
DEATH STRANDING 2: ON THE BEACH
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About DEATH STRANDING 2: ON THE BEACH
Sam crosses a changing open-world Australia in DEATH STRANDING 2: ON THE BEACH, trying to connect it to the Chiral Network. Choose to confront threats, sneak past them, or avoid dangerous areas altogether. Steam player rating: 94% from 15,845 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Czech, Dutch, Greek, Japanese, Korean, Polish, Portuguese-Brazil, Portuguese, Russian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$48.352026-07-11 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Greek | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version supports controllers, mouse and keyboard, and customizable key bindings. Full DualSense features require a wired connection.
Language
English is listed for interface, audio, and subtitles. The supported interface languages also include German, French, Italian, Spanish, Japanese, Polish, Portuguese, and Chinese variants.
Play style
Sam's journey is single-player, while the Social Strand System allows asynchronous cooperation with other players.
03Frequently asked questions
What is the story about?
Sam sets out to connect Australia to the Chiral Network and help save humanity.
Can I avoid combat?
Yes. The description presents direct combat, stealth, and avoiding dangerous areas as options.
How does the connection with other players work?
Players can contribute to shared structures, donate resources, and complete deliveries involving other players' dropped cargo.
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Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
How Kojima Destroyed a Masterpiece I completed Death Stranding 2 back in June 2025, when it first released on the PS5. You can see my trophies from the link below. This review contains major spoilers! https://psnprofiles.com/trophies/34699-death-stranding-2-on-the-beach/Bearsonal When Death Stranding 2 was first announced back in 2022, I became extremely excited and happy. Because I've never believed PlayStation was going to keep supporting Kojima to make another Death Stranding after the mixed reception of the first game, even though DS1 sold well. Death Stranding is one of my five favorite games of all time, so I have been very excited since then. But apparently, Kojima did the same game to earn some more money from an already finished story, while butchering everything that's amazing about Death Stranding. I don't mean only the gameplay by saying the same game. It's the same story, same scenario, villain, story arcs, same characters here again. Everything is just worse here. Kojima took what people loved about DS1 and did the same thing again, while also destroying what made it unique. Let me explain. https://steamcommunity.com/sharedfiles/filedetails/?id=3514508304 Terrible Game Design - Kojima Gave in to the Casuals Kojima destroyed the perfect game design of Death Stranding 1 because it received so much criticism back in the day. Because casuals didn't understand and like DS1, now Kojima has made the game child's play. He filled the map with straight roads with no rugged terrain at all, so there is literally no reason to build constructions, roads, or monorails like we needed to in the first game. The entire core of the gameplay is gone. I completed the whole game with a single truck. A single truck from the online garage right at the beginning, and it never ran out of battery. It's crazy. This alone already explains everything about how easy the game has become. The game presents no challenges for you as a player, none at all. In DS1, mules scanned you and chased you aggressively, and you were in a tough situation since you didn't have a vehicle most of the time. In DS2, you just drive past them. In DS1, BTs could grab you easily. In DS2, I literally drove past them with my truck and they couldn't catch me. You have to go straight into them for them to react. You can also kill them easily with guns. Such a joke. There is no difficult terrain, everything is smooth. No reason to use gadgets or build anything. The truck can climb mountains easily. What's the point of playing Death Stranding if I'm just holding R2 and driving from point A to B? That is how I finished the game in 28 hours, without thinking about anything. In DS1, there was a good balance for using the chiral network (other players' constructions, vehicles and resources). Meaning you had to go through pain and difficulty first, strategizing and working your sweat in the first game, so that you can be slightly rewarded with help from other players. That truck of mine, never once its battery depleted or the truck never broke down because of timefall. In Death Stranding, I can't remember how many trucks malfunctioned because of damage from timefall, and how you could only drive a few hundred meters with it since the battery would only go that long. You have to pass a long river, so you need a bridge. It's already been built. (Actually, there is no need for a bridge since none of them are deep like in the first game; you can just drive past them.) People built bridges; nevertheless, you don't need roads in DS2, but they come readily built most of the time as well. The whole revolutionary system of DS1 is just pointless now. https://steamcommunity.com/sharedfiles/filedetails/?id=3514514615 Players are more experienced now, so the game should have been harder. Instead, Kojima made it easier and turned it into a casual PlayStation game. There are many other changes that make the game brain-dead. They say it's more action-focused, but you can avoid everything. The mechanics like gunplay and melee are good, but the game never makes you use them in an interesting way. So they end up feeling pointless. Bro literally did the same final boss again because it was very liked, but with guitars this time. Same with the final delivery sequence, where in DS2, again, we are playing the intro sequence once again with the same music from DS1's final (BB's theme). IT'S CRAZY... I am not stupid, I don't fall into nostalgia baits Kojima, Especially when it's used this lazily. Whatever you did in Death Stranding 2, I have already seen you doing it a lot lot better before, so none of your lazy attempts had any effect on me. It really is the laziest game of all time. Story - Copy and Destroy As I've told you before, this is the same story once again in a different package. It's filled with absurdity, which I like when used properly, but this is too much even for Kojima's standards. It destroys the dramatic tone the game is trying to go for. There are many characters, but none of their stories are told properly. Some voice acting is terrible. What's the point of bringing Lea Seydoux if she shows no emotion? Sam is once again emotionless. Characters talk in monologues while Sam just listens. In DS1, that made sense because of Sam's condition and history, but here it's just absurd. The villain and the mysterious man...Higgs is very undercooked here once again, and do I really have to say anything about the Cliff Unger clone? People loved Mads Mikkelsen's character so I am doing EXACTLY the same character while telling his story EXACTLY the same way. Casuals will eat it up... https://steamcommunity.com/sharedfiles/filedetails/?id=3514515715 The relationship between Sam and Lou is told terribly; I didn't feel any emotion for them, even though this is a very lengthy game. It's incredible how Clair Obscur's 4-hour-long Gustave Maelle relation was told way better. And that's an AA studio, while Death Stranding 2 is a 100+ million dollar AAA project. Music - Can Not Hear It! They are not as memorable or as atmospheric as the first game's music, but Low Roar's phenomenal tracks were something else. Woodkid's To the Wilder and Minus Sixty One are good tracks, and Ludwig Forssell managed to bring some good tracks once again, but they don't hit as hard as they did his time. I wasn't able to hear the music because of the truck's sound. I don't think the balance is right here. And because you can truck everywhere, and the music begins 15 seconds before you arrive, you only hear the beginning of the song. Another fumble by Kojima to one of the best parts of DEATH STRANDING, which is related to the game design here as well. Visuals and Optimization It's easily the best-looking game of the PS5 generation. Graphics, models, animations, everything is top tier. Only Rockstar can compete. It will probably run great on PC too, considering Kojima's track record and Nixxes. This has to be one of the best-looking and best-running games on PC. Finally Someone Gets It When I first wrote my thoughts about DS2 in the screenshot's comments - link below the video, I couldn't find anyone thinking even slightly similar to me. I was going crazy! All the casuals loved DS2. 10 days later, Skill Up showed up thankfully. He is one of the rare big Youtube reviewers that actually understood Death Stranding. I highly suggest you watch it if you haven't already. He explains his similar opinions in a great video. https://youtu.be/UxMJ5WAp1gY?si=JqHNDY-QI6nV6D4x https://steamcommunity.com/sharedfiles/filedetails/?id=3515735954 This is not the Death Stranding I loved. I lost my respect for Kojima after this. I am not a fanboy who will blindly love a sequel. So sad... A GAME FOR EVERYONE IS A GAME FOR NO ONE. BRONZE MEDAL Follow My Curator Page For More Reviews ⚜️Show moreShow less
Peak Graphic and Peak optimization. Finally, someone who knows how to optimize a game. Edit: After updating GPU driver, the performance is even better and smoother. Glory to Kojima 🙌🏻🙌🏻🙌🏻Show moreShow less
👇Comment only if you are gау👇Show moreShow less
Game runs suprisingly well on a PC thats pretty much minimum specs, W KojimaShow moreShow less
Spoilers ahead: Death Stranding 2 is a way more polished, player-friendly, and just downright fun take on the Death Stranding gameplay loop. There are more ways of traversal, more ways to deal with enemies, more ways of dealing with BTs, etc. In short: if you liked the first game for its gameplay and want to play that game again, only this time Kojima decided to give you a personal arsenal that would make Doomguy blush with you ripping and tearing your way through simple enemy encounters left, right, and centre, then this game is for you. Unfortunately, this shift in tone has sanded away all of the interesting edges that made the first game such an interesting artistic experience. While the original game presented players with one of the most cohesive and interesting worlds ever put into a video game, it also explained said world in such great detail that Death Stranding 2 doesn't have any way of expanding this world any further. With the world-building being at essentially 0, a lot of the weight is therefore put on the shoulders of the game's characters. And unlike Sam, who is clearly capable of hauling 300 kg of "bazinga material" over a mountain pass for a VTuber science girl that rewards him with a hat that forces him to say "Peko" a bunch, the surrounding characters aren't capable of picking up a snail without crumbling to the ground before taking their first step. The three girls on your ship are indeed girls. You can see that by the way that they jump around, giggle, and gossip like a bunch of ten-year-olds; meanwhile, most of them have a backstory that should leave them scarred for the rest of their lives. The year is 2026 (in-game it's way beyond that). Sam mentally and physically suffers more than any man or woman ever has, yet the best his crewmates can do is to tell him to pick himself up by his bootstraps and remind him that another settlement needs our help. Seriously, if these same characters were part of a Bethesda game, most people would be making memes out of them and endlessly talk about how stupid they are. But because they look realistic, exist in a Hideo Kojima game, and do awesome anime moves on occasion, they get a pass. How am I supposed to feel any sort of tension when basically every person that dies in this universe returns in one way or another? The question of "Do Frankenstein-like monsters have their own souls and beaches?" was one of the many interesting ones left unexplained in DS1. Not only does this game just give you a blatant "Yes, they do." but even when they give Deadman a well-deserved goodbye as he decides to go swim with the fishes, he just returns later because apparently the heart houses the soul, or something. One of the few deep and interesting debates that happen in this game (Should humanity forgo their bodies / natural states and exist as souls without pain and suffering?) is literally ended by a character arriving out of nowhere, doing a K-pop dance and Fortnite emoting all over the place, telling us, "Nu-uuuh, that can't happen :3", solving the problem for us. And I guess that I'm supposed to stand up and clap as that happens? Just how I'm supposed to stand up and clap at the random guitar-riffing battle that occurs as the world is nearing its destruction? Don't worry, if DS3 ever happens, Kojima will find a way to retcon Fragile's entire story arc in this game. Similarly to my TLOU2 review, I can see the vision. The technology on display is incredible, the visual clarity of the game is insane. The fact that this game has no issue rendering the ending battle or the first "Nirvana" scene is nothing short of technological magic, let alone in a time where popular engines like UE5 can't even render an empty room without massive frame drops. The enemy design is awesome, the world and premise are superb. It's just that much of what happens in between feels like it completely misses the mark of what made the world of Death Stranding so interesting to begin with. 5/10Show moreShow less
Bravo Kojima I don't usually spend more than 20 hours with a game unless I liked it but you got me hooked building and fixing roads MORE than MY COUNTRY'S USELESS GOVERNMENT EVER DOES.Show moreShow less
I really enjoyed the first DS but this one just didn’t land for me. In a lot of ways the story feels like it’s just a rehash of the first game but much worse. There’s a whole cast of new characters who, despite following you around for the entirety of the game, never feel like they’re properly fleshed out. On top of that you have a character who is, quite literally, attached to you at the hip, whose only purpose seems to be to break up the game’s silence by making annoying comments that are almost never acknowledged by Sam anyway. The gameplay itself is a bit of a nothingburger. There are a bunch of new weather effects that seem really interesting at first, like earthquakes, floods, sandstorms, and wildfires, until you realize that these basically never show up outside of scripted moments. There’s trams which you’ll likely use one or two times and never again. And there’s also a huge truck meta where, even without building roads, you can drive basically everywhere.Show moreShow less
Sam's back and he's delivering packages again. More strand. More weird stuff. More Kojima being Kojima. Absolutely nobody else could make this and that's exactly why it's great.Show moreShow less
Where to start... A game that feels like a self-masturbatory ode to its predecessor. I'm writing the review because I care about the franchise, not because I hate it. This installment feels like it would've been best enjoyed before playing the first, as it butchers its own very essence. The game seems best catered to couch gaming with your brain off. There is no challenge here. No incentive to perform side quests. No incentive to spend time building "roads" or contributing to the "online" elements of its world. Terrain traversal is a non-issue and far too easy, even if vehicles handle worse than before. BTs are far and few between, and so are bosses. Just rush into danger, you'll be fine. Oh yeah those cool environmental events like land slides and floods? Who cares, open your map, just go around it. Dollman is exactly what we didn't need. A caricature of modern gaming, where a character is implemented simply to yap, point out the obvious, and contribute nothing to the game's world-building. No, you cannot shut him up. The same could almost be said about its cast of misfits. Overall, just a poorly written script with a messy story. The main game loop also gets extremely repetitive, compared to its prequel, with the addition of the DHV Magellan. From Chapter 3 and onwards, the game will be: do a mission, come rest in the ship, do a mission, come rest in the ship, do a mission, come rest in the ship, do a mission, come rest in the ship, do a mission, come rest in the ship, do a mission, come rest in the ship. It is mind-numbing. I guess that's one way to force players to take a break. Sure, you could go out of your way and complete "standard orders," but why? It won't unlock any cutscenes or provide character development like in the first game. Sure, you'll get new gadgets, but what's the point when, again, the game has no challenge. It's just a big sandbox at this point. Overall, just a big letdown. I'm more than halfway through, and finishing it sounds like a chore. Maybe I'll update my review once I'm done, but what's the point of finishing your cereals when the milk has turned? Oh, a 100$ milk, you say? Fine, I'll swallow.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
