

DmC: Devil May Cry
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About DmC: Devil May Cry
DmC: Devil May Cry retells Dante’s origin story in a contemporary setting. Stylish combat blends sword and gun attacks with angelic and demonic weapons that can also alter movement. The hostile world of Limbo transforms around Dante, creating hazards to overcome as he fights and traverses its shifting spaces. Steam players rate it 93% across 21,052 reviews. Available interface languages: English, German, French, Italian, Spanish, Dutch, Polish, Portuguese-Brazil, and Russian. Released January 24, 2013.
Credits
Lowest recorded in 36 months
$2.592026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Dutch | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Combat
DmC: Devil May Cry pairs sword-and-gun combat with angelic and demonic weapons that also affect movement.
Language and controls
The Steam PC version has full controller support. English, French, Italian, German, and Spanish have full audio and subtitles; other supported languages have subtitles.
Play mode
The Steam PC version is categorized as single-player.
03Frequently asked questions
What is the story about?
It retells Dante’s origin, following him as he explores his identity between human and demon worlds.
What is Limbo?
Limbo changes in real time and threatens Dante; angelic and demonic abilities help him navigate and fight through it.
What weapons can Dante use?
Weapons include Rebellion, Ebony & Ivory, the demonic axe Arbiter, and the angelic scythe Osiris.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
my sisterShow moreShow less
Love fast paced combat that's easy to learn and difficult to master? Looking for a challenge that will put you skills to the test? Looking for a well written story that doesn't treat you as if you're stupid? Want a game designed by a competent team that knows what they're doing with a long established franchise? Well this isn't the game for you.Show moreShow less
The Devil May Cry franchise has long been one of my favorites. The games hold a special place in my heart and memory, they were the most cathartic way to get rid of frustration and anger in my angst-filled teen years. Now even as an adult I enjoy popping in one of the originals and battling demons for an hour or two with the wise-cracking Dante. I was in love with the story, riddled with holes as it was, and helplessly in love with Dante. Upon hearing that the current DMC universe was being abandoned you could not find anyone else more upset about it than I was. I was angry and felt betrayed by Capcom, who were cutting short a story I had spent years in. The new Dante character design was bad, his attitude was at best childish. Stubborn as I am, months turned into a year and I began to realize that change was indeed needed. Ninja Theory seemed to be at least listening to what the fans were saying and with the release of the first player footage my mind began to slowly turn from general hatred of the game to feeling that maybe it would not be so bad. I personally feel this game to be somewhat of a prequel to DMC3. There's a lot of interaction between the brothers in this game. And in the end I believe is the reason vergil despises his brother dante in the classics. Now the game revolves around propaganda and a group of revolties. Very similar to the antics of V of V for Vendetta. Mundus makes an appearance as once again the antagonist of the game. They even gave him the 3 eyes just like his DMC1 counterpart as a reference. If you played DMC1 than you know Mundu's wants to rule the world and our hero has to stop him, but it's more than that. All this little things really help build up the story till the very end. I don't want to spoil anything so I'll leave it at that. The gameplay is awesome, very smooth transitions from the sword swings. You only get around 7 weapons, 3 guns, 2 angel, 2 demon weapons which is a downer for us who like to have more in our arsenal. If you are expecting dante to give us a little exhibition like he did in DMC3 when he acquires new gear than think again. Now for the DT (Devil Trigger), you do more damage, are faster, get white hair and a vibrant red coat. To me it's not as cool as the other DMCs but again this is a reboot so it's expected. The sound for the most part is pretty much what you would expect. Voice acting is top notch, music is metal and screamo. It's alright imo. There are a few little things that could have been done better, but when it comes down to what's important, the game was extremely fun. Alot of negative comments have been said about this game, even before it was released, but I say that if you have been a fan of this franchise or good games in general, give this game a chance. This new Dante isn't emo, and even though he appears to be much different than the Dante of old, he really isn't. If Capcom decides to make a Devil May Cry 5, that'd be great, but I personally hope for a DMC sequel. Ninja Theory has crafted their best game yet, and I can't wait for what comes next.Show moreShow less
those darn demons have poisoned the mtn dew factory and its up to our hero to stop them stay free capcomShow moreShow less
No one is going to read this. But I am gay.Show moreShow less
As far as the gameplay, DmC at least manages this part in a way that reveals the heritage of the series and yet the overall depth of the fighting system is quickly revealed to be paper thin. In a field now populated by competitive titles such as Ninja Gaiden ( not including III) Castlevania: Lords of Shadow, Bayonetta, and others who dare to push the edge of 3rd person hack n slash in various directions, DmC remains strong in it's ability to provide an entertaining playfield for beating monsters senseless. This is accomplished mainly through the addition of a grappling chain taken almost straight off of Nero's mysteriously unexplained arm in Devil 4. Unfortunately, the combo system is somewhat limited in scope. Sadly, a decently built combat system does very little to dress up the glaring flaws present within this game. After playing through the game on the hardest initial setting, the incentive to return and replay is very small as the range of potential enemies to combat is almost as limited as the weapon options you are provided. Difficulty is measured by increasing numbers rather than by the skill of the opponents unfortunately. From a story perspective, DmC falls into the trap of cliche that numerous hollywood movies and games have also been victim of recently. The main character of Dante is a stereotypical rebellious jock / punk teenager who has enough power to ignore the expectations of society and so chooses to live a hedonistic existence and cares only about satisfying himself. Rather than the calm, intelligent and slightly crazy demon hunter that has been presented in the original series, Dante is here presented as a hotheaded brat whose intelligence is often mocked by those around him and whose only interest is in serving his own interests. In short, this new Dante is representative of the common college frat boy or high school sports jock mixed with enough rebel punk to attempt to appeal to both crowds without truly identifying himself to either. While the supporting cast makes an effort to increase interest in the overall story, an element of the game that has supposedly been more heavily emphasized during this reboot, they add hardly any appeal overall. Truthfully, only one or two secenes through the game and the ending scene posses any real depth or character development or even intrigue to draw you in. From a graphics perspective, you can immediately tell the game is a console port, with limited graphical tweaking available and a bland, washed out color palette that will instantly have you wondering what happened to direct x 11 effects. In some cases players may even begin remembering the blurry days of the first Gears of War and Unreal Tournament 3. In almost every respect Devil May Cry 4 has a crisper, better looking graphics engine than this game does. All in all I would strongly reccomend Castlevania: Lords of Shadow over this title in almost every aspect but especially in regards to storytelling and artwork.Show moreShow less
First of all, I want to warn all fans of the original "Devil May Cry" franchise: This is not a "Remaster", this is a complete "Remake" of the DMC franchise - so, do not try to lower its rating only because it doesn't feel like any of the 4 previous games. It's a modern vision of the game and there's nothing from previous experience left except for some gameplay similarities, names and hostile NPCs similar looks. "Devil May Cry" - This game is a new vision of the DMC franchise and it brings us a slightly different atmosphere compared with what we used to see in the old games. As always - of course all written down below based only on my honest opinion, and written only to help you to get a clue of in-game aspects, so you can understand what's inside the game at least partially, before you make a final decision to buy it or not. As usually, I'll start on a positive note and review some of the pros: Story - It is a very soft and full of cliche storytelling, yet greatly integrated to in-game world, has some biblical and demonological references many believers and atheists would find enjoyable. Atmosphere - Sometimes I do really think the devs are cruel drug addicts, because the amount of craziness placed on every frame in this game and these popular modern vulgar jokes completely fit his attitude. There's not much of a change in Dante's attitude, he's still a badass, cruel towards enemies, still a joker of the year(after Chuck Norris of course). Just he acts more like a bad American school boy from some typical movie about violent and dramatical teen's life (no offense American people, I didn't mean to be disrespectful towards you guys, I'm talking about actual movies your country produce and I hope it's understandable). Music - This is the best soundtrack I could ever hope to hear in slasher games with a crazy fast-paced fighting system, where everything is so intensive and completely fits the style of the game. Also, I love Noisia in general and I know they will never disappoint me with their EDM, atmospheric, deep or heavy bass music. Combichrist was barely known for me, but this game made me search for more of their music and I still enjoy some of their tracks after years. Gameplay - Crazy, fast, enjoyable, easy to learn and perform long combos, one of the best Dualshock 3 integration in games in my humble opinion. Animation - Everything looks so intensive and fast, hits look powerful, especially the heavy and charged ones. Face animation makes me smile and of course, enjoy it even more. Enemies sometimes move very funny and stupid what makes me laugh more, so I can't even consider it in cons. Optimisation - No lags, no bugs, nor poor frame rate. Though I'm not surprised, because I've never seen a poor frame rate in any slasher game I've tried in my life, even in God of War series. Now for some cons that frustrated me quite much: Graphics - Wasn't good even in 2013, most of its textures look terrible, and poor even compared to some AAA-class games of 2007-2008 like AC and SW:The Force Unleashed. Bosses - Absolutely all of them(except for Spoiler Alert! Virgil) are so easy to defeat compared to common fights with the other hostile NPCs, it's really disappointing and doesn't even give enough challenge until you get to the highest difficulties, but even there all other NPCs are much harder to fight with compared to the bosses. Aspects: Score: Atmosphere 10 - Limbo sitcom. Graphics 5.0 - Seriously, it's the worst in this game so far. Optimisation 10 - 30 fps is more than enough, no lag and bug issues, just perfect. Sound 10 - Depends on your music taste, but for me it's just what I like the most after Drum & Bass. Animations 10 - Fun, this is what you get staring at the screen, fits perfectly. Artifical Int 8.0 - Enemies aren't really smart, most of them can't reach you in the air. Story 7.5 - Pretty interesting and funny for both younglings and mature human species. Gameplay 10 - This is what hits the top, the most enjoyable aspect of the game along with music. Replayability 9.0 - After first 2 playhroughs I felt I need a break, just to finally eat something and then play again . Total 8.0 - Not perfect, but still a very good game that can be replayed many times throughout years. Afterwords: - The game is highly recommended for people who love fast paced action and slasher games with a highly overdosed heavy soundtrack of Nu-Metal and EDM stages. - As for fans of the DMC franchise: Try to step away from all previous Capcom and Japanese slashers, it's not the same if you expect that. It's still recognisable but can't be called the same, no, absolutely not. - I'd like to recommend all of you guys who enjoyed the game very much and wants some better challenge to try other difficulties after Nephilim. For example Son of Sparda becomes twice harder than Nephilim, while Nephilim is just a bit harder than Devil Hunter. I never played on easiest difficulty called Human, so can't compare here - That's all.Show moreShow less
DonteShow moreShow less
Note: I've mostly played on a friend's copy, so my Steam hours are quite little here. Scrolling through the Steam reviews, there are two things I've noticed. Nearly all newcomers to the Devil May Cry games think this is a good game. Nearly all Devil May Cry veterans ridicule, scorn and decry this game as an insult to the franchise. Personally, I've played through (all the difficulties of) DMC3, and one playthrough of DMC4 (fell short of expectations), both on the PC. DMC3's difficulty was fiendishly difficult and the combat intricate, DMC4's Nero was not really interesting to play as (though Dante was decent). Then I came to DmC. Threw myself into Nephilim (hard) difficulty at once, and could cope rather well (except with those Rages, argh). So, the veterans are right on one count, that the difficulty has been watered down significantly. (EDIT: I have played through all difficulties on my friend's copy, and Dante Must Die mode wasn't even as hard as Son of Sparda on DMC3.) But the gameplay itself is fun, mainly because of the PC-port controls which are pretty decent (as PC ports go). One gripe I have with DMC3/4 is that the PC controls are awkward and clunky as opposed to DmC's. Combos and such were far easier to pull off with DmC's controls, and combat felt smooth. Story-wise, I actually prefer DmC. Stow thy pitchforks and hear me out. In DMC3, you have a brash, young man who has an unexplained grudge with his twin brother, who raised a gigantic pillar/castle/machine down the street from his shop. Said gigantic pillar/castle/machine was to be used to open a portal to the Demon World, and Dante set off to meet and fight his brother following a rather violent invitation. Dante proceeds to slaughter his way past tons of demons, deals with a backstabbing secondary antagonist and clashes with his brother several times before culminating in a battle in the Demon World itself. He realizes that he actually does care somewhat about his brother. In DMC4, you have a brash young man who has an unexplained glowing demon-like arm, who arrives late to church, listens to music during a sermon and tries to leave the ceremony before a mysterious man appears and assassinates the head priest. Demons start popping up everywhere, and Nero begins his journey to track down the assassin, finding out that the church isn't as saintly as he thought, and eventually has his love interest kidnapped by the church. He then tries to save her, willing to kill all the demons and church members in his way. In DmC, you have a brash young man who doesn't give a used fig about anything other than himself. A girl shows up, warning him about demons who have found his tracks, and manages to defeat said demons with the help of the girl. He still doesn't trust her, but gives her the benefit of the doubt, following her to her headquarters where he meets her boss, who happens to be his twin brother. He slowly finds out things about his past by a visit to his old home, and helps his brother's terrorist organization bring down the demons who are behind humanity's unknowing enslavement. Along the way, he begins to care for both his brother and the girl who helped him, moreso than his brother realizes. After they successfully defeat the Demon King, they have differing opinions and go their separate ways. Plot-wise, DmC's is far more complex than DMC3/4. In 3, you have an enemy castle. Go in, kill everything, deal with a secondary antagonist who obviously was going to betray everyone, and fight the predictable final boss in the form of your twin brother. In 4, you have demons and a mysterious assassin, and you kill everything while hunting for the assassin. Then your girlfriend is kidnapped, and the people responsible for it are the ones who gave you your mission. Revenge, save your girlfriend, etc. etc. In DmC, there is actual character growth (only in Dante, admittedly [and to an extension, the girl]), where you have demons hunting you down, an actual backstory and a motivation to hunt down the demons themselves that goes beyond 'I have your girlfriend come and get her >:)' or sibling rivalry. Music-wise, I was initially apprehensive of the song choice. Dubstep/electronica is NOT my kind of thing. But as I played, I found that the pulse-pounding beats actually suited the combat very well, especially one boss fight in a strip club against a baby (no, really). Visually, I find the over-the-top displays of Limbo tearing into the real world really interesting, as how even the city itself swears at Dante alters to impede his progress. The enemies are quite varied too, with the grunt 'Stygians', the 'Knight'-class mooks, beautiful yet deceitful 'Witch' and brutish 'Tyrant', and cool, teleporting, dual-katana-wielding ninjas to name a few. You may disagree with me; feel free! This is merely my opinion, and if it does not sway yours, that's your call. As a conclusion/TL;DR, I would like to make one thing very clear. Though this is a Devil May Cry game, go into it as if you were going to play a completely different hack-and-slash game. An open mind works wonders. (This is the same for Metal Gear Rising: Revengeance, for veterans of Metal Gear)Show moreShow less
It was fun at first but after about 2 hours when you've managed to experience a big part of the combat it becomes apperant that the combat is more shallow than the older DMC games and way easier. Getting up to SSS rank in combat can be done by about 3-4 combos in large clusers. All in all the game isn't horrible but doesn't hold up if compared to other DMC games. If you've never played older DMC games or you're more of a casual player I recommend picking DmC up as an introduction to the series. If you're a veteran DMC player I'd recommend you pirate it and decide for yourself. It's very hit and miss for veterans but the key to enjoying it is to see it as a spinoff, not a true DMC game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
