes and go "well this seems to work". There's even a sure-fire way to cause the game to crash by pressing Y on the controller so my guess is that whoever the tester was he didn't even bother pressing the controller buttons. Certain enemies have abilites which give them a free attack every time you attack them, which would be ok except you cannot skip your turn. The game relies on you dying and starting over until you make it, and it goes as far as boasting the way it "randomizes" itself each time you start anew, but once you do it a few times you realize it's the same small subset of scripted events with the same characters and all but played on a different order. In the end you'll find yourself between dialogs and turn-based rpg combat fighting the same zombies over and over. And last but not least. Zombies can block attacks, heal each other and cast abilities. I wish I could find redeeming qualities for Dead Age, but I don't think I will bear with it long enough to find some. A few hours into the game the developer asks for a positive review. Yeah how about making the game better instead? Save money by avoiding this game.Show moreShow less
Pretty much bought this game on impulse when it had zero reviews, and I am not disappointed. 1 of the pros for the game, and the biggest one for me, is how hard ammo and supplies is to come by. I really have to mix around skills for survivors so they can be good with or without ammo. Not just limited to melee if no ammo for guns but also things like traps to set in front of a survivor for when a zombie comes at them. I died on day 2 on my first playthrough. I had a mission I had to go on alone and ended up getting ambushed. But I did get a permanent small boost in my next playthrough which was a bit different from the 1st. 2 days not much had happened, but with my new start, I already noticed differences with survivors and jobs that came up. Only 2 survivors were the same which I am assuming will always be the case as they seem tied with the story. I was hoping for achievements, but as stated by a developer in the discussion boards they will be coming. This is Early Access so do expect crashing. That is really problematic if the crash occurs when far into a days progress as the game only saves at the start of a day. Crash comes, you start over that day. Know what you are getting into before purchasing Early Access titles. Some things are definitely still placeholders, like gun graphics and some of the areas. The game is not finished, but aside from the 2 times it has crashed it has been very enjoyable with no other issues.Show moreShow less
This game gets very tiresome very fast - all you ever do is fight with zombies, not really an RPG as that usually involves some plot, no meaningful choices to make except some very basic resource management and character management. And the fight itself gets boring after your first 10 fights - each day you need to fight through at least 6-7 encounters, each one takes around 3-5 mins - everything's very repetitive, there's no way to autofinish a fight and join only the challenging one, you have to go against "1 lvl undead nurse, 1 lvl undead vigrant" even if you are so buffed out, you take them out in 3 turns. And if you need to gather materials, rather than clothing, you HAVE to go through them over and over again - because resources are tied to specific locations. These fights are also very unrewarding, you might need to go through a dozen in 1 day, to get a bit more of materials - which may be around an hour in real time. The characters themselves are shallow and generic: some sheriff guy, some army dude, some redneck with a feisty wife, some broad who gets saves on the road, some fatso who takes care of the supplies. I understand, that it's a sort of a comic RPG, but could I at least get some depth beyond two lines of text during the intro of a new character? And the hero himself? You can be joking around in a day or two with the new arrivals, even though your sister was gruesomly killed yesterday. How realistic is that? At some point, 10 hours now into the game, I'm just forcing myself to continue because I (the further into the game, the less) want to see what happens when the military (supposedly) arrives, but if there's one word you can describe this game with, it's "repetitiveness".Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
