Dead Cells

Dead Cells

Dead Cells gets much of its pull from trying again: changing routes, unlockable skills, and demanding combat give each run a distinct drive. At the current tracked low, it costs $2.63 at Eneba. That makes this a fitting opportunity if you want fast single-player action and are comfortable starting over after defeat. The Steam PC version has full controller support and includes an English interface. At Eneba, Dead Cells costs $12.49, making this a chance to take on its shifting routes and unlockable skills.

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97%Steam Reviews157K reviews89Metacritic/10089OpenCritic/100
Released: Aug 6, 2018
Adventure · Roguelike · Metroidvania · Pixel Graphics · Action Roguelike
Dead Cells Steam Key (PC) TURKEY/INDIA+2·Platform:Steam·-89%from~ $2.63ALL-TIME LOWSave $9.86 vs SteamBuy now
Dead Cells RoW PC Steam CD Key+2·Platform:Steam·~ $28.12-86%from~ $4.05(~ €3.60)ALL-TIME LOWBuy now
Dead Cells ROW Global+2·Platform:Steam·-83%from~ $4.34(~ CA$6.15)ALL-TIME LOWBuy now
Dead Cells RoW Steam CD Key+2·Platform:Steam·~ $28.12-84%from~ $4.39(~ €3.90)ALL-TIME LOWBuy now
Dead Cells PC+2·Platform:Steam·~ $20.09-74%from~ $5.29ALL-TIME LOWBuy now
Dead Cells+2·Platform:DRM-Free·~ $11.96-50%from~ $5.98(~ CN¥40.00)ALL-TIME LOWBuy now
+2·Platform:Steam·United States Steam official price~ $24.99-50%~ $12.49Buy now
Dead Cells+2·Platform:Steam·~ $24.99-50%from~ $12.50Buy now
All-time low ~ $9.13across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $4.602026-07Current Low Across Stores~ $2.63EnebaAt its historical low now
~ $9.73~ $15.31~ $20.90~ $26.4925-1026-0126-0426-0726-10~ $4.60

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Dead Cells

Dead Cells blends roguelite structure with Metroidvania exploration in a 2D action-platformer. Explore a changing castle, battle challenging foes, and learn from each failed run. Steam players rate it 97%% positive across 156,964 reviews. Interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese, Russian, Turkish, Korean, Portuguese-Brazil, Spanish-Latin America, and Polish. Released August 6, 2018.

Credits

Developer
Motion Twin
Publisher
Motion Twin

Steam player reviews

97%positiveOverwhelmingly Positive156,964 Steam reviews

Lowest recorded in 36 months

$4.602026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYesYesYes
EnglishYesYesYes
Show 12 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
PortugueseYesYesYes
RussianYesYesYes
TurkishYesYesYes
KoreanYesYesYes
Portuguese-BrazilYesYesYes
Spanish-Latin AmericaYesYesYes
PolishYesYesYes

Steam PC edition data · 2026-10-19

02Before you buy

How it plays

The Steam PC version is single-player and has full controller support.

Language

Its interface includes English, alongside multiple other languages.

03Frequently asked questions

What progress remains after death?

Death sends you back to the dungeon, but some unlocked routes, skills, mutations, and weapons carry over.

Are there checkpoints?

No. The description says there are no checkpoints: defeat the final boss in one run or try again.

Does it support controllers?

Yes. The Steam PC version has full controller support.

8.6
Overall Score
External ratings97%Steam Reviews157K reviews89Metacritic/10089OpenCritic/100
Graphics
8.5
Audio
8
Gameplay
9.5
Story
6
Content
9

“A six-year mainstay that welds roguelite reruns to Metroidvania unlocks and tops out the 2D action feel”

Our Verdict

A 2018 genre-breaker that still sets the bar

The overall character of Dead Cells

Rewind to 2018 and the arrival of Dead Cells carried real significance. Roguelites and Metroidvanias both had plenty of representatives by then, but it was the first to truly stitch the two into a self-consistent rhythm, and it minted the word Roguevania in the process. Random reruns solved the Metroidvania problem of a map that goes stale once you have walked it. Earned exploration unlocks gave the roguelite's pure randomness a skeleton of long-term accumulation. That fusion was a breakthrough at the time, and it carried the game straight to Best Action Game at The Game Awards 2018, Best Indie at the Golden Joysticks, and a Mighty tier on OpenCritic with a 95% recommendation rate.

All these years later, Dead Cells still sets the bar on its lane. The followers are many, but the ones that match its level on both feel and rerun cadence at once are a short list. That is the part hardest to copy: feel can be imitated and structure can be borrowed, but the craft of maxing out both at once and welding them together is not something you learn from a single trace-over.

What is rarer still is that it never lost its shape across six years of live updates.

Plenty of long-running games bloat with every patch; Dead Cells folded each update back inside its original rhythmic frame and never wrecked the feel to pad the count. That restraint is the quiet reason it still plays as crisp today as it did on launch day.

Who should buy it, who should skip it, and which version

The player it suits best

Spelling out the right audience is more useful than handing over a vague high score. Dead Cells fits a player who craves instant feedback, relishes action for its own sake, accepts a learn-by-dying path of growth, and feels curious about randomised in-run builds. If you have played Hades or Hollow Knight and loved them, Dead Cells is almost guaranteed to land for you too.

A few kinds of player should think twice. If you mostly play to sink into a complete story, there is next to no narrative here to feed that. If randomness grates on you by nature and you cannot stand looping back to the start, the core structure will wear you down. And if you only want a single clear and then a shelf, its enormous depth is wasted on you. As for versions, a newcomer can take the base game first, learn the fundamentals, and add DLC by taste — the four paid expansions sell individually or as a bundle, and Return to Castlevania especially rewards anyone with a soft spot for the source.

A quick word on its most direct rival. Hollow Knight is the other crown jewel of the 2D Metroidvania, winning on one meticulously built fixed map and exquisite hand-painted exploration, superb in both scale and atmosphere — but it has none of that every-run-randomised, one-more-go rerun drive. Each excels on its own ground, and neither can stand in for the other, which is exactly the proof that Dead Cells holds a spot all its own. Across all six dimensions we land it at 8.6: it gambled nearly all its narrative on feel and the rerun loop, and for the vast majority of action players, that is a bargain and then some.

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