

Dead Space™ 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Dead Space™ 3
Travel with Isaac Clarke and John Carver to icy Tau Volantis to find and destroy the source of the Necromorph outbreak. Scavenge materials in a hostile environment and craft weapons from collected parts. The full campaign is playable solo or in online co-op. Players can join or leave during play. Steam player reviews: 72%% positive from 12,413 reviews.
Credits
Lowest recorded in 36 months
$3.992023-10-26 · EA StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-17
02Before you buy
Solo and co-op
The full campaign can be played solo or in online co-op, with players able to join or leave during play.
Weapon crafting and languages
Collect parts to build, combine, reconfigure, and upgrade weapons. English, French, German, Italian, and Spanish have full audio and subtitles; Polish has subtitles.
03Frequently asked questions
What is Dead Space™ 3 about?
Isaac Clarke and John Carver travel to icy Tau Volantis to find and destroy the source of the Necromorph outbreak.
Can I play the campaign solo or in co-op?
Yes. The full campaign supports solo play and online co-op, and players can join or leave during play.
What can I do on Tau Volantis?
Explore frozen terrain, abandoned encampments, and underground cities; take side missions and gather materials for weapons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Hi, EA. People still like Dead Space ;)Show moreShow less
So, the game itself is alright. I personally enjoy it even though it's not as good as 1 or 2, but the main reason I'm downvoting this is because there is nothing about the steam version that makes it a steam version. You are still required to download and install Origin with an Origin account. To make it even worse, if you already own it on Origin, buying a copy here does absolutely nothing but give you TWO copies on your Origin library. Even the co-op is still run through Origin! If you have it on Origin or hate EA, don't buy this poor excuse for a Steam version even at a sale price.Show moreShow less
DS3 has been out for seven years. Chances are, you already know what the game is, so all that really matters is the port. [The game] works fine for me. DS3 contains a lightweight origin wrapper, worked out of the box with no issues. DLC isn't included, if that's a factor for you (but it's on the steam page now). Co-Op works fine, although it isn't native through Steam - you will have to add your friends through Origin. Bring back Dead Space!Show moreShow less
Love Dead Space as a franchise. Wish they would bring it back. That being said I hate EA and this ♥♥♥♥ requires Origin to run. In fact when I boot it up it just opens the Origin client and shows Dead Space 3 now in my Origin library. This isn't "on" Steam. Its using Steam as a proxy. Kinda defeats the purpose for us consumers buying this on Steam instead of Origin. Also it refuses to recognize my controller. My controller works though. The game just thinks I'm still using a mouse and keyboard. Left stick is mouse and right trigger is left click. Still probably going to sink hours into this game anyway.Show moreShow less
It's really such a damn shame we will never get a fourth installation to wrap up the cliffhanger ♥♥♥♥ YOU EA GO SUCK A ♥♥♥♥.Show moreShow less
who every thought forcing people to get origin just to play this game should be firedShow moreShow less
EA is a moron to not make Dead Space 4Show moreShow less
Disclaimer: I played this game multiple times on Origin. Achievements were transferred instantly upon first start from Origin to Steam. Click here for a screenshot of my Origin playtime and stats. Overview Dead Space 3 (DSP3) is the final series entry encompassing the adventures of Isaac Clarke, and his endless battle against the madness wrought by the Marker. Once again players impersonate the by now worn-out and depressed engineer, who is now on the run after the events of Dead Space 2 made him a wanted criminal. An unexpected turn of events has a military commando extract Clarke from a backwater colony, as his skills are once again needed in the fight against those who want to use the Marker's power. "Ah damn, here we go again". 🟩 The Good Side It's dangerous to go alone For the first time in the series, the entire campaign can be played in co-op mode along with a friend, which will impersonate Carver (one of the commando members) and follow Isaac in his mission. Given the game's markedly more "action" deviation from the Survival Horror of the previous chapters, this choice is not bad at all. Playing in co-op also unlocks additional missions otherwise unavailable in Solo, which is although a debatable design choice. The possibility to have a friend join along is ultimately a good thing. And THIS, is MY weapon! Weapon customization and crafting have been completely overhauled for DSP3, and in a mostly good way. Crafting Becnhes now enable the creation, assembly and customization of unique guns from a multitude of parts, instead of unique guns like seen in the other DSP games. The fact two weapons can be inserted in a single gun opens up to more tactical options, while the total amount of combinations between modifiers, upgrades and firing mechanisms is solid. A resource system was put in place for the crafting, entirely substituting money. In this, DSP3 does a good job. 🟥 The Bad Side Of Greed & Content Gating A significant amount of content in Dead Space 3 is gated behind specific requirements or pay-walls. The most glaring example would be the "Awakening" DLC, which contains the TRUE ENDING, being sold as a separate content for 10€ despite being only a couple hours long (recycled content as well). The fact some secondary missions (housing lore info, parts and useful materials!) are forcibly gated behind co-op is sad, feels like a tactic to make more people buy the game. A plethora of micro-transactions for materials and upgrades has been injected in the crafting system as well. Generic Necromorph Shooter 3 The combat pacing, atmosphere and gameplay flow that characterized the Dead Space series have all been ham-fisted to Hell in this third installment. DSP3 has a markedly more "action" pacing, noticeable by how all enemies seem to move at fast-forward speed in comparison to other entries, or because the entire ammunition system was removed in favor of a single ammo type. Inventory management is not even an issue anymore thanks to generous space amounts. Thanks to constant radio contacts and eventual co-op partners, the horror, tense atmosphere disappears completely. That was all, folks! The story of this chapter is a complete train wreck for several reasons. At all times the plot feels like written by some high-schooler, with generic and uninspired characters encompassing Isaac (and eventually Carver's) adventures. The best example can be seen in how the character / writing of Ellie was completely distorted compared to DSP2. The ending itself is a ridiculously bad joke, that gets however overruled by the TRUE ending... but only if you buy the DLC for it. At no time the plot, events and story feel remarkable or interesting. Rating: Bad Click here for the complete Rating Chart It took me around 13 hours to complete the game, add a couple more to clear all the co-op only mission which I didn't do in this run. For the default price of 20€ but overall mediocre and disappointing realization, I would suggest skipping this chapter entirely, as it's a only a pale shadow compared to the prequels. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-Depth Breakdown 🎮 Gameplay Analysis Gameplay is divided into Exploration, Combat and Puzzles. Exploration Is performed on foot for a good part, but also in open space using Isaac's suit thrusters. At some point a vehicle is unlocked to transition between various open areas while in space as well, though on a fixed path. Being on the lookout for supply containers (often marked in yellow or blue) is one of the fundamental parts of exploring, since especially on the harder settings ammunition and crafting materials will be very scarce. Unlike in other chapters, some areas may spawn enemies infinitely (especially open space ones) which is a very annoying mechanic made to waste your ammo. The iconic path marker is still available to know the nearest Bench or Objective positions, while the environmental design has transitioned to generally very cramped locations similar to the Ishimura of DSP1, only not nearly as well done, as many locations feel recycled over time. At some point survival elements like seeking heat come into play, and of course oxygen in space, but these are uncommon situations generally speaking. Combat Plays out in third person, with two transportable weapons, each having up to 2 firing modes depending on how it was assembled. Melee has a bit more emphasis in this chapter with dedicated melee weapons and better direction detection, but it's STILL a suicide on high difficulties. The speed of enemies has been cranked up significantly, abandoning the medium-slow pacing typical of survival horrors for a much faster action - which feels like a downgrade compared to previous entries. Stasis and Telekinesis are still present, the first being of limited use in combat this time around, while the second being much more lethal than in other chapters. Other than Necromorphs, DSP3 wants to introduce a cover-based shooting system against human foes, which feels completely out of place and plays out in a very clunky manner, with debatable hit detection and poor pacing. Weapon upgrading has been severely streamlined and cut down removing the Node system entirely. Puzzles Did not change much compared to the previous entries, and still based on the environment or physics where players need to arrange components, pieces of machinery or electronics in the right manner. On this part one can expect the classic Dead Space puzzle gameplay without significant changes. Technical Corner Specs: RTX 2080Ti, Ryzen 9 3900X, 32GB RAM, 970 PRO NVME SSD Critical Problems None. Performance - Average VRAM Usage: 1.3 GB [Low] - Average GPU Utilization: 15-20% [Low] - Settings Used: All Maxed, 1440p 60Hz - Overall Optimization Rating: Good Bugs & Other Issues - Forced mouse acceleration, requires manual file editing to fix. - Playing at more than 60 FPS may cause physics engine glitches in some cases. - Mandatory use of Origin Client even if the game is owned on Steam. - Steam Screenshots appear to not be working correctly, as I was unable to take any.Show moreShow less
Dead Space 1: Where is my wife? Dead Space 2: Where is my mind? Dead Space 3: Where is my refund?Show moreShow less
Suck my mating organ EA, I don't want your dumb Origin browser just to play your game. This is why no one likes you and your the butt of all jokes.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.