

Dead as Disco
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Dead as Disco
Dead as Disco blends beat ’em up combat with music. As Charlie Disco, you face former bandmates who have become larger-than-life Idols. Attacks and dodges sync to each song, while a nonlinear story follows reunion, revenge, and secrets from the band’s past. Steam players rate it 96%% positive from 13,075 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, and Ukrainian. Released May 5, 2026.
Credits
Lowest recorded in 36 months
$11.402026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Controls and play
The Steam PC version has full controller support and lists single-player functionality.
Language and audio
English, Simplified Chinese, and Traditional Chinese are among the supported interface languages; full English audio is listed.
03Frequently asked questions
Who do you play as?
You play Charlie Disco, confronting former bandmates who have become the Idols.
How does combat work?
Attacks and dodges sync to the music, with a distinct musical path for each Idol.
What is the story about?
The handcrafted, nonlinear story centers on reunion, revenge, and redemption.
“Ever wondered what it feels like to brawl on the beat? This dead drummer's one-night revenge welds melee to a concert's pulse and lets you drop your own playlist into the fight — the main story just runs three hours and needs time to grow.”
Our Verdict
A Three-Hour Story, One Killer Hook, And A Game Still Growing

Dead as Disco is one of those 2026 indie games where the pitch is so clean you get it in five seconds: martial arts, rhythm, neon, revenge, and boss fights that play like full music videos you have to survive with your fists. And that hook is the reason it works. You’re not just clearing a boss health bar. You’re performing the song. Every punch, kick, dodge, and combo is tied into the track, so winning a fight feels like you actually finished the number.
That’s the part I keep coming back to. Hi-Fi Rush is still the obvious comparison, because that game basically became the modern benchmark for beat-driven action. But Dead as Disco takes a different swing. Hi-Fi Rush gives you fixed tracks and builds around them. Dead as Disco lets the music define the fight, and then goes further with custom music import for MP3, WAV, and OGG files. That means you can bring your own playlist into the game and let it generate rhythm combat around it. When that clicks, it’s ridiculous. It turns “one more run” into “okay, but what happens if I throw this song at it?”
The catch is, this is Early Access, and you feel that. The main story is roughly three hours, and the handcrafted level pool starts to repeat once the surprise wears off. So no, this isn’t the game you buy today if your whole standard is “I need a big, finished, content-stuffed package right now.” It’s not that. What you’re buying is a very strong foundation that’s still putting on muscle. And for me, that’s why the 7.8 out of 10 makes sense. The highs are real. The ceiling is exciting. But the current version is not pretending to be massive.
Buy It For The Beat, Wait If You Need The Full Album

Here’s who should jump in now: if you love fast action games, if Sifu’s pressure made your brain light up, if Hi-Fi Rush got you chasing cleaner timing, or if you’re the kind of person who hears a song and immediately thinks, “I could fight to this,” Dead as Disco is absolutely aimed at you. The combat has that silky freeflow feel where you can still play if you miss the beat, but when you nail the timing, the whole thing starts singing. That’s a smart choice. It doesn’t slam the door on action players who aren’t rhythm-game freaks, but it still rewards the people who want to live on the beat.
The presentation helps a lot, too. This neon disco-punk look isn’t just there to look cool in screenshots. Floors pulse. Light rigs hit with the music. The stage itself becomes rhythm feedback. And the soundtrack, sitting around 27 to 30 tracks, isn’t background noise. It shapes the choreography. That’s the difference between “music in an action game” and “music as the fight.” Dead as Disco understands that difference.
But if you’re the player who wants to buy once, finish once, and feel like you got a complete meal, I’d wait. Multiplayer co-op is listed in the broader mode picture, but it’s not playable at launch yet, and that matters if you were hoping to make this a couch or online party game day one. There’s also some slight input latency on drags and certain moves, and on higher difficulty, tiny timing issues get loud fast. So my advice is simple: buy now if you’re here for combat, music, custom tracks, and replaying songs until you look stylish. Wait for updates if you mainly care about finished content volume. The game isn’t a shrunken final product. It’s a sharp, loud, very promising Early Access build that already knows exactly what makes it special.
Latest news about Dead as Disco
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
this game is like imagining those guys running along trees and powerlines on road trips as a kidShow moreShow less
I loved the demo, but for some reasons I didn't really vibe with it this time. The level of the demo still hits the same way but everything else is just mediocre or unfinished/not there yet. The combat doesn't feel as crunchy as I remember, and it's pretty shallow too, spent my time tapping the same 3 buttons the whole time, yes there's a skill tree with new moves and upgrades but they just feels pointless/too weak compared to the basic moves to even matter. Bosses have way too much HP, and that doesn't make the fight more difficult, it just makes it boring as you just spam the same 3 buttons throughout the fight. Speaking of bosses, that's literally all there is to the game, I expected more. I still adore the soundtrack, the art direction, and the character design, but something feels off and I'm pretty bummed out about it as it's a game I was looking forward to ever since I tried the demo. Also, the game sometimes feels slightly unresponsive despite getting over 100fps. I'll probably give it another shot at a later time, as I believe this game as a lot of potential, but as of right now, it's just a diamond in the rough, that needs to be refined.Show moreShow less
Being able to insert your own music and customize it is what sells for me.Show moreShow less
The game released a bit too Early Access for my tastes. I'll start with what I like. The combat feels punchy and has a lot of weight. It syncs amazingly with the music, I like the different flows that are possible by mixing together moves. The art style is beautiful, I'm a big fan of the heavy-neon aesthetic. The game has amazing spectacle for combat arenas and fights. Now, on to what I didn't like. The story is incomplete. Not that the story is anything to pay attention to, it's honestly quite formulaic. You get revived, and go beat up all of your ex-friends to get the band back together. This works... somehow. That's the entire story, really. Every new character doesn't really give me any intrigue, as I already know what everyone's role in the story is. I beat them up, they rejoin the band. Cutscenes are a big rough spot too. Some cutscenes have either no sound effects or terrible sound mixing. The character's facial detail is relatively intricate, but a lot have no facial animations which leads to the characters feeling more like mannequins. Levels end abruptly and with short, anticlimactic cutscenes that pale in comparison to rhythm-fighter counterparts like Hi-Fi Rush. I was confused when I had beaten all available bosses and saw that there were still a few locked. Either these bosses are planned for future updates, or the unlock requirements for these bosses is unclear. Either way, some indication that I had reached the end of available content would be nice. Combat is good and fluid, but feels severely limited in moves/combos you can pull off. Again, this is just another pitfall of releasing too-EA. If you have already played the demo, you have already experienced 90% of the combat abilities, combos, and available moves, the only new ones being boss-specific fever rush moves. Admittedly, these are pretty damn cool. The bosses are a mixed bag. There are a few that take full advantage of the combat system and spectacle, and there are others that sacrifice that combat system for said spectacle. Arora in particular had many moments where she was simply unreachable by any available moves, and I had to just... watch as the boss played the game for me. A smaller nitpick, but the healing system heavily disrupts the flow of fights and doesn't work with the current camera system. In order to heal, you have to grab hearts off the ground that are in pre-determined locations in arenas. The problem with this system is that many, MANY arenas will lock your camera. So unless you memorize the locations of the healing, you'll often have to run away from fights, putting the whole game on pause just to get some health back. There needs to be some way of getting health back while fighting. Finally, there is just not enough content here to justify the price tag. I have completed all available bosses at 2 hours of playtime, even after failing a few times. There are more progression items I haven't unlocked, but I honestly am not very interested in what they do. Most are just +1 health, +1 flow... etc. I could play Endless Disco or attempt some challenges, but the combat system is already relatively repetitive at 2 hours of playtime. I'll unfortunately have to refund this for now, I hope that Early Access resolves a lot of these issues.Show moreShow less
An underrated way to play this game is to beat the absolute crap out of people to classical music.Show moreShow less
Agh, i'm mixed on this one Its a great premise, for sure, and the demo is incredibly addictive, ive spent quite a few hours on it in endless mode messing with custom songs, and god it felt great. But, even knowing this is an early access and not the full release, it feels... Off? The levels are a bit disapointing, on the demo the only available one was hemlock, which what i thought at the time was a sort of preview of all the levels it would have, as most of the transitions were a bit clunky. But regardless, i thought it was a neat taste of whats to come and how the formula would be switched up a bit (with the lateral scroll section), not the ONLY thing i would have aside from the boss of that area. The bosses are all both way too simple in terms of mechanics, and waaayyy too tanky, to the point that most of the time the first half of the fight feels okay, but the second phase feels like a slog, because its only you hitting the same two buttons for three to five minutes without much variation on scenery nor mechanics. The aestethic of the game is nice, but the 3D animations look like ragdolls being posessed. Especially noticeable with arora in her boss battle where shes completely expressionless to the point where i had to check if this was a bug, and charlie dancing in the starting cutscene, where it looks like he doesnt have any bones. The 2D cutscenes are also similarly unpolished, but at least they look more interesting. The bar is fine, i like the concept, but everything is way too far apart for the lack of interactability there is, and half of the time when i buy upgrades i dont even know where they are, if someone can tell me where the hell is the blue couch or like half the posters, i would thank them profusely. Even the combat feels off, I even have a vague feeling that the demo was slightly better in terms of how satisfactory it was. The new frenzy abilities are fun, but theres something that bothers me about the skill tree. Where in the demo you had all of the combat abilities from the start, here you have to unlock them, which makes the first half of the early access very samey and without much substance except hitting the buttons that pop onscreen. Hell, something about even the basic punches feels off with quite a bunch of the music, where it either feels desync or lacking altogether. It also weirdly doesnt feel very committed to neither being a rythm game nor a brawler. It succeeds tremendously when it does, but most of the time it misses the mark in at least one part. Despite being a rythm game, you dont actually *have* to stay on rythm for some reason? even if it in exchange of lower score, you can literally just mash the buttons that pop up onscreen and it will fall on rythm on its own. You dont even have to actually pay attention to your surroundings because most of the time the enemies are not greatly coreographed either and the floating buttons are all you actually have to pay attention to. There is no penalization at all for not playing this as a rythm game at all, on the contrary, even when you try to hit things on beat, sometimes it will make things worse, as you will be way more prone to getting hit, and GOOD LUCK trying to find the only stupid life in the stage when your camara is locked and you cant see it, because if you die you will be transported to the start of the fight (Some of the checkpoints are a bit awful, im sorry). The brawling beat-em-up side also feels half baked. Even with all of the abilities unlocked, it feels a bit repetitive most of the time. Hit the left button until one of the three others gets prompted to you in a bubble and then hit that one, maybe even a bunch of times. Theres not actual combos or shows of skill that we can do as a player except hitting the punch or parry button and then the finisher one, interrupted sometimes by dodging. It becomes also incredibly noticeable how little variation there is in the latter half of most bosses, where hemlock and prophet feel incredibly stale, tanky and samey and arora or dex just DONT LET ME HIT THEM, STOP RUNNING AWAY. The mobility is also quite lacking considering how many floor hazards there are, i either *hit enemies*, you know, the point of the game, or run away for 2-5s interrupting the flow just so i dont have to get hit. Cant even contraatack sometimes without putting myself in range of fire, its literally just pausing the fun gameplay part. I also thought that in the actual planned gameplay there would be a lot more *actually-telegraphed-by-sound* moments, because this is a rythm game after all, but all we get is a song in the background that doesnt do much gameplay-wise except for setting the tone, and you can just, as said, mash the buttons that appear onscreen. If the music is not actually needed to play nor gives any essential gameplay, except for cool moments and aura, IN A RYTHM GAME, what are we even doing. There are parts on multiple songs where there isnt even a decently strong beat to feel that dopamine rush of hitting it on time, and feel a bit pointless. I really enjoy this game but gods its fighting against me at every turn, its a great premise, and visually interesting, but needs some direction because it doesnt feel like it commits to anything presented. Diamond in the rough, but for the price (20 euros for an early access that you can finish in an hour and some) i'd pass, at least for the time being, and play the demo instead. Really holding hopes for the futureShow moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs (Small visual glitches) ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
I have to say, If I did not see the price tag I would definitely recommend everyone to try this game. Good thing there is a Demo, so try that. The combat does feel very good. I read on some of these comments that they wanted to get the fluidity right as a baseline on this version. And I believe they achieved that. Even though it does get repetitive, the baseline 'trifecta' feels good, that being dodge, parry and attack. However the game falls short in the gameplay as there is no real incentive to use other abilities, or they are a bit too specific/useless most of the time (for example, the black hole ability has very little pull radius unless you are already very near an enemy, which kind of defeats the purpose imo). Still, I feel this is just a pitfall of hack and slash games, and I am satisfied with using the basic attacks, for me learning new moves that I do not need to use kind of not matter. There is a lot of spectacle to the levels, which I very much enjoy, although I would probably recommend to add a bit more of a unique gimmick to each boss, as it feels that they reuse some of the stage effects and attacks but with a fresh coat of paint (As an outlier, I very much enjoyed the Subway part of Hemlock's level, although it was very short). As for level design, I am not so sure what the end goal of the devs are, but I am kind of disappointed of this being a mega-man style of level philosophy. The story start made it seem it would be more as like Hi-Fi Rush, with story beats intertwining the levels linearly, and it ends up similar to No Straight Roads , which felt a bit incomplete and messy with the levels feeling detached from everything else (and even the bosses). This could change as this feels as a very early game concept, but I am working with what I played. I also feel, that at least in normal mode, the bosses have too much health and not enough variation in movesets/spectacle to justify the length. I probably ended up for 3 minutes straight fighting Hemlock on the last half of his life using the same 3 moves, only getting hit because I was losing focus. The challenges are fun, listening to new songs and unlocking those and progressing does feel rewarding, would just suggest expanding those but I have not many comments on those, they're meant to be more like extras for completionists and such. I really like the idea of using our own music for fighting, feels good knowing that I can import my own mp3s. However, as of right now this game is in very, very early access. Levels are short and the models feel very rough around the edges, specially when doing the close up and not doing any emotes. I am very sure that this game will be great once it reaches v1, but it definitely feels somewhat of a ripoff at 20 dollars for being this incomplete. Only 4 levels (5 if you count the tutorial) and not much in them, just fighting goons for like 4 rounds and then the boss that has too much life for what they provide. I am not refunding this game, as this release does feel like the devs want as much feedback and funds to continue development, and I am genuinely excited of what this game can become, although I will probably wait until this game hits 1.0 to play again as I do not want to be spoiling myself of incomplete story beats and bosses that might drastically change until then. Good proof of concept, keep going :) We need more rhythm style games that are not just guitar hero (even though I still love that) PS PLEASE ADD A SKIP CUTSCENE PROMPT ASAP, I DIED LIKE 4 TIMES TO THE KPOP BOSS AT THE END OF THE STAGE ONLY TO GO BACK 3 STAGES AND TO NOT BE ABLE TO SKIP THE CUTSCENES Second PS I get the whole selling out thing, but having Hemlock use a 'Punk' (not really) remix of an 80's pop song is definitely a choice. I know licensing is hard and all that but it would be good to use Rage against the Machine, Sex pistols or even Heavy Metal bands too (Just a suggestion, I am tired of rhythm games ignoring Metal songs for pop rock or anime-style songs)Show moreShow less
Do you like Sifu? Buy this game. Do you like Sekiro? Buy this game. Do you like DDR/StepMania/SDO/Audition? Buy this game. Do you like cosplaying as Michael Jackson and beating up dudes on beat to "Smooth Criminal? Buy the ♥♥♥♥♥♥' game.Show moreShow less
Something’s off. I played the demo a lot, but I don’t really feel like playing this. I loved the level with Maniac in demo, but they’ve changed something here—it’s like the timing isn’t synced with the beat or something. Plus, the boss fights go on way too long; you end up listening to the same tune 20 times and doing the exact same thing over and over. And I didn’t like a single song except for Maniac.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
