
Dragon Cliff
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dragon Cliff
Dragon Cliff is a semi-idle RPG about recruiting adventurers, fighting monsters, and building a team with varied abilities. Battles progress over time: adventurers act automatically, while you can spend Rage Points to unleash tactics at any moment. Talent trees, equipment, enchantments, gems, and scrolls give you many ways to shape your party. Steam player rating: 88% from 7,704 reviews. Release date: May 11, 2018. The Steam PC version offers English, Simplified Chinese, and Traditional Chinese interfaces.
Credits
Lowest recorded in 36 months
$1.992024-05-06 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Gameplay
Dragon Cliff blends semi-idle play with recruiting adventurers, fighting monsters, and extensive equipment customization.
Languages
The Steam PC version supports English, Simplified Chinese, and Traditional Chinese interfaces, with subtitles; full audio support is not stated.
03Frequently asked questions
How do battles work?
Adventurers act when their turn progress fills, while players can spend Rage Points to unleash tactics at any time.
Is there idle gameplay?
Yes. The game is described as semi-idle and includes explorations that can be conducted over time.
What can I customize?
The description lists up to 25 classes, almost 100 active and passive skills, and hundreds of equipment pieces and scrolls.
What can I do beyond battles?
Exploration spans seven maps with more than 200 monster types. Players can also attract residents and expand their town.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
TLDR; Buyers remose for expecting something different. It's like a free idle game with microtransactions, except the only microtransaction is the not-so-micro transaction to buy the game. If you're a connoisseur of idle games, then maaaaybe this is something new and exciting for you. if you've played idle games casually, then this is the same. Leave game running for 24/7, come back and click on things to get better things. Repeat.Show moreShow less
SUPER SHORT REVIEW To those who have played Soda Dungeon: This is Soda Dungeon but better in nearly every way. To those who haven't played Soda Dungeon: Download Soda Dungeon. Its Free. If you like it, you will like this.Show moreShow less
Dont be fooled this IS just another idle game. There is not town management, little to no actions in battle. Its literally just another idle game dressed up like an rpg.Show moreShow less
First mobile games imitated real video games, except with terrible microtransactions, and now this video game imitates mobile games, except without terrible microtransactions. That's not necessarily a bad thing. I think I just saved myself a lot of future cash by spending $10 on this game.Show moreShow less
So to preface my review: I do feel like this is a fine game for people that do not mind leaving it running for weeks and also do not mind consistent micromanagement with long spurts of no progress. I would suggest picking the game up on sale if you sometimes like the idle game genre. I found myself only having fun in the short opening hours of the game, and therefore do not recommend it. Pros: For an idle game, the player does get a lot of choices. The character designs are cool for what they are. When characters are able to overcome challenges, the classes are different and interesting. The story is an idle game story, it is nice to have but nothing too exciting. Cons (maybe a little overly critical): The game is very, very long. While length can be a positive, especially for an idle game that relies on players allowing the game to run afk, there are almost constantly decisions that need to be made to actually progress the teams through the next challenges. (i.e. it is not feasible to allow the game to grind the first few levels by itself for hours or allow the game to auto progress levels due to steep challenges in relatively short amount of time). This just means the game is not as user friendly for people that want it running while actively doing something else. The challenges of the game can be very frustrating due to poor descriptions of what needs to be performed, huge leaps in difficulty, and micro management needed to keep up with tasks. I did not find the late game characters to be as extreme and cool as other min maxing games.Show moreShow less
--Update-- Well I've been playing some more and after about 10 hours recently (started over) I still haven't unlocked the exploration feature or some of the other things. Not saying this is a bad thing and grinding in this game is easier than most since you can just toggle automated tactics and adventuring and go do something else, but it still feels a little on the long side. Also, while you could just set it and walk away, I wouldn't advise it unless you're grinding easy levels - you need to earn money by crafting, increasing your productivity (via population), buy health potions, etc. I will note that once you get past a certain point the complexities become apparent as various thiings begin to open up, so not as simple as it seems initially. Once this starts happening you want to see what comes next, but again, the pacing of the reveals is stretched out a bit. The game is still stable (not one crash or bug), but the English still needs work... --End Update-- Sort of a simple game - a cross between a light management game and almost a clicker to an extent. You don't really have any control over building out your town, you don't really have any control over things like prices/taxes, and the crafting early on is simply click on this recipe (you get as random drops) to make this - later you can combine things. There are some language issues (minor), you can only control one party at a time even though you can create three different party 'mixes' to experiment with, and there are several things not explained well. This leads to the largest complaint I have - since you can turn on automatic adventuring, you should be able to send out multiple parties. I can see this leading to people blowing through things rather quickly, but only if the levels aren't appropriately tweaked to counter that. I have no problems with the lack of town customization, party customization, or other things however. Outside of the above, the game is actually fun - one of those types of games where you can sit down and burn an hour on it just to get a quick gaming fix. Even a couple of hours will go by rather quickly if you like this type of game. I'll add that someone else compared this to Soda Dungeon stating it was a rip-off, but having played the mobile game (not the Steam version), I'd say that while the base gameplay is quite similar, Dragon Cliff is more in depth with more customization options and other gameplay elements. All that said, I want to give it a neutral rating (if that were possible) as it does need some polishing, but it's fairly cheap and entertaining so I'll recommend for now...Show moreShow less
It's not bad, but it commits a cardinal sin: It's a singleplayer game that has cheat engine (and most importantly speedhack) detection. It cannot be disabled. I'm going to say it plain: You don't get to decide what I do or do not do on my own machine. Sadly, I cannot refund it anymore as I left the game running while I left - but I cannot recommend anyone else buys it.Show moreShow less
TL;DR: its a great game and i wholeheartedly recommend it. the game has been on development since release but its not an unfinished game, its a game that cant be finished. the game started as an 6/10 and over months and months of work it stands now at a 8.5/10. this is not a game where you win, its a game you get a bit bored of and leave, only to come back some time later after an update. so, if you get it and put 50+hrs in it and get bored, don't slam the door on the way out, you'll be back for more. the game does show some of its design flaws later on, but at that point you got 300+hrs of entertainment of a very cheap purchase and complaining about it makes you look like an ass. keep reading if you want to see me do exactly that. btw, the game has multiple "systems" that unlock as you progress, there's no real story, but the following review can be considered a "gameplay spoiler" Fun game, but it suffers from a common problem with games of this kind, devs add too many systems to the game and most end up feeling pointless, or once setup, they become moot. for example, you can send your "b" team adventurers on exploration missions on boats, takes maybe 4 tries before you figure out whats the best destination and the best team comp, then you never revisit it again. the rewards are passive and the only reason to do them are the scrolls, you can try as hard as you can to exhaust the rewards, but you simply cant, the influx of gold and scrolls will always end up outdoing your usage on crafting. the system might as well be removed and replaced with a daily allocation of resources kinda like the SEED system on FFIIX, the end result would be the same, and it will force you to make good teams that don't die, lose members, or are always used with the same comp, otherwise you would lose "SEED Rank"... (just an idea) this happens with the repeatable quests too, only good to get some rings, then they are pointless once you break past the 2k endless dungeon level, since you get better returns for your time turning in the currency for the mats you need instead of running the quests. don't get me wrong, making a setup and then moving on is the whole point of games like this, but usually you can upgrade it later, or you can make some adjustments. i've set up my boats on my 100hr point and now 300hrs later i still see no reason to go though the hassle of making any modification to it. same with residents, town events, etc. even crafting is just spam x to get star ancients, batch combine, delete all the useless modifiers. do over every 20hrs or so. would be nice to get rare boss spawns requiring specific teams, or something to break the monotony of endless spamming. the other problem, if you put in as many hours as i have, is that the devs are playing catchup with the players. for weeks now i have reached the peak, i cant get better items than the ones i have and the only upgrades left for me are rerolling stats a few hundred times to change my 9.8% rage efficiency for a 10% flat. pretty underwhelming. and trying to get a better item with stats outside of what can be "fixed" rerolling is a real long shot, and since the UI can be a huge obstacle to sorting though the hundreds of items you just get fed up and go back to using a sword with 2kSTR less that what could theoretically be your new max STR, because, why bother? the upgrade is minimal when +2kSTR represents less than a hundredth of a single % increase in the damage of 1/5 team members. updates do happen, and when they do it takes me a week or so of constant grinding to reach the new plateau. if you are a new player it will take a good 200 hrs to get to a similar point, and if you go full idle and don't min/max you can get a good 400+ hrs before you get to the "end-game". the last update added star heroes, they add a VERY long term objective, but tbh the impact is fairly minor. is it if fair for me to ♥♥♥♥♥ about this? ofc no. i know its a bit entitled of me to expect a game to go on forever. and i said at the start of this review, i was going to make an ass of myself and i did. Its still fun enough, even after progress slows down, since once you do get a perfect team, you can start working on other teams, just to experiment other builds and make teams dedicated to specific activities. the game has a very active playerbase with lots of theorycrafters, but imho if you are a new player, just enjoy the game and only worry about builds once you make it past your first 50hrs. it is a good game and i recommend it, the best idle game i have ever played. you can pick it up, play it till you get to the plateau and come back in a month to see if a new update is out. by that point something new ought to be added and before long this will become one of your most /played games in your library.Show moreShow less
Tranlastion issues from the start with plenty of typos. While it may be fun for others, this game felt like a rip off of Soda Pop Dungeon on Android. Edit: Since the dev has decided to defensivlely comment saying that their game is very different, heres a brief comparisson for everyone Soda Pop Dungeon -Recruit Heroes to crawl through dungeons, the dungeon crawling mechanic being that your heroes auto attack enemies with each having two abilities on cool down that you control the timing of when it is executed. At the end of the dungeon you pick from a set of random chest to receive a reward. In between dungeons runs to progress, you return to the inn where you spend the gold you've recieved to purchase new weapons and armor for your heroes, level them up, recruit new ones and upgrade the vendors found within. Dragon Cliff --Recruit Heroes to crawl through dungeons, the dungeon crawling mechanic being that your heroes auto attack enemies with each having two abilities on cool down that you control the timing of when it is executed. At the end of the dungeon you pick from a set of random chest to receive a reward. In between dungeons runs to progress, you return to the town where you spend the gold and materials you've recieved to purchase new weapons and armor for your heroes, level them up, recruit new ones and upgrade the vendors found within.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.