Donut County

Donut County

Donut County builds around a distinctive idea: steer a hole, swallow objects, watch it grow, and use physics to solve puzzles in the characters’ homes and surroundings. The current price of ≈ $2.63 at CDKeys is most relevant to players seeking a focused single-player adventure with full controller support.

The story remains central as you combine objects, catapult them back out, and follow residents stuck underground. It is not designed for shared sessions, so its strongest fit is someone looking for a personal, self-contained puzzle experience. At a Steam price of $3.24, Donut County can be considered as a compact physics puzzle for the Steam PC platform.

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91%Steam Reviews11.1K reviews77Metacritic/10076OpenCritic/100
Released: Aug 28, 2018
Casual · Indie · Funny · Cute · Puzzle
Donut County PC+1·Platform:Steam·~ $13.65-81%from~ $2.63(~ PLN 10.29)Save $0.61 vs SteamBuy now
Donut County (PC) Steam Key GLOBAL+1·Platform:Steam·-80%~ $2.65Buy now
+1·Platform:Steam·~ $12.99-80%~ $2.59Buy now
Donut County PC Steam CD Key+1·Platform:Steam·~ $12.86-75%from~ $3.20(~ €2.86)Buy now
Donut County Steam CD Key+1·Platform:Steam·~ $12.86-75%from~ $3.21(~ €2.87)Buy now
Donut County Global+1·Platform:Steam·-75%from~ $3.22(~ €2.88)Buy now
+1·Platform:Steam·United States Steam official price~ $12.99-75%~ $3.24Buy now
Donut County+1·Platform:DRM-Free·-37%from~ $8.22(~ CN¥55.00)Buy now
All-time low ~ $2.43across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.492026-06Current Low Across Stores~ $2.49IndieGala StoreAt its historical low now
~ $5.12~ $8.01~ $10.89~ $13.7725-1026-0126-0426-0726-10~ $2.49

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Donut County

Donut County is a story-based physics puzzle game about controlling an ever-growing hole. Swallow objects from each character’s environment, combine them for unusual effects, and launch things back out to solve puzzles. The story follows BK, a raccoon operating the hole, and the residents of Donut County. The Steam PC version supports single-player and full controller support. 91%% positive from 11,080 player reviews. Released on August 28, 2018.

Credits

Developer
Ben Esposito
Publisher
Annapurna Interactive

Steam player reviews

91%positiveVery Positive11,080 Steam reviews

Lowest recorded in 36 months

$2.492026-06-26 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
EnglishYesYesYes
FrenchYesYesYes
Show 9 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
KoreanYesYesYes
Portuguese-BrazilYesYesYes
RussianYesYesYes
PolishYesYesYes
Spanish-Latin AmericaYesYesYes

Steam PC edition data · 2026-10-13

02Before you buy

Modes and controls

The Steam PC version supports single-player, full controller support, and Steam Cloud.

Language and audio

English, Simplified Chinese, and Traditional Chinese are listed as supported languages; these entries specify full audio and subtitles.

03Frequently asked questions

What is the main gameplay loop?

You control a hole that swallows objects and grows larger with each one it consumes.

What kinds of puzzles are included?

Objects can be combined inside the hole to cook soup, breed bunnies, launch fireworks, and solve puzzles.

What is the story about?

The story follows BK, Mira, and Donut County residents trapped 999 feet underground.

7.5
Overall Score
External ratings91%Steam Reviews11.1K reviews77Metacritic/10076OpenCritic/100
Graphics
8
Audio
5
Gameplay
6.5
Story
8
Content
5.5

“Treat it as a creative afternoon dessert: absurd, charming and brisk, delightful as long as you do not expect a full course.”

Our Verdict

Is Donut County worth that one-to-three-hour stretch of your time? It is. The condition is that you understand what you are actually buying: not a full banquet, but a dessert with an unusually good idea baked into it. The best bite is not the portion size, it is the personality you can taste in the very first mouthful: a premise absurd enough to feel fresh, character relationships endearing enough to win you over, an art style with a face all its own, and a swallow-everything core mechanic that genuinely delivers an instant-grip kind of fun.

A small thing that knows it is small

Unlike a lot of indie games that strain to prove they have plenty of content, Donut County carries a kind of self-awareness about stopping at just enough. That self-awareness has its virtues and its costs. The virtue is a pace so crisp there is almost no wasted stroke; the cost is that you can plainly feel certain mechanics and ideas that could have traveled further, reined in right when they were getting interesting. So the impression it leaves is contradictory by design: light, deft, fun, and not quite enough to fully satisfy a player hungry for more.

That contradiction is exactly why the critical scores scatter so widely. The spread from 3DM's harsh 4 to IGN's warm 8 is not hard to understand at all. The people who love it see a small, sharp, inventive work; the people who do not see one good idea polished up into merely "pretty decent." Both readings are honest responses to the same game, and which one you arrive at depends almost entirely on the expectations you walk in carrying.

Holding up, on its own terms

Looked at today, the design still holds up, because the core pleasure does not lean on trend-chasing technology and has not been rendered obsolete by time. A hole that eats a town is just as funny now as it was at launch. But by that same token, players have since seen so much more mechanical evolution and content density from indie games that Donut County's "just right" length is even easier to read now as "not quite satisfying enough." The bar moved, and a deliberately compact game feels the shift more than most.

Set against rolling, swallow-everything casual peers like Katamari Damacy, Donut County differentiates itself through absurd storytelling and short-form precision rather than depth or longevity. It is not trying to out-system anyone. It is trying to be a charming, complete little object, and on those terms it succeeds.

So my conclusion is simple: give it a try, but do not pitch your expectations too high. Tune them correctly, treat it as the creative afternoon dessert it openly wants to be, and it becomes a very comfortable stretch of time. Tune them wrong, come at it expecting a meal, and you will walk away noting everything it chose not to do. Short, but charming enough. That is the honest shape of it, and for the right player on the right afternoon, charming enough is plenty.

Expand to read the full review