
DRAGON QUEST BUILDERS™ 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About DRAGON QUEST BUILDERS™ 2
DRAGON QUEST BUILDERS™ 2 blends a role-playing adventure with block-based building. Explore islands, gather materials, craft items and help residents rebuild damaged places. Steam players rate it 92% across 6,936 reviews. The Steam PC version has single-player and online sandbox co-op for up to four players.
Credits
Lowest recorded in 36 months
$24.992024-06-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Korean | Yes | — | — |
| Japanese | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Play modes
The Steam PC listing includes single-player and online multiplayer; its sandbox mode supports building together with up to four players.
Controller and language
Full controller support is listed. Steam PC interface languages include English, German, French, Italian, Spanish, Japanese, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
Can I play solo?
Yes. The campaign is described as a single-player experience.
How many players can build online?
Up to four players can team up online in the sandbox mode to build together.
What do you do in the game?
Explore, battle, gather, craft and harvest, while helping residents rebuild damaged lands.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Bought 2 copies to play with my wife. The multiplayer is a tiny, tiny, tiiiiiiny part of the game. If you're looking for a multiplayer game, keep looking, this ain't it. Single player all the way.Show moreShow less
I played and beat the game on the Nintendo Switch before it came to Steam and then also completed the Jumbo Demo and played the main game long enough to get back to the Isle of Awakening afterwards. First and foremost, do not just read these these reviews, go play the Jumbo Demo! It has like 15% of the game in it. It is huge. You can easily sink 50+ hours into if you are the creative type. I think I had just about 40 hours and it is technically my second playthrough. The game play area is divided into primarily 4 islands. 1, the Isle of Awakening is kind of your "base of operations". You get full access to everything you have unlocked in the story there to do whatever you want with. The other 3 main islands are story islands. Each one has a unique story behind why you have to restore the island to its former glory with your magic builder skills. After you complete each story island, you come back to the Isle of Awakening and have a series of quests to integrate what you unlocked/learn mechanics wise into your main island. The demo has the full first story island up until the very last quest so it has a significant chunk of the game in it. The Good The game is a great creative sandbox/town builder and it has a halfway decent story. I have never really played the other Dragon Quest games, but it feels like a classic questing ARPG where you are given a series of quests you have to do to progress mixed with a sandbox builder like Minecraft. There is also a ton of town building aspects. You can create blueprints and have your villagers build them, make farms, set up shops and other things for your villagers to do to keep themselves happy while also making some useful stuff for you. The game also runs way better than it did on the Nintendo Switch. It is so nice to be able to way around with more than 20 FPS. I also flew through so many things on the first island I remember being painful or taking forever because of the higher frame rate. The game is also made by the same guy that did Dragon Ball, so if you are a fan, you will love all of the references. The Bad This game is a console port. That is clear in some places. Locked FPS cap of 30 or 60. Some of the controls are bit weird (not nearly as bad as Dark Souls, but still kind of janky). Some of the textures are also pixelated as it looks like they were never scaled up for higher resolutions (I am only playing on 1080p, but the Switch version was 720p, I believe). The game also used Denuvo according to Steam. I know that is a hard nope for some people. I am not sure if have just not played a bunch of games with it or not, but Denuvo has not really affected my performance at all. My CPU (i7-6700k) runs at < 15% pretty much consistently and I am not noticing any horrible FPS drops. The "multiplayer" is also pretty bad as well. The full game and story itself is not multiplayer. Only a very limited subsection of the game is. You can open your main Isle of Awakening for others to join and play with you, but you cannot do your story or go to any of the 3 main story islands while "online". There are some other things on the island that just do not work either when online. Like the Isle of Awakening "achivements".Show moreShow less
Try the demo first! If you can't get past the tutorial without getting stuck on the black screen with the save icon, DON'T BUY THE GAME. Search for help regarding this problem and try it on demo. If nothing works for the demo, its certainly will not work on the real game.Show moreShow less
I received this game as a gift from a friend and I've been playing the hell out of it for the past two weeks. My main takeaway is: Dragon Quest Builders 2 is a builder game for people who can't get into builder games. Now, follow me for a minute on this one. Builder games are about making your own fun, and therein lies their strength. But I often found they're really bad at teaching you how to make your own fun within how their gameplay operates, especially if you're not naturally inclined for that kind of creativity. "You can do anything!" "Okay, but what can I do? Give me a few examples." "You can do anything!!" See what I'm trying to say? That is why I could never get into Minecraft: I would putter about with it for a day or two every few years and then just lose interest because I had no idea what to make or what I could even make. And yes, there's extensive tutorials online, but I consider it a failure on MC's part that players have to teach each other how to play it to get the most out of it. Even Terraria, which I played a lot more, I never actually finished until Journey Mode was introduced, cutting down a lot of the busywork. But I rarely if ever spent time actually building anything save for NPC housing, and after exhausting all the bosses and unlockables there was nothing else to do for me. And that, instead, is what Builders 2 is extremely good at. It gives you stuff to do. In a sense, the main story is essentially one long tutorial for the builder part of the game. Instead of overwhelming you by emptying the toybox at your feet, request after request, goal after goal, it eases you into the building and shows you what you can put together, all while providing an addictive "just one more mission\request" gameplay loop. It gradually introduces the items and buildings you can make, providing a jumping board for your first attempts at creating stuff on your own. Also the tools you get as you progress are basically unlockable QoL updates to make more complex builds easier and less tedious. I would've killed to have some of this stuff in MC. And even outside of story progression, you get plenty of optional goals you can take on or leave for later, going through the game at the pace you prefer. Do I move on to the next story chapter or stop and near-literally smell the roses? I haven't checked out that island yet, let's see what materials I can find there... That the story, simple as it is, provides some nice emotional stakes to go with the building is just icing on the cake. Now, for the bad... if I had to name anything, it's the rather clunky controls (the fact the A button is context-sensitive will drive you nuts sometimes) and how the adaptation staff was extremely dutiful in removing any remotely Japanese term. Also if you hate dad jokes you will detest this game, but that goes for most Dragon Quest titles, really. So yes, this ended up being kind of a long one, but there's my opinion: if other builder games bounced off of you, do give this one a try, especially if you find it on sale. It might finally make the genre click for you.Show moreShow less
I've never felt so hollow after spending a weekend playing a game. I wanted to explore, I wanted to create, I wanted to build - but this game doesn't actually let you do any of that. It's a theme park ride, a tour - you will not so much as take a step outside of the carefully laid boundaries of your "building" experience, or be swiftly reprimanded and refused permission to progress. I've never played a game that keeps such a firm grasp on your hand for so long, to the point I was anticipating and expecting the next thing they would tell me to do before I even got there. The writing is a complete joke, as I expect from Dragon Quest, but the peak of it is the game's incessant teasing of your partner's "true nature" and how he must awaken to it, in the form of unskippable floating text which hovers for an eternity per line before automatically advancing (no other dialogue in the game auto advances and there is no toggle to allow it to). This tedious "god voice" dialogue only gets more frequent and longer as the game goes on. It wouldn't feel so wasteful if they didn't thoroughly explain to you at the very start of the game that your buddy Malroth is in fact the Master of Destruction, but since he has amnesia they keep pushing it on him until, I suspect, he becomes the final boss or something after you're done building. Eventually they drop all pretenses and rip away all control from you as your character is captured and thrown in a prison, enforcing slow, menial repeated tasks and identical dialogue for days while exposition is passingly thrown at you. This entire sequence ends up having no bearing on the rest of the game once you escape, which was really my final breaking point. I don't want to play it anymore. I'd rather pretend I never played it. But since that's not an option, and I got the game to build with friends, I'll probably end up trudging through it and see if it gets better by the time it hits free build mode. Edit: So yeah, that's exactly what I did. Verdict: no, the main progression of the game never gets any better. The third leg of the game introduces a base defense aspect with traps and chokepoints, but again, this is all done for you, and half the monsters aren't stopped by your defenses anyway, so it feels flaccid. Due to plot contrivances you also lose access to your destructo-buddy for the rest of the game so the molasses-paced god voice can convince him he's evil, making the already tedious combat take even longer as you lose both his raw power and your huge aoe team attack, which they eventually compensate for by giving you command of a squad of NPC soldiers to literally play the game for you. And once you get home and prepare for the finale of the game as you're warned of a point-of-no-return trigger? Grab something to eat, because it takes exactly as long to get through as the last leg did, marred continuously by odd side-jobs and fetch quests. It's not like there's anything you have to be worried about leaving behind anyway, since the game has strict level caps per area and you literally invent alchemy to forge the tools you need to build the final project, with superior weapons and armor simply dropping from scripted enemies. In the end, it's one of those games that puts you in a spaceship and makes an on-rails shooter of the final boss, like Kirby or Devil May Cry, which wouldn't be so bad if it weren't effectively a playable cutscene as your attacks are frequently rendered null so you can magically add new powers to your ship, while each time you take lethal damage you're automatically repaired. You save the world, credits roll, you get your buddy back, and bam, you're now free to build whatever you want. Your clear reward is a recipe for an ultimate hammer, the ingredients of which including materials you've never seen up to this point. Good luck. See if you can complete all the remaining build objectives like "make 300 farmland tiles on these rolling desert hills" and "build 25 room types that nobody will tell you the composition requirements of unless you look up a google doc in the steam community section, which is also slightly incomplete and might catch you off guard that a Reception Room specifically requires an unlocked furnishing called a Wall Hanging, as opposed to any other item in the 'Wall Hangings' section." You might even get rewarded once in a while with a hat or a completely useless copy-paste tool that physically places the bounding box on the ground and counts from the inside corner rather than the outside, making it impossible to copy rooms without knocking out the walls. But hey, these extra-curricular activities on your island are the only thing you're able to do with friends, so you might as well make the most of that. I'll be honest, I'm not the kind of guy who can slap-bang together a beautiful mansion in Minecraft. I just go with the flow and hope I'm making something good. So maybe me and this game were never going to be a good match. But the constant vice grip on my wrist combined with the miserably plodding pace that it pulled me forward really dulled any hope I had that I was going to enjoy this game about dragons, questing, and building. I've been enjoying embellishing my castle that the NPCs intentionally did a very poor job of constructing before the game ended, but I wish it didn't take fifty hours to unlock it all. Only stuck to it because I had friends around to keep me company as I spiraled into this abyss, but it would have been nice if they could actually play through it with me, and not simply parallel to me for us to meet on the build island at the end of it all. Look, just play Minecraft. Your dogs miss you.Show moreShow less
As many people have pointed out, there's a game breaking glitch with this steam version. If you haven't purchased the game yet but plan on doing so, DOWNLOAD AND PLAY THE DEMO FIRST and get past the boat tutorial then purchase the game after. You can't download the demo if you've already purchased the game because it'll only install the full version. If you don't, you'll be stuck on a saving screen forever. I own the game on the Switch but the lag on my 'island' because of the Switch's limitations eventually made me stop playing. If you did just straight out buy the game first like I did (because you knew what you were getting) there was only one fix that worked for me. -Uninstall the game -Turn off cloud saving(not sure if this had anything to do with it) -Make a separate steam account and download the demo -Get to the Isle of Awakening on this second account and then switch over to your main account, download the full game and continue the game from the demo. I spent three hours troubleshooting and found this to be the only thing that worked for me. I genuinely hope this helps someone else out so you don't feel like you wasted $60. It's extremely upsetting that the devs never fixed this but hey, what can you do. Aside from this it's a great game tho!Show moreShow less
The game itself is nice, IF you like singleplayer games. The game has some solid mechanics, its a fun idea how you can build up with npc's and have them work for you. However, this game is classified as "online coop" but the coop part is really really.. really disappointing. You dont get a lot of space to build on the multiplayer island, especially if you don't finish the whole questline, which means you have to go through dozens of hours of gameplay to get a bit more space to build. TL;DR Buy if you like singleplayer. Do not buy this game for multiplayer.Show moreShow less
Stop reading reviews and play the demo. Its huge. The full game installs on top of it should you decide to buy it and you can continue where you left off.Show moreShow less
WARNING! DO NOT BUY FOR THE MULTIPLAYER! My jaw is on the floor with how badly they fked up coop. It unlocks HOURS and HOURS in. Roughly 10+ into the game. Worse you are limited to a very small portion and you can not go through the story together. Wtf is the point? Single player review: Like animal crossing with combat. You help villagers to build which unlocks items and blocks then fend off enemies that attack. There is light exploring, dungeon crawling ect. Really fun. Steam deck: You can get it up and running but its got frame drop issues. If you are like me and sensitive to that kind of thing then I would mark this off as unplayable for the steam deck. I did a lot of googling and testing. Could not get rid of the frame jitter.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.