

Dorfromantik
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Dorfromantik
Dorfromantik is a peaceful building and puzzle game about drawing, rotating and fitting landscape tiles together. Grow villages, forests and waterways, earning points for how well the terrain connects. Special tiles set objectives, and completing them grants more tiles as you uncover biomes and longer-term tasks. Steam players rate it 96%% positive across 27,502 reviews. The Steam PC version supports single-player and full controller support. Modes include Quick, Creative, Hard and Monthly play.
Credits
Lowest recorded in 36 months
$5.592025-09-04 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 19 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Polish | Yes | — | — |
| Swedish | Yes | — | — |
| Spanish | Yes | — | — |
| Turkish | Yes | — | — |
| Arabic | Yes | — | — |
| Dutch | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Norwegian | Yes | — | — |
| Portuguese | Yes | — | — |
| Ukrainian | Yes | — | — |
| Korean | Yes | — | — |
| Czech | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Steam PC includes Quick, Hard, Creative and Monthly modes, among other ways to play.
Play and controls
The Steam PC version supports single-player and full controller support.
03Frequently asked questions
What do you do in the game?
Draw, rotate and place landscape tiles to build connected forests, villages and waterways.
What are the objectives for?
Some tiles give you objectives, such as connecting fields to a windmill. Completing them awards more tiles.
When does a round end?
A round ends when the tile stack runs out.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
No one will ever read this but I recommend this gameShow moreShow less
I did not find this game relaxing. It bills itself as a relaxing puzzle game in the style of Carcassonne - take the next tile, place it where it fits best, and continue until the end of the game. It's the "until the end of the game" part where the relaxation turns into stress. Each game you're provided a limited number of tiles. When you run out of tiles to place the game ends. To increase the number of tiles in your stack you're given "quests" to complete. These quests fall into two categories: "get N or more tiles of this type in a group" or "get exactly N tiles of this type in a group". A river with exactly 5 tiles, a city with 10 or more houses, a forest with 30 or more trees, etc. These quests grow in magnitude as the game progresses (River with 20 tiles! City with 100 houses! Forest with 400 trees!) Instead of trying to place tiles to where they best 'fit', matching their features with the terrain, you're forced to cultivate large groups of like features to appease the quest system. You can't have a handful of small towns, you have to have a massive metropolis (that 300+ house goal isn't going to complete itself!). You can't have a countryside with sporadic forests, you have to have a dense wilderness. You can't have several small farms, you have to make an industrial-scale agricultural zone. This is made worse by the "exact number" quests. You'll simultaneously be dealt a quest for a 200+ group of houses at the same time as a group of 12 (no more, no less) houses. You need to place the tiles close enough to eventually satisfy the former goal while not yet connecting them lest you sabotage the latter. Here's hoping the tiles are contiguous and of the right type: not too large so as to go over the exact number needed, yet not too small so as to "cap" the group and prevent it from expanding further. The result is a micromanaging nightmare, trying to place your tiles in the exact ways needed to satisfy the quest system while at the mercy of the random tile generator. There is no time to relax, you have to worry exactly how best to place the next random tile so as to put a stopper in the ever-dwindling count of tiles left to place. All you can do is hope that the next tile has exactly two houses so you can complete that 12 house group quest and get 10 more tiles to complete the 200+ grain quest in order to get 10 more tiles to complete the 400+ forest quest which will give you 10 more tiles to complete the 30+ river quest which will get you 10 tiles to Everything in the game from the art style to the music is designed to be relaxing. Everything except the game itself. I refunded my purchase.Show moreShow less
If you're looking for a beautiful, relaxing game, this game can be it. That's what I was looking for, and it was going great. Then I made the mistake of reading a guide, and I realized how I was supposed to be maximizing my gameplay. And it utterly ruined everything. Save yourself the heartache: if you're in for a relaxing, pretty, comfy game, don't try to get good at Dorfromantik. Just enjoy it.Show moreShow less
[Edit: 03.05.2022] What has changed? Well, since my first review-release it has drawn some attention to the devs and they changed their product mechanics with release version 0.3.0.1 21102509. Current version is 1.0.6 22042900 and consumers got more or less a real optout/in function, but the rest remains. 1. With a click on the link to Toukana's privacy policy, Google Analyitcs is activated. Irony and it shows above all how moronic these cookie,- and tracking consents are. 2. Click on more infos about Unity Analytics is sending the own DeviceID and Unique User-ID's. No matter if ingame-analytics was agreed by user or not. [Edited: 29.10.2021] More a hint than a review now The content of the review has been adjusted with the new version number 0.3.0.1 21102509. The original review was about the issue of spyware and unauthorized data sending by unmentioned third parties. As far as can be seen at first glance, the criticized mechanics were deactivated with the last update. The original review can be read in the archive. Group link Dorfromantik Would be nice if the developers can offer a solution for everyone here in the future. Feedback has also been archived. The game itself is kept under observation. Should everything go well, the review will be adjusted again or even withdrawn altogether.Show moreShow less
Okay! Time to eat my own foot. It's also a city builder now, but not quite. Yes. This is a puzzle game. Not quite a city builder like everyone else has claimed, but the Creative Mode update has changed that, and I think that is an interesting thing to look into, hence the update. This is no Sims and it sure as hell doesn't need to be. For a small group of german game design students, this game definitely shows their skill at game design. It's exactly as advertized. Relaxing, fun and surprisingly challenging. I still haven't gotten to 10,000 points bare minimum yet, and there are people who have hit 24K, which is impressive in its own right. I CAN'T AVERT MY EYES! OH GOD! Yeah... This game is uh... It's addicting. DAMNED addicting. Like, you actually lose your sense of time while playing it which is impressive, and I have unfortunately caught myself dreaming of detailed hexagons thanks to the game because I'm clearly in need of another clinical cure to my sanity. I'll let that, again, be its own indictment of how good this game is. It's a fun game, but I definitely recommend short play times with a maximum of two-hour intervals so you don't burn yourself out or end up playing until the dawn has come to burn your vampiric, ghost-white flesh from your sorry bones. So, uhh... HOW DO YOU PLAY IT!? Answer: The pieces. You have puzzle pieces with six sides that can have all sorts of items placed on them. The side types are as follows: Plains Wheat Field Household River/Ocean Railroad You basically put the pieces together while fulfilling challenges to keep the fun going. The further you get, the higher your score and the more of a colossal bird's-eye continent you have that you can just examine at your leisure. This game DOES NOT rush you. You can take as long as you like to place a single piece. You also get bonus points for matching the pieces together like you building the continent of Mata Nui from the Bionicle board game (Look it up). YOU SAID IT WASN'T A CITY BUILDER! WHAT CHANGED, YOU CHUNGUS??? Well, the Creative Update fully released, and as such I only thought it would be fair to update my review to reflect that and clean up errors people had brought up in my review to reflect that. Creative Mode adds a lot of new ♥♥♥♥ to the game that makes it more fun for people wanting a more free-form experience. Again, it's not QUITE a city-builder, but Creative Mode lets you play around with the game's tile generation settings to get more results that you'd like for use in making an endlessly large map. I spent about an hour playing around with it and had some fun. For once, I finally got to make an ocean, so that foot in my mouth is tasting at least something like a toes-and-philly-steak sandwich. I got a real kick out of the little boost of playtime the new mode provided to say nothing else more concise. HOW BIG IS IT!? WHAT IS THE NOISE IT'S MAKING!? So... This game is currently a piddly little 396 megabytes in size. Yeah, it's about half the size of Diablo II. Which is ♥♥♥♥♥♥♥ impressive. Being fair, it's not exactly consuming any real resources so the size is to be expected. The music is a recent addition, and it helps with the relaxation. The colors are bright, but don't assault your eyes. In short, it's a joy to play, THE VERDICT? Gameplay: 8/10 Music: 6/10 (Relaxing, but not outstanding/doesn't need to be) Graphical Fidelity: 6/10 OVERALL RATING: 7/10 In short, it's a very fun, relaxing game. IT doesn't set out to do more than it desires to achieve, and in an age of indie games that always over-promise and in cases more often than not, under-deliver or don't deliver at all, Dorfromantik is a fresh breath of air in a vein similar to Slime Rancher for me. The graphics aren't impressive and don't need to be. They're good enough to be enjoyed and the simplicity of how everything appears is perfect. The music, while relaxing, kind of makes me think of Minecraft... which hilariously makes sense, given the kind of direction this game was aimed at. Minecraft on peaceful has very relaxing music you can build and mine to. If that is the goal, it has been reached. In short, I definitely recommend Dorfromantik. Buy this game while it's still 10 dollars, or get it on sale. It's surprisingly good. Seriously.Show moreShow less
They think it's okay to patch ads into the game. As other commenters have pointed out, the link to Starbirds is even bigger than the button to start a new game. There is already advertising for Starbirds in the community feed for this game, so putting it in-game as well is a step too far, especially for a chill, relaxed game like Dorfromantik. I think this is bloody rude. Do NOT buy; do NOT EVER reward any developer for this kind of behaviour. Oh yeah, and don't buy Starbirds either.Show moreShow less
Do not believe the description, there is nothing relaxing about this game. Under the hood of cozy village aesthetics hides one of most hardcore puzzles out there. Dorfromantik consists mostly of pattern recognition, spatial reasoning, managing randomness and making compromises. Oh, and don't get me wrong. It's AWESOME.Show moreShow less
There is a lot to like about this game, but the randomness of it is crippling. You can play for an hour, and then a run of bad tiles will bring all your hard work to a premature end - and there's literally nothing you can do about it. You can't swap tiles, sell tiles, recycle tiles, trades tiles, or merges tiles - if the randomness decides your time is up then your time is up.Show moreShow less
My life is currently falling apart and this game helped me understand that even though things don't go the way you planned them to be, you can still find something beautiful you didn't expect on the way. Thank you for making such a pleasant game. edit: some of you have reached out to me to wish me well, just wanted to say I appreciate you. your kindness goes a long way for me in these trying times. thank you <3Show moreShow less
Frustrating as heck. This game sits right between being able to chill out and build a crazy tile city and playing chess against a computer who takes slight joy in taunting you. The worst part is there's like zero settings to curate your experience. You quickly realize that about the only planning or strategy you can do it clump trees together and go for "perfect tiles". Yeah, about perfect tiles, it's not gonna happen outside of RNG. You can't leave ones open to wait for a perfect tile. The issue is you can't even see it or recognize it. The games feedback is terrible. The weird angle the tiles are at doesn't allow you to visualize it well either. The bridge and water mechanics are so bad. I wanted to like this. I found it engaging for about the 3 hours it took to learn how completely out of control you are. The fun in games is to have agency. I felt like I had noneShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.