
Dota Underlords
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dota Underlords
Dota Underlords is a tactical auto-battler where you recruit heroes, upgrade them, and build alliances to strengthen your crew. Choose Standard, Knockout, or Duos matches, or practice offline against AI. Steam players rate it 82%% positive across 90,949 reviews. Released June 20, 2019. The Steam PC version is free to play. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese-Brazil, Romanian, Russian, Spanish-Latin America, Swedish, Thai, Turkish, Ukrainian, and Vietnamese.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 25 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Bulgarian | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Greek | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Norwegian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Romanian | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Swedish | Yes | — | — |
| Thai | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Vietnamese | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Modes
Steam PC includes Standard, Knockout, and Duos matches, alongside single-player and multiplayer modes.
Interface languages
Steam PC supports English, Simplified Chinese, and Traditional Chinese interface languages.
Offline play
Offline matches offer AI at four difficulty levels and can be paused and resumed.
03Frequently asked questions
What do you do in a match?
Recruit heroes, upgrade them, and combine alliances to unlock bonuses for your crew.
Can I play co-op?
Yes. The Duos mode is designed for playing with a friend.
What do Underlords do?
The description lists four Underlords, each with a distinct playstyle, perks, and abilities.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It's fun, and it's addictive, but I still wouldn't call it good. Honestly it's "Gambling Addiction: The Game." The basis of the game is you earn gold each round to buy units, each unit belongs to groups that gain bonuses from being on the same team, and collecting multiple of the same unit upgrades them. You play against 7 other players, each building their own army, but honestly they're irrelevant. You're really playing against RNG. There is very little true 'strategy' you can play besides hoarding gold, and crossing your fingers and hoping. If you don't get a 2 star unit earlier than other players, you start on the back foot. You may gain a synergy bonus from units early, then get completely screwed by not being able to upgrade them for another 20 rounds. You could sell them all and try a new strat, but you have no guarantee the same thing won't happen. Other players will often see your strategy beating them and start buying the same units you have, which limits your ability to upgrade by removing them from the pool. More often than not RNG will also decide to continue giving anything from your strategy to that other player. Then you get to watch as they win with 3 star versions of your 2 star team. Items drop on the first 3 rounds and then every 5 rounds from 10 onwards. Many items can be equipped and buff a unit, but there are a substantial amount of global items that buff one specific synergy group, essentially adding a second synergy to them. Again, you fight RNG. A player who does not get the global item that corresponds to their team is significantly weakened compared to someone who does. A player who picks a global item early in preparation may then never see enough of the unit types required for it to pay off. They provide far too much benefit for already strong synergies in some cases and will often decide the outcome of the match. It's a very win-more game. A player who gets a lucky start builds up gold faster with win streak gold, that snowballs into more gold from interest as well, providing them faster levels and more rerolls to get the units they need, while someone who starts poorly falls further behind each round. While there is "lose streak" gold, it in no way compensates enough to stay competitive in most cases. So yes, it can be fun, and it sucks you in fast, but this is legitimately just an RNG simulator. While it's free it's decent, but if they try to monetise this it won't be worth it at all. EDIT: A new "balance" patch has been released and it's laughable. Already strong synergies have received buffs, some of the weaker ones have been ignored altogether. Neutral rounds have now been buffed obscenely, eviscerating almost half of players each game. The item drops have been changed, granting more synergy-based global items early with different or weaker effects. Losing to neutrals gives you 3 choices now, however the quality is lowered compared to if you win. Again this plays into the horrible win-more nature of the game. A player doing well now gets blatantly better items and scales far better as the game goes on, while someone struggling now gets offered items akin to the old wave 3 items at wave 15, because their mediocre team can't kill off a hellbear that now can one shot nearly anything besides a 3 star Pudge. Before there at least felt like a chance at a comeback. Now you get to ALSO watch as you're given the option of a Mask of Madness, a Blink Dagger, or a Global item that's bad for a team you don't have any of, while the players who haven't taken 10 damage yet pick up daedelus' and skadis.Show moreShow less
overall I like what valve has changed from original version. Original (Dota Auto Chess) Dota Underlords Item Drop is full RNG Guarantee item drop, you can choose one over several choice. There are something called "Global Item" each unit has 6 item slot, after we equip item(s) to hero we can't unequip it directly, we have to sell the unit to unequip it each unit has 1 item slot, we can move the item easily between unit Item is combinable Item is not combinable Interest is counted after fight round end. Interest is counted after fight round start, so we can save time by reroll and buy unit without losing interest while fight round is happening. All summons unit do damage to losing side. Only special summons (Arc Warden and Spirit Bear) that does damage to losing side. There are several synergies changed too but i will not write it since it can be change easily to balance the game in upcoming update. This game also available in mobile (iOS & Android) with cross-play support.Show moreShow less
another abandoned valve projectShow moreShow less
Still waiting for Half life 3 as an Epic Store exclusive LULShow moreShow less
with the "We're Lycan This Update" update valve has once again shown a complete lack of basal understanding of their own game. the game has went from a semi-rng based but really enjoyable strategy game where alliances and compositions matter to just spamming the few champions that are downright broken without any care for their alliance bonuses, since they matter so little these days. all of this in just a matter of weeks. it's looking more and more like the case of artifact, just wait until they implement a cash shop and then completely give up any updates on the core gameplay in favor of more cash grabs.Show moreShow less
It ain't Half-Life 3 but it ain't Artifact.Show moreShow less
This kind of game is a waste of time. It's gamble in disguise which is why people get hooked. RNG plays you, not vice versa. And balance is a major problem.. I uninstalled this game when it's Primodial meta. At least with MOBA, you don't enjoy meta you can play off meta and still win. This game is not that generous. You either go meta or get stomped. EDIT: Well, i added more of my thought about this type of game (Auto-Battler). WARNING: wall of text - People will abuse meta to the bone. Back in early days, open fort (don't spend money at all or spend very little) was mainstream because the more money you save in early rounds, the faster you become rich (interest system). Punishment of early rounds were not strong enough to discourage them. Early rounds are meaningless. People complained about open-forters. Then some updates came (which is the moment i edit this review), early rounds became harsher (which mean more important), game tended to end around turn 30 instead of turn 40, the game became more RNG than ever. You have to have good luck to roll 2 star units and good alliance so that you don't lose HP and don't need to spent money to reroll to prevent loss, so you will be richer while other unlucky players keep being poor. People complained again, what will Valve do? Whatever they do, it will become a snoozefest (money-saving meta, aka the slow-pace meta) or full RNG meta (early game meta, aka the fast pace meta). - So half the time, you will be in the bottom half of the leaderboard. You look at the top 2, they have good comp and a lot of money. You can't beat that with skills. But also, half the time, you will be in the top, people in bottom look at you enviously. This also has nothing to do with skills. And this is the hook. People have some chance of winning, so they will keep playing the game. Would you still play the game if you keep losing? That's the case of Battle Royale game. Those games have bunch of players in 1 game (100 players), but it's skill based, so good players can consistently stay at top, while bad players will consistently stay at bottom. When bad players quit, good players will play with each other and we will have another batch of good players and bad players. It keeps grinding until not much players left to play the game, the game is dead. - Auto-Battlers will live longer than Battle Royale i think, but you will feel bored beyond imagination at that time. The game has no skills. What top rank players call skills are just text book knowledge, which is very easy to remember. And that's why it's easy to write a good bot for the game. A lot of people say you can cruise to Boss rank, but it will become a lot harder to get Big Boss, let alone Lords. Of course it's harder when you group all players who know the same, act kinda the same, it will be RNG that decide everything. The players at top of the world in Auto-Battlers is the luckiest, not the best. Go ahead, use statistic in the future, i guarantee you none of them will stay in 1 place for too long, the ranking will keep shuffling in wide range. And i repeat, this is the hook of this kind of game: people play because they think they have a shot, and indeed, they do have a shot. So you want to know if God loves you, play this game. If not, play other games.Show moreShow less
New era of video games. We reached the point where we are so bored that we dont even want to play , but look AI play for us 10/10 this consumes my time like nothingShow moreShow less
Recent visual changes to the game make it impossible to tell what is actually happening. Useful images like ability descriptions and hero alliances have become dull and gray. Important text based information (like how much damage you did or home much gold you have) has been reduced to a pin-head sized font while giant useless portraits cover large portions of the screen. The negative effect of these changes is compounded when playing on mobile screens. I can only assume these change are paving the way for some kind of microtransaction cosmetics. The old visual style of the game relaxing, vibrant, and well liked by the playerbase. I cant think of any other reason for them to have gotten rid of it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.