
Dragon Age™: The Veilguard
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dragon Age™: The Veilguard
Play as Rook, gather seven companions, and take on two corrupt gods in Dragon Age™: The Veilguard. Explore Thedas and battle demons, dragons, and other foes while developing Rook and the team through skill trees. Steam player rating: 67% positive from 41,514 reviews. The Steam PC version is a single-player RPG with full controller support.
Credits
Lowest recorded in 36 months
$17.992026-06-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
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| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is a single-player RPG with full controller support. Lead Rook and a team of seven companions.
Language
The interface is available in English, and English, German, and French have full audio. Other supported languages include subtitles.
03Frequently asked questions
What is the story about?
You play as Rook, assemble seven companions, and face two corrupt ancient gods threatening Thedas.
What character options are available?
Choose a Human, Qunari, Dwarf, or Elf lineage, then select Warrior, Mage, or Rogue.
Do companions have their own stories?
Choices in companion stories affect their development, and completing those stories may unlock abilities.
“Looking for an action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you're not lugging a decade of series baggage? This one fits. But if you came for the pause-and-command, grimdark CRPG of Origins, brace yourself first.”
Our Verdict
Eighty from the critics, sixty-eight from the players — a rare fracture

Lay the numbers on the table. Veilguard sits at 84 on Metacritic and an 80 top-critic average on OpenCritic, level with Inquisition's 84 — the press handed it a "solid mainline sequel." Cross over to the players and Steam's long-run rating is just 68 percent, tagged Mixed. That fracture between critics and community is the most telling thing about the game, and even EA eventually filed it under commercial disappointment.
Why the split? Because the critics were grading "is this game well made" — combat, visuals, score, signposting, all of it on point — while the veterans were measuring "is this still the Dragon Age I knew." Pause-tactics gone, the grimdark dialed down, choices hollowed out, the lore only ever skimmed. One game, two different rulers, two different scores.
It is a competent action RPG and not necessarily a competent Dragon Age sequel, and both of those can be true at once. The series chased a wider, smoother, more action-forward audience, and it caught them — at a cost the old guard tallied very differently. The commercial shortfall that followed, and the studio turbulence after it, is the kind of outcome that happens when a sequel wins the review average but loses the fanbase's sense of ownership.
Who falls for it, and who should brace first

So should you buy it? Depends who you are. If you want a third-person action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you aren't hauling a decade of franchise baggage — this is a fine pick. Seven character threads will hold you across thirty or forty hours, and newcomers in particular tend to be won over by the sheer level of finish. Its official companion podcast, Vows & Vengeance, even took a Best Audio award at the Tribeca Festival; the production values are no bluff.
But if you came for the grimdark CRPG of Origins — the pause-and-command strategy, the heavy moral choices, the dense worldbuilding — then take the warning early: the game walked away from all of that, and it is not the entry built for you. In the end it reshapes a veteran strategy RPG into the smoothest-playing action adventure the series has made, splitting hard from Inquisition's open-world path. That direction is a delight for the newcomer and a bittersweet pill for the faithful. Settle which one you are before you check out, and your experience won't end up pointed in the wrong direction. Go in expecting a sleek modern action RPG with a great-looking world and a film-grade score, and you will likely come away happy; go in expecting Origins reborn, and the disappointment is baked in before the title screen. The game is exactly what it set out to be — the trouble was only ever that not everyone wanted that thing.
Its place in the series — a bet on direction that won the press and lost the faithful

Pull back to the whole of Dragon Age and Veilguard is destined to be its most divisive entry — not because it's bad, but because it pivoted so completely. From Origins in 2009 to Inquisition in 2014, the series kept oscillating between strategy RPG and action, and this time it simply strode all the way to the action end and pulled the pause button out by the roots. That was a bet on direction: a wager that the new audience outnumbers the old one, that slickness sells harder than depth.
The bet half paid off. Critics endorsed the finish, and the 84 on Metacritic is real validation; but a sizable chunk of the diehards a decade of games had built up didn't follow, and the 68 percent Steam rating and EA's own "commercial disappointment" are the bill for the turn. It ends up an instructive case: a sequel that's genuinely well made on its own terms yet reads as a rebellion when slotted back into the series' lineage. Looked at years from now, it will likely be remembered as the boldest — and most fracturing — turning point Dragon Age ever took.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm a diehard dragon age/bioware fan, i've been playing all their games since neverwinter nights and jade empire. Dragon age origins was a masterpiece, the sequel was great(i dont mind the action gameplay) and i enjoyed inquisition. But i'm 2 hours in, and a few problems already arise. The world has dissappeared from this game, every character feels like they went to the same school, same village, we're just running on crash bandicoot tracks, every companion is joking even though the world is ending, and people are supposedly dying everywhere. I hope this gets more dragon-agey, but initial impression is bad, the immersion is not there yet. I feel out of place with this character, a nobody who just happens to make friends and meet every npc from the previous games x.x feels like cheap cameos in a railroaded movie, rather than characters you can have a meaningful interaction with. What's this "starting out as an allknowing hero" when every dragon age game has been a game about slowly being introduced to the world through your character. It feels like Rook might aswell have been the inquisitor from DA:I, since he/she is so determined to save the world, despite having no real connection to it. At this point i feel like assassin's creed has better dialogue options and choices.Show moreShow less
Seems fine so far, combat is much more intensive. the writing is painful, actually painful.Show moreShow less
Speaking as someone who has been a fan since the early games, it pains me to downvote this. I tried my hardest to keep an open mind, to support and enjoy it, and consider the rough development timeline it has suffered. However, ultimately, despite being good enough as an RPG, Veilguard is NOT a good Dragon Age game. The positives: The locations are visually impressive and (despite its flaws) the combat/gameplay mechanics is much more sure of itself than Inquisition or DA2, for example. The level design was overall quite engaging and some of the bigger quests, particularly the Siege of Weisshaupt were very good. There are however, many things that I could not look past. 1) The dialogue wheel. I knew this was going to be RP-lite as soon as I saw it, however this somehow manages to be worse than it was in Inquisition. In the end I felt like it didn't matter what option I picked, because Rook never said anything remotely close to what the prompt hinted at. Every time my character spoke it felt like I had zero control over who I wanted them to be. 2) Dialogue. Dialogue has been one of the main community-wide criticisms I have seen for this game and I have to say I agree. Voice actors sound like they've had no context for the conversation. Their intonation makes no sense and it constantly breaks my immersion. The banter has no soul and everyone speaks to each other like they're trying to make small-talk at a workplace. Rook never engages on a natural level with the companions; in fact they end up sounding like some sort of life coach. Everything feels like a guided therapy session. Example: Rook walks in on two companions arguing about their differences, Rook comes in and patronisingly explains the concept of Compromise, the companions shake hands and are now best friends. Rinse and repeat. It is like reading a children's storybook. This is becomes even more evident when the dialogue has to CONSTANTLY recap/explain what's going on as if it wasn't painfully obvious to begin with. Again, this is executed in a very unnatural way. It treats the player as if they are a child. This would be great in a childrens' game but this is supposedly M-rated. 3) Combat. Although the combat itself is an improvement, the skill tree is tremendously flawed. It works for the early levels - you gain new skills and get to experiment with your build. However, once you reach your specialisation, that is where the fun ends. Everything is repetitive from thereon in, and every level up feels like a chore because all you are doing is grabbing new passives to keep up with the enemies. There are no new skills to look forward to. No "endgame build" to work towards. 4) Pacing. The main quest is a solid RPG story, but I find the way it paces itself around the side-content to be a let down. There are huge end-game consequences if you don't complete the side-content. This causes the game to become a huge grind in Act 2, and lightning-speed in Act 3. I found myself getting very demotivated during Act 2, to the point where I almost lost interest completely. Then Act 3 flew by in the space of half an evening. 5) Races and factions. Veilguard factions do not have the same amount of content. Picking Lords of Fortune, for example, you will get almost no tie-in content or dialogue reactivity beyond constantly saying "for gold and glory" over and over. The balance of faction-themed items is completely off - it actually made me wonder if they ran out of time for some of them. Races are also very inconsistent in terms of lore, making it even more difficult to RP. For example, picking an elf means your Rook constantly contradicts themselves when talking about whether they're Dalish or not, their tattoos, whether they believed in the Creators or not. It all feels completely meaningless. You have no real control over who your Rook is or what their values are. 6) Black and white morality. One thing that I found compelling in previous instalments was the deep complexities of different factions. Are Templars good or bad? Should mages be imprisoned? In this game, no real debate is presented. The player factions are generally portrayed as "the good guys" despite them historically having dark sides to explore. Given that there is already no room for RP, we now can't even form our own judgement on complex lore-related issues. It is all stripped down to "we must unite together and fight the bad guys". Again, this feels childish and over-simplified. 7) The worldstate. Personally, I found it a huge shame that we could not pick at least some core decisions we made in previous games. Inquisition is not my favourite, but the reason I replayed it was because I felt like my choices mattered. I enjoyed playing around with the world I had built. With Veilguard, the choices we pick only really relate to Solas. For example, my Inquisitor never mentioned his LI, but if you romanced Solas, you get (as usual) tons of content. The politics of southern Thedas is reduced to "the Inquisitor" and "everything is destroyed by the Blight". This feels incredibly lazy and was a huge let down. I used to feel excited to read codex entries referencing things from previous games, but in this game it feels completely devoid of any respect to fans who have propped up this franchise for a decade and a half. Overall I enjoyed this game while it lasted, but I doubt I will be replaying it again. For me, it goes onto the shelf with all of the other mid RPGs I have played. It will not be remembered fondly as a true Dragon Age game.Show moreShow less
This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.Show moreShow less
Careful, even tough it's listed as Steam Deck verified it does not work. I have all settings on minimum but the game always crashes in the first cutscene. Unplayable.Show moreShow less
Almost 20 hours in, 1/3 of story completed with some sidequests in between, I can safely say, that Dragon Age: The Veilguard is not a bad game. HOWEVER It is also not an exemplary RPG and is quite different in terms of tone and style from previous DA games, especially if you're a fan of DA Origins. It is a decent, higher than average action RPG set in the DA universe. It feels like the sort of junk food that you crave time to time or if you have no other options. If you compare it to other RPG examples, like the recent Metaphor, or last year's BG3, you will not find the same level of depth and character/story interaction as you might find there. Writing here is not the best (you'll find much better examples out there), and sometimes it's downright cringy (but at least not as often as some people say it is). Gameplay wise, it starts strong and fun... for some time. I'm saying that because at this point I'm already starting to feel a slight burnout and I can also feel some mmo DNA sprinkled throughout (remnants of old scrapped ideas for this title). Some of the bosses are the highlights, but most of the regular enemies get repetitive real quick and the sense of depth to the combat is somewhat false. Yes, you have some options and flexibility, but you end up mashing the same 2 buttons and it just works. Also the game is not very challenging even on high difficulties. So, hopefully it'll get more engaging later, but I doubt it. In the end it's just ok, it works, and it can be fun. Exploration and puzzles are just meh. I mostly do it to look at the environments and satisfy my game ADHD (I need all the collectibles man) Music and sound design are decent, but sort of... generic? Even the fact that Hans Zimmer worked on the OST didn't really help, since you can find some of his previous works much more memorable. Voice acting is not bad, especially on some characters, but it often feels bland, almost like there was a problem with direction of the lines. However, I've heard much worse in other titles, so I'm okay with it. Hands down the strongest parts of the game are visuals and the overall optimization. In the current age where we constantly get half-baked games that also require you to run at low res, med settings and upscaling + frame gen on to get a somewhat decent performance (looking at you, MH Wilds), this game feels like a dream in that sense. No issues at all and it's always pleasant to look at. And that hair! Some of the best looking hair I've seen in a game to date, great stuff. Anyway, my overall score is somewhere around 6.5, at high points it's more like a 7.0 I doubt that it'll increase in time since I already can see what the whole deal is about, so my advice - wait for a sale, don't get it for a full price unless you absolutely want to? Your choice. You'll probably still get a good bit of fun out of it. But if you're more focused on the roleplaying aspect, be warned, you might be disappointed. If my opinion suddenly changes once I finish the game, I'll return and write an update. (I really wish there would be a 3rd option for reviews like "buy on sale" or "mixed", because this game would fit there pretty well)Show moreShow less
Waited 9 years for a new instalment of Dragon Age series, one of my all time favourite game franchises! I've always been a fan of Bioware games, like Mass Effect, and OG Baldur's Gate. And I replayed ALL the DA games ready and in anticipation of DAV. I am both saddened and mad at the state of this game!! Lets start off with the things I'm glad about: - Romance any of the companions (honestly felt that this should have been in all the games) - Better hair styles - Even on lowest graphics it looks like DAI on ultra (though that was 10 years old at this point) - You can pet cats and dogs you find in your travels, not all but some (edit) Cons: - Characters feel samey - they really don't have anything to distinguish themselves from each other, and feel very much like a click where everyone loves everyone and gets alone with no issues. - Back to DAO days of corridor running - Puzzles are lacking/non-existent - Combat is dull, boring and lacks skills to use on the battlefield - by this in DAI you could have up to 8 skills on your hot bar when using controller and still be able to command your party. You get one less companion and only 3 skills this time round, making combat a "smash x to win" - No dalish option for your character if your run elf - this feels like a HUGE miss - Lack of character development for both PC and companions - No real renegade options - I miss being able to choose if i wanted a lawful good run or just pure chaos - approval system is just pointless - Lore completely retconned - Everything I knew about DA (literally replayed all 3 games so many times cos of my love for the games) was thrown out of a window and stamped on. Feels more like a 12 year old girl's fanfic than a real lore driven game. - Story lack luster, feels all choices I made in previous games to create a world state was pointless, and while I understand after all this time would be hard to integrate DAV in to something like DragonsKeep I feel they should have given us more choices to add in that would MATTER to the game state. Not only that the story feels stale, uninteresting and just weak. Even DA2 was better than this and we all know that had a weak story with bad pacing, this is 100% times worse!! - I felt patronised as a player by how the characters talked down to me even Varric when that has never been his personality. - Character assassinated previous characters from how they speak, to how they behaved. - This is not a "progressive" game, the original 3 games where progressive, this felt very regressive and a lot of pointless real world politics added in a distasteful way, that it was uncomfortable for me to play through, and I'm a female, bisexual, demisexual, disabled person that is usually all for progressive games, instead this was not what I got. Instead I was forced to endure very patronising cutscenes and waste time on things that have no bareings on a world ending crisis/story line. - Character creation, while better than previous instalments, was still bad. No matter how hard I tried to make my lady elf look good she still felt like a man in the face. Body I couldn't care less about, as the body wasn't really an option in previous games, always the same body shape and we always had gender neutral armour on anyway so I didn't care, but the face... Good gosh that was aweful... - Heads of all characters STILL look too large, body proportions where all over the place and looked odd and wonky. Just over all not a fan of this more cartoon look, but I could have lived with this IF this was the only con. Over all this has been one of the most uncomfortable games I've played through. I was so desperate for a new DA game, that I preordered the deleux edition of this game, and was so excited for this. As I mentioned earlier in this, it really does feel like someone's fanfic, that removes everything they disliked about DA (so all of the set lore and previous story) and wrote how they felt the game should end. I wish I could defend this game but I really can't and it breaks my heart. This was meant to be a continuation of the already outlined story from the first 3 games instead this doesn't even feel like the same franchise anymore. I get the old DA devs didn't work on this game (they don't even work at Bioware anymore) so I expected some changes/retcons, but this... This is a terrible joke, and a F--- you to the fans. The game has 0 idea what it is telling, what it wants to be, or anything. I feel at this point the game would have been better recieved had they started from scratch with Origins and rebooted the series OR better yet, just created a whole new franchise, new story and stayed away from a beloved franchise. I am usually fine with changes in games/stories but there needs to be a reason for it, it needs to be better than what came before, even if its just testing waters and flops. But I can't sit here and defend or excuse what this mess is. While I doubt my view will change, I still plan to finish this game to see how much else has been ruined, I will NEVER recommend this game, and I pray no one buys this game as a loud message needs to be set to companies about pulling these stunts.Show moreShow less
TLDR: After over 50 hours of this this game I can confidently say, unfortunately, that the people who are going to enjoy this game the most are brand new fans, or casual Dragon Age enjoyers. But I do recommend it, I enjoyed this game. To be clear. I am a massive BioWare fan. I’ve played all their games (even Shattered Steel on my dad’s old PC from the 90s). I’m going to go down the different aspects of the game below. Technical level/business decisions: in my entire 54 hour playthrough I had absolutely 0 crashes. 0 frame drops and only 1 bug, that I easily fixed with a quick fast travel. The game runs flawlessly which is a great thing. Also, EA for some reason let BioWare cook this thing with no other BS like Denuvo, MtX, requiring EA app, etc. Visuals/art style/envirments: it’s no secret that the discourse for this game on its art style is tumultuous. But when I actually sat down to experience it, I grew to like the art style quickly. The envirments are absolutely stunning, and there are a LOT of different environments. Animations are also surprisingly stellar for a Frostbite engine game. There are moments where the animations are janky and not immersive, but overall I was incredibly impressed with the visuals. Gameplay/combat: surprisingly one of my favorite parts of the game. Progression and skill tree is really expansive, and has an absolute massive build craft options (respeccing for free too!) the combat is an amalgamation of God of War 2018 combined with Mass Effect 3, and came together really well. Builds can become so OP I had to increase the difficulty. Accessibility: every aspect of the games interface and accessibility can be changed. You don’t like the HUD? Turn it off, you don’t like damage numbers? Turn it off. You love difficult games but hate “bullet spongy” enemies? Do the custom difficulty and turn enemy health down and everything else up. A truly customizable experience for everyone. And it works really well. Writing/Dialogue: this is where things start to decline for me a bit. BioWare has always impressed me with its writing. Specifically its companions, and this game for me, it large succeeds only in specific companions. The overall writing of this game all over the place. The tone changes regularly, the dialogue is off in many ways. It has such a safe, “neutered” writing in its dialogue. The majority of conversations you have are met with brevity and optimism. I did not like this. So many companions didn’t have nuanced arcs, as much as I was interested in their characters, save for a few. So many safe options taken, no states within your group really happen, and no matter what choice you make the group never really experiences tension with each other save for maybe 2 conversations. In contrast though, there are moments and characters that showcase the power of terrific BioWare character writing. Every conversation with Solas was gripping and incredible, no small thanks to his VA, who did an amazing job. Also, characters I originally hated when I met I grew to like and even adore as their story progressed (shout out to Bellara). And of course, the ending sequence of this game, which can take upwards of 3 hours to complete, is the absolute best part of the entire game, filled with twists and turns and tough choices. It sucks that it had to be the ending to get all those big moments. In conclusion: I was initially disappointed as it seemed BioWares writing was at its weakest with this game. As I played though. The writing and even dialogue got a little better, and a little better. And by the end I was fully immersed. This game is very clearly biowares “clean slate” moment. A bridge to open a new era of BioWare to us after years of nothing save for 2 disappointing games. I genuinely believe if you are a new fan to this series, you will enjoy this game a lot. If you are a casual DA fan, you will enjoy this game as well. And if you’re a hardcore DA nerd you may struggle with the tonal shift and deflated companions in comparison to others. But overall the main story is great, and I absolutely recommend this game to anyoneShow moreShow less
I beat the game. It took about 62 hours to do so and my biggest takeaway from this game is that this isn't a BioWare game. BioWare made it's name on "your choices matter", then boiled down 200 hours of content down to three questions and destroyed every former region in what feels like a scorched earth attempt to say "We're done here, stop asking about things from Origins/2/Inquisition because they're dead and now there's no going back" and that nothing that we did in those three previous games mattered because it's all gone now anyway. It feels BAD. It feels like a betrayal and sellout for a modern take and a fresh audience who aren't going to care about those things. If you're new to the franchise, you may enjoy it, the combat is formatted to align with more modern games and if the vibes match what you want, then go for it, but if you're a longtime Dragon Age fan looking forward to this game, my biggest and most stern recommendation is to not play it. It will not meet your expectations and will ruin what love you had remaining for the company. Go back and play Origins instead.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
