DOOM: The Dark Ages

DOOM: The Dark Ages

As a single-player prequel to DOOM (2016) and DOOM Eternal, DOOM: The Dark Ages builds its combat around weapons such as the Super Shotgun and Shield Saw. Its player rating is 88% from 32,715 reviews, alongside the current offer at $22.49 from Fanatical. English interface, full audio, subtitles, and full controller support help you judge whether it fits your setup. Steam is $23.09, so the offer at Fanatical saves $0.60; both prices refer to the matching Standard.

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88%Steam Reviews32.7K reviews85Metacritic/10086OpenCritic/100
Released: May 14, 2025
Action · FPS · Demons · Dark Fantasy · Singleplayer
·Platform:Steam·~ $49.99-55%~ $22.49Save $0.60 vs SteamBuy now
·Platform:Steam·United States Steam official price~ $69.99-67%~ $23.09Buy now
DOOM: The Dark Ages Steam Key (PC) GLOBAL·Platform:Steam·-64%from~ $25.13Buy now
DOOM: The Dark Ages Standard Edition Steam CD Key·Platform:Steam·~ $90.00-72%from~ $25.18(~ €22.38)Buy now
DOOM: The Dark Ages PC Steam CD Key·Platform:Steam·~ $90.01-71%from~ $25.85(~ €22.97)Buy now
DOOM: The Dark Ages EN Global·Platform:Steam·-63%from~ $25.86(~ €22.98)Buy now
DOOM: The Dark Ages PC·Platform:Steam·~ $49.99-40%from~ $29.99Buy now
·Platform:Steam·~ $49.99-10%~ $44.99Buy now
All-time low ~ $19.17across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $19.172026-02Current Low Across Stores~ $22.49Fanaticalvs. Historical Low+17%
~ $31.64~ $45.82~ $60.01~ $74.1925-1026-0126-0426-0726-10~ $19.40

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About DOOM: The Dark Ages

Fight as the DOOM Slayer in a dark medieval war against Hell. DOOM: The Dark Ages is a single-player action game and a prequel to DOOM (2016) and DOOM Eternal. Its combat pairs familiar weapons such as the Super Shotgun with new tools including the Shield Saw. Explore ruined castles, battlefields, and other strange realms across expansive levels. Steam player rating: 88% positive from 32,715 reviews. Release date: May 14, 2025. The Steam PC version supports English interface, full audio, and subtitles.

Credits

Developer
id Software
Publisher
Bethesda Softworks

Steam player reviews

88%positiveVery Positive32,715 Steam reviews

Lowest recorded in 36 months

$19.172026-02-20 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 12 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
ArabicYesYes—
KoreanYesYes—
PolishYesYesYes
Portuguese-BrazilYesYesYes
RussianYesYesYes
Spanish-Latin AmericaYesYesYes
JapaneseYesYesYes
TurkishYesYes—

Steam PC edition data · 2026-10-17

02Before you buy

Play style

The Steam PC version is single-player and supports full controller input.

Language

English is available for interface, full audio, and subtitles; additional interface languages include German, French, Italian, Polish, Portuguese, Japanese, and Chinese.

03Frequently asked questions

Can I play with others?

It is a single-player experience, with no co-op mode stated in the supplied game data.

Where does it fit in the series?

It is a prequel to DOOM (2016) and DOOM Eternal, depicting the Slayer in a medieval war against Hell.

What weapons can I use?

Weapons include the Super Shotgun and the versatile Shield Saw.

8.0
Overall Score
External ratings88%Steam Reviews32.7K reviews85Metacritic/10086OpenCritic/100
Graphics
8
Audio
8
Gameplay
9
Story
7
Content
7

“Shield-centered combat loop emphasizes pressure-filled frontal advances within a dark sci-fi medieval fantasy setting, though simplified exploration may disappoint veterans seeking systemic depth.”

Our Verdict

If you plan to sink twenty-plus hours into this campaign, that time is very likely well spent, provided you accept that it is not a straight-line upgrade of the previous game but a clearly branching evolution toward heavier, grounded advance. It shifts the combat's center of gravity away from high mobility, aerial combos, and intricate solutions, and onto shield-driven frontal control.

A deliberate change of direction

Some players will adore this change, because the force of pushing a tide of hostile forces back one step at a time is genuinely rare. Others will feel let down, because simplified systems, shallower secrets, and more direct combat solutions mean the series' once near-obsessive precision has surrendered part of its place. The good news is that the game does not present its trade-offs as a compromise, it presents them as a direction. It commits, and that conviction is what separates a watered-down sequel from a confident reinvention. You always know what kind of experience the team wanted to build, and the design holds that line with impressive discipline from the first hour to the last. That clarity of vision is rarer than it sounds, because plenty of sequels try to chase two audiences at once and end up satisfying neither. This one picks a lane and commits fully, accepting that it will lose some of the players who loved the previous formula in exchange for winning over a different crowd. It is a confident bet, and whether it pays off for you depends almost entirely on which of those two crowds you belong to, but you can never accuse the game of being unsure of itself or hedging its design philosophy.

What holds up and what does not

The visuals remain ferocious, the audio remains punchy, and the content volume is more than enough to carry a complete campaign. The story is more proactive than before, though it still has not reached the point of standing entirely on its own. You can feel very clearly that this is a work trying to fully realize the idea of the series planting its feet and fighting from a fixed stance. Against its main rival in the series, the previous entry, it loses the contest of raw systemic depth and ceiling, but it wins on immediacy, momentum, and the sheer tactile force of every advance. Which of those matters more is genuinely a matter of taste rather than a question with a single correct answer. Across the board the scores tell a consistent story: combat is the standout, presentation and audio are strong and dependable, while narrative and the depth of exploration sit a step behind without ever dragging the whole down. There are no glaring weak points here, no dimension that feels broken or neglected, just a clear hierarchy of strengths that all serve the same grounded, aggressive identity. That balance is part of why the package holds together so well, even when individual elements fall short of the genre's very best, because everything is pulling in the same direction toward a single coherent experience.

Who should buy it

It will not necessarily become everyone's favorite entry in the series, but it may well be the one that pulls a particular kind of player back in. So is it worth those twenty-plus hours? If you want a sturdily made, distinctly styled, consistently spectacular heavy action shooter, yes. If you only want to see the previous game's design pushed even further toward the extreme, lower your expectations a touch, because this entry did not crank the dial upward. It brought the hammer down instead, and it did so with real satisfaction. For newcomers it is an unusually approachable doorway into the series, and for veterans willing to meet it on its own terms it offers a fresh, weighty take on a formula they thought they had fully mapped. The recommendation is simple: if you like standing toe to toe and refusing to flinch, do not pass this one up. It is a polished, purposeful action shooter that knows exactly what it wants to be, and it executes that vision with enough craft and spectacle to justify the asking price for anyone drawn to its grounded, relentless style of play. Go in expecting a confident reinvention rather than a familiar encore, and there is a great deal here to enjoy.

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