

Don't Starve
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Don't Starve
Don't Starve strands Wilson, a scientist, in a mysterious wilderness where he must learn to use his surroundings to survive and find a way home. Gather resources, craft items and structures, hunt, research, farm, and fight against dangers. Randomly generated worlds can be created anew at any time. Steam player rating: 96%% positive from 97,162 reviews. Supported interface languages: Simplified Chinese and English. Released April 23, 2013.
Credits
Lowest recorded in 36 months
$2.492023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Play options
The Steam PC version supports single-player and full controller support.
Language
English is listed as an interface language, with full audio and subtitles. Simplified Chinese is also listed as an interface language.
03Frequently asked questions
What is Don't Starve about?
You play Wilson, stranded in a mysterious wilderness, trying to survive and find a way home.
What do you do in the game?
Gather resources, craft items and structures, hunt, research, farm, and fight to survive.
Can I generate a new map?
Worlds are randomly generated, and you can create a new one at any time.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
"Oh, i just bought this gam-" -Killed by a Bee. "Ok, one more try" - Killed by a Bee. "100 days!, 2 giants, 4 seasons, I'm invincible!" - Killed by a Bee. The Tim Burton style fits this game perfectly, with a bit of survival, and fighting. >You will fight Giants, Spiders, Metal Chess Things >You will find Berries, Carrots, Bunnies >You will have to kill the Bunnies to get Morsel, Pigs/Beefalos/Tallbirds (yes, birds that are, guess what, TALL) to get Meat, Spiders/Merms/Werepigs to get Monster Meat >You will have to cook all of them if you want to survive. >You will have to build a shelter if you want to survive. >You will be INSANE, totally INSANE. >You will see things. A lot of things. >You will starve. >But most importantly... YOU WILL DIE. A LOT.Show moreShow less
Don't Starve is an indie game in the somewhat crowded genre of "survive a hostile environment by crafting". I bought it just as it went out of beta, drawn mostly by the TimBurtonesque graphics. I feel I gave Don't Starve a fair chance, investing 13 hours into it, although the prospect of abandoning it felt tantalizing after just 5. I have to be honest: 13 hours is far from enough to experience the most sophisticated tiers of crafting. It’s unfortunately more than enough to resent the experience and I’ll soon get to the reasons for that. But first, the positive. The initial impressions are excellent. The graphics are intriguing and can best be described as what a children’s pop-up book could look like if it was designed by Tim Burton. Almost all of the game's elements (animals, plants, …) are delightful and original. The only flaw in the graphics concerns some of the ground’s textures, which are slightly pixelated, at least on Full HD resolution. Music is rather sparse, but the sound effects are realistically bucolic and I loved the idea that when your character “talks” (in reaction to one of your commands), he/she does so with the sound of an orchestral instrument (luckily, with English subtitles) The first couple of hours with the game are great. You feel very free exploring your environment, and yet captive of the timing: night comes all too soon! At the very minimum, on your first day, you need to collect a couple of food items (even as weak as berries and carrots) and get enough material to make a fire, which itself requires an axe (that you also must craft on the first day). The next day, you must to learn to balance three vital gauges: heath, satiety and sanity. Should any of them reach 0, you’re history. Speaking of which, let me introduce you to your new nemesis… PERMADEATH! If you've played roguelikes in the past, you two have already met. If not, let me explain. Permadeath means that when you die, there is no pressing a load button and re-starting from a safe point from the past. The game allows you to save your progress, but only when you quit, so that you don’t have to play a full game in one session. But should you cross path with the Grim Reaper, Don't Starve will mercilessly and meticulously destroy any save file that might inhabit your hard drive, forcing you to go back to the very beginning each and every time you die. In many games, this is not problematic. Many roguelikes are fun to start again over and over, because their random world generation often comes up with a unique situation and/or because you can try a completely different strategy, maybe by creating a character of a different class. The problem with Permadeath in Don't Starve is that there aren't many different strategies in the beginning. Sure, after some in-game days, you can specialise your crafting in one way or another, but the first real-time hour will always be kind of similar. Which means it’s not fun any more after a point, and you’ll start to really dread the endgame, for the wrong reasons. The point of a crafting/surviving game like this, especially one where you have to figure out most everything by yourself, is to experiment, to try crazy things and hope for a reward. But here, with no way of knowing in advance if a new enemy is fair game or completely badass, experimenting often means dying, and being punished by re-playing the same boring first days. You’d be forgiven to think that Don't Starve's unlockable characters alleviate the above-mentioned problem. But you’d be wrong: they mostly add a bit of flavour to the game, but don’t offer any real potential for strategic diversification. As if repetitiveness wasn't enough, the world generation algorithm hates you. The algorithm basically creates a huge map made of different “biomes” (forests, plains, swamps…). A biome has a specific population of animals, plants and other resources. Some of those resources are really basic building blocks for crafting, yet the algorithm sometimes takes great pride in placing the biomes that host them very far from you. You therefore often have no other solution than to spend several in-game days running around without crafting anything useful, just because there is no gold or even plain rocks, anywhere near your starting position. Judging from my experience, it's not a rare occurrence. There are some interesting special features disseminated across the map, but they’re spread fairly thin. In the end, it's hard to understand why such a huge map was needed in the first place. The last major complain I have is perhaps partly inherent to the genre and therefore not entirely the game’s fault: an almost complete lack of information. I already explained how not knowing anything about an enemy could mean death by experimentation. But it’s the same for almost each of the game’s features. The crafting recipes are mostly public, but the uses and strengths of the crafted objects are not. So, I've crafted a helm or an armour: Just what difference does it make? Beats me. So, I see my sanity declining dangerously. Why? What can I do to improve the situation? The game never tells, leaving the player to try things and not always finding a satisfactory answer. There is a fan-made wiki that you can consult if you’re curious about this or that aspect. But it's still very difficult to find just the information you need without having other secrets spoiled for you at the same time. I really wish the game would give you clues, even infrequent and vague ones. At the very least, I expected the game to explain the controls, how to move my character or rotate the view. Turned out, I needed to visit the official forum for that too! Overall, I was extremely disappointed with Don't Starve. I find it hard to recommend to anyone, save maybe the most patients among you who don’t find repetitive grinding objectionable. It’s a shame really, because for the purpose of this review, I read a significant part of the Wiki, and there are some really neat ideas. But more of them should have been used to diversify the starting strategy and they also need to be spread less thin across the map.Show moreShow less
Do I recommend this game? Hell yes. Every single time you start a new game file, it's an entirely random generated world where nothing is the same as the last. You can play this game for weeks and still not discover all its secrets. It's a sandbox strategy game that keeps you on your toes for anything and everything that's trying to kill you. And believe me, there's a hundred and one monsters who all want your face on a platter. GAME TIPS: 1. Always have a means to make fire. Always. 2. Pigs are your friends. Build your base near them. 3. Spiders are not. 4. BEWARE THE BEES. 5. Beefalo herds are awesome. Fill your pockets with their endless poo. Great fire fuel. 6. Prepare for periodic hound attacks. Make spears and tooth traps. 7. Pick flowers. 8. Not starving is the LEAST of your worries.Show moreShow less
Excellent art direction, but the gameplay is dragged down by some serious issues. * Vast majority of the gameplay consists of doing chores to unlock more chores to do. While it's easy to create massive farms of every resource and make it impossible to starve, you will still spend huge amounts of time mindlessly grinding basic resources like wood and rocks even 30 hours into a world. * The exploration aspect of the game is severely lacking. Each level of a single world is huge, taking easily over an hour of walking to explore, but the only real "rewards" for exploration, mapping the resources aside, are 1-3 "set pieces" per level containing a pre-crafted tools or buildings. It's hard to be excited about non-unique, perishable"loot" that you could craft yourself in 10-30 minutes. * While the game appears brutally difficult and unforgiving at first glance, it is actually quite easy to reach a "stable" point where basic resources and food renew faster than you burn through them. From this point forward, the difficulty of the game depends entirely on how much you are willing to grind for supplies before venturing outside your base area. * Despite the great diversity of enemies at first glance, all of the combat in the game really boils down to one of the two scenarios: decking yourself out in armor and simply clicking on things until they die, or kiting enemies and hitting them between attacks. * Low replayability. Despite the numerous worldgen options, different characters and whatnot, the resource grind at the core of the game does not change. Every new playthrough feels the same. It's common for games to employ grinding as a mechanic with a reward at the end, but in this one, the only reward is being allowed to grind more. As a metaphor for the pointless grind of life, Don't Starve is brilliant. As a game, it is drawn out, monotonous and unstimulating.Show moreShow less
Don't Starve is one of the games I will never forget!I'm sure you ask yourself why? Let me explain: When I saw the game I were like ,,Naahhhh I'm not going to buy this.'' but a few days later I looked a second time and tought ,,Why not?It looks funny. And it says you can celebrate with your piggy friends.'' that was when I bought it. I can tell you I got addicted to the game. The first day I played 12 h's. I told my brother and my friend they should buy it. They did it and got addicted, too. I think nearly every Computer can run the graphics and the the characters are funny, too. With every game I started a new story war born. For example I started my first game and forgot to make a fire when the night came up I died and I was like ,,Why?I should have know''. And I learned with every new day that the game hates me. The game likes to punch you in the face. And the community is amazing. In the forums you can see artist, storywriters, survivers and so on. Pretty fast updates with new content to explore and even merchandise. It's a tip for everyone who like survival games. You will love it. Graphics: 10/10 Gameplay: 9/10 Sound: 10/10 I hope you enjoyed my review.If yes press the like button :§DShow moreShow less
I spent ~300 hrs on the game, so I definitely do like something about it. What puts me in "Not recommended" bucket is one frustrating thing: permadeath. This bit me multiple times: I'm ~20 hrs into a play, building a base, crafting, planning. Then suddenly a new boss / mechanics / volcano shows up and wipes me off the map, destroying all the work I put into it, back at square one. Now, raising this issue makes some folks annoyed. Some folks say "death is part of the game", this enrages me as I love survival games but can't mention any other *crafting* game where in basic playthrough you can loose tens of hours of gameplay. Don't Starve is kinda like playing Minecraft, but on on Hardcore only and with addition of Dark Souls like bosses... :/ Others say I need to "git gud" and they have no trouble with dying at all. These folks make me laugh, as they seem to know it all and yet forget that discovering and experimenting with a *crafting* game should be part of the fun. With permadeath I worry to take any big risk in the game, and aside from memorizing Wiki, get no chance to really tune my skills. TL;DR: please allow for permadeath to be optional.... pretty please?Show moreShow less
One of my absolute favorite games. It's quite a challenging game, especially until you get the hang of things. It's a dark, twisted survival game where pretty much everything is trying to kill you. You've got to scavenge, build things, and defend yourself, all while trying to pay attention to the environment (weather) and the fullness of your stomach. The developers also seem to be constantly updating the game and adding huge amounts of awesome content for free. It just keeps expanding and you just keep wanting to play again and again. Highly recommended! October 2014 Edit: Multiplayer is coming to Don't Starve! It's currently in closed beta at the moment, but should be coming along eventually!Show moreShow less
At the beginning it seems very fun, but the novelty quickly wears off. Very good artwork and graphics, pretty good ideas too, unfortunately, the game is extremely repetitive. You have to constantly do the same thing over and over again, and once you manage to have a good start, you always do things in the same way as it's the way to survive. Hence, while fun for a short while, the game gets boring quickly. I'd vote"average", but can't, so I will vote "no", but if you look for a game for just one evening, and Don't Starve is higly discounted, go for it, worth a few hours.Show moreShow less
skipped my lunch and dinner playing this game literally starved/10Show moreShow less
I really want to like this game, but i can't. It's a good game, but i didn't expect that it's really only a hardcore survival game, the main thing you do is to collect stuff, tons and tons of stuff, not like in other "crafting" games, here it isn't really that fun. The artstyle is great but the lack of brighter colors gives this game a bitter taste of depression after a while. I just don't like these hard survival aspects, some people do, for me it just becomes too much grinding without fun, you constantly have to watch out and you are never really safe and alsmost everything has durability, even the food is uneatable after a while. If you like hardcore survival games, this might be something for you, but i can't get much joy out of playing this, it's just stress. Big plus for the game though is the "workshop" and the awesome mods (mostly to make the game easier). Be sure you like this genre before you buy this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.