

Dispatch
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Dispatch
In Dispatch, you manage a group of former supervillains at a superhero dispatch center. Assign heroes to emergencies on a strategy map, develop their skills, and navigate office relationships as your decisions shape the story. Steam player rating: 97% positive from 176,044 reviews. Release date: October 22, 2025. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Polish, Spanish-Latin America, Thai, Turkish, and Ukrainian.
Credits
Lowest recorded in 36 months
$23.992026-03-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play mode and controller
Dispatch is single-player and offers full controller support on Steam PC.
Language
Listed language options include English audio and subtitles in multiple languages, including German. The complete interface-language list appears in the Steam game data.
03Frequently asked questions
What is Dispatch about?
You play Robert Robertson, whose destroyed mech suit leads him to a superhero dispatch center.
Do choices matter?
Your decisions affect the narrative, relationships, and team allegiances.
How does dispatching work?
Review emergencies on a strategy map and assign heroes, weighing risks and rewards.
“Ex-Telltale devs sew binge-watching to choices that truly fork — a superbly performed, light-on-mechanics adult superhero interactive show”
Our Verdict
Add the dimensions up and Dispatch is a game of fierce highs and clearly drawn lows. It is not a balanced all-rounder; it is a sharp blade that only cuts one way.
The year's loudest argument for narrative games

To weigh this game you have to put it back in 2025. That year carried a grim refrain: single-player narrative games do not sell, and publishers were marking the whole category down. Into that, a small studio of ex-Telltale hands shipped a self-published, zero-microtransaction debut that rolled to four million copies, ninety-seven percent positive, a Steam Award for Outstanding Story-Rich Game, and BAFTAs for Animation and Audio.
The argument it won is bigger than the game. It showed that on a track everyone had written off, if the thing is good enough and sincere enough, players still pay and still evangelize. It handed the "interactive show" — a format Telltale itself ran into the ground — a future again; the problem was never the genre, only the execution. Which is why, even after losing Best Debut Indie to Clair Obscur: Expedition 33 at The Game Awards, it kept turning up on year-end lists, some of which named it their game of the year outright. For a first outing, that is about as clean a debut as a studio gets.
Who it is for, and who it is not
Be exact about fit. If you love the grown-up superhero cartoons of Invincible and The Boys and have always wished your choices could actually steer one, this is nearly bespoke — you will savor every cutscene, every fork, every teammate's arc.
If you came for hardcore strategic depth, long-haul build crafting, or a hundred hours of endurance, it will let you down. The dispatch ceiling is low, the main story barely clears eight hours, and the late hacking and QTEs are dead weight even the developers' own fans admit to. That is not a failure of execution; it is simply not the game it set out to be.
So decide before you buy what you actually want: a great show you participate in through choices, or a meaty system that happens to carry a plot. The mismatch only ever hurts when a player walks in expecting the second and finds the first — every one-star outlier in an ocean of praise reads like someone who wanted a strategy game and got a screenplay. Go in knowing it is a story you steer, not a machine you master, and the eight hours land near flawless. It is a blade with a clear direction — swing it the way it was forged and it cuts like nothing else.
What cannot be copied
So, the core question: what is hardest to reproduce here? Not the visuals, not the cast, not even the script alone, but the way all three — plus a set of choices that genuinely fork — are sewn onto one dispatch board into a single feel.
Ex-Telltale devs carried the muscle memory of the old formula and dodged every one of its pits, and the result is an experience where you are at once bingeing a Hollywood-grade adult superhero cartoon and truly rewriting it with your own calls. Nobody else has that. Plenty of games do one of those things well; almost none fuse all of them onto a single board where your idle-hands busywork between scenes is also the lever that recasts the drama.
Its nearest rival, Clair Obscur: Expedition 33, beat it for hardware on the awards stage, but that is a turn-based RPG answering a different hunger; the player who wants a superhero show they can bend gets nothing from it. The two are not competitors so much as proof that 2025 had room for more than one narrative triumph. A composite 8.4 lands it exactly where it belongs: a stellar-performed, light-on-mechanics adult superhero interactive show whose overall charm is genuinely hard to replace, dragged down a notch only by systems it never cared to perfect.
Latest news about Dispatch
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Game so good that while playing I forgot I was frying nuggets and set off the fire alarm. Absolute must play here.Show moreShow less
If there was a middle ground for Steam reviews I would use it for this. The game is time gated badly, it makes no sense, the full game is done, they are just choosing to release it "episodically" which makes no sense for a game. Pretty sure the majority of people are just waiting for the full game to release, instead of playing it for 2hrs each week, anyway, so the effect of an "interactive series" is lost, just release all the episodes, because all your doing is making people wait an extra month at this point. Really bad idea, time gating content in games, no matter the reason, is always a really stupid and un-fun idea.Show moreShow less
Good game. The finale really ties everything together. Hopefully we get a season 2.Show moreShow less
Watch the game, don't buy it. Positives Good humour: Dispatch actually made me laugh, not in that awkward “it’s trying too hard” way, but with genuine, well-written humour. The writing team clearly understands timing and delivery, and a lot of the jokes land thanks to the excellent performances. The office talks, sarcastic hero chatter, and little moments of absurdity all add to the charm. It’s one of the few narrative games in recent years that doesn’t take itself too seriously, and it’s better for it. Strong characters: The cast is easily one of the game’s biggest strengths. Every hero, ex-villain, and coworker has some personality, and even though not all of them get deep development, most are interesting enough to hold your attention. Their designs are memorable, their dialogue is distinct, and the dynamic between them feels believable. It’s a shame that the story doesn’t do more with them, because there is potential for great arcs here. Excellent voice acting: The performances are fantastic across the board. Aaron Paul absolutely nails the protagonist, weary, sardonic, but still human. Supporting roles are just as good, and there’s a level of polish and emotion that helps sell scenes that otherwise fall flat in writing. It’s a case where the voice actors elevate the material significantly. Stylish art direction: Visually, Dispatch stands out. The stylised look mixes comic-book flair with a polished modern aesthetic. The environments, while limited, look great; character designs are bold and readable; the animation is expressive without overdoing it. It’s one of the few aspects that feels high-budget and deliberate. Negatives Repetitive mini-game: The core dispatching mini-game wears thin fast. What starts as a potentially interesting management mechanic quickly becomes a mindless routine. It’s neither challenging nor satisfying, just clicking through identical scenarios with little variation. After a while, it feels less like a game mechanic and more like a filler loop designed to pad out the runtime. It’s a missed opportunity, because the concept could’ve easily supported more complexity or risk-reward dynamics. Short playtime: The game clocks in at around eight hours, and that’s with taking your time to explore dialogue options. For a story-driven experience, that wouldn’t be terrible, if it actually had depth. Unfortunately, when you realise how little your choices matter, that short length starts to feel like a lack of substance rather than a concise story. It sucks because you realise there really isn't much replayability at all. Illusion of choice: This is where Dispatch really falls apart. Despite the constant presentation of branching paths and decision prompts, everything ultimately funnels into the same two endings. Dialogue changes slightly, but the overarching plot never truly diverges. You’ll see the same key events play out regardless of what you say or do, and that makes replaying or “testing” outcomes completely pointless. It’s a classic illusion of choice problem, and it undermines the entire premise of what the game should be. Pointless quick-time events: Quick-time events exist purely for the sake of existing. You can fail all of them and nothing happens, the story just keeps going as if you succeeded. They serve no narrative or mechanical purpose, and feel like a relic from an older design philosophy that the developers forgot to update. Lack of world-building: The world itself feels hollow. There’s no explanation of how superpowers exist, how this world’s hero system operates, or any meaningful lore to dig into. It’s strange because the premise, ex-villains turned heroes, a bureaucratic dispatch centre managing superhero work, could have been a goldmine for creative world-building. Instead, it’s all surface-level. The setting feels like a stage for the story rather than a living world within it. Predictability and no consequences: From episode one, you can see most of the twists coming. The betrayals, the moral dilemmas, even the ending, it’s all painfully telegraphed. The game tries to build tension with “Name will remember this” pop-ups, but nobody ever does. Characters do not act differently besides the moment of your decision, choices fade, and actions don’t ripple beyond their immediate scenes. It creates a frustrating disconnect between what the game tells you matters and what actually does. Overall Thoughts There’s so much potential buried inside Dispatch, a clever premise, a unique perspective on superhero life, genuinely funny writing, but none of it ever comes together into something memorable. The entire experience feels safe. It’s like the developers wanted to make the next big narrative game but were afraid to take any real creative risks. Just slap some big names on it and keep it easy. This isn’t a bad game by any means. It’s polished, it’s funny, and it’s pleasant enough to watch, but it never feels alive. It feels like a game that exists because people missed Telltale and because big names like Aaron Paul and MoistCr1TiKaL give it hype. That nostalgia is doing a lot of heavy lifting for a story that doesn’t really earn it. If you go in expecting deep narrative consequences or real player agency, you’ll be disappointed. The choices don’t matter, the world barely breathes, and the story ends exactly how you think it will. It has the exactly same problems that killed the genre originally. In short: Dispatch looks and sounds great, but under the surface, it’s a shallow, predictable experience that doesn’t reward your engagement. Watch a playthrough instead. If you ever find yourself thinking, “I’d have chosen differently, I wonder how that would change things,” the answer is simple: it wouldn’t.Show moreShow less
A Telltale game, crossed with This is the Police, crossed with the superhero corniness of Invincible? You bet your ass I recommend this game.Show moreShow less
Story is good, BUT Dispatch is one of the only games I have ever seen that PUNISHES the player for not choosing to romance the character that borderline sexually assaults the protagonist repeatedly.Show moreShow less
add a free play and procedural calls so we can enjoy the DISPATCHING GAMEPLAY while episodes release. its too fun I WANT to keep playing the dispatch mod, it is a very entertaining gameplay while it is at play which it isn't most of the story so far which in my opinion had pretty basic writing and even corny sometimes compared to everything else which can only be described as beautiful creative visually fun & entraining to playShow moreShow less
I love Dispatch. I HATE the episodic release schedule. Just release the full game and keep that ♥♥♥♥ for television, okay? It's disrespectful towards the players' time to decide how much content they can play. ****** EDIT UPDATE ****** After hours more of playtime, I have to say, I really don't like the voices of Malevola and Prism. The voice actors themselves are fine; I just don't think the voices fit the characters. Malevola's should be lower and stronger, and Prism's voice should be more pleasant, since she's a singer. Also: screw your weekly releases. This negative review is never going to change because of that. As someone else mentioned, the early adopters are *punished* for buying Dispatch, while the late adopters are rewarded with the full game. Usually, it's the other way around: companies try to incentivize early adopters with pre-order bonuses and such. AdHoc Studio wants to be edgy and do the opposite, though.Show moreShow less
I have never been more invested in any form of fiction or media as a whole than i have been in this game. (Especially after episode 6...) Edit: Don't worry guys, I'll vote this game for EVERY nomination slot possible.Show moreShow less
The game is great so far. The decision to make early adopters of your game have a worse experience, for presumable the sake of "being more like a real TV show" is awful. It’s a game. Just make it a game. There's a reason the trend of episodic games didn’t last, it's bad. Everyone who plays this game past November 27 will have a better experience than those of us who bought it day one. Why in the name of all that's holy would you do that to the people who are most excited about your game? Lunacy. It's probably too late to roll this decision back at this stage. But if this plan could be abandoned and I could be allowed to just play the game I bought at my own pace, that would be great.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

