
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
Slip into the soft-soled shoes of a master thief and set out on an audacious heist in a mansion. Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist is a short single-player game by Crows Crows Crows. 93%% of 10,199 Steam player reviews are positive. The game is described as a 15-minute experience. English full audio and subtitles are supported.
Credits
Lowest recorded in 36 months
$0.002023-09-05 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Romanian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Mode and language
The Steam PC game is a single-player heist, described as lasting 15 minutes. English full audio and subtitles are supported.
Interface languages
The supported interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Spanish, and Chinese variants.
03Frequently asked questions
What is the game about?
It is a short heist game centered on a master thief, a tiger, and a cursed emerald.
Who made the game?
Crows Crows Crows developed it, and the description credits William Pugh as director.
How long is it described as being?
The store description calls it a 15-minute game.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
When The Stanley Parable was first released as a HL2 mod, it became popular for the way it played with the idea of choice. At any given point in the game, you had the opportunity to defy the story, to take a wrong turn or to turn the entirely opposite direction, and any one of those actions would lead to a new setting, a new conclusion. It was a game about taking fate into your own hands, and making decisions for you and you alone. Dr. Langeskov is a straight line. It loops around itself once or twice, retreading old ground, it offers light distractions along the way, but the story is entirely linear. Doors refuse to open until you perform the desired action, or in some cases any action whatsoever, which will still lead to the same result. Press a button that says "do not touch"? It has no impact on the progression of the plot. Make as much noise as possible after being told to stay silent? Nobody gives a care. It is, in many ways, the antithesis of The Stanley Parable. Like the Parable, which I should mention by now was made by one of the folks who made Dr. Langeskov, there is a narrator. A disembodied character who hovers over your shoulder, offering suggestions on what to do next. The problem with this, however, is that this game is not designed for the narrative use of a narrator. In TSP, the narrator served as an engaged character, as much part of the story as you. When you defied him, he tried to pull you in, he attempted to alter the game itself to put you back on the desired track. He was your partner, and he was your rival. In this game, the "narrator" is a faceless director, speaking to you through... what exactly? There's no microphones anywhere, no cameras or loudspeakers, and there's no narrative reason for him to be a voice with no form. There are audio tapes scattered throughout the game, because people love those things, don't they? They were so popular in Bioshock and Fallout and all the popular AAA games, because of their ability to set scenes and flesh out the world behind the areas you were exploring. And certainly a game like this has an interesting story to flesh out, the story of a man who wants to make an engaging experience, and the constant calamity that affects him and his employees at every turn. We get none of that; instead, we get Justin Roiland repeating improv jokes over and over. In the course of a two-minute audio log, he repeated three times that his name was Little Tommy and that he was going to leave pretzels or peanuts or whatever all over the set. It almost makes Rick and Morty a worse show retroactively. The very end of the game is the biggest gut punch available, a scriptedly unscripted moment that devalues everything you've accomplished. Because after spending the entire time forced in a short scripted series of events, with no opportunity to ever break sequence or defy orders, you are rewarded with a (completely black) cutscene of another person then breaking every rule that was applied to you just to kill you. The locked doors that held you back are nonexistent to this figure, who possesses every bit of freedom that was deliberately withheld from you. In a way, this hypocritical cheating D-bag is an appropriate representation of the creators of this game. Dr. Langeskov is not worth playing. It's barely worth watching a playthrough on YouTube. It's not even worth the ten cents given to you for selling the trading cards. The Stanley Parable was a game about the player taking choice away from the game; this game is about taking choice away from the player. It's the ♥♥♥♥♥♥♥ Stanley Parody.Show moreShow less
Exciting heist game! There are multiple approaches to entering the mansion, in my playthrough I chose the roof. Taking down the snipers with the tranquilizer gun was fun, at least until the chimney I was climbing collapsed. Not sure if that was scripted or a trap? It brought me right to a garden level where there was a cool chase sequence involving a tiger. After that it was back in the mansion and on to the vault. The patrolling guards' narrative was amusing with a couple of in-jokes, although their AI needs a little work. I crouched right by one and they didn't see me. The game has good weather effects though, which actually distracted them so I could get to the elevator leading down. Some weird dialogue in the elevator made me think I was missing something, but anyway after that it was straight to the vault and the emerald. The game seemed to glitch a little on picking up the emerald but I guess that's why it's free... all in all a good game experience! The good: -thrilling stealth gameplay -exciting chase sequence -funny narrative The bad: -long load times -weird muffled dialogue throughout -some audio and visual glitches making me think the game crashed where it didn't.Show moreShow less
Maybe I just can't figure out any alternate play throughs, but this game is boring and very underwhelming. I know it's not supposed to be a huge game and it was free and made by an indie team but I do not see the hype. You're told exactly what to do, you cannot deviate from what you're told to do, all the surrounding details and things you can read or pick up are not that interesting or funny. Reviewers constantly point out how hilarious and ingenious this game is but I want to voice my opinion that it is simply a quirky sounding british guy describing the things around you and talking off of a script. Several times you can hear he's laughing at his own jokes which took me out of the already bad immersion. /rant I do not recommend this game.Show moreShow less
Hey, you! Yes, you! And you too!! All you aspiring devs out there, looking to grab a bit of attention in a saturated industry. Here's what you do: 1. Make a really funny, clever, and all around excellent demo game, self-contained and complete in and of itself. 2. Put it on Steam, and charge NOTHING for it. 3. Impress the ♥♥♥♥ out of a bunch of people, who will in all probability now be willing to hand you real-life money when your new company releases its first proper, full-length product. Verdict: 9/10.Show moreShow less
It's alright. Simply alright. The problem is that it's linear. When I saw that it was made by the same person that designed the Stanley Parable, I was sure I was in for loads of replayability and clever reactions, while I did get clever reactions to the stuff I did, none of it had any consequence, it all led to the same ending, a far cry from TSP. I feel the game could be better, but it's alright for the 20 minutes you'll get out of it.Show moreShow less
Wow. It's amazing to see an indie developer pull a game off on this sort of scale. Guard AI is realistic, stealth mechanics are on point and the atmosphere is enveloping. I haven't had this much fun with a grappling device since Ocarina of Time. Sure there are a couple of small bugs - elevator sometimes takes a long time to move, or a door will randomly smash your foot. Super minor and will likely be patched out, Highly recommended for anyone who likes the charm of an Indie game but wants the same thrill level as a AAA title.Show moreShow less
cant get past the lasers, its stupid hardShow moreShow less
Ok, this game is pretty good, especially considering it's free. A fun little stealth game with a cool environment and some great moments (that tiger, man). That being said, it could use a lot of improvements. The game in general seems pretty buggy, and I encountered some very strange things; 1. It took a LONG time to load. Seriously, I was just staring at black for a while until lights came up. 2. Issues with the rain and lightning. It seemed like the triggers weren't properly timed or something, becaue these events seemed horribly desynced. I don't know how to describe it, it was just weird. 3. The elevator. Would. Not. Start. I stood there for a good 5 minutes looking around, trying to figure out if I had done something wrong before it finally worked. Serious bug, that was. 4. The sound. THIS is the big one. I constantly heard footsteps and the sounds of things crashing from outside the map, places I couldn't even get to. There was also a time when an alarm randomly triggered, despite the fact that I KNOW I didn't break stealth. It was weird. 5. And to top it all off? My game reset, right in the middle of everything. I was SO CLOSE to the Emerald, too. That being said, there were some great parts of this game. The tranquilizer gun was satisfying to use, the grappling hook controlled better than I thought it would (even if it wasn't perfect) and the laser puzzle was really, really cool (even if it was buggy). All in all, I'd recommend it for a free game. I'm hoping to see more of this stuff in the future, this game has potential. (By the way, did anyone else find the pencils a bit scary? Or was that just me?)Show moreShow less
I really do wish I could feel the same love for games like this and The Stanley Parable that everyone else has. But I just don't. They feel fixated on demonstrating how clever they are, but they only manage to mimic (with less panache and skill) the "behind the scenes" humor that Valve put on display in Portal 1. Fortunately, this game is much shorter than TSP, but I still felt annoyed during every moment of it. Maybe I'm not "losing myself in the moment" properly. (But isn't that the job of the storyteller, to get me to suspend my disbelief?) Maybe I'm not "appreciating the metatextual asymmetrical narrative elements" or something. (But I spent years in grad school studying that stuff, and to this day I'm convinced that the lot is 5% intriguing commentary and 95% bollocks.) In any case, I think this game is worth every penny of what I paid for it. I wish I had spent the 20 minutes in Fallout 4.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.