
Detention
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Detention
Detention is an atmospheric horror game set in 1960s Taiwan under martial law. Its unsettling world draws on religious elements from Taiwanese and Chinese culture and mythology. Steam players rate it 95%% positive across 10,410 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. Released January 12, 2017.
Credits
Lowest recorded in 36 months
$2.392026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Setting
Set in Taiwan in the 1960s under martial law, the atmospheric horror game incorporates religious elements from Taiwanese and Chinese culture and mythology.
Mode and languages
The Steam PC version supports single-player and Steam Cloud. Listed interface languages include English and both Chinese scripts; full audio is not indicated for these languages.
03Frequently asked questions
Where is Detention set?
It takes place in Taiwan during the 1960s, under martial law.
What cultural elements does it use?
It incorporates religious elements based in Taiwanese and Chinese culture and mythology.
Can I play solo?
Single-player is listed for the Steam PC version.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Let me start by saying that I think the story, atmosphere and artwork of this game are all very clever. As a fan of horror games and someone who appreciates 'complete in one sitting' indie titles, I really wanted to give it an overall positive review. Nonetheless, I find it really hard to recommend this game to all but the most committed fans of the genre. As I say, it is hard to fault the artistic direction. The references throughout to Chinese folklore were particularly entertaining and leant depth to the setting. It is also unusual to see a game deal with this particular period of Taiwan's past, so that move is to be prasied as well. However, for all these positive points, the game is let down by its gameplay. Usually I am one for story over system, and system over graphics. However, in adventure games such as this, where gameplay itself is usually so minimal, to really score high that system has to be: a) thematically integrated into the story; AND b) not get in its way. Ironically, it is Detention's understandable efforts to accomplish the first that limits its capacity to deliver the second. Without spoiling the plot, it suffices to say that the idea of 'memory' plays a significant role. Unfortunately, when translating it into gameplay terms, the designers chose to incorporate that theme via the use of player memory tests. Indeed, there are only three 'puzzles' in the game that are challenging to any significant degree. The solutions to the remainder are so mind-bendingly obvious as to qualify more as time sinks than brain teasers. This in itself is not an issue. It helps move the story along and there are many better point and click games out there if challenge is what you want. What it does mean though is that when you ARE challenged it is simply by way of being asked, "Do you remember the exact placement/appearance of object X or the content of dialogue Y?" Some people may enjoy this of course - I have a few friends who would consider the use of pen and paper during gameplay a multimedia experience. For the slightly less masochistic however the design choice feels annoying and, honestly, a bit lazy. Puzzles in a game such as this should be self-contained to a large extent, so that they can be solved and put aside. If this is impossible - say because the story demands otherwise - there should be a comprehensive record kept of the key moments, such that the player does not have to waste time backtracking or worse: replaying. But replaying is exactly what this game demands you do in its final sequence if you cannot remember minute details of dialogue from earlier chapters (at least assuming you want that 'true' ending - a pox on whoever invented that idea). Admittedly the game can be completed in a couple of hours, so most people will not struggle to keep the majority of relevant information in their minds. However, this assumes that you: a) have nothing to do other than complete the game in one sitting; and b) will be able to pay complete attention throughout, which will not always be true of mature audiences, for which this piece is very clearly intended. Ultimately, my suspicion is that the designers of this game wrote an excellent story, put together some really cool art, and then asked themselves what the 'game' bit should be. If this was in fact the case, unfortunately it shows. The 'puzzle' system, described in general terms above, feels like something designed to slow you down rather than engage you in what is going on. Particularly annoying in this respect are the 'enemies' (again no spoilers) who can be dealt with so simply they serve no function other than to act as a mild frustration. As I said at the start, I really wanted to recommend this game. Indeed, there are many aspects of it that are quite excellent. However, I cannot help but feel that it would have made a better novel or cartoon, or even - dare I even type the words - a better 'walking simulator'! Whatever the case, it has the gameplay system it has. Unfortunately, this lets it down significantly.Show moreShow less
I bought this to support this developer and also because ♥♥♥♥ the CCP.Show moreShow less
Detention is an atmospheric psychological horror point and click game. In terms of gameplay, Detention works like most other point and click games. Click to move here or there, find notes, find items, check items, use items, etc. Occasionally you'll run into a puzzle you've gotta solve. It does provide a slight difference in gameplay as enemies (spirits) will occasionally show up. Some will patrol a scripted path while others might pop up and walk towards you. If one catches you it drags you to some sort of respawn realm. You'll walk out of that realm and be pretty much right back where you were (you don't lose any progress). Aside from that, there're some occasional story cutscenes. The game consists of a prologue and 4 chapters which take around 2 ½ – 3 ½ hours. To the positives. If you like atmosphere and a unique art style, this game has it in spades. The beginning and first chapter are pretty good since you're not exactly sure what to expect and the plot is somewhat of an unknown. The point and click elements are fine for the most part. The problem is that the game quickly runs out of steam during chapter 2 and chapters 3 & 4 are unable to recapture what made the first parts of the game interesting. There are a couple of things that cause this. 1. The prologue and chapter 1 have an almost Silent Hill esque atmosphere to them and there's a decent mystery about what's going on. Some plot hints are given and you can kind of start formulating a guess about where the game is going. Then chapter 2 comes along and beats you over the head with the answer to what's happening. You don't have the exact details, but you know pretty much exactly what has happened which takes a lot of the interest out of chapters 3 & 4 since they're just filling in the small details. 2. The enemies are a pointless backdrop. There are 2 types of regular enemies, 1 unique enemy and 1 other enemy. These all occur in chapters 1 & 2. Once you hit chapter 3, there are no more enemies (and I don't mean no new enemies, I mean no enemies at all). Before you run into either of the 2 regular enemy types, you will find documents on them telling you exactly how to bypass them. That means that the few enemies you do run into are absolutely no threat because you know how to handle them and you'll do it the exact same way each time. The unique enemy is probably the only enemy that will kill you as you probably won't be sure if the game is counting it as an enemy and it instakills you if you decide to find out. The other enemy is telegraphed to you and you'll probably figure out what you're supposed to do pretty quickly. 3. You're going to be running around back and forth and there's no quick travel or anything like that. The environments aren't that large and you don't move like a snail, but you also don't move fast. Part of the reason for that is because if you moved fast, the enemies wouldn't be able to get you. But the enemies aren't a threat anyway even with the somewhat slow movement and you're still able to outrun them at your current speed, so it's almost pointless not to let you move faster. It can take a bit to get where you want to go (not a long time, but longer than you'd want it to take), especially if some non-threatening enemy is along the pathway. 4. The game contains occasional puzzles and most of them are very simple and thus not satisfying to finish most of the time. There is an annoying one featuring a piano that isn't really so much a puzzle as it is a 'hear the tune, repeat the tune'. 5. The game has two endings, a good and a bad one. Which ending you get is entirely based upon how you answer several questions during chapter 4. It's fairly lazy and if you answer one question in a way the game doesn't want you to, then enjoy your bad ending. I looked up the good ending afterward and felt that the bad ending was actually more satisfying. 6. While there's a plot and several stories along the way, there's pretty much nothing in terms of interesting characters, character development, or well written dialogue. That means the game is reliant upon it's average gameplay, good atmosphere, and whether the small details filled in for you during chapters 3 & 4 are worth the time. Detention is an ok game that runs out of wind quickly and is unable to pick it back up. It's full of atmosphere and has an interesting art style. It has a story it wants to tell and a point it wants to make and is going to make sure to beat you over the head with it in a not so subtle way. The problem is that most of us have long since agreed upon the point that the game is trying to make, which makes it somewhat pointless to repeat (though upon reflection I suppose there are still some issues/topics today where people still find doing things like this acceptable. So perhaps the point of the game isn't without merit in repeating). The gameplay itself is average for the most part. Ultimately whether you think this game is worth someone's time is going to come down to one thing. Are you a goon who values atmosphere/graphics more than quality gameplay and a well done story or are you the type of player who prefers quality gameplay & a well done story more than a strong atmosphere/graphics?Show moreShow less
The biggest issues I had with this game is its length and its language. As an American of Taiwanese descent, for me this game provides a fascinating view into Taiwanese folklore and history. The way the two have been intertwined in this game is nothing short of amazing. The flickering of red candles as a ghost greedily devours a bowl of rice placed in offering, the rows of prisoner cells with the bodies of political dissidents still trapped inside, the long tongue of a lantern specter leering down just inches away from the protagonist's neck as she holds her breath just a little too long. Details like that really cement the atmospheric horror of the game into my mind. Not only that but the combination of supernatural haunting with the realism of life under martial law really drives home the paranoia of the era. A quick glance at Wikipedia will tell you that Taiwan at the time was under martial law for 38 years, one of the longest periods of time any place anywhere was under martial law. Just playing the game, it was obvious that Ray spent her entire life in that climate of paranoia, propaganda, and ordinary life with an undercurrent of political strife barely hidden beneath it. As a work of art, this game succeeds on a massive level. However, it's really short. It took me just two hours for one playthrough. The game's twelve dollars ordinarily, I got it for 10.79, so it's not like it wasn't priced suitably. However, with the level of quality the game offers, a rich atmosphere that evokes the glory days of Silent Hill, both in its exploration of psychological trauma, the terror of the past, and the tension between waking and dreaming life transformed into a nightmare, labyrinthine and impossible to escape, this game will leave you wanting more. In short, it's a great game. It's fun, scary, atmospheric, and story-driven. It's got a great story, a great world built around it, and it's jam-packed with great moments. Some of my favorite moments in this game are simply discovering new rooms, such as the PA system room with the tree growing into it, faces and and bodies printed upon the trunk of the tree as if it were itself growing from memory, the storage room for the puppetry club, the basement where political dissidents were locked up, and the field where paper planes fall endlessly from a dark and twisted sky. I could go on and on about just the imagery of this game, great as it is. If the game has any failings, however, it is in the lack of variety concerning enemies. I played through the entire game and only two main enemies were actually apparent. They were memorable and well-integrated but for the most part relegated to their own small section of the map, their own level, their own act. I understand that maybe the developers were trying to keep their game compact but still high-quality, thus the lack of other enemies in the game, but even so it's a bit disappointing that there are only two, whereas the other "enemy" in this game is a ghost that is mostly only in cutscenes, that you don't confront, that you can only run from, and whose role is never expanded on other than as a symbolic stand-in for one of the main antagonists of the story. I would count another so-called "enemy", but again it suffers even more acutely from being relegated to one specific instance, in this case, the room they happen to be in. I have to say, keeping things vague for the sake of avoiding spoilers, it's a really great place to put them, that one room. In fact, it was the only time in the game I actually died, but I was neither annoyed nor baffled by my death because even the process of respawning has been made into a room in the game, waking up just outside the auditorium, the flooding river still blood-red, and the ghost of an old woman advising Fang (and thus you, the player) on how to deal with what just killed her. The fact that the developers had even the inevitable fact of players going through trial-and-error in mind as they were designing this game is a testament to their craftsmanship and the care they put into this game. One other thing is the translation. It's not bad at all. I'm honestly surprised that it has so few grammar errors and remains so consistently even in tone. It's certainly not the kind of blind idiot translation that can inevitably come out as a result of non-English developers getting screwed over in the translation part of development. However, much of the dialogue comes off as a bit mysterious and a bit bland. That is to say, the translation of the writing is a minor success but also a minor failure. I feel distanced from the characters as a result of their interiority being brought out and presented before me as a horrific world, but also I'm distanced from them as a result of seeing grammar errors in their dialogue bubbles. It's a little bit of both bad and good. Sometimes, Fang sounds like a cardboard cutout of a person in her dialogue and her descriptions of items. This is in spite of the fact that she is one of the most developed and believable female characters I've ever seen in a horror game. The writers of this game, if you'll let me clarify, are really good. That is proven beyond a shadow of a doubt as evidenced by the game itself. However, and admittedly this is a big nitpick, the English translation of the original Mandarin Chinese can have a few errors and sometimes feels overly tasteless. It's almost like as a result of the writers wanting to convey the most accurate translation of their game as possible, they stripped it of a lot of its personality. So not exactly good, not exactly bad. So just to cap off if you’re all tl;dr: Pros - Great story, great visuals, great sound, great gameplay, cheap and a must-buy if you like horror. Cons - Not that many enemies, even though they are well-designed and well-implemented, also translation can be less than perfect. (Edit: I got my mom to play the first act of this game with me in traditional Mandarin Chinese (Prologue through Ch. 1). As a native Taiwanese who was alive during the implementation of martial law, she told me that the writing of the game greatly exaggerates certain aspects of the political climate and the experience of ordinary life as well in order to match conventions with the horror genre. Certainly there was the risk of being accused as a Communist, of being made out as a sympathizer, but for the most part it was a distant and irrelevant fear for most. Obviously the game's developers needed to exaggerate certain aspects. It is a horror game after all. But there were certain elements of the game that she found good. Instructor Bai, for one, was a great choice as an antagonist. Nearly every school in Taiwan at the time had an instructor who was a former G.I. A part of the wave of immigrating soldiers who took political refuge in Taiwan during the rise of Communism, Instructor Bai seems to be based in part on those instructors who for the most part represented all that was restrictive and totalitarian about the political landscape at the time. True it was a resistance against Communism, but for the ordinary people at the time it was a great silence they had to live with. The symbology of political persecution evident throughout the game (the disembodied eyes, the bodies of students floating in a river of blood, the many-armed ghost representing Instructor Bai) all points to and invokes the landscape of fear and anxieties during the time of martial law, which can be alternatively seen and described as the White Terror, bai se kong bu, or 白色恐怖. Of course, I myself know next to nothing about this time period; this game being the first thing to ever clue me in as towards this particular aspect of my ethnicity's culture and history. Again, I reiterate how much impact this game has on me. It made me interested in and go seek out information about the history of Taiwan, after all. For that, I owe the developers a great deal of thanks.)Show moreShow less
The narrative is quite good and the atmosphere is fantastic, but that's about it. If you buy this expecting great gameplay or numerous chills down the spine, you will be disappointed. You will most likely find scarier, non-jumpscare horror games out there. You will most likely find better, longer-lasting atmospheric story-driven point-and-click games out there (hell, for the limited gameplay they offer, atmosphere and story are about all point-and-clicks HAVE). The mechanics in place for avoiding the monsters are pretty cool, and I wish the development team had done more with those elements, but the game seems to just... give up on them at the 60-percent mark, which is a damn shame (you only run into two different monster types during a playthrough). They were the most active elements of gameplay, and the only actual threats you ever encounter (not to mention a solid complement to the atmosphere). Having bought this at the full 13$ sticker price, I do NOT feel like I have gotten my money's worth for the four hours-tops of gameplay. I would, however, highly suggest getting this on sale if you're in it for the ride and not actively trying to support the development team.Show moreShow less
It's a pity, i have found this only because some whiny teddy bear from west Taiwan, cannot understand how stupid and harmful censorship is.Show moreShow less
I've heard a lot about this game since it was released last year, and most of it has been positive. However, for me, I was left expecting more. The narrative follows a young Taiwanese woman who is joined by Wei in a hellish version of their school. No way in, no way out. Soon things take a turn for the strange. Let's get it out of the way- the visuals are really nice, with some creepy and weird moments, and the few spots of color really pop and sell the mood. But for me, the story was simply lacking. I appreciate it tackles a very dark time in Taiwanese history, and there are some okay themes at work here. But the character development is almost nonexistent. Or maybe something was lost in translation. Either way, I didn't feel attached in any way. As far as gameplay goes, it's your usual adventure game puzzle solving. Every once in a while you run into a ghostly form, but the danger posed is entirely arbitrary. Who knows? A lot of people seem to really enjoy this game. I personally did not get much out of it, though. Side note, had to look up the endings on Youtube after a glitch would have made me have to replay a huge section near the end to see the ending I got. So there's that.Show moreShow less
I just bought this game to play with my girlfriend at the moment. She likes horror. But I really don't. The whole story and the puzzles of the stages were so good, The background music and sound effects fit nicely with the vibes of the game. But it scared me as f. I recommend it to the gamers that love horror.Show moreShow less
If you are looking for a good horror game, this is not one. It started out promising in the first 15 minutes and quickly became a very boring wait until the end. The story seemed to jump around sporadically touching on pretty minimalistically "deep" topics. I don't know, the last hour of the game i was just waiting to be done. No more gameplay was there, just clicking to the next door and note on the ground constantly switching between 2 unexplained worlds. If you want to be scared don't buy this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.