
Door Kickers 2: Task Force North
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Door Kickers 2: Task Force North
Lead a special operations squad through real-time raids, pausing whenever you need to rethink the plan. Door Kickers 2: Task Force North uses destructible environments and non-linear missions, with different units offering distinct abilities and doctrines. Steam player reviews: 96% positive from 12,422 reviews. Interface languages: Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Ukrainian. Released: February 10, 2025.
Credits
Lowest recorded in 36 months
$12.492026-08-04 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | Yes |
| French | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Solo and online co-op
Play alone or cooperate online with up to four players, each bringing a squad.
Missions and creation tools
The Steam PC version includes handcrafted and generated campaigns, a random mission generator, a mission and level editor, and Steam Workshop sharing.
Steam Deck
The game description states that Steam Deck is fully compatible and mentions custom touchscreen controls.
03Frequently asked questions
Can missions be paused?
Yes. Combat runs in real time, and you can pause at will to consider or revise your plan.
What units can I command?
The listed choices are U.S. Army Rangers, CIA Special Activities Division operators, and Nowheraki SWAT; each has a distinct play style, abilities, and doctrine.
Does the game have permadeath?
Iron Man Mode makes troopers lost during campaign missions permanently unavailable.
Can I make or share missions?
Yes. The game includes a mission and level editor, and supports sharing creations through Steam Workshop.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The game has potential, but the moderators are intolerant of non-fan boys. Wait until Modding is in if you want a full experience, or wait for a deep sale. One of the Devs actually mocked me, then later some mod banned me.........THAT'S customer service.Show moreShow less
After a couple of years in early access, Door Kickers 2 version 1.0 is finally out. I could let the number of hours I have speak for themselves but I believe the game deserves more than a few words. So here's my in depth review of DK2. Organic, demanding, engaging, sometimes frustrating but always rewarding, Door Kickers 2 is a very special game with a unique, addictive gameplay and compelling mechanics that offers hours upon of hours of fun. -Organic because the game feels very open and never holds your hand. You're never restricted in how you want to play or at which pace. There's no grid or action points. There's always more than one way to solve a problem. There is no clear-cut, right or wrong answer to complete a mission, and usually no two runs of a mission will be the exact same. No matter what squad you choose to play or how you approach a situation, the game never discourages you from doing so. Most of the environment is destructible and with the right tools you can create new paths through walls and fences. There's about eight different ways you can interact and breach doors and gates. Overall, the game's organic nature brings a kind of complexity and depth that's hard to find anywhere else. -Demanding and engaging in the sense that the game is highly interactive and gives you a high level of control over your units : you manage and think from the point of view of every troop you control in relation to each other. Constant involvement from the player is required and there's always interesting and complex decisions to be made ; you have to deal with a lot of moving pieces. Whether it comes to gear loadout or squad composition, the way you approach a map and overall the amount of things to consider, the game can get pretty cerebral, to say the least. The vast flexibility of actions it offers makes for a meticulous yet engaging exercise in planning and experimentation. It offers a level of tactical and strategic freedom that boggles the mind with possibilities. The game also has a way of simulating the chaos and uncertainty of combat and makes the players think on their feet and adapt to changing situations. The overall experience can definitly feel overwhelming and straight up taxing in the first few hours, and the learning process can be painful, but it's worth pushing on. It can also feel overly complex and micro-management intensive, especially in the begining, because everything happens on the micro level in DK. But I will say this : micro is the price to pay for precision and higher level of control. Now don't get me wrong, you can always throw your troops in a general direction and hope for the best, but in my opinion the game starts to really shine once you learn to manage your troops efficiently. For example, you will notice that bumping the muzzle of a rifle into a wall will make that trooper compress his gun. There will be a delay until he's ready and able to engage a possible threat. This second is enough to cost that soldier's life, and possibly the whole squad after that. This is preventable by adding one or two more commands to his path or by simply chosing a shorter gun that can manoeuvre better in close quarters. Precise CQB movement and more complex formations will also require more input from the player to be effective. There's a lot more situations like this where "micro-ing" will give you an edge in combat and these little things become noticeable with playtime. It might feel tedious at first but I can assure you that it gets faster with practice and playtime. Don't expect high RTS levels of click rates but it can get pretty busy especially since most actions are done with the mouse and keybinds are rare. -Sometimes frustrating because the game has an element of randomness which in a way, I find to also be addicting. Arguably, it also adds replayability. You can run the same plan mutiple times and you'll notice that sometimes you'll win a gunfight, sometimes you won't. Want that clean run challenge where nobody gets injured at the end of a mission? It won't always be up to you and it won't always 'feel' fair. You don't do any of the shooting after all ( for the most part ). Sometimes you can do everything right and still lose. Now don't get me wrong, despite some things being out of the players control, the game is still very much skill based. Some people consistently suck at XCOM, others are consistently good. Are they just lucky? No, they understand the game and they're skilled at it, despite its RNG aspect. I'd argue this also applies to DK. You will probably remember the times where it was against you more than the times it was in your favor. Weapon choice and most importantly tactics will give you the edge you need to win gunfights : it's about putting the odds on your side. The game makes you responsible for most of the actions of your troops and so it's completely on you to keep them alive. For example if you expect engagements to be at a certain range you can equip different weapons, scopes and ammunition accordingly or you can try a different approach. I think a lot of new players won't like this side of the game because it can make gunfights feel like a coin toss, depending on how you play of course. After a while, you are able to feel when you're going to lose or win an engagement. Also, remember that "chaos and uncertainity of combat" part? Well, this is part of the game. You either learn to enjoy it or you go back to playing chess like the nerd you are. -Rewarding because almost every decision you make has a direct impact on gameplay. The game is challenging and the feeling that comes with finally completing that complex hostage rescue operation in a surgical way or a bomb defusal mission against all odds really is something special. It has that capacity to make you feel like a tactical mastermind when you finally overcome an obstacle by thinking out of the box and being creative. Or when you get that flank or that perfect synchronized entry into a building. Figuring out and overcoming some of the toughest maps the game has to offer is a unique experience that's hard to forget. I also find the game has a certain beauty to it when you manage to get perfect coordination and cohesion between your squad. Watching that feels like a highly choreographed dance when everything just clicks and flows. Although the game might appear simple or casual at first sight for many, DK2 has quite a learning curve and skill ceiling. It is accessible and easy to get into but the more you play the more you'll find that the small things matter and have an impact on gameplay. The game has many subtleties and nuances but also depth that start to reveal themselves once you get the hang of it. I'm still learning little things and improving after my time in it. I highly recommend new players to not skip the tutorials and come back to it if necessary. I have a lot more to say about the game but steam won't let me, so here's my conclusion. When it comes to engaging tactical combat, rewarding gameplay and organic planning, it doesn't get better than Door Kickers 2. It's a dream game for me and there's just nothing else like it. Everything mentionned in this review makes for a compelling, polished, high quality strategy/tactical action game with insane replayability and hours upon hours of interesting gameplay and near infinite amount of content. It scratches that military-tacticoolness-door-kicking-CQB itch like no other game can and I still find it engaging, exciting and fresh everytime I launch it. CQB lovers, tactical masterminds and larpers alike will feel right at home in this indie masterpiece. For a game made by a very small team I think this is a big success and something they can be extremely proud of. This title is an underated gem and I hope it will have a long life ahead. I can't recommend it enough. Time to say goodbye. ( check my maps and my YT channel )Show moreShow less
This 100% would be positive in the future. Right now I will keep this short and sweet. The features are a little lacking, its Early Access so this is to be expected. This is not a bad thing it just is. Lots of great improvements though overall. Customisation is very very limited compared to the original. Again its early access so I get it. Overall I would just advice wait for a little. The game will likely be solid but you're going to have seen everything the game has to offer in about 5 mins. Skills are not even in the game from what I could see. Im going to carry on playing a little more to see if I missed anything and will update if I did. Its a wait for some updates right now, wishlist it and keep an eye on the updates.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 :) Thanks for reading.Show moreShow less
2024 post-release update the game is good. the comms were terrible, still though. they kinda cancel each other out. still wouldn't throw early access money at DK3 but i'd probably play it at some point anyways ------------------------ this is the game that broke me with regards to supporting early access games. I will not be purchasing early Killhouse releases in the future. no substantial update since Sept 2023, devs have now said "we don't care if it takes 3 or 30 years to finish this game" and I don't actually think they know that saying that is a generally bad thing. near abandonware dev cycle in terms of sizable updates. any questions in forums/discord/etc around this topic are met with bans and basically insults, even though someone needs to ask the damn question. this game is good if you enjoyed DK1. it is by no means a bad game. that said, with the community engagement, attitude from the devs and their community manager, and a p a i n s t a k i n g l y slow update cycle with literally nothing to keep or generate interest between intermediary updates - i cannot recommend purchasing this in early access. I purchased this game on EA-release or close to it (can't specifically recall) and made the stupid assumption that the release would be soon to follow. this was a bad gamble, and a pretty bad investment. this release makes me question supporting EA games in the future, and it's completely turned me away from supporting this team again in the future, which is unfortunate.Show moreShow less
The fact that they've basically had a full game for the past couple years then hit us with the "But wait! There's more!" instead of just releasing the game as-is should tell you alot about the team making this. They could've thrown out a playable but bare game as the "launch" version of this, but they've spent the last four years refining it and adding systems from the old DK, as well as improving them.Show moreShow less
I’ll write a review since they can’t take opinions in the discussion hub… The devs have no idea what they’re doing, they said the 1.0 would come in “2024, most probably in the second half of the year” because “they only had a few tweaks” left to finish. Guess what? A year later and the few tweaks are still not sorted. Then they came with the excuse of the December holiday sale so they’d launch it after the sale, guess what? A new release “date” came up, mid-January. And I don’t need to ask you “guess what?” Again, right? You probably have an idea that we have absolutely no sign of any release. If the BS of holiday sale was true, the 1.0 would be out already. To be honest, I doubt we’ll see a 1.0 this year. In my opinion, the devs have no idea when they’ll have the 1.0 ready but keep giving vague release periods just to keep the players hopeful. Anyway, they can say the game is playable and bla bla bla, but we want to see new features, all the promised stuff, and not keep playing the same thing over and over again. The game is very good and fun to play, but don’t buy it if you want to see a full game. You’ll get disappointed. A special hi to Axios who banned me from discussions even though I was not rude at any moment and never offended anyone, simply gave my opinion. You can ban me forever now if you want, a year from now I come back to check the new release date of 1.0 ;)Show moreShow less
Plan Play "Man down" Repeat. 10/10 would shoot Tangos againShow moreShow less
Buying an Early Access game is a leap of faith. You put your faith in the developer that they will be able to deliver what they promised. When someone you put your faith in takes your money, and then stops talking to you, that doesn't feel very good. My main grievance with this game was the devs utter refusal to properly update players as to the current state of the game. Lately the list of grievances has been added to: A year inbetween news posts is unacceptable. Being told to go to the discord for news is unacceptable. Dismissing people asking for news on the game as "impatient whiners" is unacceptable. Discussion threads being locked is unacceptable. Posts getting deleted for being critical of the devs' failure to communicate is unacceptable. Refusing to give a release date, then giving a vague release date anyway, and then missing that release date is unacceptable. Blaming the players, the people who funded the game, for getting upset at being treated in this manner is unaccepable. I would seriously consider demanding a refund if I were still eligeble for one.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
