Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

Rook leads seven companions across Thedas against ancient gods. If a story-led solo RPG is what you want, the single-player focus and full controller support make the fit clear. At its tracked low, it costs ≈ $7.49 at GAMIVO; the 67% rating from 41,514 reviews adds player context to the purchase decision. At $20.99 from GAMIVO, this is the tracked historical low; ≈ $13.50 below Steam's current price gives a concrete entry point to a solo RPG with seven companions.

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67%Steam Reviews41.5K reviews76Metacritic/10080OpenCritic/100
Released: Oct 31, 2024
LGBTQ+ · Fantasy · Singleplayer · RPG · Action RPG
Dragon Age: The Veilguard - EN Global·Platform:Steam·-88%from~ $7.49(~ CA$10.61)ALL-TIME LOWSave $13.50 vs SteamBuy now
·Platform:Steam·United States Steam official price~ $59.99-65%~ $20.99Buy now
Dragon Age™: The Veilguard (PC) EA App Key GLOBAL·Platform:EA App·-59%from~ $24.35Buy now
·Platform:Epic·~ $59.99Buy now
·Platform:EA App·~ $59.99Buy now
Dragon Age: The Veilguard Steam Altergift·Platform:Steam·from~ $70.96(~ €63.06)Buy now
Dragon Age: The Veilguard PC Steam Key GLOBAL·Platform:Steam·Credit/Debit Cardfrom~ RUB 3,669.00Buy now
All-time low ~ $17.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $17.992026-06Current Low Across Stores~ $59.99Steamvs. Historical Low+233%
~ $28.04~ $39.89~ $51.74~ $63.5925-1026-0126-0426-0726-10~ $17.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Dragon Age™: The Veilguard

Play as Rook, gather seven companions, and take on two corrupt gods in Dragon Age™: The Veilguard. Explore Thedas and battle demons, dragons, and other foes while developing Rook and the team through skill trees. Steam player rating: 67% positive from 41,514 reviews. The Steam PC version is a single-player RPG with full controller support.

Credits

Composer
Hans Zimmer · Lorne Balfe
Developer
BioWare
Publisher
Electronic Arts

Steam player reviews

67%positiveMixed41,514 Steam reviews

Lowest recorded in 36 months

$17.992026-06-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYes—
GermanYesYesYes
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Mode and controls

The Steam PC version is a single-player RPG with full controller support. Lead Rook and a team of seven companions.

Language

The interface is available in English, and English, German, and French have full audio. Other supported languages include subtitles.

03Frequently asked questions

What is the story about?

You play as Rook, assemble seven companions, and face two corrupt ancient gods threatening Thedas.

What character options are available?

Choose a Human, Qunari, Dwarf, or Elf lineage, then select Warrior, Mage, or Rogue.

Do companions have their own stories?

Choices in companion stories affect their development, and completing those stories may unlock abilities.

8.0
Overall Score
External ratings67%Steam Reviews41.5K reviews76Metacritic/10080OpenCritic/100
Graphics
9
Audio
8.5
Gameplay
8.5
Story
6
Content
8

“Looking for an action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you're not lugging a decade of series baggage? This one fits. But if you came for the pause-and-command, grimdark CRPG of Origins, brace yourself first.”

Our Verdict

Eighty from the critics, sixty-eight from the players — a rare fracture

Critic versus player reception

Lay the numbers on the table. Veilguard sits at 84 on Metacritic and an 80 top-critic average on OpenCritic, level with Inquisition's 84 — the press handed it a "solid mainline sequel." Cross over to the players and Steam's long-run rating is just 68 percent, tagged Mixed. That fracture between critics and community is the most telling thing about the game, and even EA eventually filed it under commercial disappointment.

Why the split? Because the critics were grading "is this game well made" — combat, visuals, score, signposting, all of it on point — while the veterans were measuring "is this still the Dragon Age I knew." Pause-tactics gone, the grimdark dialed down, choices hollowed out, the lore only ever skimmed. One game, two different rulers, two different scores.

It is a competent action RPG and not necessarily a competent Dragon Age sequel, and both of those can be true at once. The series chased a wider, smoother, more action-forward audience, and it caught them — at a cost the old guard tallied very differently. The commercial shortfall that followed, and the studio turbulence after it, is the kind of outcome that happens when a sequel wins the review average but loses the fanbase's sense of ownership.

Who falls for it, and who should brace first

Audience fit analysis

So should you buy it? Depends who you are. If you want a third-person action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you aren't hauling a decade of franchise baggage — this is a fine pick. Seven character threads will hold you across thirty or forty hours, and newcomers in particular tend to be won over by the sheer level of finish. Its official companion podcast, Vows & Vengeance, even took a Best Audio award at the Tribeca Festival; the production values are no bluff.

But if you came for the grimdark CRPG of Origins — the pause-and-command strategy, the heavy moral choices, the dense worldbuilding — then take the warning early: the game walked away from all of that, and it is not the entry built for you. In the end it reshapes a veteran strategy RPG into the smoothest-playing action adventure the series has made, splitting hard from Inquisition's open-world path. That direction is a delight for the newcomer and a bittersweet pill for the faithful. Settle which one you are before you check out, and your experience won't end up pointed in the wrong direction. Go in expecting a sleek modern action RPG with a great-looking world and a film-grade score, and you will likely come away happy; go in expecting Origins reborn, and the disappointment is baked in before the title screen. The game is exactly what it set out to be — the trouble was only ever that not everyone wanted that thing.

Its place in the series — a bet on direction that won the press and lost the faithful

Place in the series

Pull back to the whole of Dragon Age and Veilguard is destined to be its most divisive entry — not because it's bad, but because it pivoted so completely. From Origins in 2009 to Inquisition in 2014, the series kept oscillating between strategy RPG and action, and this time it simply strode all the way to the action end and pulled the pause button out by the roots. That was a bet on direction: a wager that the new audience outnumbers the old one, that slickness sells harder than depth.

The bet half paid off. Critics endorsed the finish, and the 84 on Metacritic is real validation; but a sizable chunk of the diehards a decade of games had built up didn't follow, and the 68 percent Steam rating and EA's own "commercial disappointment" are the bill for the turn. It ends up an instructive case: a sequel that's genuinely well made on its own terms yet reads as a rebellion when slotted back into the series' lineage. Looked at years from now, it will likely be remembered as the boldest — and most fracturing — turning point Dragon Age ever took.

Expand to read the full review