

Desperados III
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Desperados III
Desperados III is a story-driven tactical stealth game set in the Wild West. Lead John Cooper and four companions through frontier towns, swamps and other settings, combining their distinct skills to overcome challenges. Careful planning can help you defeat large groups of enemies, with options for stealth or gunfire and non-lethal or deadly attacks. Steam player reviews offer one perspective on the game. Check Steam for current interface-language options and release details.
Credits
Lowest recorded in 36 months
$3.572025-09-29 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and controls
Steam PC supports full controller input. The game is single-player.
Language support
English and Simplified Chinese have full audio and subtitles. Other listed languages have subtitles; full-audio support varies.
03Frequently asked questions
What is the story about?
It follows John Cooper and his companions on a quest for redemption across Wild West settings.
How do the characters differ?
The five characters have distinct abilities, and you can combine their skills to tackle challenges in different ways.
Can I choose how challenging or violent the game is?
You can choose non-lethal or deadly attacks, stealth or gunfire, and adjust difficulty settings.
What does Showdown mode do?
Showdown mode lets you pause at any time to respond to ambushes or surprise attacks.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Great Game, play the Demo instead of reading reviews.Show moreShow less
I really wanted to like this game. I like the genre, the western theme is great, the environments are aesthetically pleasing, and once in a while you feel pretty cool taking down a group of enemies like a SWAT team with one synchronised set of actions. The production values are pretty good too, with surprisingly strong voice work and visuals. The RTT genre might have moved on from the lovely and detailed pre-rendered backgrounds of its past, but the levels in Desperados 3 are gorgeous enough that you might not notice the difference. My issue then, and my reason for a negative review, lies in its structure. Virtually every single mission revolves around doing the same small set of actions over and over again. You pick the route you want to take, observe the guards and patrols, find the weakspot in the overlapping cones of vision that allows you to either kill or distract/lure a guard to remove him from play, thus allowing you to kill the other guard he was watching... and so on, systematically dismantling the security until you can proceed. The game is designed almost exclusively with this playstyle in mind, and, thanks to sheer enemy numbers and long animations/cooldowns for offensive actions, will actively punish you for deviating from it. This is not a stealth sandbox like Commandos 2, how matter how much it might seem. No, much like its more recent predecessor Shadow Tactics... it is a puzzle game. Trying to get creative will most often just lead to many loaded saves; you must -find- the solution, you can't make one yourself. This is not helped by the fairly bland set of abilities each character has, which in themselves are almost wholesale carried over from Shadow Tactics, trimmed and shuffled around a little bit with barely anything new added. There is very little diversity to each character in terms of their 'stealth' skillset; Cooper can distract, Hector can lure, McCoy can... also lure, but at shorter range and through vision instead of sound, Kate can distract AND lure, but only with a disguise, which you have to collect in every mission; her blinding perfume is typically only useful before she gets one. Isabelle's mind control is interesting, but is still constrained by range and context and serves mostly just to give you more abilities to consider when trying to find the predefined solution to a given section. These mediocre ability sets mean that the main factor to your progression is simply enemy layout and terrain, which makes the gameplay grow stale much more quickly than it should. After all, it's a lot less fun having to SEARCH for a bridge or ladder instead of being able to make one yourself. As an example comparison, Commandos 2's second mission has you infiltrating a submarine base, and you have a selection of routes just for getting into the sub pen itself in the middle of the base: You can sneak in normally through one of the several exterior entrances under varying amounts of guard, use a grappling hook to climb to the roof, use the scout character to climb to the roof bare-handed and then drop a rope ladder, or swim straight in through the harbor entrance. You can see the wealth of options you have available just in this small piece of gameplay, with varying amounts of required time, preparation, and benefit for each choice. Desperados 3 has none of this. I don't want to suggest that being more puzzle-oriented makes Desperados 3 a bad game, but even compared to Shadow Tactics (which has similar issues of puzzle linearity), Desperados falls short in fun-factor due to its restrictive, linear level design and uninspiring character abilities. It lacks all the creativity and freedom of its ancestor games, offering instead a fairly polished but mechanically bland experience.Show moreShow less
I know what you are thinking. You patiently waited all June to play the Last of Us 2 and the day finally came. And then you managed to stay awake during 27 hours of cutscenes, you grabbed your paper towels and scissors to craft a molotov while still reading every review giving it 10s which were only disappointed because there were sections were you actually had to grab the controller and play the game. You took control of Ellie as she slow walked through this “grafixz- the videogame” murdering a thousand guys with a gunplay that manages to be worse than Missile Commando on the Atari. Well, I have some bad news for you. You bought the wrong June masterpiece. Sorry, kiddo, you ♥♥♥♥♥♥ up. Desperados III is the real deal and the true wild west videogame, ♥♥♥♥ you too John Marston. This is a videogame that gives you tools and ask you to use them to solve your own problems, like when you grabbed that screwdriver for the first time to open your PC and fix your video card fan problem with some glue and paper clips. And, oh, it’s just as satisfying when you manage to solve each map and kill enemies by using your own tools. You see, Desperados III doesn’t waste your time with 20 minutes cutscenes or tutorials teaching you the best angle for your hand to press the left mouse button. This game grabs you by the neck, put you in the middle of an island, and says: “there you go, ♥♥♥♥♥, now solve your own problems in any way you like”. Each map is a sandbox of its own, where you control moba-esque characters to kill, sneak past or cause all sorts of accidents to take down your enemies. Once the map introduction is done, there you go: you can easily waste up to two hours in the same map studying it, checking each patrol, enemy types, loot and finishing each objective. That’s two hours of uninterrupted gameplay in the year of our lord 2020 what madness is this is this is even allowed!? Mimimi games doesn’t play by the rules, and we are thankful for that. Each character is also incredible balanced and have their ups and downs, and different ways you can use them. Characters like Hector are awesome at dealing directly with enemies, and Kate is more of a support which can set up amazing opportunities for destruction. Some abilities include: flirt, set traps, throw knives, stab with your knife, stab with a sickle, stab with an axe, stab, stab with your fists and just ♥♥♥♥ enemies up in very satisfying ways. Setting up an ambush and seeing it actually work out feels very hmmmpppf! Very good. Pleasantly surprised. 10/10Show moreShow less
I'd describe this game as "Good but not great" If the price point were lower I'd have marked the review positive, but it doesn't live up to the expectation set by a £45 price tag. I passed on getting 2-3 other games to get this and having played the final level I don't feel like that was a great choice. If you're lucky enough not to have to care about money treat this review as positive. In a line this game is a very typical example of the isometric stealth tactics genre that delivers solidly on the key parts of the genre without doing anything outstanding. Compared to Shadow Tactics the interface is slicker, with the ability to speed up the game so guards move on their patrol paths being particular highlights. They've also added a challenge mode with special levels designed to make you use abilities in different ways or to avoid relying on your tried and tested solutions, which feels like a neat idea, but showing they're capable of making levels that avoid you relying on the same repetitive approaches just makes me question why that didn't happen more in the main game. The mechanics suit a western genre less than they suited a ninja genre. In Shadow Tactics creeping around stealthily taking people out makes you feel like a ninja. In Desperados refusing to use your guns in 95% of situations makes you feel like maybe you're not very good at this "western" thing. The characterisation felt a lot weaker. In part this is down to having established characters, while it's a reboot they're not going to do anything that surprising. It doesn't have any moment that comes close to the peak of Shadow Tactics, it's most dramatic moment felt more like "You appear to be acting differently to every other decision you've made so far in a really stupid way in order to have a dramatic moment". It also does a thing where it sets itself up for a little payoff (in a clumsy way but suited to the genre) and then squanders that in having one of those awful cutscenes where an arbitrary problem is introduced and then resolved without the player really being involved. I'm not sure that this is a genre that really suits sequels, getting to know characters and their personalities and capabilities is a big part of the game. I'd be much more interested in seeing a new isometric stealth game than either Shadow Tactics II or Desperados IV. Sticking to the established Desperados characters definitely hobbled it and it might meet a more positive reception from someone new to the series. Some of the design choices seem a bit poor. There's a tool to tell you who's watching a particular guard, but it doesn't work because a guard can stand on the edge of a vision cone such that they're technically not in vision but their hitbox changes slightly if they're dying so they're spotted by people who the UI said couldn't see them the moment it becomes important - the pixel perfect positioning in guard placement required to do this suggests bad UI has been implemented as a difficulty choice. Towards the end there's a section in which an action is queued by the game which will cause you to lose the level if it's carried out early, which is then triggered when you do anything with showdown mode, including clicking "Execute only this action" on a different action. Since there are some things that can only be done from showdown mode this arbitrarily limits a few abilities. There's not loads of stuff like this, more levels than not you won't encounter a single thing like it, but it comes up enough to be a niggle. It's still got very solid gameplay for the genre it's in. There's plenty of watching guard routes and forming a plan of attack and trying to figure out the perfect execution. A mix of guard types, terrain features, and player abilities stop it being as samey as it could've been. The new character introduces an ability I've not seen in other examples of the genre that opens up some genuinely new and interesting tactical options and is definitely the (mechanical) highlight of the game. If you liked Shadow Tactics, Desperados, and Commandos you'll probably have a decent time with this. "Good not great" means it's still good so if the genre is your cup of tea then you'd miss out not to play it, but maybe wait for a sale.Show moreShow less
Just like Desperados 2 only, instead of being an awful unplayable ugly buggy mess, it's a smooth, fun, beautiful, gem. If you loved Shadow Tactics, the 1st two Commandos games (not the #2 remaster) and the 1st Desperados, it's a must have. If you loved the 2nd Desperados game, turn off the computer and go the the nearest mental health facility, because you're not well.Show moreShow less
Played for 72 minutes and asked for a refund. The major issue, as it is always the case in these games, is that essentially they are 'puzzles'. There is ONE way to execute the series of actions you are expected to take and if you miss a single step, it's game over. So, trial and error. Trial, error, trial, error, ad nauseum. "I'll use this character first!" - doesn't work - "I'll snipe this guy then stab this other dude!" - sorry, doesn't work. You had to throw the coin in a very specific corner at a specific time when make everyone work in perfect unison to be able to move on the next 'scene'. I understand some people really like this (hitman series comes to mind, where some people would spend 8 hours 'perfecting' the same level over and over again). It doesn't make it a bad game, in fact i'm sure it's one of the best in the 'genre', but it's just not for me. Other than that, production quality are great and in particular, it was nice to see the title run smooth as butter at 5k on a 2080/i9 @ 120fps.Show moreShow less
- Dying ain't much of a living, boy. ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢟⣛⠛⠋⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠛⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⣸⣿⣧⠤⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠸⠿⠧⠤⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⡿⠿⠿⠿⠿⠿⠿⢿⡧⢠⣴⣶⣶⣾⣿⣿⣿⣿⣷⣿⣿⣿⣿⡂⠄⠸⠿⠿⠿⠿⠿⠿⠿⢿⣿⣿ ⣿⣧⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠄⠄⠄⠉⠉⠄⠄⠄⠄⠄⣄⣠⣾⣿ ⣿⣿⣿⣷⣦⣤⣄⣀⣀⠄⠂⠄⢐⡀⠄⠒⠒⢴⡖⠒⠂⠄⣐⡒⠆⠄⠄⢀⣶⣶⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⡀⢘⣷⣶⣶⣶⡿⣾⣇⡕⣦⣶⣶⣶⡇⠄⢴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣅⠘⢿⣿⣿⣿⢟⢹⣯⠹⣿⣿⣿⣿⠇⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠘⢻⣿⡿⠖⢦⠱⠒⠿⣿⣯⠁⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⠈⢩⣤⣻⣽⣽⣅⠄⡊⠋⠄⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄⠄⠹⢿⣤⢦⢿⠛⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⡃⢠⠄⠄⠄⠄⠄⠘⠄⠄⢠⠄⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢰⣇⠈⠃⠄⢠⣤⣶⣀⠄⠄⠾⠄⠄⠈⠻⠿⠿⠿⢿⡿⠿⠿⠿⠿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠿⣋⠔⢿⣿⡆⠄⠄⠘⢋⣛⣃⡄⠠⠤⠠⠖⢐⠂⣈⡙⠹⠛⠛⠛⠑⠄⠄⠐ ⣿⣿⣿⡿⠟⣋⠥⢖⣛⣛⣭⠥⢕⣢⣭⣶⣿⣶⣿⣶⣶⣾⣷⣿⣿⣿⣿⣿⣷⣾⣧⣿⡗⣷⣶⣦⣥ ⣋⣍⣡⣤⣵⣶⡿⢟⣻⣭⣶⣾⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⡋⠿⠟⢱⣟⣛⣛⣋ ⡯⠿⠟⣻⣭⣶⣿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠿⢛⣫⣤⣶⣶⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⠿⢛⣯⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⠛⠙⢑⣠⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣛⣭⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⠙⣈⣥⣶⣾⣿⣿⣿⣿⣿⢿⡿⠿⠟⠛⠛⠛⠛⠋⠁⠄⠉ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠋⣉⣠⣶⢿⡿⠿⠟⠛⠛⠋⠉⠄⠄⢈⣀⣀⣤⣤⣤⣶⣶⣶⣿⣿⣿Show moreShow less
I don't really get it. Basically, all you do is trying to eliminate NPCs who are looking at each other and it is very repetitive. Narration is totally lost between these 2-3 hour missions so that i don't even remember what i was doing out there. But it doesn't matter, you just kill some people(most of the times all of them on the map) and then you go to the gathering point, rinse and repeat. GTA 5 price level, yeah. I bet that the game costs 50$ only because of voice acting. I also don't like gameplay elements such as dissappearing blood unlimited bushes for bodies not changing routine of the enemies ability to see line of sight of the enemies(this is essential because the game was designed with very limited opportunities of how you can deal with an enemy, you have absolutely no choice, the game just puts you in an inconvenient situations you have to deal with, be it limited ammo, absence of weapons) you don't even actually know how you got into those inconvenient situations, i reckon that 50$ is not enough to make a 2 minute video of how your got drunk in a bar or crashed your steam boat in the swamps characters carry less than one clip of ammo, John's revolvers shares the cylinder, and then Doc has unlimited poisons in his bag and in syringe, rly? synthetic difficulty. Basically there is no difference between easy and hardcore, you only have more/less enemies and ammo, and those are not challenging at all, especially for a stealth noweapon approach. There is a lot of stuff you can do in a genre, but it seems that we are stuck in some time 20 years ago, where the enemies doesnt change their routines and doesnt give a ♥♥♥♥ about dissapearing of 90% of their group can't crouch-carry bodies with anyone but McCoy and Kate if enemy routine includes taking a piss, then he would piss every 10-15 seconds, i don't get why gamedevs do that kind of thing, but that is common and a hell lot of other little things This is not a bad game, not a great one either. Heck, this is not even a darn good one, 4/10 maybe, but i intend to play it over a couple of times, i'm really dissapointed with the price and some of the gameplay stuff.Show moreShow less
2 hours in and already loving it. Desperados III takes a lot of mechanics from Mimimi's previous game Shadow Tactics: Blades of the Shogun (which btw is also a fantastic game) and updates or expands on them. If you played Shadow Tactics you will feel right at home, the controls are basically the same. Big time fan of this type of stealth RTS. Played the Desperado 1 + 2 and Commandos 1+2 were some of my favorite games as a kid and this brings back that warm and fuzzy feeling from back in the day.Show moreShow less
Maybe my tastes have changed... but having enjoyed Shadow Tactics I thought this would feel the same. Unfortunately this game just feels like busy work most of the time and finishing a level is relief that it's over instead of excitement, fulfillment, etc. The abilities are 90% identical to Shadow Tactics just mixed differently between characters. The characters themselves and the story are forgettable. The whole thing feels pretty uninspired. I waited until 50% off and wish I'd waited longer.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.