Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 - Definitive Edition works as a solo role-playing campaign or a shared journey: the Steam PC version supports online co-op and local split-screen for up to four players. At ≈ $17.09 from GAMIVO, the main question is whether you have time planned for a substantial tactical adventure, alone or with friends.

A future Steam sale can be a useful reference point, with Dec 17, 2026 – Jan 4, 2027 as the next announced window, though the game is not guaranteed to be included. Otherwise, weigh the current price against your plans for solo or co-op play. The next announced Steam sale window is Dec 17, 2026 – Jan 4, 2027; that does not guarantee this game will participate or receive a discount.

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95%Steam Reviews182K reviews95Metacritic/10092OpenCritic/100
Released: Sep 14, 2017
RPG · Tactical RPG · Turn-Based Strategy · Story Rich · Fantasy
Divinity: Original Sin 2 Definitive Edition EN/DE/FR Global+1·Platform:GOG·-62%from~ $17.09(~ €15.27)Save $27.90 vs SteamBuy now
Divinity: Original Sin 2 - Definitive Edition+1·Platform:DRM-Free·-56%from~ $19.93(~ CN¥133.00)Buy now
Divinity: Original Sin 2 - Definitive Edition GOG (PC) Key UNITED STATES+1·Platform:GOG·-54%~ $20.48Buy now
Divinity: Original Sin 2 Steam Altergift+1·Platform:Steam·~ $50.36-20%from~ $40.52(~ €36.20)Buy now
+1·Platform:Steam·United States Steam official price~ $44.99Buy now
All-time low ~ $11.24across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $11.242025-12Current Low Across Stores~ $44.99GOGvs. Historical Low+300%
~ $19.51~ $28.90~ $38.30~ $47.6925-1126-0226-0526-0826-11~ $11.24

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Divinity: Original Sin 2 - Definitive Edition

Explore Rivellon alone or with a party, make consequential choices, and build relationships with companions. Tactical turn-based battles let you combine elements, use the environment, and gain an advantage from higher ground. Choose one of six origin characters or create your own. The Steam PC version supports single-player and online or local co-op for up to four players. 95%% of 182,009 Steam players recommend the game. The Steam PC version has full controller support. The interface is available in Simplified Chinese, Traditional Chinese, English, French, German, Russian, Polish, Spanish, Italian, Korean, Czech, Portuguese-Brazil, and Japanese. Released September 14, 2017.

Credits

Developer
Larian Studios
Publisher
Larian Studios

Steam player reviews

95%positiveOverwhelmingly Positive182,009 Steam reviews

Lowest recorded in 36 months

$11.242025-12-18 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 10 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
GermanYesYes—
RussianYesYes—
PolishYesYes—
SpanishYesYes—
ItalianYesYes—
KoreanYesYes—
CzechYesYes—
Portuguese-BrazilYesYes—
JapaneseYesYes—

Steam PC edition data · 2026-11-12

02Before you buy

Play modes

The Steam PC version supports single-player, online co-op, and local split-screen co-op for up to four players.

Language and controls

Full controller support is listed. English has full audio; German interface and subtitles are supported.

03Frequently asked questions

Can I create custom adventures?

Yes. The Steam PC version includes Game Master Mode for creating stories, and the Steam Workshop offers fan-made campaigns and mods.

Are there modes beyond the campaign?

Yes. PvP and Game Master modes are listed alongside exploration of Rivellon.

How does combat work?

Combat is turn-based. You can use the environment, elevation, and combinations of elements tactically.

What characters can I play?

Choose among six origin characters with personal backgrounds and quests, or create a Human, Lizard, Elf, Dwarf, or Undead character.

9.0
Overall Score
External ratings95%Steam Reviews182K reviews95Metacritic/10092OpenCritic/100
Graphics
6.5
Audio
9
Gameplay
9.5
Story
9.5
Content
9

“The elemental turn-based peak that treats the floor as a physics sandbox, with six origins and a GM mode wiring tabletop DNA into every run”

Our Verdict

Landmark on arrival, still a mountain you can't route around

Wind the clock back to its debut and Original Sin 2 walked out to a standing ovation. A 93 on Metacritic, a Mighty 92 on OpenCritic, a flat 10 from GameSpot, a 9.6 from IGN, a 9.75 from Game Informer — this wasn't one outlet's crush, it was the near-unanimous read of the entire critical floor. It was written into "one of the greatest RPGs ever made" lists the year it shipped, and that verdict has barely faded since.

The awards column is almost absurd. It took the BAFTA for Multiplayer and PC Gamer's Game of the Year, while Game Informer handed it Best Turn-Based Combat, Best Side Quests and Best PC Exclusive in one armful, for over 160 industry awards all told. These aren't decorative medals; they're a ledger recording that it hit the top tier on combat, narrative and co-op simultaneously. A game that wins any single one of those has succeeded — this one bloomed across the board.

Seen from today, its place is even more interesting. Developer Larian went on to make Baldur's Gate 3, the game that swept The Game Awards, and Original Sin 2 is the hinge on that evolutionary chain: origin characters, identity tags, turn-based freedom — almost every design gene that later sanctified Baldur's Gate 3 has its prototype here.

Trace the line back further and it runs all the way to the first Original Sin in 2015, the game that established the elemental interplay and two-player co-op this sequel then perfected. So Original Sin 2 isn't a standalone hit. It's the middle chapter of a studio teaching itself, in public, how to build the kind of reactive RPG nobody else was attempting — required reading for anyone trying to understand how Larian got where it is.

Who should buy, who should walk, and which version to grab

Start with who it's for. If what you want is high freedom, the willingness to own every choice, and a taste for grinding on tactical builds, this game is practically tailored to you. The elemental battlefield of chain-reacting water, oil, fire, electricity and poison, the dual physical-and-magic armour break, the twelve skill schools you mix freely — that's a strategic sandbox deep enough that nobody has reproduced it. Add six origins each carrying a complete character script, plus up to four-player drop-in co-op where you can stab each other in the back, and its longevity has no real ceiling.

But it will genuinely lose some people. If you find turn-based pacing slow, won't read mountains of text, and only want immediate, punchy combat feedback, this system is a burden rather than a pleasure. The isometric view plus those sprawling skill schools makes the UI information-dense, and the early on-ramp for newcomers is a real one; the armour-break rule also rewards committing to a single damage path, so mixed physical-magic squads stall and the build forgiveness runs thin. None of these are fatal, but all of them are worth settling in your head before you dive in.

On versions there's nothing to agonize over: the Definitive Edition is the standard. As a free upgrade aimed at everyone, it folds in the Act 2 rewrite, the 150,000-plus re-recorded voice lines and a Story difficulty built for the narrative crowd, dragging a barrier once treated as hardcore-PC-only down to something far more people can clear. Late in 2025 it landed on PS5, Xbox Series and Switch 2, with load times and frame rates stepping up again. Whatever platform you're on, lock onto the Definitive Edition — it's the most complete and most welcoming shape this game has ever taken.

Expand to read the full review