
Downwell
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Downwell
Downwell follows a young treasure seeker descending into a dangerous well. Fire the Gunboots at creatures, slow your fall with each shot, collect red gems, and uncover hidden caves as you push deeper. The Steam PC version supports single-player. The Steam PC interface is available in English, Japanese, French, Italian, German, Spanish, Portuguese-Brazil, Russian, and Turkish. 96% positive from 7,940 Steam player reviews. Released October 15, 2015.
Credits
Lowest recorded in 36 months
$0.632025-11-20 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-11-12
02Before you buy
Language
The Steam PC version lists nine interface languages, including English. Full audio is not listed.
Play mode
Steam lists single-player as a supported mode.
03Frequently asked questions
What do the Gunboots do?
The Gunboots fire at creatures and slow your fall with each shot.
Are runs identical?
Procedurally generated levels make each trip through the well different.
How do you get upgrades?
You can buy items at shops or choose upgrades between levels.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
First I'd like to say I'm not saying Downwell is a bad game that no one should bother playing. Since Steam doesn't allow a "neutral" or "in the middle" or even a "has things that can ruin the game for some but not others" option I'm choosing to not recommend this game at the current moment. Updates may change this. Steam should really add middle option though, because I'm more just saying there are things that I really dislike, and that are fair to warn about. Downwell has a lot of things I like about it. It has art direction I like, music I like, and gameplay I like. But I still have a big problem with the game. The graphics are too clustered to tell what if going on, especially when there's little color variation between you, the background/environment, and enemies. There's also lots of explosion effects, gems to collect, and other such effects that get in your way of seeing where and what enemies are. I found that I would get hit or die because there were enemies that I just either couldn't see, or popped up too fast to react to when they're hard to see. There's also no control rebinding, and little sound and display options (only a master volume setting, an option to turn BGM off, and to play in a window instead of fullscreen.). If the developer updated the game to give an option that would maybe give enemies an outline, or remove effects that get in the way of seeing what's happening on the screen, or maybe some other remedy that would make it easier to see what is happening, I would recommend this game. Still a game worth considering, and if you think you'll be OK with the issue I stated, or don't find it a problem, go ahead and buy the game. It's refreshing and has some fun to be had. Edit: Typo fixes/rewording for clarityShow moreShow less
So, you're down here, unconvinced about whether to buy Downwell. Unconvinced that Downwell's shockingly fantastic gameplay recommended by several video game review publications at the price of three American dollars (or equivalent) is worth it. Let me tell you something: You're going to make bad decisions on the video games you purchase sometimes, but that's okay. You're going to look at something everyone enjoys, and listen to their recommendations to purchase that something. And you will purchase that something, and you will realize that it's not as great as you were expecting it to be. And slowly, you will eat yourself inside out over that purchase. Three months into the future, while you're sitting at a Subway eating a terrible sandwich, you will think: "Boy, that game sure did not meet my lofty standards". A year into the future, when you're looking at the classifieds online for a job, you'll think "Boy, that game did not take the prerequisite amount of time that I consider to be a good game." Five years into the future, when you're getting married, looking into the eyes of your significant other as the pastor reads the words that lead up to the kiss that seals your relationship in the eyes of your family, your God, and the law, you will think: "Seriously, what were the developers thinking? Am I on a planet of aliens or something? Why can't I find the video game that I like?" And you will throw off your covers in the night, fall down the stairs onto your face, screaming "WHY IS VIDEO GAMES BAD? WHY CAN'T VIDEO GAMES GOOD? WHY WHY WHY?" before you are carted off to the hospital, babbling about how the game that other people like isn't something you like. All I'm saying is, you gotta take a chance. You just gotta. Or wait for a ♥♥♥♥♥♥♥ Steam sale, you cheapskate. Just buy Downwell, it's good.Show moreShow less
Not my kind of roguelite. The controls are pretty oversensitive and the graphics get very cluttered very quickly when explosions start to go off. The first 2 levels were fun... but the third is timed. Timer runs out, you die. The game runs very fast, so you either plunge into danger and die of health loss from enemies you have no time to react to, or die from the timer. There's no way to skip levels. Going through level 1 stops being fun after the fiftieth time slogging through it just to get BACK to level 3... only to die again to the timer. Maybe I could get through the game if it just ran 10-20% slower... but it doesn't. And there's still that awful timer.Show moreShow less
- interesting dungeon progression - great gameplay and gameplay feel - original shooter combat mechanics with 8 unique weapons - upgrades are interesting, easy to understand, they combine well, and allow interesting and different playstyles - low price - overall progression: the player can unlock different color pallets and some new game modes, but all of this gets pretty boring pretty quickly being that the same levels are repeated. I would find it a lot more engaging if the content being unlocked was more meaningful - the initial difficulty is too high, the game demands at least an hour of play to get the players interested, but being that the same levels are repeated over and over, new players who are not accustomed to shooters of this type might be turned off With some additional content, it would be perfect, but it still hits really close to this mark. If you are looking for other interesting shooter games, I would like to invite you to our community group on Steam: http://steamcommunity.com/app/593680Show moreShow less
Downwell takes what would be a section in any early platformer and pad it out into a 20-30 odd minute game. It takes a bit tenacity, and fistful of fast reflexes, some quick enemy identification, and a nice heaping of luck to navigate this vertical scroller. The main challenge of Downwell (and any horizontal scoller section) is reaction to the unknown- as oppose to a typical sidescroller that runs left to right, which gives the player a good deal of insight as what will come next due to the display dimensions of the typical screen. (Most screen and wider than they are tall) This in turn, makes such sections a practice of trial and error, memorizing the map and hazards and react to them before they are displayed on the screen. Downwell shakes this up by having randomized maps and enemy placement, which leans gameplay into the “false difficulty” territory. The game is “difficult” because you don't know what will come up and you have to react to in short order. Completing a section rewards the player with a choice of power-up. Many of these are negligible as they add little or no benefit to your survival.(a few tend to hurt your survival) Different weapons are stowed in side areas, which have a greater influence on the gameplay though the “hang time” they give a player and damage the deal. Though your default gun works wonders and there is little reason to change it. Oddly, there is poor incentive to shoot enemies with the gun itself, as most can be stomped on, instantly defeated, and have greater rewards. Enemies that can only be defeated with the gun are better off avoided. Indeed, I found ignoring most enemies is the best strategy for survival on the mobile and PC version. The young lad you play is nimble with a small hit box and most enemies are sluggish, making them choice targets to evade rather than engage. Overall, I find the game better suited to the mobile device than PC, thus my rating- its a cheap, shallow, slightly luck-based game to pick up and play when in transit. In short, it plays like a “falling” or vertical version of Flappy Birds, and if you like that sort of game, you will enjoy Downwell. For a mere three dollars, you get exactly what you paid for.Show moreShow less
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Consider the following. The game is very difficult, and there's no way around that short of mastering the system. The game, while procedurally generated, is extremely short. A complete playthrough can take about 20 minutes. The game only has four different 'flavors' of play, by which I mean unlockable alternate gameplay styles, of which aren't all that different from each other. The game has a VERY frustrating control scheme that you CANNOT change. The game fails to tell you important information, such as the combo system and how it's effectively mandatory to master it, or how getting healed four health over your max increases your max HP. The game has fairly good music, but the nature of the gameplay means you'll be hearing a lot of the first level, kid. The game has design choices that are objectionable, such as how different weapons and stat upgrades are tied together, so even if you have a weapon you like, if you want the stat upgrade, you have to change your weapon. The game has a very bizzare movement system that requires a lot of aclimating to get used to. The game has no way to return back up the level after you've fallen down past something, even just a bit. The game has little feeling of progression after you unlock all the different styles, which won't take long, and after that it's just color options. These are a few of the gripes I have with the game. With this in mind, however, I still found myself amused by the game. If you don't mind the above, I would suggest buying it.Show moreShow less
The creator of this game got hired by Nintendo. Just saying.Show moreShow less
Downwell presents itself as a little hidden gem, which you can pick up and play with enjoyment. Professional reviews showered the game with praise and I decided to yell CHECK on it. Unfortunately Downwell, while not bad, doesn't blow my mind either. It fails on three levels. The easiest to describe is a technical one. You are playing the arcade, presumably skill based game and the last thing you want to experience as a player are the framerate drops when you get hit. Stupidly enough, those framedrops seem to be intentional on the behalf of the developer and I seriously question, if someone thought this was a good idea. My second gripe is an unsatisfying gameplay loop. Imagine... You jump into the well. There are enemies that like to ambush, chase and attack in most annoying ways possible. Bats are an epitome of unfairness, when they can attack you off-screen or be placed in the most inconvenient places. You will get hit and your health pool is small and hard to recover. Controls are hyper-sensitive and as you try to get use to a weapon upgrade you don't like, you die... and the process starts all over again. It's not really satisfying enough. In other good perma-death games you feel that you are getting better and that next try will be more successful... or you figured out the new strategy. However, in Downwell, you will find yourself blaming the game more than your lack of skill. Game gets slightly better on later levels when game decides to be fairer and enemies are far more predictable. Still, you will spend far more time in Caverns and Catacombs and get frustrated with those bats and skulls and other annoyances (and coincidently, the music after level 2 becomes much less painful for ears) At last, what happens when you make a good progress or finishing the game? You get nothing. There are unlockables, but they are so obvious afterthought that it's counterproductive to mention it. I walked away from the game being angry and relieved that I'm finally done with it. I had similar experience with Spelunky, which are a platformer that likes to emphasize luck over a genuine skill. And you tell me that some game journalist gave this game a 10/10? I struggle to find anything remarkable in Downwell's design or execution. I would suggest avoiding this game. It's not worth your time and effort in my opinion, but it's not a trainwreck, so maybe you will find something in it. I fold. Full disclosure: I wrote review about this game previously, but my opinions weren't very helpful judging by the votes. Decided to delete the old review and re-write it from scratch, presumably making it more useful for potential buyersShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.