

Digimon Survive
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Digimon Survive
Digimon Survive pairs a visual novel about friendship and survival with tactical, turn-based battles. After getting lost on a school trip, Takuma and his friends find themselves in a dangerous world of monsters. Conversations, exploration, and choices shape relationships, Digimon evolution, and the journey home. In battle, you can persuade opponents to join your team. Steam player rating: 78%% positive from 3,148 reviews. Release date: July 28, 2022.
Credits
Lowest recorded in 36 months
$7.342026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | — | — | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-11-08
02Before you buy
Languages
Steam lists English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, and Traditional Chinese for text. English full audio is supported; other audio details are not listed.
Play mode
The Steam PC version is single-player. Controller support is not specified.
03Frequently asked questions
What kind of game is Digimon Survive?
It blends visual-novel storytelling with tactical role-playing: conversations and exploration advance the story, while battles use turn-based strategy.
Do choices affect the story?
Yes. Choices affect bonds with other characters, Digimon evolution, and how the adventure unfolds.
Can you recruit enemy Digimon?
You can persuade opponents to join your team, then fight alongside recruited Digimon and evolve them.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Update: A patch was released which fixed the video freezing issue [ACTUAL REVIEW AFTER 30 Hours] I do highly recommend this game if you are looking for a great Digimon story, however if you are not a fan of Visual Novels then do not get this or wait for a sale. It is a VN first and foremost and your first run of the game will take about 25-30 hours. Not to say there aren't any battles, you can actually do those pretty much whenever, but it's just not the main focus of the game. I would also say for pretty much everyone to bump the difficulty up to hard, it's just too easy at the start; however I would like to add the last half of the game has some really REALLY fun combat. You also get access to Mugen battles on NG+ which are some of the best combat the game has and are VERY fun. Also for those worried that additional runs will take up a lot of time, there is a skip option in the game (right on the D-Pad for controller) and it will only skip dialogue you've already seen and stop for any NEW dialogue a character has, so getting all the new story bits for a new run is very easy and wayyyyy faster than you would think. This is just a great QoL feature for doing the different routes. 8.5/10 from me!Show moreShow less
BEFORE YOU BUY, READ THIS: 1) This is basically 80% story 20% playing You really have to read a lot. Get ready to press ENTER A LOT. It's TOO MUCH story in my opinion and not enough actual battling. You CAN use the free battle feature but it's kinda dull as I'd rather have cool battles versus bosses/cool Digimon. 2) You WILL NOT be Digivolving Digimon that much The game wants you and basically forces you to befriend Digimon rather than level them up and Digivolve them. Getting Digivolution items is hard and in a way, pointless as you basically befriend them. It REALLY takes away from the experience of training them up and Digivolving them. It's lazy and makes the game more boring. 3) Get ready TO SEARCH A LOT!! You basically have to use the camera to search everywhere all the time. This is so you won't miss stuff (which you WON'T be able to return later and search and get them). I've basically become paranoid because I missed a few Evolution slabs all because I didn't search in 1 section this one time. Now it's impossible for me to go back and get it and there's a finite amount of Evolution slabs in the game! And I don't even want to imagine the amount of stuff I missed that gives permanent stat boosts like Metal apples which give you +5Def or the +5 Attack/Sp.Att etc. 4) There's few Digimon! This isn't like some high end DIgimon game where there's hundreds. There is ONLY 117 Digimon. You might think that's a lot but wait till you start to play within mid-game. You'll realize. 5) My recommendation: WAIT for this game to be on sale. It's not worth full price. If you like visual stories, go for it but for those who like Battling and grinding, Cyber Sleuths is a MUCH better game. Digimon Cyber SLeuths is MUUUCH better. It has less story but still definitely enough to keep you absorbed. It has 340 DIGIMON versus the 117 Digimon in this game! That's over 2x the amount of Digimon! AND you don't need Evolution slabs to Digivolve them! Plus you actually have to EARN the Digivolution in Cyber Sleuths giving you that good feeling. Whereas in this game you basically just befriend everything until End game where I guess you get a few big slabs to get your Digimon to Ultimate. TLDR: - 80% watching and reading versus 20% playing - No point in Digivolutions, just befriend higher ranks later - Become paranoid and search every area all the time for items - Very Few Digimon (117 versus 340 in Cyber Sleuth)Show moreShow less
First things first, this is a visual novel first and a tactical RPG second. ( I think the advertising for this game can be a bit misleading from the trailer) You will spend A LOT of time in dialogue and cutscenes. It took me 2 hours before i had a real battle outside of tutorials. The art and music (rather addictive actually) are fantastic and the voice acting is good. Not everything is voice acted but the main dialogue usually is. The combat is fun yet basic until you get the ability to evolve during them. (roughly 3 hours in) The game is also a horror game, yes you read correctly. It is a horror game with digimon in it. It's not for kids. Mostly through implied actions/dialogue . There's no gore in my experience so far. If you are put off by the sheer amount of text that comes with visuals novels i honestly don't see that changing with this game. It can be a real slog if you are after digimon battles. I would recommend the cyber sleuth games for that fix. (even they have quite a bit of text) This a great visual novel so far and the gameplay is rather fun when it happens (You do get the option to do free battles and grind but that happens about 3 hours in.) If you don't mind reading and you love digimon i do recommend it, if you aren't into them I would stay away. Even hardcore digimon fans might struggle with this title. To sum it up- A great visual novel but it might not be the game most digimon fans are after. (Even if it is well done) I will give it a good rating because honestly it deserves it, just know what you are getting into. EDIT: Just wanted to give a little more information regarding choice in this game. Usually you have 3 options to pick from each with a different color associated. Much like the Mass effect renegade/paragon system or the Alignment system from the SMT series but much less obvious. These choices effect certain digmon evolutions available to you and later ones for your party members. From my understanding they can also affect the fates of characters aswel. They honestly have really weird naming choices Wrathful/Moral/Harmony and have odd colors associated to them. Red not being wrathful just seems...wrong. A lot of the times they also just don't make sense. You may find yourself picking a color over the text given if you need a certain ending/digimon for completionists. Two examples of this from different conversations were "Help them out" and " Just watch" as Moral options. Just seems rather contradictory. EDIT: Somewhat bummed out after i realised that some things you cant prevent until new game+ It really puts a dampen on my ability to care about choices. Gating things behind the expectation i'd go through the game again seems a bit of kick the the b***s. Feels like im being punished regardless of how thorough i am. Some of your choices just do not matter on the first playthrough, you will waste time and effort on certain characters (Don't want to spoil.) their fates you cannot change. Imagine putting all that time and effort into affinity and it outright doesn't matter until a second playthrough 10/10 game design. IMPORTANT EDIT : The more I get into the game the more flaws i find. Affinity being useless on some characters due to scripted events and the sheer amount of repetition In conversations. Characters arguing in circles over and over. Sometimes less is more, I think the devs really should have took that into consideration. I feel zero motivation to do a second playthrough if my first one feels like a kick in the teeth due to to scripted events. You get punished regardless of how thorough and smart you are with dialogue responses and affinitys. Characters will die, regardless of your effort. It's incredibly lame. At this point i don't even think i have the drive to finish it, which is really sad because I was incredibly interested in the story at one point but now i just see no reason to even try. I have thought about giving it a negative review instead but I did get a few enjoyable hours out of it. Hopefully this long review can help people make a decision.Show moreShow less
I want to start by saying that I haven't finished the game as of writing this, I love Digimon, I don't regret supporting them by buying this game, and I did have a lot of things I enjoyed whilst playing. That said this game was a major divergence from the more standard games released under the Digimon brand, and I don't think that it was necessarily the right choice to make. In respect for what the game is and intending to be, a dark/horror story focus, I feel it's a "good" "story game" that works on prioritizing its essential components. But it is also needing to be a game, and the gameplay loop and story immersion were both lackluster for me that I can't review it highly. If you love Digimon, you are likely to . . . well like this game. But there are far better story-focus, tactical RPG, and even Digimon games out there. Unless you want to try this new Digimon game, or really love tactical RPG despite a 70/30 Story Gameplay split, then I would suggest trying https://store.steampowered.com/app/1042550/Digimon_Story_Cyber_Sleuth_Complete_Edition/ Pros: Great Visuals - Outside the anime-esque cutscenes, which are in no way negatively displayed, this game has beautiful 3D sprites and maps. Controls - The game has a rigidly steamrolled tutorial, but the basic mechanics of combat, exploration, and conversation are all properly explained, and where lacking aren't difficult to pick up. Cons: Story - I'm thankful to have experienced great stories, enjoyed countless good ones, and endured even more middling ones. This story sadly kept averaging as a middling story, with the moments I felt could raise it to good always being ignored. There were no surprise twists, no moments that entrapped me in its narrative, and a bevy of ones that had me rolling my eyes or hating the NPC's I was interacting with. Characters - Every character has the key components to be interesting and loveable . . . and that's pretty much it. The game doesn't diverge in its course, and every time it needs conflict or hesitation the characters around you will revert to their de facto base personalities. There never feels like there's genuine character arcs or progressions, just moments where they're confident and the rest where they're incompetent. I was honestly waiting to get the choice to smack half the characters upside the head for their stupidity. Dialogue - By their nature RPG games can be very dialogue heavy, and that's not a bad thing, when what's being discussed expands the story and our appreciation of the characters in it, we can feel like there's not enough at times. That is never the situation here. So often the game subjects you to dialogue loops, where characters argue constant with no new opinions, and the use of the Skip button becomes essential to handle things in a timely manner. Choice - There honestly doesn't feel like there is any for you as a player. The game will progress towards its intended conclusion regardless of what you say, do, or don't. Moments do arise where you can make differing decisions, but they only last for that one scenario. I understand that the evolutions of the player's partner (Agumon), and the final ending, are dependent on your overall personality alignment. But that's very little in exchange for numerous hours of gameplay. Gameplay Loop/Replayability - As I don't play tactical RPG's that often I initially found the actual gameplay very exciting and interesting. By battle number 5 though that had begun to seriously wane. Every Digimon, from Rookie to Mega, has 2 attacks . . . only 2 base attacks, and a maximum of 4 if you use both equip options on attacks. And that's not that strange, it's not that big of a deal Digimon Cyber/Hacker was largely the same way. But this doesn't offer much for decisions or creative planning for you or your enemies. Your stuck on a basic grid platform managing distance and attack reach, and it never gets more complicated than that. Enjoyment - Games like these require you to invest significant time before you can truly determine whether they're enjoyable or not, and I frankly came to that conclusion halfway through my play time. I kept telling myself "Maybe it'll get better after this fight, or this part of the chapter, or at the next chapter." I hit chapter 6 and still wasn't truly enjoying myself, just powering through in the hopes that something would change so that I would start too. Price - The rerelease of Digimon Story Cyber Sleuth: Complete Edition on Steam costs $49.99 for what is essentially 1.5 games with a basic multiplayer combat feature for continued post-gameplay. Digimon Survive costs $59.99, for a game I would normally return to GameStop the day after purchasing. I readily admit buyer's remorse here, I would've bought this as a $40 game, I honestly feel it's at most a $35 game. This just doesn't offer enough meaningful story divergences for a story centric game, and not enough worthwhile combat as a tactical RPG game.Show moreShow less
If you like VNs: You might like this. If you liked the series of Digimon anime "back in the days": You may recognize some familiar tropes, and might like this. If you like both VNs and Digimon: You probably will like this. If you like tactical RPGs: It might not be enough for you, if that's all you like. If you like VNs and Tactical RPGs: You might like this. If you liked the Shin Megami Tensei Devil Survivor games: It is very highly likely you'll feel at home in this and may like this. If you like both the Shin Megami Tensei Devil Survivor games and Digimon: You shouldn't pass this up. If you're getting crashes after cutscenes: Uninstall your CCCP and/or klite codec pack until the game is patched or until you finish the game. <- Shouldn't be a problem anymore. It's been patched. If you like to comment: You won't be able to comment on this "review"'s comments section.Show moreShow less
I won't step on the toes of other reviewers by going in depth on the possible negatives they've already explained (small digimon cast list, sluggish pace/combat, very weak replayability for an RPG/multi-ending visual novel), but one thing that really hurt my enjoyment was the story and gameplay dissonance. The combat is very easy, you can just walk your digimon straight towards the enemy and blast them to pieces most of the time, but then in the cutscenes the gang will be shown to be on their last legs, barely holding on. Everything about the story emphasizes how weak and vulnerable these kids are (which is compelling!) while in combat our mega-level digimon are oneshotting enemy rookies. Just a bit disappointing to see the two gameplay modes integrated poorly.Show moreShow less
A few things first: - I am a Digimon fan, the kind that fights tears as an adult when hearing Butterfly or Brave Heart - I haven't finished the game yet - I have extensive experience with Digimon games, monster taming games, and rpg games in general TL;DR: This is a good to great Digimon game that will hit the right notes for fans. I wanted to write this review because i felt many reviews tackled this solely on how it feels as a game. I want to add my thoughts on how it feels like a Digimon game, and why I think that, despite a stormy development process, it's shaping out to be a Digimon game I am really satisfied with (I didnt like Cyber Sleuth that much, I will also tell you why). Nostalgia factor: the first Digimon anime had a few key elements for me that made it stick for decades: - exploring an unknown world that was an eerie reproduction of the real world - the feeling of dread the protagonists faced as they tried to find each other, survive and find a way home - the colorful cast, which was well rounded and grew a lot over the course of the story (i know a lot were tropes but it's a kids show) - the bond between tamer and partner, which, along with the before mentioned growth, were key elements to the plot and led to extremely cool digivolutions. So far, the game managed to nail each one of these. The story hits the same beats of exploring, surviving, colorful cast, and growth. I've seen people complain about the amount of text and low amount of digimon, but hear me out: Your complaint is valid if you're looking for a regular monster collecting game. However, for a Digimon game I don't think being able to collect many monsters is the main drive, but the bond between tamer and mon. I played Cyber Sleuth extensively, and I was let down a bit by how collecting digimon and their evolutions felt shallow. Most mons got one specific attack, a chosen few got 2. the rest of the skills were generic with poor animation and almost no gameplay impact. Even evolutions felt unsatisfying to me, because there was no tie in to the story, the bond was reduced to a friendship meter. What Survive does right, However, is that partner mons have few evolutions (making them stand out as individuals) and participate in the story, with full blown personalities, and they grow more attached to you as it progresses. again, this is a good thing, because it evokes the feeling of the anime. Agumon also unlocks evolutions based on your VN dialogue choices, and him reflecting your personality also feels great and accurate (almost like a throwback to digimon evolving into violent, horrific forms if their trainers had an impure heart) Long story short, the VN part does an amazing job in turning your digimon into real characters and making them matter to you, and as such the low amount of Digivolutions doesnt feel like a detriment. Gameplay wise, what I feel was done accurately was the digivolutions and party support. Instead of being permanent forms, Digivolutions are now a powerup ability where you select which form you want to digivolve to, and it's done dynamically in combat, as a free action. you can choose which form you want to choose, and higher level ones will offer more stats and better abilities, but will have a higher upkeep cost in terms of SP, your skill resource. As you go along, this will be a question of wether you go all in with a mega form, or use something slightly less powerful but easier to maintain. Shortly put, either stay in rookie for low stats, but SP regen at the end of every round, or lose the SP upkeep cost at end, but have way more survivability and powerful attacks. It's really fun, and again, accurate to the anime. Support actions are something that happens automatically, based on your affinity to each character and map positioning. when you attack, a partner might cheer you and increase your damage, or cheer you up and recover your HP/SP/both. it sells the feeling of bonding and growing as a team. To add to the feeling even further, there is a talk function where tamers can cheer for the Digimon, providing super powerful stat boosts, just like in the show. the VN part was something that worried me for a while. despite all i said positively about it, it takes a while before the game 'opens up' (as much as a VN can open up), and I was worried that the digimon partners wont get much variety, and that the '30% combat' part meant that I would have to wait for when the VN threw a combat scene at me. both these fears were, i'm happy to say, unfounded. You can befriend Digimon in fights and use them as party members! you can also use the 'free battle' function to farm items, digimon and xp to your heart's content, and its usage isn't gated at all. Progression is not overtly complex, but a nice touch nonetheless. you can feed items to permanently power up your digimon, equip up to two items which provide many stats or skills, which satisfies the customisation itch for me. Digimon also have traditional levels, and leveling up gives you a ton of stats. It's not all that exciting, except for the fact that SP also grows. this might be a very dumb thing for you to see argued, but since the digivolution upkeep is a flat value, leveling up allows you to maintain a digivolved state for longer times, which again reminded me of how it became easier for the digimon to maintain them as they moved forward through the story. Outside the Digimon lens, I think the VN is beautifully drawn and richly animated. The tactics RPG side for me worked very well and is satisfying, but I don't know if it will satisfy fans of the genre, as I'm not knowledgeable enough. I hope this rambling review helped a bit in making up your mind as a fan. I didnt want to diss other people, sorry if I did, but a lot seemed to focus on the unimportant, while most fans are searching for a nostalgic high that this franchise gave them as kids, and hopefully wrapped up in a game that's decent or great. I'm happy to say that I feel Survive is such a game, and will go down as one of the better Digimon games.Show moreShow less
I love Digimon, I love VNs, I love RPG with simple combat, unfortunately, this game excells at none of these aspects. It is badly written for a Digimon Story, the VN aspect is very redundant, you talk about the same stuff with the same people again and again. And the combat is even too simple for my taste. Basically I love every idea of this game, but the execution, oh boy... I wish a potential sequel works espacially on the writing. Might be worth buying for less money, but not for 50 bucks.Show moreShow less
Lopmon should of had a better partnerShow moreShow less
Animation freezes. And you asking for $45? EDIT: ok i found exactly what is needed to fix the freeze\crash on cutscene IF you have k-lite installed. you DO NOT have to uninstall it. simply open the tweak tool for klite(C:\Program Files (x86)\K-Lite Codec Pack\Tools\CodecTweakTool.exe) and change 1 setting Under Codec and Filter Management, goto "Preferred Splitters", then change the 64bit .MP4 to "Use Merit". apply and close. play.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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