
Digimon Story Cyber Sleuth: Complete Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Digimon Story Cyber Sleuth: Complete Edition
As a cyber detective or hacker, investigate digital mysteries where the real and digital worlds blur. Collect, raise, and Digivolve more than 300 Digimon, build a team, and fight in turn-based battles. Steam player rating: 89%% positive from 10,922 reviews. Released October 17, 2019.
Credits
Lowest recorded in 36 months
$3.852026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| German | Yes | Yes | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and language
The Steam PC version lists single-player and multiplayer modes, plus full controller support. Listed interface languages are English, French, German, Italian, and Japanese.
Two stories, many Digimon
The Complete Edition brings together Cyber Sleuth and Hacker’s Memory. Battles are turn-based, and more than 300 Digimon can be collected, raised, and Digivolved.
03Frequently asked questions
What is the story about?
You take the role of a cyber detective or hacker and investigate digital mysteries.
Which titles are included?
It includes Cyber Sleuth and Hacker’s Memory.
How does combat work?
Build a Digimon team and take on opponents in classic turn-based battles.
“A complete edition merging two parallel campaigns into deep turn-based team building and rich collection loops, held back only by dated visuals and a sticky pace.”
Our Verdict
If you have to ask whether this game is worth seventy or eighty hours, the answer is: it depends on what you want to take from it.
Not the cutting-edge JRPG some will hope for
Want a modern JRPG with leading presentation, razor-sharp pacing, and a plot that runs high-energy from start to finish? It is not fierce enough for that. Its visuals carry an obvious generational foundation, the text volume is heavy, the delivery skews visual-novel, and there is a slight mismatch between the detective label and where the play actually centers. Anyone drawn in by those headline expectations may realize in the early-to-mid stretch that this is not the game they pictured. It does not chase spectacle, and it will not win you over in the first hour through sheer audiovisual force. The opening hours are, frankly, the game at its least convincing: the systems have not yet bared their hooks, the writing is busy laying setup, and the presentation is doing nothing to disguise its age. A player demo-ing the first evening and expecting fireworks will likely walk away unconvinced. The work asks for a leap of faith that the loop will pay off, and not everyone is in the mood to extend that faith to a five-year-old port wearing a genre label it only half honors.
Where it earns its place
But if what you want is a different satisfaction, a stable, solid, continuously rewarding raising loop, it becomes genuinely competitive. Packing two titles together delivers more than simple bulk; it delivers enough room to slowly sink in. The interplay between turn-based combat and Digimon raising lets it stand firm among its peer monster-collecting RPGs. Against Pokemon, its team building and long-haul raising have more bite; against a flagship character-drama JRPG, it plainly loses ground on theatrical staging and narrative packaging. Different directions, different strengths. With roughly 90 percent positive Steam reception across more than ten thousand reviews, the player base clearly knows what it is buying. That is not the score of a game that surprises strangers; it is the score of a game that satisfies the people who already wanted it. The strengths are durable rather than flashy, which is precisely why they read better in hour forty than in hour one. The longer you stay, the more the team-building depth, the evolution branches, and the sheer volume of creatures justify the time, and the more the early reservations fade into the background of a loop you have stopped questioning.
The verdict for the right player
Viewed today, this is a complete-edition JRPG with very real virtues and very old-school faults. It is not the kind of work that stuns everyone on contact, but it very easily grows stickier the more the right player digs in. On the question of whether it is a must-buy at full price, I would land on a cautious recommendation. If you already happen to enjoy all three of Digimon, collection-raising, and long-form JRPGs, the dozens of hours it takes from you will basically never feel like a loss. Approach it on its own terms, give it the time it asks for, and the loop does the rest. It rewards commitment over impulse, and for the audience it was built for, that trade is an easy one to make. The clean way to decide is to check yourself against three boxes: affection for Digimon, appetite for collection-raising, and tolerance for a long-form JRPG. Tick all three and the cautious recommendation becomes an enthusiastic one, because everything this complete edition does well is aimed squarely at you. Tick only one, and you should temper expectations accordingly. The game is unusually honest about who it serves, and the smartest purchase is the one that takes that honesty at its word rather than hoping to be the exception.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Digimon Cyber Sleuth is not a terrible game, there is some really good content in the game for devoted Digimon fans, but for JRPG veterans looking for another title, I have a hard time recommending it, especially at full price. There is a lot to parse here but I think it's best to start with the characters. The characters are all extremely flat and fail to develop at all over the course of the game. We spend plenty of time listening to dialogue from these characters, but nothing ever happens that would make you sympathize with or even like them at all. They're not hateable ♥♥♥♥♥♥♥ characters - just boring and so unlike real people that you never develop a connection with them. And that's just the main characters; the side characters are extremely forgettable and lack any personality, with rare exceptions. As for the main protagonist, the developers couldn't really decide if they wanted a silent protagonist or a characterized one, so they just went with the worst of both worlds and created a mostly-silent MC with no defining character traits whatsoever, but many moments where you're prompted to choose dialogue (usually from two or three options, but often just one) that of course is not voice acted with the rest of the scene. Speaking of the dialogue, it's a disaster. Besides just being poorly written in the first place, scenes go on forever, which can be a joy in a game with a great story, but is just a complete drag at this quality level. Most games with scenes this long have the courtesy of including an "auto-advance dialogue" option, so you can set your controller down and watch the scene without having to press "A" every 15 seconds for half an hour, but Cyber Sleuth is not so gracious. The localization team absolutely dropped the ball here in several instances, the game is filled with localization mistakes (not to mention some poor taste) as well as certain lines clearly intended to be placeholders for the localization team that were left in as-is (I seem to have misplaced my "precious thing"). The story itself, at its most base summary level, is actually not that bad. Boiled way down, with more compelling characters and better dialogue, it could actually be pretty good. There were some scenes at the end that would've been pretty impactful if I had cared at all anymore at that point. The biggest issue is the pacing. For the first 9/20 chapters, I was wondering what the plot of the game was actually going to be. It's all over the place and nothing seems connected, and then once the real plot kicks in you can just forget about 80% of the stuff you did. After that point, it's just an inescapable onslaught of dialogue related to the main story. I've already mentioned the scenes are too long and boring, but they just come one after another unless you decide to stop playing the main story and pursue (worthless and also boring) side quests or just grind. I think it's pretty telling that (judging by story achievement %) for every player that makes it to chapter 15/20 (endgame!), 1 in 5 don't make it to chapter 17, and over 1 in 3 don't finish the game. Lots of big "revelations" at the end of the story too that just made me groan. Even playing side quests, the game refuses to just take the leash off and allow you to just play for more than 15 minutes at a time. The final dungeon was the first time I felt like I could just play the ♥♥♥♥♥♥♥ game for an hour, and even then, there was plenty of dialogue in there. I would've really appreciated some dungeon content of any substance. Since everything in the game is so short (besides the dialogue dumps) you are constantly just running back and forth to places, logging on and off EVE, up and down the mall elevator, say hi to this person in the free area, teleported back to the agency, etc. Navigating the game world becomes extremely tedious quickly. Regarding the combat and Digimon systems, I am definitely conflicted. Collecting the Digimon and filling out the field guide, managing my team and trying to get new Digivolutions, I had a lot of fun messing with these systems. This is maybe the best Digimon collecting game ever. It's not perfect - I would've liked to visually see a more comprehensive evolution tree in the game, where the alternative is either try to write your own, consult an outside guide, or play the game like a headless chicken. Constantly having to go back to the lab to Digivolve one of your 11 party Digimon breaks the flow of the game somewhat. The "hacking skills" absolutely feel shoehorned into the game, and clumsily at that. As for the combat itself, the system is not so bad. It clearly models itself after Shin Megami Tensei in more ways than one. The chief issue is that, especially if you have any familiarity with the SMT games, Cyber Sleuth is insultingly easy. Now, I played on normal, and absolutely regret not picking hard, but I have read it is not much different. There are so many systems I never even engaged with - I never used equipment, basically never trained my Digimon or used farm items, rarely used consumables, never got the high ABI super-powerful Digimon, didn't use the five super-OP DLC Digimon they hand you at the beginning of the game, didn't even pick moves on half my Digimon, did like 90%+ of my battles on auto-attack, hardly used non-damage skills, spent about 20% of my money (mostly on one thing that ended up useless) - and I still absolutely facerolled the final boss in two minutes. I just don't really understand styling a game after SMT but making it easier than any Pokemon game; who is the audience? I mentioned earlier I would've loved to see a dungeon that lasts over 15 minutes, but even if this game had them, your Digimon go back to full HP/SP on every level up (frequently) so you never worry about resources. Constantly you are sent off on a quest with absolutely no direction whatsoever. Sometimes you can find this info from Mirei in the lab, or in the case tab of your profile in the menu (which I discovered after 30 hours), but oftentimes these will be of no help and you'll just have to run around everywhere to figure out how to advance. Speaking of the menus, they're a mess. Completely unintuitive, and simple things like changing equipment are not easily found. It's infuriating to have to close out the Digivolution window and the bank terminal to go into the field guide and flip through to find a specific Digimon just to check when they'll hit a stat milestone you need. The start button is mapped to "quit to main menu" and you can't remap it. The Digi-line is poorly implemented and basically worthless (but is the source of most of the content involving Date, who is probably the most compelling character, which is not saying much at all). Ultimately I pushed through to the end of this game because I enjoyed developing my Digimon so much and it became a sunk time kind of thing, but I couldn't recommend it in good conscience to anyone that isn't a big Digimon fan. There's over 100 hours of content in here between two games, so if you get it for $20 on sale that's not so bad if you're interested in a game with over 300 playable Digimon with pretty nice models and animations.Show moreShow less
Nobody reads the reviews for sure, so I'll say I'm gayShow moreShow less
We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Over the past five months, BNAMCO has removed the DLC for the SAO games, doubled the prices of almost all games in my region, and now they're disabling game cards. I don't know what's going on with this company, but they're good for nothing but bringing shame on themselves.Show moreShow less
IT HAS DIGIMON FOLLOWING BEHIND YOUShow moreShow less
Play this if you're a big Digimon fan like me, but otherwise I'd say skip it. You play through the same few areas in this game for tons of hours, almost all the fights are brain-dead grinding with a few exceptions, and the music is absolutely abysmal. If you like the combat and Digimon-raising mechanics of this game, I suggest playing the older DS games (Digimon World DS and Digimon World Dawn/Dusk) as they're really similar. I originally played this game on PS4, and I'm updating my review after finishing Cyber Sleuth and Hacker's Memory here on PC. If you're a big Digimon fan, this game in an obvious must-play. Hacker's Memory is significantly better than Cyber Sleuth, but both stories are essentially independent full-length games, making this an excellent bang-for-your-buck. My comments above still stand, but Hacker's Memory makes good strides on improving the selection of music playing, and making dialogue and cutscenes more entertaining.Show moreShow less
digimon > pokemonShow moreShow less
Too much dialog and not enough digimon. You spend 70% of your time outside the digital world doing boring click through missions and running around just wasting time. You barley get to roam the digital world and clap cheeks.Show moreShow less
if you ever wanted a pokemon-esque game where you're actually training the monsters you catch and not relying on blind RNG for the stats of the thing, this game is for you. If you wanted a pokemon-esque game and wished it had an actual story, this game is for you. If you like digimon at all, this game is for you.Show moreShow less
The base gameplay elements are all quite fun, I just cannot stand the majority of the story. SO MUCH OF THE PLOT IS FILLER. There are SO MANY required filler quests that are you just running as an errand boy. I am in CHAPTER 16 OUT OF 20 and being told to go do some ♥♥♥♥♥♥♥ errand quests. THE WORLD IS LITERALLY ENDING AND I HAVE TO GO DELIVER A BLANKET TO A RANDOM DIGIMON. You can't progress the story without doing these by the way, the game literally just hard walls you until they are done. Also, in the latter half of the game the translations get pretty bad. Like inconsistencies in dialogue and the like. The game also falls MUCH more heavily into annoying anime tropes as it goes on. I normally wouldn't mind too much, but OH MY GOD. I'm not sure why, but it is SIGNIFICANTLY more grating in this. Just stupid, generic, anime dialogue that makes me want to rip my hair out. I'm probably going to pick up Time Stranger, since apparently it had alot more effort put into it than this game. Hopefully it fixes some of the issues I brought up.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.